Getting rid of companions contrary to our goals
#126
Posté 31 juillet 2013 - 11:15
What if Elton John is dead was serious? What exactly is the problem with that request?
#127
Posté 01 août 2013 - 03:44
#128
Posté 01 août 2013 - 03:50
robertthebard wrote...
Then don't? Seriously, it's not complicated; you have an option to not recruit the character, and then complain when you choose to recruit him anyway? Who's fault is that really?KiwiQuiche wrote...
krul2k wrote...
you dont need to pick fenris up at all in DA2
But if you do, you can't get rid of them once you have them until later on. That's the issue.
Stop being a smartass.
#129
Guest_mikeucrazy_*
Posté 04 août 2013 - 09:36
Guest_mikeucrazy_*
#130
Posté 04 août 2013 - 09:50
Sending the companion off, imprisoning them, handing them over to some enemy or whatever means that they can always return in future titles or a future date if their role is so important. Meanwhile the player is able to be rid off them. Likely (unless we're betrayed by a companion) the only way to be rid of a companion in Inquisition would be by these methods.
Personally I'd prefer it if we never see the companions from a previous game again. It makes it seem like the protagonists are living in a small world and just happens to be too convenient that Hawke meets several of The Warden's companions/associates who just happen to be in Kirkwall. "Oh so you worked with The Warden huh? Small world eh? What? You three worked with him as well? Tiny world!"
I just hope they don't come out with "Merril needs an important role in DA:I alongside Anders again" because they're both dead in my playthrough. Not to mention that I don't want possessed mages/blood mages/mages in pacts with demons (or whatever) forced upon me again.
Can you imagine the WHINING we'd hear on the forums if the pro-mages had a templar or Chantry zealot forced upon them? Lelianna and Sebastian are both optional (with the later foolishly being made into DLC only included in the Signature Edition) so they don't count. We pro-templars pretty much have Anders and Merill forced down our throats not to mention we have to listen to their preaching about mages. To add insult to injury we have to put up with Anders' manifestos littering our house even when we have nothing to do with him (apparently).
Seriously I just want them to force a templar or Chantry zealot on us in the next game who sends you "Andraste Letters" trying to convert you. That way pro-mages can feel the way we feel with DA2.
Modifié par Elton John is dead, 04 août 2013 - 10:02 .
#131
Posté 04 août 2013 - 11:47
Cowboy Saunter wrote...
If it suits you.How about murdering that party member.simple,easy,effective and one time fix.its not mean its called Downsizing
You can kill more than half of your companions in DAO and DA2.
Modifié par DarkKnightHolmes, 04 août 2013 - 11:49 .
#132
Posté 05 août 2013 - 12:38
One, if it was coming from the writers and being implemented in the story: I wouldn't mind, it serves a purpose to player choices and consequences, the more choices the better.
But, coming from a player in such a casual manner, in such detail and with such a "lol" attitude.... Dude, you creepy. I have stomach for these things, but that creeped me out hard.
Your funny wasn't funny at all, even when it was mocking an evil choice.
Next, on topic, I support the dissmissal of companions as long as the story and gameplay allows it, killing them only in extreme occasions like sacred ashes or the choosing sides at the end of DA2.
More variety? Yes. More opportunities? Sure, if they are backed by the story and context.
As long as I remember, neither game foced you into including companions that you hated into missions that weren't their personal ones, and in DA2 you could kick some of them out in certain quests. True, you didn't have the "get out" line in every conversation like the one you had in Origins, but the options were there.
Resuming, I may not need an in-game reason to tell some companion to scram and leave the party (become unselectable), but I need a good reason to kill them: being part of different factions, a controversial mission, a bad relationship, etc, not because of a whim. Story for me is everything, and so is coherence.
#133
Guest_mikeucrazy_*
Posté 05 août 2013 - 12:52
Guest_mikeucrazy_*
DarkKnightHolmes wrote...
Cowboy Saunter wrote...
If it suits you.How about murdering that party member.simple,easy,effective and one time fix.its not mean its called Downsizing
You can kill more than half of your companions in DAO and DA2.
i was being a smart arse, but yea i know
#134
Posté 05 août 2013 - 01:38
Having more mid-game turning points where a companion sees you do something they consider unacceptable and leaves would be nice.
#135
Posté 05 août 2013 - 02:52
#136
Posté 05 août 2013 - 02:57
ggghhhxxxpuf wrote...
First Elton, your suggestion wasn't bad until that whole "lol, female tranquil plaything".
One, if it was coming from the writers and being implemented in the story: I wouldn't mind, it serves a purpose to player choices and consequences, the more choices the better.
But, coming from a player in such a casual manner, in such detail and with such a "lol" attitude.... Dude, you creepy. I have stomach for these things, but that creeped me out hard.
Your funny wasn't funny at all, even when it was mocking an evil choice.
I was deathly serious....
ggghhhxxxpuf wrote...
Next, on topic, I support the dissmissal of companions as long as the story and gameplay allows it, killing them only in extreme occasions like sacred ashes or the choosing sides at the end of DA2.
More variety? Yes. More opportunities? Sure, if they are backed by the story and context.
As long as I remember, neither game foced you into including companions that you hated into missions that weren't their personal ones, and in DA2 you could kick some of them out in certain quests. True, you didn't have the "get out" line in every conversation like the one you had in Origins, but the options were there.
Resuming, I may not need an in-game reason to tell some companion to scram and leave the party (become unselectable), but I need a good reason to kill them: being part of different factions, a controversial mission, a bad relationship, etc, not because of a whim. Story for me is everything, and so is coherence.
