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Passionate Masseffect fans Are Needed For a Big Mass Effect Project.


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#1
Erez Kristal

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We are are big group, working on a complete rewrite to the mass effect 3 plot. we strive to create an alternate plot that will continue the events of mass effect 2 seamlessly. it means the story will pick up right after the moment you stopped playing mass effect 2 without any time skips.

This will be a completly new and fresh plot with none of the stories from the original mass effect 3 plot. we are are attempting to bring it to life by creating an interactive book, we need all the support we can get. that means writers, 2d concept artists, techs, biotics, information brokers, combat specialists and mess sergeants.

We are always looking for more people who are interested in making this dream come true.

if you are curious about this then check our group page : http://social.biowar...oup/8590/#group

Modifié par erezike, 08 octobre 2013 - 09:33 .


#2
MeredithvL

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I applied to join your group. To be honest I liked Mass Effect 3 plot, it was a lot of fun to play, but it would have worked better if the Crucible was never there (space magic). I've been writing a post ME3 fanfic for over a year, and writing is one of the things I'm passionate about.

#3
Erez Kristal

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Welcome aboard. :-)

#4
Kaipur

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I'm about halfway through my novel rewrite of ME3. I'm debating posting it to my website and linking to it here to see what you all think about some of the ideas in it. I plan on being finished writing it by december. I'm rewriting it for my wife who was completely depressed by how the game ended. I think I finally came up with a good idea of what to do with the story and tie in the dark energy subplot from prior games and even explain the presence of the human reaper. I have a background for the reapers completely figured out and a background history to the citadel. My story doesn't have a large cerberus army as I felt that to be ludicrous unless TIM somehow acquired his own planet with personal cloning facilities. I'm looking forward too to seeing what the fan community comes up with here.

#5
silverexile17s

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This really doesn't seem possible unless you actually know what the writers intent was. That way, you could find the flaws easier. In truth, the problem stretches all the back to ME2. Not introcuding the Crucible there, or any of the key escental plot-points in ME2, and not focusing on the Reapers, is where things go off track. So unless you rewrite ME2 as well, you aren't going to get anywhere. There is NO "seemless transition" possible between ME2 and ME2 because lack of plot development in ME2 is carried over to ME3 in the form of rushed exposition.

However, if you are serious about this, let me give some input.
- Create a short epolouge segment for ME2. Say that the data recovered from the Collector Base (like the readouts of Harbinger the team had recovered) included prothean data archives that led to Mars, so that we know ahead of time that the Crucible exists. That way, instead of having it be thrown out there at the start, it will have been something that they discovered months ago. We will have some context before the story actually starts, instead of rushed exposition.
- Wrex's diolouge could be changed a little bit. Instead of just holding the war effort hostage for the cure, he could say that he cannot rally his people without proper motivation, and that the Krogan would be uncoordinated without a central leadership. Have a war sumit showing the korgan clan leaders and have them give input on the krogan situation, and then have the collective clan leaders say they will not follow anyone to war without proper reason. Then, argue with them about the future of the galaxy, they rebute that the genophage makes sure they have no future no matter what. Then, curing the genophage get's proposed by one clan, Wrex, or perhaps Shepard him/herself. They would unify under the central leadership of whoever could provide such a miricle, and thus, give proper exposition and cause to why Wrex must withold support. There will be actual reason for it, not just selfish desire.
This way, Wrex doesn't come across as a complete a-hole, but a strained leader in a difficult position of trying to unite his unruly race and deal with their ultimatums, thus making Wrex even more sympathetic.

Just throwing out ideas. Take what you want, ignore what you don't.

Modifié par silverexile17s, 29 juillet 2013 - 03:21 .


#6
Erez Kristal

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Thanks for your input Silverexile.
However i disagree with your conclusion that there cannot be a seamless tranistion.
The problems with the current transition in mass effect 3 were: 1) reapers strolled into the galaxy from dark space turning the plots of 1&2 redundant(i am ware of the dlc arrival, however it can be fixed easily) 2) Needless Time skip, which resulted in the players shepard becoming the writers shepard.
The crucible was invented in order to deal with these two mistakes. Fixing these two errors will result in a seamless transition.

Our plot do not resemble the original plot of mass effect 3 or tries to imitate it in any way.
We strive to create a fresh and original story that is based on the events of mass effect 1&2 and doesnt try to steer the plot into an entirely new direction like what happened in the original mass effect 3 story which was directed by Mac walters and Casey Hudson.

