So I ask for options to betray companions. Let us turn that blood mage companion into a tranquil instead of being lumbered with him for the whole game as we play an anti-mage character. Let a pro-mage character imprison the templar zealot who wants all mages dead. Finding Anders' manifestos in my mansion and getting letters from him got old fast and we had to put up with it until ACT II where we could kindly tell him to **** off.
I can only imagine how annoying a DA game set in the modern time would be. We'd be getting texts and social media messages constantly from that companion we just don't want to know.
The worst part was where we could tell Cullen of Anders but nothing was done with it! Way to tease us Bioware...
Not only do I want to see that blood mage taken away from me next time but I want to see him thrashed and then tranquiled so I know he's gone for good. When I speak to him I want him to say afterwards "I am insignificent to you SIR."
Modifié par Elton John is dead, 28 juillet 2013 - 08:06 .





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