Getting rid of companions contrary to our goals
#51
Posté 29 juillet 2013 - 08:25
That sort of situation, the very least they should do is leave and not come back. It might also, but doesn't have to, lead to a fight to the death, but regardless of how it works out, the companion(s) should be gone.
#52
Posté 29 juillet 2013 - 08:29
Elton John is dead wrote...
I just want the option to make the blood mage companion they will inevitably throw at us into a tranquil. I also want the option to make the mages against a pro-templar character into tranquils. Afterwards you find them in your base in the templar section and you get to talk to them and learn what's going on with them now.
Inquisitor to female tranquil: "I hope you're keeping the templar's beds warm."
Female tranquil: "Yes I am sir."
Templar: "Oh yeah Inquisitor. She kept me warm last night! Thanks again for the gift inquisitor. Me and my men will fight to the death for you."
Inquisitor: "Glad to hear it and no problem."
Better yet if that tranquil is the potentially recruitable blood mage. How awesome would it have been if we could have made Anders into a tranquil and then found him outside the Gallows afterwards? Just imagine that tattoo on his head and a blank expression. No more whining. Just blessed relief.
Yay for rape slaves! Rape is so awesome, you know? Especially against people who can't fight back like tranquil or children, it's easier and more fun that way. In fact, all children and mages should be made into rape slaves so then they are at least useful for something.
/sarcasm
Ugh...<_<
Modifié par andy69156915, 29 juillet 2013 - 08:31 .
#53
Posté 29 juillet 2013 - 08:45
#54
Posté 29 juillet 2013 - 08:49
Children? Nah abusing children is more in the line of blood mages.
Besides I need to keep those templars happy in order to increase their morale and effectiveness in combat. They are lonely men who just want women to love them. They can't get them and maintain a woman with emotions because of their duty (just like that Grey Warden in Awakening who had a wife). I'm just providing them with what they desire and they treat the tranquil women well. Have a heart. Do you really want those poor templars going to bed at night all cold and alone without even a fluffy teddy bear to keep them warm? You're heartless.
But to be serious and to address your "ugh..." part. Rape was "awesome" when Bioware used it as a plot device in the City Elf origin. Perhaps you should take your concerns up with them. Or perhaps remember that this is an 18+ game we're talking about dealing with mature themes. Mentions of rape featured in the previous games. I have no doubts there will be mention of it in Inquisition too.
People want more eviler options so what I suggested would be pretty evil. It's just a passing reference too if the player was to tranquil a group of mages and then hand them over to some templars for "company" at night.
LookingGlass93 wrote...
Star fury wrote...
Your companions could kill each other in Baldur's Gate, you could slaughter companions(including teenager) and/or order one henchman to kill another in Kotor. Player can do various things to his party in New Vegas, example of the modern and successful game.
In those games you don't really need companions to get through combat (e.g. New Vegas) or you've got a wide range of people in identical roles to choose from (e.g. having multiple clerics/druids to choose from for party healer in BG2). In DA, where for instance you need a healer for difficult fights on higher difficulty, being able to kill off vital party roles because you don't like their character makes for a frustrating game.
During the Old Republic beta they included the option to kill off companions at certain points in the story. They took it out before release because too many people were requesting the ability to undo that death, because the gameplay consequences of killing a companion you relied upon for combat were too severe. Imagine killing Anders in Act 2 of DA2, and then trying to finish a Nightmare playthrough as a rogue or warrior.
Or they can go the Origins route. Allow the player to create two healing mages if they want.
Or another route:
So there's around ten companions this time so I hear? I'd guess and say we have three mages at least. Now say one is a blood mage and another is a criminal who are contrary to the goals a righteous character is trying to achieve. That character should have the ability from the start to tranquil the blood mage (instead of accepting his help) and hand the criminal over to the authorities.
Meanwhile that other one mage could be a neutral mage (i.e she fits into any party type unlike Anders who'd still be supporting a Hawke killing all his mage friends which doesn't make sense plot-wise when he goes on and on about the persecution of mages). Also this mage could be part of our order already so it'll make sense for them plot-wise to remain with us no matter what we do.
With examples like this we have our dedicated companion roles no matter what.
Inqusition could provide us with a warrior, rogue and mage at the start. These characters could be part of the Inqusition order so we can never get rid of them. Not only would it make sense for them plot-wise to have to put up with a character against their beliefs but the PC would have to too. There's no reason why an anti-mage or anti-blood mage character should be FORCED to accept a blood mage into their party.