Modifié par erezike, 29 juillet 2013 - 02:16 .


#7
Erez Kristal

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Kaipur wrote...

I'm about halfway through my novel rewrite of ME3. I'm debating posting it to my website and linking to it here to see what you all think about some of the ideas in it. I plan on being finished writing it by december. I'm rewriting it for my wife who was completely depressed by how the game ended. I think I finally came up with a good idea of what to do with the story and tie in the dark energy subplot from prior games and even explain the presence of the human reaper. I have a background for the reapers completely figured out and a background history to the citadel. My story doesn't have a large cerberus army as I felt that to be ludicrous unless TIM somehow acquired his own planet with personal cloning facilities. I'm looking forward too to seeing what the fan community comes up with here.

its amazing what an influence a game can have on our lives.
Im looking forward to, hearing your ideas.

Modifié par erezike, 29 juillet 2013 - 06:06 .


#8
silverexile17s

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erezike wrote...

Thanks for your input Silverexile.
However i disagree with your conclusion that there cannot be a seamless tranistion.
The problems with the current transition in mass effect 3 were: 1) reapers strolled into the galaxy from dark space turning the plots of 1&2 redundant(i am ware of the dlc arrival, however it can be fixed easily) 2) Needless Time skip, which resulted in the players shepard becoming the writers shepard.
The crucible was invented in order to deal with these two mistakes. Fixing these two errors will result in a seamless transition.

Well, they didn't exactally "stroll." They took roughly three years to get here. Consider that they have much more powerful Mass Effect drives, and, not having any need for barriers in dark space, could divert all power to thrust, reducing the traval time even more. The organics would have likely taken longer - maybe 6 - 8 years. But you have to remember that the Reapers are much more advanced. That they could travel in FTL longer and faster then organic ships is half-expected.
I won't agrue about ME2, because most of that was an unfocused side-quest in my personal opinion (making it clear that's just my belief on ME2). ME1, however, I will argue for.

The Citadel trap was a matter of efficancy. ME1 was not made "redundant" because it ruined the Reapers instant win. I mean, had the Reapers come through the Citadel in ME1, they woiuld have won right there. They would have closed off all the Relays, killed the main government, absorbed all our combat and census information, and segregated the entire galaxy without anyone ever being the wiser until they emerged in each individual system.
There wouldn't even be a fight if not for the actions of ME1. Thanks to that, we can unite, group up, and fight the Reapers in tandum, instead of being seperated and fractured like every other cycle was. So I don't believe ME1's story was made redundant by the Reapers arrival three years later. In fact, I think is justifies it -- Look how much harder a time the Reapers are having in fighting and supressing every single race at once, compared to the leasuraly stroll they had taking the segregated races down one by one in the past cycles.

As for Arrival, I think that stopping the Reapers from accessing a relay that directly connects to the Citadel is quite important. Granted, I think that should have been at least fused with the Collector Base mission. It would have made more sense to have had the Collector Base be built on top of their back-up invasion relay's location, as that would have been their foothold point.

With all due respect,  I think the Crucible was rushed writing that stemmed from lack of plot direction in ME2. I think ME2 should have been more focused on preperation for the Reapers - building alliances, laying groundwork, making preperations, hunting down resources and assets - getting ready to fight the problem, rather then running around wasting resources treating the symptoms rather then the cause. Had the Crucible been introduced and given proper exposition in ME2, it would likely not have felt like such an asspull, as it did in the prolouge of ME3.

So, no, I don't think that it's as simple as all that. You can't make a "seemless transition" without doing something about the overall lack of direction ME2's plot suffered from. A prolouge/epilouge would be needed to explain the Crucible and make it less akward of a plot element. Everything Arrival had an oppertunity to do but failed to.

Now, a thing that sufferes from major bad writing is Cerberus. TIM went from a character in the gray to a steriotypical antagonist. He lost alot, if not all, of his complexity. Having him be on the edge is one thing. Making him outright evil so suddenly is another entirely. I would have preferred them to be almost a "shadow partner" in the war. Providing optional quests that can further humanity's defenses, but potentally weaken those of other races. Like say, "aquiring" surplus Medi-Gel from the asari to send to Earth or other human colonies. A gray faction that opposes the Reapers, yet is not a defined ally. Kai Leng was also ruined as well. Instead of being made into a cyborg-ninja wanabe with a wardrobe ripped-off from Adam Jensen, he should have been a high-class commando. Give him a blade, sure, but not a katana. A combat blade, like a knife or machtte perhaps. Another point of intrest would be the reactions among your crew if you deal with Cerberus. James and Ashley/Kaiden would be outright against it. EDI, Garrus and Liara would not like it, but would understand the "necessary evils" side of things. Javik would support using any tool against the Reapers.