True but it was them popping up at points in the game as though to suggest they're working with you or are your friends. One does wonder why we have to complete Anders' side quest in Act II just to tell him to leave. We should have had such an option as soon as we acquired the Grey Warden maps from him.
#137
Posté 05 août 2013 - 03:41
Now, Morrigan popped up out of nowhere to offer you the dark ritual, even when she wasn't part of the party anymore.
Character arcs or important plot points are valid for a character to reappear into action. But, I admit, if the relationship with said character wasn't good or we ignored them, it has to be reflected in the dialogue with him/her.
#138
Posté 05 août 2013 - 10:30
Don't understand some players need to kill or run off other party members.
#139
Posté 06 août 2013 - 02:39
Angrywolves wrote...
Morrigan is always part of my party.
Don't understand some players need to kill or run off other party members.
The reason most people who kill off their party members is less because they want to role play in a certain way and act out what their character would do. It's more like "Waah Waah Character X was mean to me! I'm killing him/her off when I get the chance!"
Modifié par Red by Full Metal Jacket, 06 août 2013 - 02:40 .
#140
Posté 06 août 2013 - 02:47
Angrywolves wrote...
Morrigan is always part of my party.
Don't understand some players need to kill or run off other party members.
If the character is working against your goal (or ulterior motive), it is best to remove them before they become a problem. Or if you don't trust them, there's no good in keeping them around.
For example, it is perfectly valid to kill Zevran (he just tried to kill you, and Morrigan and Sten are correct in their comments about him). He does wind up betraying you, if you don't get his approval high enough.
Now, apply the same to Merrill or Fenris. If you don't max out their relationship points, you end up fighting and killing one of them depending on the choices you make. However, if you had the option to kick them out of your party or Kirkwall, you wouldn't have an additional enemy.
While you could argue that in the face of a Blight or whatnot, the threat could hold people together, but DA 2 didn't really have that excuse and DA:O only used it for Alistar (and Morrigan for the Dark Ritual).
#141
Posté 06 août 2013 - 02:47
With DAI supposed a consequences driven game I expect a lot of that wilk backfire on the people who who do it.
#142
Posté 06 août 2013 - 03:12

Doesn't talk. Can't annoy you. Always by your side. The most loyal companion you could ask for. Always there when you need to get rid of that annoying NPC.
"He bothered me"
Modifié par deuce985, 06 août 2013 - 03:15 .
#143
Posté 06 août 2013 - 04:32
Modifié par Elton John is dead, 06 août 2013 - 04:34 .
#144
Posté 06 août 2013 - 05:05
On a related note, I actually think that occasionally having to work with someone who totally disagrees with you about very fundamental things can make for interesting dynamics, if done correctly. For instance, suppose that you're playing a radical pro-mage PC, but you have to work with Crazy Templar for at least a quest or two because said Templar is the only person who knows the location of some MacGuffin. That could set up some compelling tension within the party. Silence of the Lambs would have probably been a lot less interesting if Agent Starling and Hannibal Lecter got along great and agreed about everything (including the virtues of cannibalism). The "working with the enemy" trope has a long and storied history, and I see no reason why it couldn't be occasionally exploited in a party-based RPG like Dragon Age, as long as there are plausible in-game reasons for you to be working with the enemy. My two cents, anyway.
#145
Posté 07 août 2013 - 02:15
Angrywolves wrote...
To me it's like cutting off your nose to spite your face.
With DAI supposed a consequences driven game I expect a lot of that wilk backfire on the people who who do it.
It's more like cutting off a gangrene limb.
#146
Posté 07 août 2013 - 02:29
I would actually make the argument it takes a bigger leap of logic not to kill Zevran when you first meet up with him.Red by Full Metal Jacket wrote...
Angrywolves wrote...
Morrigan is always part of my party.
Don't understand some players need to kill or run off other party members.
The reason most people who kill off their party members is less because they want to role play in a certain way and act out what their character would do. It's more like "Waah Waah Character X was mean to me! I'm killing him/her off when I get the chance!"
#147
Posté 07 août 2013 - 03:40
He's funny.
I hope we have a way to just reject potential party members so they don't join.
Some players enjoy killing party members, so they would do it anyway.
I did kill Anders in DA2, but he blew up the chantry without hawke's permission.
#148
Posté 07 août 2013 - 05:41
#149
Posté 07 août 2013 - 06:52
Except TES also protects quest-relavent npcs.iOnlySignIn wrote...
Because Dragon Age is not The Elder Scrolls. Dragon Age actually has a continuous story line with recurring characters.Enigmatick wrote...
Why am I forced to be reasonable?iOnlySignIn wrote...
Yeah. How dare the protagonist be reasonable.Elton John is dead wrote...
We've got to wait till they do something terrible to actually kill them.
...
That's what my problem was with the companion system in DA2 and that's what I going on about in my original post.
Allowing the protagonist to become completely insane and randomly violent (like you could in Skyrim) would make it impossible for the writers to do their job.
So, you either give up the story (why would you, since you're playing a BioWare game) or you accept that you can't just kill anybody at any time on a whim.
#150
Posté 07 août 2013 - 06:56
TBF Flemeth says the same of Morrigan.Ash Wind wrote...
Because she's an annoyingly naïve dope who has just enough knowledge to think she knows better than everyone else... no shock how it turned out.wolfhowwl wrote...
Why would you want to get rid of Merrill?
As for the OP, I agree, we should have total control of our group. You could even toss Morrigan out in DAO, even though she still appeared at the end. I just hope there is more player agency that allows for this kind of thing in DAI rather than being pigeon holed into some Companion's awesome storyline that's really not so awesome.





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