"You're not forced to talk to Anders." one might say but you're forced to help him break into the Chantry and kill templars. He pops up with every other companion during Act II when the qunari attack. Hawke's dialogue in his home also suggests Anders has been running about in there. Then there's all the messages you get from him for his companion quests. The only way to get rid of him before the end of the game is to complete one of his companion quests (involving breaking mages out, once again contrary to a pro-templar) and then tell him to f-off if he kills that mage.
Obviously I'm asking to be rid of companions if it makes sense. You shouldn't be able to hire them and then decide to kill them afterwards for instance. Additionally we should have the choice not the recruit them at all.
Modifié par Elton John is dead, 29 juillet 2013 - 09:04 .
#55
Posté 29 juillet 2013 - 08:54
EcreipRellim wrote...
Every time fenris or sebastian started bashing mages I wanted to summon some demons
Only weak mages summon demons. A powerful and properly set mage party member (especially your own character if they're a mage) should already be stronger then any demon is. Honestly, to mages who need to summon help my thought it always "wittle baby mage can't win without their little demons pets, how pathetic". A real fighter doesn't need to summon a bunch of pets to fight for them, they should have the balls to fight for themselves. If you really need help, summon a wisp or an undead (which is not blood magic like DA2 has you beleive, it's part of the spirit tree).
#56
Posté 29 juillet 2013 - 08:55
Modifié par AstraDrakkar, 29 juillet 2013 - 08:58 .
#57
Posté 29 juillet 2013 - 08:56
EcreipRellim wrote...
Every time fenris or sebastian started bashing mages I wanted to summon some demons
Maybe I remember incorrectly, but Sebastian didn't say a great deal about what his position about mages were.
Heck if you side with the mages, Sebastian agrees to join you.
________________________________________________________________________________
From Dragon Age 2.
Pro mage:
Anders
I'm not an extreme person who sees "Pro Mage" and "Anti-Mage" as being the only options.
Isabella
Varric
Aveline
Merril
Carver Hawke
Sebastian
Bethany Hawke
I'm just a Mabarri who has no "Dog" in this fight.
Hawke's Mabarri hound
Anti-Mage
Fenris
I honestly don't know what that companion's view on the conflict is.
Tallis
Modifié par Abraham_uk, 29 juillet 2013 - 08:59 .
#58
Posté 29 juillet 2013 - 09:00
Elton John is dead wrote...
@andy
Children? Nah abusing children is more in the line of blood mages.
Besides I need to keep those templars happy in order to increase their morale and effectiveness in combat. They are lonely men who just want women to love them. They can't get them and maintain a woman with emotions because of their duty (just like that Grey Warden in Awakening who had a wife). I'm just providing them with what they desire and they treat the tranquil women well. Have a heart. Do you really want those poor templars going to bed at night all cold and alone without even a fluffy teddy bear to keep them warm? You're heartless.
But to be serious and to address your "ugh..." part. Rape was "awesome" when Bioware used it as a plot device in the City Elf origin. Perhaps you should take your concerns up with them. Or perhaps remember that this is an 18+ game we're talking about dealing with mature themes. Mentions of rape featured in the previous games. I have no doubts there will be mention of it in Inquisition too.
People want more eviler options so what I suggested would be pretty evil. It's just a passing reference too if the player was to tranquil a group of mages and then hand them over to some templars for "company" at night.
For the city elf, it's as anti rape as you can get. It's painted as a horrible thing, and you get the chance to kill every last person involved... Or walk away and allow it and get disowned and hated by your family because it's disgusting to allow that to happen when you could have stopped it. There's a difference between "rape is dramatic and can set the stage in fiction for drama and revenge-based ass kicking" and "hehehe I tranquiled my mage party member and then sold her to Templars to be their f***toy LOL". You are one sick of a gun. I guess you're the kind of guy to sympathize more with vaughan for having his party rudely interrupted by a do-good elf who has the audacity to interupt his fun then you are the elves who were captured and the act done to.
Modifié par andy69156915, 29 juillet 2013 - 09:01 .
#59
Posté 29 juillet 2013 - 09:03
I kept bringing Isabella with me every now and then because I didn't like her and I thought that maybe she would grow on me or something.
She didn't.
I hated her right up until her sudden but inevitable betrayal. She asked for my help with the Qunari and I told her to shove off.
She did.
Then I was kind of bummed that I never got to see how things turned out for her. Bioware could have really gotten an emotional response out of me if she had turned up later in real bad shape, or if maybe she had returned to apologize for all the messed up stuff she did during the game.
