Getting rid of companions contrary to our goals
#26
Posté 29 juillet 2013 - 01:24
#27
Posté 29 juillet 2013 - 01:42
#28
Posté 29 juillet 2013 - 01:53
meh, it's about as sensible as most judgements passed off by admins
#29
Posté 29 juillet 2013 - 03:07
#30
Posté 29 juillet 2013 - 04:12
#31
Posté 29 juillet 2013 - 05:27
#32
Posté 29 juillet 2013 - 06:29
#33
Posté 29 juillet 2013 - 07:54
#34
Posté 29 juillet 2013 - 08:08
AstraDrakkar wrote...
I am for this. I believe you should have the option of offing companions who are contrary to your goals. That said, I hope Bioware provides us with enough potential companions in order to make this possible.
it was badly done, if you disagreed with anything you got rivalry points, I don't know about you but where I grew up I was taught that friends disagreeing with each other is the best thing and only true friends can do that (because they know their friendship is based on more than agreement with everything they do)
#35
Posté 29 juillet 2013 - 08:36
Granted, there are reasons why, but they have to be well written.
#36
Posté 29 juillet 2013 - 08:43
Ideally we would need a faction counter as well as a relationship counter so that we could have anything from an amicable separation to a violent confrontation.
Phil
#37
Posté 29 juillet 2013 - 01:00
#38
Posté 29 juillet 2013 - 04:00
Here's a funny: She understood perfectly what the dangers were, and she was "careful" and prepared for them, unlike Anders, who despite his outrage at her practice, actually was an abomination.Han Shot First wrote...
wolfhowwl wrote...
Why would you want to get rid of Merrill?
Every time she mentioned blood magic and hand-waived the dangers, I wanted Hawke to take an axe to that empty vessel she calls a head.
Regarding removing them, the solution is quite simple, never bring them with you. Ignore their personal quests, if applicable, and run the party you want to run. Why would you, if you're playing anti mage, bring any mages with you? The opposite is also true; why bring an anti mage party member, if you're supporting the mages? To me, this is just setting yourself up for disappointment/nerd rage.
I would like the option to remove them, more choices is always a good thing, and being able to choose to either never add them or kick them if they aren't fitting what I'm trying to do in a particular save is another valid choice, but if the option isn't available, they never have to leave their home base. I did this in Origins, Mass Effect et al, and DA 2. It's not complicated, and doesn't require BioWare to handhold me through it.
#39
Posté 29 juillet 2013 - 04:30
ilikesocks wrote...
All I hope is that douche Anders stays dead. I'll be reallyyyy annoyed if he pops up in DA:I.
If he pops up again with an option for us to kill him again then I'll be praising Bioware. One death is not enough for Anders. He deserves to die again.
Anders: "Justice kept me from dying. So here I am."
Inqusitor: "...to die again..." *Murder Knife* (to guards) "Hack him to pieces. This time he's not coming back."
#40
Posté 29 juillet 2013 - 04:32
PlasmaCheese wrote...
Total support. I normally dislike killing companions, but after having Merrill around.. ugh..
After having DA2 companions around... And playing as Hawke... I call for companion murder and suicide in DA:I.
#41
Posté 29 juillet 2013 - 04:37
Inquisitor to female tranquil: "I hope you're keeping the templar's beds warm."
Female tranquil: "Yes I am sir."
Templar: "Oh yeah Inquisitor. She kept me warm last night! Thanks again for the gift inquisitor. Me and my men will fight to the death for you."
Inquisitor: "Glad to hear it and no problem."
Better yet if that tranquil is the potentially recruitable blood mage. How awesome would it have been if we could have made Anders into a tranquil and then found him outside the Gallows afterwards? Just imagine that tattoo on his head and a blank expression. No more whining. Just blessed relief.
Modifié par Elton John is dead, 29 juillet 2013 - 04:38 .
#42
Posté 29 juillet 2013 - 04:48
Modifié par Mykel54, 29 juillet 2013 - 04:51 .
#43
Posté 29 juillet 2013 - 04:54
Elton John is dead wrote...
I just want the option to make the blood mage companion they will inevitably throw at us into a tranquil. I also want the option to make the mages against a pro-templar character into tranquils. Afterwards you find them in your base in the templar section and you get to talk to them and learn what's going on with them now.
Inquisitor to female tranquil: "I hope you're keeping the templar's beds warm."
Female tranquil: "Yes I am sir."
Templar: "Oh yeah Inquisitor. She kept me warm last night! Thanks again for the gift inquisitor. Me and my men will fight to the death for you."
Inquisitor: "Glad to hear it and no problem."
Better yet if that tranquil is the potentially recruitable blood mage. How awesome would it have been if we could have made Anders into a tranquil and then found him outside the Gallows afterwards? Just imagine that tattoo on his head and a blank expression. No more whining. Just blessed relief.
This is the reason why I will encourage every mage I can to become a blood mage if they already arent't. This is the reason I will encourage every mage I can to bond with a spirit or a demon. This is the reason I will encourage every mage to try to join Tevinter. And this is the reason I feel deep sadness for being railroaded into killing Uldred, Decimus, Grace, Tarohne and the like instead of joining their cause, may they rest in piece.