Modifié par silverexile17s, 29 juillet 2013 - 07:38 .


#9
Kaipur

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silverexile17s wrote...

This really doesn't seem possible unless you actually know what the writers intent was. That way, you could find the flaws easier. In truth, the problem stretches all the back to ME2. Not introcuding the Crucible there, or any of the key escental plot-points in ME2, and not focusing on the Reapers, is where things go off track. So unless you rewrite ME2 as well, you aren't going to get anywhere. There is NO "seemless transition" possible between ME2 and ME2 because lack of plot development in ME2 is carried over to ME3 in the form of rushed exposition.

However, if you are serious about this, let me give some input.
- Create a short epolouge segment for ME2. Say that the data recovered from the Collector Base (like the readouts of Harbinger the team had recovered) included prothean data archives that led to Mars, so that we know ahead of time that the Crucible exists. That way, instead of having it be thrown out there at the start, it will have been something that they discovered months ago. We will have some context before the story actually starts, instead of rushed exposition.
- Wrex's diolouge could be changed a little bit. Instead of just holding the war effort hostage for the cure, he could say that he cannot rally his people without proper motivation, and that the Krogan would be uncoordinated without a central leadership. Have a war sumit showing the korgan clan leaders and have them give input on the krogan situation, and then have the collective clan leaders say they will not follow anyone to war without proper reason. Then, argue with them about the future of the galaxy, they rebute that the genophage makes sure they have no future no matter what. Then, curing the genophage get's proposed by one clan, Wrex, or perhaps Shepard him/herself. They would unify under the central leadership of whoever could provide such a miricle, and thus, give proper exposition and cause to why Wrex must withold support. There will be actual reason for it, not just selfish desire.
This way, Wrex doesn't come across as a complete a-hole, but a strained leader in a difficult position of trying to unite his unruly race and deal with their ultimatums, thus making Wrex even more sympathetic.

Just throwing out ideas. Take what you want, ignore what you don't.


Actually, I believe it's quite feasible to tie in the events of ME2 with ME3 providing ME3 has a complete rewrite. You're right, it's difficult to know the creators' ultimate vision without speaking with them personally. Unfortunately, one the main writers of the series left halfway throught he development of two. Drew had an idea that he hadn't completely fleshed out, which is a shame. We'll never know what his final vision was. It's a shame that they didn't have an end game in mind right from the get go. I couldn't fathom beginning to write a story without knowing how it's going to end. 

The whole genophage issue has always been a sticking point for me. I don't believe any cure can be manufactured quickly. Especially when the original 'disease' was designed so specifically. Undoing it takes time and effort and that's one thing that keeps holding me up in my ideas for my own story. BUT the fun of ventures like this are just in experimentation and the joy of writing.

Just an fyi, I have very little respect for Hudson and Walters. I just don't think they listen to their teams well enough. But that's a personal opinion from an outside perspective. I have no idea what went on in writers' meetings. What I've been hearing from various sources close to the process on the development of 3 though doesn't instill me with a whole lot of confidence in their abilities to lead.

#10
Kaipur

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erezike wrote...

Kaipur wrote...

I'm about halfway through my novel rewrite of ME3. I'm debating posting it to my website and linking to it here to see what you all think about some of the ideas in it. I plan on being finished writing it by december. I'm rewriting it for my wife who was completely depressed by how the game ended. I think I finally came up with a good idea of what to do with the story and tie in the dark energy subplot from prior games and even explain the presence of the human reaper. I have a background for the reapers completely figured out and a background history to the citadel. My story doesn't have a large cerberus army as I felt that to be ludicrous unless TIM somehow acquired his own planet with personal cloning facilities. I'm looking forward too to seeing what the fan community comes up with here.

its amazing what an influence a game can have on our lives.
Im looking forward to, hearing your ideas.