She was probably the most effective character in DA2 for me... and I hated her!
Modifié par Fraq Hound, 29 juillet 2013 - 09:04 .
#60
Posté 29 juillet 2013 - 09:11
andy69156915 wrote...
Elton John is dead wrote...
@andy
Children? Nah abusing children is more in the line of blood mages.
Besides I need to keep those templars happy in order to increase their morale and effectiveness in combat. They are lonely men who just want women to love them. They can't get them and maintain a woman with emotions because of their duty (just like that Grey Warden in Awakening who had a wife). I'm just providing them with what they desire and they treat the tranquil women well. Have a heart. Do you really want those poor templars going to bed at night all cold and alone without even a fluffy teddy bear to keep them warm? You're heartless.
But to be serious and to address your "ugh..." part. Rape was "awesome" when Bioware used it as a plot device in the City Elf origin. Perhaps you should take your concerns up with them. Or perhaps remember that this is an 18+ game we're talking about dealing with mature themes. Mentions of rape featured in the previous games. I have no doubts there will be mention of it in Inquisition too.
People want more eviler options so what I suggested would be pretty evil. It's just a passing reference too if the player was to tranquil a group of mages and then hand them over to some templars for "company" at night.
For the city elf, it's as anti rape as you can get. It's painted as a horrible thing, and you get the chance to kill every last person involved... Or walk away and allow it and get disowned and hated by your family because it's disgusting to allow that to happen when you could have stopped it. There's a difference between "rape is dramatic and can set the stage in fiction for drama and revenge-based ass kicking" and "hehehe I tranquiled my mage party member and then sold her to Templars to be their f***toy LOL". You are one sick of a gun. I guess you're the kind of guy to sympathize more with vaughan for having his party rudely interrupted by a do-good elf who has the audacity to interupt his fun then you are the elves who were captured and the act done to.
For the city elf you can accept the bribe. Then you can come back later and collect it and then kill your own father in a blood magic ritual and leave the alienage to burn during the darkspawn siege. That's sick but you can do it.
You're trying to present me as being pro rape when I'm not even suggesting or insinuating anything like that. In another example: Lelianna is raped during the DLC and Commander Harwen Raleigh even mocks her about it. How is my example any different?
When did I say anything about tranquiling a mage party member? I was suggesting a truly evil act (and note how I even said evil) where the Inqusitor gives some tranquil mages to some templars. Something that should obviously have later repercussions.
Just because I'm suggesting that such evil options should make it into the game (in other words just ignoring what the templars want to do and let them do it something you can do in Origins with the Vaughan example) doesn't mean I support them. People were asking if the murder knife would return in DA2 three years back but that doesn't mean they advocate murder. I just want more eviler options and more ways to deal with pesky mages. That's all.
You're looking for an argument where there is none. Don't make something out of nothing.
Modifié par Elton John is dead, 29 juillet 2013 - 09:14 .
#61
Posté 29 juillet 2013 - 09:29
Elton John is dead wrote...
How is my example any different?
Because you talk like you want that option and would particulary enjoy it.
Elton John is dead wrote...
When did I say anything about tranquiling a mage party member? I was suggesting a truly evil act (and note how I even said evil) where the Inqusitor gives some tranquil mages to some templars. Something that should obviously have later repercussions.
You do realize that trying to pretend you didn't say what you actually did on a message board where I can quote your post doesn't work right? When did you say that? I don't know, maybe "I just want the option to make the blood mage companion they will inevitably throw at us into a tranquil"? Just a guess? But no, you obviously didn't say that.
Oh, and "truly evil act"? Funny, you didn't say it was an evil act in your post. In fact, you dressed it up as a good thing from the tone of your post, and you acted gleeful about it.
Elton John is dead wrote...Just because I'm suggesting that such evil options should make it into the game (in other words just ignoring what the templars want to do and let them do it something you can do in Origins with the Vaughan example) doesn't mean I support them. People were asking if the murder knife would return in DA2 three years back but that doesn't mean they advocate murder. I just want more eviler options and more ways to deal with pesky mages. That's all.
You're looking for an argument where there is none. Don't make something out of nothing.
Once again, you're only calling it evil now because I called you on it and now you're trying to backpedal and damage control.
I'm not looking for an argument where there isn't one, I'm looking for one where there obviously is.
Modifié par andy69156915, 29 juillet 2013 - 09:30 .
