Elton John is dead wrote...
So a pro-templar back in DA2 couldn't get rid of Merrill (who had made a pact with a demon and was using blood magic) and had to put up with Anders for half the game (even when knowing of his plans and attacks against the Circle). Then on the other-hand these companions never turn against us even when we're doing things contrary to what they believe in. Merrill only turns at the end if you side with the templars and IIRC you can talk her out of it if you have high friendship or rivalry with her.
So I ask for options to betray companions. Let us turn that blood mage companion into a tranquil instead of being lumbered with him for the whole game as we play an anti-mage character. Let a pro-mage character imprison the templar zealot who wants all mages dead. Finding Anders' manifestos in my mansion and getting letters from him got old fast and we had to put up with it until ACT II where we could kindly tell him to **** off.
I can only imagine how annoying a DA game set in the modern time would be. We'd be getting texts and social media messages constantly from that companion we just don't want to know.
The worst part was where we could tell Cullen of Anders but nothing was done with it! Way to tease us Bioware...
Not only do I want to see that blood mage taken away from me next time but I want to see him thrashed and then tranquiled so I know he's gone for good. When I speak to him I want him to say afterwards "I am insignificent to you SIR."
on the whole:
yes, please
i would love the option (even more if you can do it over things like faith, too - i don't like the chantry and it's maker much same for most other religions (and similar things) in Thedas (and in RL, too))...i would probably not use it though (because you miss something if you do not have all the companions!)
what i would not like is:
being forced into becoming a zealot for either side (so much that the companions that like the other side will leave you by default)
i mean, i am pro-mage, but does that want to make me slaughter/kill/annihilate every templar? - no, i want them to leave mages in peace and start protecting people for real (not being glorified prison guards and slavers) or for them to disperse and the knowledge how to fight magic becoming commonly available (or a mixture: every town gets hardcore templars but every soldier can get access to the info on how they fight magic (and all mages get access to the arcane-warrior info and bloodmagic is not completely forbidden anymore, so they they are not simply cut down because any idiot can now take them on) - sounds more reasonable then becoming a zealot, does it?)
greetings LAX





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