It's not just games that gets peoples' imaginations flared up. Since the very first story was told there have always been legions of people willing to contribute to the narrative and express their own imaginations. From oral tradtions to movies to books and to games we continue to add to the story with our thoughts and our beliefs. The only reason I'm doing this is that I've seen so many stories that I've loved over my life come to ruin in the end that it just breaks my heart. Mass Effect has become my absolute favorite story of all times and would love to see a future for humanity that has technological developments in that regard. I let go of a lot of heartache with stories: Star Wars, Assassin's Creed, Deus Ex, Aliens, X Men, Excalibur, The Hunger Games, Dragon Age, Hitchhiker's Guide to the Galaxy, and a plethora of others in all mediums. But I adamantly REFUSE to give up on Mass Effect. Period. So I'm writing the story I want to see and that will become my penultimate finale to Mass Effect.

Erezike, I've seen you get into many debates on this site, some less flattering than others, but keep believing in what drives you. You feel what you feel as we all do and no one can take that away. What I find amazing is how much passion comes from people on both sides of the debate. THAT's the true power of Mass Effect.

#11
Kaipur

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silverexile17s wrote...

erezike wrote...

Thanks for your input Silverexile.
However i disagree with your conclusion that there cannot be a seamless tranistion.
The problems with the current transition in mass effect 3 were: 1) reapers strolled into the galaxy from dark space turning the plots of 1&2 redundant(i am ware of the dlc arrival, however it can be fixed easily) 2) Needless Time skip, which resulted in the players shepard becoming the writers shepard.
The crucible was invented in order to deal with these two mistakes. Fixing these two errors will result in a seamless transition.

Well, they didn't exactally "stroll." They took roughly three years to get here. Consider that they have much more powerful Mass Effect drives, and, not having any need for barriers in dark space, could divert all power to thrust, reducing the traval time even more. The organics would have likely taken longer - maybe 6 - 8 years. But you have to remember that the Reapers are much more advanced. That they could travel in FTL longer and faster then organic ships is half-expected.
I won't agrue about ME2, because most of that was an unfocused side-quest in my personal opinion (making it clear that's just my belief on ME2). ME1, however, I will argue for.

The Citadel trap was a matter of efficancy. ME1 was not made "redundant" because it ruined the Reapers instant win. I mean, had the Reapers come through the Citadel in ME1, they woiuld have won right there. They would have closed off all the Relays, killed the main government, absorbed all our combat and census information, and segregated the entire galaxy without anyone ever being the wiser until they emerged in each individual system.
There wouldn't even be a fight if not for the actions of ME1. Thanks to that, we can unite, group up, and fight the Reapers in tandum, instead of being seperated and fractured like every other cycle was. So I don't believe ME1's story was made redundant by the Reapers arrival three years later. In fact, I think is justifies it -- Look how much harder a time the Reapers are having in fighting and supressing every single race at once, compared to the leasuraly stroll they had taking the segregated races down one by one in the past cycles.

As for Arrival, I think that stopping the Reapers from accessing a relay that directly connects to the Citadel is quite important. Granted, I think that should have been at least fused with the Collector Base mission. It would have made more sense to have had the Collector Base be built on top of their back-up invasion relay's location, as that would have been their foothold point.

With all due respect,  I think the Crucible was rushed writing that stemmed from lack of plot direction in ME2. I think ME2 should have been more focused on preperation for the Reapers - building alliances, laying groundwork, making preperations, hunting down resources and assets - getting ready to fight the problem, rather then running around wasting resources treating the symptoms rather then the cause. Had the Crucible been introduced and given proper exposition in ME2, it would likely not have felt like such an asspull, as it did in the prolouge of ME3.

So, no, I don't think that it's as simple as all that. You can't make a "seemless transition" without doing something about the overall lack of direction ME2's plot suffered from. A prolouge/epilouge would be needed to explain the Crucible and make it less akward of a plot element. Everything Arrival had an oppertunity to do but failed to.

Now, a thing that sufferes from major bad writing is Cerberus. TIM went from a character in the gray to a steriotypical antagonist. He lost alot, if not all, of his complexity. Having him be on the edge is one thing. Making him outright evil so suddenly is another entirely. I would have preferred them to be almost a "shadow partner" in the war. Providing optional quests that can further humanity's defenses, but potentally weaken those of other races. Like say, "aquiring" surplus Medi-Gel from the asari to send to Earth or other human colonies. A gray faction that opposes the Reapers, yet is not a defined ally. Kai Leng was also ruined as well. Instead of being made into a cyborg-ninja wanabe with a wardrobe ripped-off from Adam Jensen, he should have been a high-class commando. Give him a blade, sure, but not a katana. A combat blade, like a knife or machtte perhaps. Another point of intrest would be the reactions among your crew if you deal with Cerberus. James and Ashley/Kaiden would be outright against it. EDI, Garrus and Liara would not like it, but would understand the "necessary evils" side of things. Javik would support using any tool against the Reapers.