#62
Posté 29 juillet 2013 - 09:35
#63
Posté 29 juillet 2013 - 09:36
#64
Posté 29 juillet 2013 - 09:50
Angrywolves wrote...
There won't be any blood mage companions.
How do you know that? Or have you just decided not to ever have one in your party? Not chastizing you. I'm just wondering cause I don't plan on keeping one in my party if one shows up.
I really hope DAI allows us to truely influence the world around us and show all the fools of Thedas some sense either through diplomacy or by knocking some heads if the situation calls for it.
Modifié par AstraDrakkar, 29 juillet 2013 - 09:54 .
#65
Posté 29 juillet 2013 - 10:01
Morrigan: Hey you need to go kill my mother so I can properly ask you for a demon baby later.
Cheesecake: F*** off.
Anders: Magesmagesmagesmagesmages templarsbadmagesmages!
Cheesecake: F*** off.
Leliana: Sacred ashes!
Cheesecake: F*** off *stab stab*
Tallis: I'm so super duper awesomesauce you should think I'm great! Also
Cheesecake:... I quit.
#66
Posté 29 juillet 2013 - 10:06
Grand Admiral Cheesecake wrote...
I for one support the option to tell annoying companions to shove off.
Morrigan: Hey you need to go kill my mother so I can properly ask you for a demon baby later.
Cheesecake: F*** off.
Anders: Magesmagesmagesmagesmages templarsbadmagesmages!
Cheesecake: F*** off.
Leliana: Sacred ashes!
Cheesecake: F*** off *stab stab*
Tallis: I'm so super duper awesomesauce you should think I'm great! AlsoQun!
Cheesecake:... I quit.
#67
Posté 29 juillet 2013 - 10:11
After he big Act 3 encounter with the keeper, you then have two options when her tribe (rightly) blames her for the death of their keeper:
1. Take the blame, leave in shame, no one dies.
2. Kill her tribe.
Where was "3. Blame Merrill, and kill her/allow her to be taken for justice"?
#68
Posté 29 juillet 2013 - 10:13
ilikesocks wrote...
Oh God, you're killing me. Love the stab stab. Also your avatar! <3
Thank you!
I was originally going for a Chibi Harbinger but those are so hard to find!

This was as close as I could get before I settled on the Harbinger of their puuurrrrrfection.
Modifié par Grand Admiral Cheesecake, 29 juillet 2013 - 10:15 .
#69
Posté 29 juillet 2013 - 10:16
Maclimes wrote...
Where was "3. Blame Merrill, and kill her/allow her to be taken for justice"?
If that option would be tagged as a lie, that could work.
#70
Posté 29 juillet 2013 - 10:34
#71
Guest_Raga_*
Posté 29 juillet 2013 - 10:35
Guest_Raga_*
#72
Posté 29 juillet 2013 - 10:41
Grand Admiral Cheesecake wrote...
I for one support the option to tell annoying companions to shove off.
Morrigan: Hey you need to go kill my mother so I can properly ask you for a demon baby later.
Cheesecake: F*** off.
Anders: Magesmagesmagesmagesmages templarsbadmagesmages!
Cheesecake: F*** off.
Leliana: Sacred ashes!
Cheesecake: F*** off *stab stab*
Tallis: I'm so super duper awesomesauce you should think I'm great! AlsoQun!
Cheesecake:... I quit.
You forgot a few from Awakening. ~_^
#73
Posté 29 juillet 2013 - 10:47
BlueMagitek wrote...
You forgot a few from Awakening. ~_^
E gads you're right!!!
Nathaniel: Blah blah revenge blah
Cheesecake: I'm sorry did you say Howe? *execution*
Velana: Rarg argh rargh!
Cheesecake: How dare you dishonor Viconia's sexy voice! *Stab stab stabbity stab!*
#74
Posté 30 juillet 2013 - 02:39
Ryzaki wrote...
I just want to be able to kick them out of the party. Dragging around someone who my character can't stand is meh.
I mean... you could do that before.
In DA2 you could just not bring them anywhere or do any of their quests, and they'd sit a home doing whatever it was they did and going about fulfilling their own motivations, whether that be theft of artifacts or acts of terrorism.
#75
Posté 30 juillet 2013 - 02:42
andy69156915 wrote...
Yay for rape slaves! Rape is so awesome, you know? Especially against people who can't fight back like tranquil or children
Disagrees
Modifié par Pauravi, 30 juillet 2013 - 03:36 .





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