Btw, Anders could have never been made tranquil after he has bonded with Justice, abomination cannot be made tranquil. That's the reason mages should seek out a demon/spirit to bond with.
Modifié par KainD, 29 juillet 2013 - 05:13 .
#44
Posté 29 juillet 2013 - 05:23
Hilarystamp wrote...
I like have companions who disagree with you......just because you disagree doesn't mean you can't respect one another. Makes things more fun.
I don't mind some disagreement, sometimes. But I like the option to make the decision whether or not to have someone join my group. I like Zev in DA:O but sometimes I killed him.
If I'm playing an extreme mage or a templar, I like the idea that one of the group will try to kill me or just leave because they hate what i am. If I'm a moderate person trying to get people to work together, it would be nice to be able to disagree about things, but work together for whatever the goal is.
#45
Posté 29 juillet 2013 - 05:39
Catroi wrote...
AstraDrakkar wrote...
I am for this. I believe you should have the option of offing companions who are contrary to your goals. That said, I hope Bioware provides us with enough potential companions in order to make this possible.
it was badly done, if you disagreed with anything you got rivalry points, I don't know about you but where I grew up I was taught that friends disagreeing with each other is the best thing and only true friends can do that (because they know their friendship is based on more than agreement with everything they do)
DA:O Zev tried to kill me. Instead I killed him - sometimes and sometimes I took him with me. Sometimes he tried to kill me after working with me for a long time, sometimes he didn't. I love this kind of variety.
DA2 I didn't really care for the rivalry points, Fenris hated mages, yet with enough rivalry he would change sides. Same with Anders, though I never did this with him. Of course, i didn't care for the gift option in DA:O. some gifts were fine, but there were times I gave people bones and old underwear and still got + points.
Friends disagreeing on some things is no problem, but none of my friends disagree about everything I do, I love Aveline who didn't always agree with me, but Fenris and Anders pretty much disagreed about everything if I played a class they didn't like.
#46
Posté 29 juillet 2013 - 05:39
#47
Posté 29 juillet 2013 - 06:06
Elton John is dead wrote...
ilikesocks wrote...
All I hope is that douche Anders stays dead. I'll be reallyyyy annoyed if he pops up in DA:I.
If he pops up again with an option for us to kill him again then I'll be praising Bioware. One death is not enough for Anders. He deserves to die again.
Anders: "Justice kept me from dying. So here I am."
Inqusitor: "...to die again..." *Murder Knife* (to guards) "Hack him to pieces. This time he's not coming back."
HIGH FIVE.
#48
Posté 29 juillet 2013 - 06:10
Merill annoyed me to no end...and despite leaving her at home,for the sake of doing all that i could i still had to do her personal quests wich proved how stupid she is or to be more nice...extremely naive(no she did not know as much as she said she did,despite some users claim)-a dev already told us fixing the mirror is bad
Anders was another case...but only if u play a neutral or pro templar....at least u get to put a knife to his back.If u played a pro mage Hawke(a very pro mage) then Anders was not annoying but a means to an end...
i could also put Morrigan here who annoyed me a lot in DA..becuase of her..i am new to this world and want to learn but will comment on everything as if i know all there is to know
#49
Posté 29 juillet 2013 - 06:21
KendallX23 wrote...
well i approve of more options on our companions..maybe not outright murder..but imprison,banish or simply not recruiting(Sten).
Merill annoyed me to no end...and despite leaving her at home,for the sake of doing all that i could i still had to do her personal quests wich proved how stupid she is or to be more nice...extremely naive(no she did not know as much as she said she did,despite some users claim)-a dev already told us fixing the mirror is bad
Anders was another case...but only if u play a neutral or pro templar....at least u get to put a knife to his back.If u played a pro mage Hawke(a very pro mage) then Anders was not annoying but a means to an end...
i could also put Morrigan here who annoyed me a lot in DA..becuase of her..i am new to this world and want to learn but will comment on everything as if i know all there is to know
Lulz.
Aside from that, Merrill also got on my last nerve no matter if I was Pro-mage Hawke or Pro-Templar Hawke. I've had all kinda of playthroughs and still can't stand Merrill. I didn't much care for Morrigan, either, but I did like her sarcastic party banter as I am also a very sarcastic person. That's another reason I loved Alistair. Especial lines like "Would you crawl into a bush somewhere and die? Thanks." Or something like that towards Morrigan.
#50
Posté 29 juillet 2013 - 08:05
Star fury wrote...
Your companions could kill each other in Baldur's Gate, you could slaughter companions(including teenager) and/or order one henchman to kill another in Kotor. Player can do various things to his party in New Vegas, example of the modern and successful game.
In those games you don't really need companions to get through combat (e.g. New Vegas) or you've got a wide range of people in identical roles to choose from (e.g. having multiple clerics/druids to choose from for party healer in BG2). In DA, where for instance you need a healer for difficult fights on higher difficulty, being able to kill off vital party roles because you don't like their character makes for a frustrating game.
During the Old Republic beta they included the option to kill off companions at certain points in the story. They took it out before release because too many people were requesting the ability to undo that death, because the gameplay consequences of killing a companion you relied upon for combat were too severe. Imagine killing Anders in Act 2 of DA2, and then trying to finish a Nightmare playthrough as a rogue or warrior.





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