The whole Illusive Man/Cerberus take in ME3 pissed me off. It was just so out of character.  But I guess they fit the bill as the main baddie outside of the Reapers. Why go for all out war against a force you can't beat conventionally when you have a force you can, right? Sigh. Valid points. I don't think ME2 is a lost cause though. I personally highly enjoyed the game. It was problematic because of the stripping of the RPG elements and the more actiony approach but I think it made for important character development. We weren't able to see everything going on in the galaxy because of how personal it was.  But that isn't necessarily a bad thing from a narrative point of view. The human Reaper is challenging though. What was up with that? And why ignore it in ME3? 

#12
Kaipur

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silverexile17s wrote...

erezike wrote...

Thanks for your input Silverexile.
However i disagree with your conclusion that there cannot be a seamless tranistion.
The problems with the current transition in mass effect 3 were: 1) reapers strolled into the galaxy from dark space turning the plots of 1&2 redundant(i am ware of the dlc arrival, however it can be fixed easily) 2) Needless Time skip, which resulted in the players shepard becoming the writers shepard.
The crucible was invented in order to deal with these two mistakes. Fixing these two errors will result in a seamless transition.

Well, they didn't exactally "stroll." They took roughly three years to get here. Consider that they have much more powerful Mass Effect drives, and, not having any need for barriers in dark space, could divert all power to thrust, reducing the traval time even more. The organics would have likely taken longer - maybe 6 - 8 years. But you have to remember that the Reapers are much more advanced. That they could travel in FTL longer and faster then organic ships is half-expected.
I won't agrue about ME2, because most of that was an unfocused side-quest in my personal opinion (making it clear that's just my belief on ME2). ME1, however, I will argue for.

The Citadel trap was a matter of efficancy. ME1 was not made "redundant" because it ruined the Reapers instant win. I mean, had the Reapers come through the Citadel in ME1, they woiuld have won right there. They would have closed off all the Relays, killed the main government, absorbed all our combat and census information, and segregated the entire galaxy without anyone ever being the wiser until they emerged in each individual system.
There wouldn't even be a fight if not for the actions of ME1. Thanks to that, we can unite, group up, and fight the Reapers in tandum, instead of being seperated and fractured like every other cycle was. So I don't believe ME1's story was made redundant by the Reapers arrival three years later. In fact, I think is justifies it -- Look how much harder a time the Reapers are having in fighting and supressing every single race at once, compared to the leasuraly stroll they had taking the segregated races down one by one in the past cycles.

As for Arrival, I think that stopping the Reapers from accessing a relay that directly connects to the Citadel is quite important. Granted, I think that should have been at least fused with the Collector Base mission. It would have made more sense to have had the Collector Base be built on top of their back-up invasion relay's location, as that would have been their foothold point.

With all due respect,  I think the Crucible was rushed writing that stemmed from lack of plot direction in ME2. I think ME2 should have been more focused on preperation for the Reapers - building alliances, laying groundwork, making preperations, hunting down resources and assets - getting ready to fight the problem, rather then running around wasting resources treating the symptoms rather then the cause. Had the Crucible been introduced and given proper exposition in ME2, it would likely not have felt like such an asspull, as it did in the prolouge of ME3.

So, no, I don't think that it's as simple as all that. You can't make a "seemless transition" without doing something about the overall lack of direction ME2's plot suffered from. A prolouge/epilouge would be needed to explain the Crucible and make it less akward of a plot element. Everything Arrival had an oppertunity to do but failed to.

Now, a thing that sufferes from major bad writing is Cerberus. TIM went from a character in the gray to a steriotypical antagonist. He lost alot, if not all, of his complexity. Having him be on the edge is one thing. Making him outright evil so suddenly is another entirely. I would have preferred them to be almost a "shadow partner" in the war. Providing optional quests that can further humanity's defenses, but potentally weaken those of other races. Like say, "aquiring" surplus Medi-Gel from the asari to send to Earth or other human colonies. A gray faction that opposes the Reapers, yet is not a defined ally. Kai Leng was also ruined as well. Instead of being made into a cyborg-ninja wanabe with a wardrobe ripped-off from Adam Jensen, he should have been a high-class commando. Give him a blade, sure, but not a katana. A combat blade, like a knife or machtte perhaps. Another point of intrest would be the reactions among your crew if you deal with Cerberus. James and Ashley/Kaiden would be outright against it. EDI, Garrus and Liara would not like it, but would understand the "necessary evils" side of things. Javik would support using any tool against the Reapers.


The whole Illusive Man/Cerberus take in ME3 pissed me off. It was just so out of character.  But I guess they fit the bill as the main baddie outside of the Reapers. Why go for all out war against a force you can't beat conventionally when you have a force you can, right? Sigh. Valid points. I don't think ME2 is a lost cause though. I personally highly enjoyed the game. It was problematic because of the stripping of the RPG elements and the more actiony approach but I think it made for important character development. We weren't able to see everything going on in the galaxy because of how personal it was.  But that isn't necessarily a bad thing from a narrative point of view. The human Reaper is challenging though. What was up with that? And why ignore it in ME3? 

#13
Erez Kristal

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Three years is a strolling on a glactic wide scale. it undermined the plot of mass effect 1 and mass effect 2.

Kaipur, the different debates i have often started have served their purpose :-)

Modifié par erezike, 29 juillet 2013 - 08:46 .


#14
sH0tgUn jUliA

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Like I have mentioned I'm also in the middle, or rather in the last 25% of a total rewrite of ME3 that spans seamlessly from the events of Arrival to the end of the game. I have a chapter on Palaven, Tuchanka, a few events on the Citadel, and the Final Act to go. Everything else is done, and is quite different I might add, even though there are segments based on the plot. There are significant deviations. From the Coup onward it is almost a totally different story.

One of the things that always bothered me was how much say Shepard had in galactic affairs. Shepard was a frakking Commander; basically a pissant in the grand scheme of things. A Spectre. One of many. But this is a game, and not a novel. The player has to feel like the hero, whereas in a novel you can have the protagonist not be the hero all the time. In a novel you can beat up the characters. In a game your protagonist is pretty much the mary sue. In a novel you can switch gears over to the side of the antagonist. In a game they usually do not.

The three year invasion time from dark space was insane, especially from where the reapers were. We were supposed to have a chance to beat them. I think we all assumed this would be without space magic, but neither Drew nor Mac envisioned it without space magic. So I do plan to finish my own work. I can contribute to this rewrite, and I've got irons in the fire on other projects though.

I've got an album I'm working on and want to get finished this fall. And I'm working on a score for Fob's mod. So I'll do what I can. I joined your group a couple weeks ago.

#15
TheMyron

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Starting from ME1, there needs to be some Females from other races present; especially the Turians, there are so many "background" males hanging around, but no females. And if it weren't for two DLC's from ME3, we would never have known what they look like.

#16
Redbelle

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erezike wrote...

Three years is a strolling on a glactic wide scale. it undermined the plot of mass effect 1 and mass effect 2.

Kaipur, the different debates i have often started have served their purpose :-)


I think the issue is, there was no imminent build up to their arrival. No dread invoked.

It's that classic moment when suddenly all sound in the cinema cuts out as the cast of the movie looks around nerviously. Then suddenly. BAM a horrifying screech echos out as one minute. Everythings fine. The next. it comes out of no where and everyone panicing.

Just a simple construct of how to introduce something that wants to kill you.

As for ME3? It would have been more effective to sell the Reaper's are coming idea to a group of admiral's who were not so totally spineless or prepared to give up. And whojust accepted that Reapers were real. Not after so much time had been spent investing in the overacrhing narrative that Reapers don't exist and Shepard is looked on as a kook soldier, whose on the path to a burnout.

The galaxies stance on Reaper's is that they are not real.

It's like if someone burst into your house covered in cooking oil and chicken feather's with a tin foil hat and screamed. "I've been abducted by alien's! And their coming for US ALL"!

The skeptisism of the Reapers would naturally be blown away the minute they arrived. But before that, there's a great 'Haul Sheaprd over hot coals' narative to be had that essentially ends with a smug Shepard looking at his nay sayer's while he's in chains, smirking at the panicing prosecutors. while saying. I told you so.

There's a point where Reaper's are not taken seriously, except by Shepard.

And then there a point where everyone has no choice but to take them seriously.

Modifié par Redbelle, 29 juillet 2013 - 10:18 .


#17
Ridwan

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Lame question I know, but is Shepard going to be a man or a woman?

#18
Erez Kristal

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Both

#19
Redbelle

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That'l be a shock to the LI.

#20
Erez Kristal

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I think liara and kaiden are going to be rather pleased...

On a more serious note, there are few places in mass effect where they refer to shepard gender.

Modifié par erezike, 29 juillet 2013 - 12:47 .


#21
Kaipur

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sH0tgUn jUliA wrote...

Like I have mentioned I'm also in the middle, or rather in the last 25% of a total rewrite of ME3 that spans seamlessly from the events of Arrival to the end of the game. I have a chapter on Palaven, Tuchanka, a few events on the Citadel, and the Final Act to go. Everything else is done, and is quite different I might add, even though there are segments based on the plot. There are significant deviations. From the Coup onward it is almost a totally different story.

One of the things that always bothered me was how much say Shepard had in galactic affairs. Shepard was a frakking Commander; basically a pissant in the grand scheme of things. A Spectre. One of many. But this is a game, and not a novel. The player has to feel like the hero, whereas in a novel you can have the protagonist not be the hero all the time. In a novel you can beat up the characters. In a game your protagonist is pretty much the mary sue. In a novel you can switch gears over to the side of the antagonist. In a game they usually do not.

The three year invasion time from dark space was insane, especially from where the reapers were. We were supposed to have a chance to beat them. I think we all assumed this would be without space magic, but neither Drew nor Mac envisioned it without space magic. So I do plan to finish my own work. I can contribute to this rewrite, and I've got irons in the fire on other projects though.

I've got an album I'm working on and want to get finished this fall. And I'm working on a score for Fob's mod. So I'll do what I can. I joined your group a couple weeks ago.


I would love to see a game rewrite and various ideas from the community worked into it. I'm focusing on mine as a novel because of my wife and that it's easier to work with the general story idea from that template. I'm making sure that were any of it a game that many scenes could easily be swapped out for different approaches in the mechanics like gender and social alignment.  I'm working on laying out a skeletal plot scale that shows what the main moments of my story are and the ideas that could be used in the work here if the plotters feel it's relevant to the story they're working on. For instance, I like the idea of putting the RPG back into Mass Effect. I have side quests that I call 'Relic Quests' that are hinted at in the story I'm working on. The Relic Quest basically would send your crew on a mission to uncover ruins on worlds around the galaxy that harbor sections directly related to where the Reapers came from and how this would allow for figuring out the best way to beat them. Uncover all the Relic Quests and that could I think lead to a better ending. Only complete the ones on the main questline and the crew and galaxy can still win but it will come at a cost because they won't have a full understanding of the Reapers.

#22
Kaipur

Kaipur
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erezike wrote...

Three years is a strolling on a glactic wide scale. it undermined the plot of mass effect 1 and mass effect 2.

Kaipur, the different debates i have often started have served their purpose :-)


Well so long as you have a purpose =] 

So here is my general outline for my storyline. There will be changes and additions as I continue writing it but this pretty much gives you an idea of the direction I'm going. I want the Reapers to actually be a sentient adversary that pushes the boundaries of what the people in the galaxy can believe. As Sovereign had said in the first game, we can't imagine the magnitude of what they are. So I'm attempting to imagine it with this synopsis. Between this and the link I gave earlier about the message from the prelate I think the idea I'm going for is explained fairly well. I hope anyway. What is the complete outline for the rewrite being postulated here? Is there anything I have they may help flesh it out any? Let me know what else I can do to contribute.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

MASS EFFECT 3
REIMAGINED PLOT OUTLINE

 

~    PLEIADIES SYSTEM: RELIC QUEST—DISCOVERY OF
ANCIENT AUTOMATON THAT MENTIONS A FAILURE IN THE PAST. DELIVERS DATA CRYSTAL
POINTING TOWARDS LOCATIONS THAT WILL LEAD TOWARDS THE SOURCE OF THE REAPER
PROBLEM. ADM LYKINS OF ALLIANCE ARRESTS SHEPARD AND DESTROYS RUINS.

 

~    SHEPARD’S TRIAL. PLACED UNDER HOUSE ARREST.
LYKIN’S BACK ROOM DEALINGS WITH THE ILLUSIVE MAN.

 

~    (TO BUILD MORE SYMPATHY FROM AUDIENCE AND TO
SHOWCASE DEPTH OF STAKES, INTRODUCTION OF NEIGHBOR AND KIDS. REPLACING VEGA
WITH VICKERS WHO FULFILLS SOLDIER’S ROLE WHILE SERVING AS AN INSIDE KEY PLAYER
DOWN THE LINE WITH RENEGADE ALLIANCE FLEET. ALSO INTRODUCTION OF BATARIAN
GHOR’ANT TO SHOW THAT EVERY SPECIES HAS SOMETHING AT STAKE.)

 

     SHEPARD REQUESTED BACK AT HQ. LOST OF
CONTACT WITH CHARON RELAY STATION (THERE ARE DOZENS OF OTHER STATIONS NEARBY
BUT ONLY A FEW ARE DIRECTLY REGULATED BY THE ALLIANCE ITSELF)

 

~    REAPER ASSAULT. DESTRUCTION OF APARTMENT
COMPLEXES AS SHEPARD MAKES WAY TOWARDS NORMANDY. POTENTIAL USE OF MAKO VEHICLE
TO FLEE PAST NEWLY RAZED SPACEPORT TO MAKE IT TO THE RIVERSIDE PICKUP. ANDERSON
SEPARATED FROM GROUP/WAS GOING TO STAY AND COORDINATE COUNTERATTACK EFFORTS.

 

~    ESCAPING EARTH. CONFLICT BETWEEN ALLIANCE
REMAINING FLEETS AROUND RELAY AND INITIAL REAPER ASSAULT FLEET. SHEPARD REGAINS
CONTROL OF RELAY FROM THE REAPERS AND DISCOVERS A HIDDEN FEATURE IN THE BLUE
PRINTS ALLOWING FOR THE REWRITING OF RELAY IFF (WHEN CREATED, THE ‘IFF’ WAS FOR
ANOTHER TECHNICAL REASON)

 

     (MARS COULD POTENTIALLY BE ANOTHER RELIC
QUEST MISSION IN A GAME. RUINS ARE SCATTERED ALL ACROSS THE SOUTHERN HEMISPHERE
AND THE ILLUSIVE MAN WITH CERBERUS HAS A CERTAIN INTEREST IN DISCOVERIES MADE
THERE OVER THE LAST FEW YEARS)

 

~    ARRIVAL AT CITADEL. COUNCIL WON’T HELP BUT
COUNCILOR SPARATUS WANTS SHEPARD’S HELP. SHUTTING ACCESS TO CITADEL RELAY DOWN
TO REAPERS. USING DOWNLOADED BLUEPRINTS EDI ACQUIRED DURING LAST RELAY
ENCOUNTER, AN ENERGY WAVE SHUTS DOWN REAPER FORCE INCOMING COMPLETELY AND FIRES
THE ENERGY INTO DEEP SPACE.

 

~    SPARATUS TASKS SHEPARD WITH SHUTTING ACCESS
DOWN TO TREBIA RELAY. UDINA PROMOTES VIRMIE SURVIVOR TO SPECTRE STATUS WHILE
DIRECTING SHEPARD TOWARDS RELIC QUEST MISSION ON KAR’SHAN INVOLVING THE
LEVIATHAN OF DIS. SHEPARD VISITS BAILEY OVER ANDERSON/PALLIN CONFLICT AND THE
SUBSTORY RELATING TO UDIAN LATER.

 

~    WITH SHEPARD THUS FAR ARE MITCH VICKERS
(TAKING VEGA’S PLACE), THE VIRMIRE SURVIVOR, ADJUTANT GHOR’ANT (BATARIAN), AND
LIARA. VIRMIRE SURVIVOR REMAINS BEHIND ON CITADEL WHILE NORMANDY HEADS TOWARDS
PALAVEN. ONCE ON PALAVEN, SHEPARD MEETS UP WITH TURIAN PRIMACY AND REUNITES
WITH GARRUS

 

~    WREX’S REQUEST. WHILE NORMANDY ASSISTS IN
DISABLING RELAY, SHEPARD AND GARRUS HEAD TO DESERT LAB SOUTH OF CAPITAL CITY.
SPIDER REAPERS.

 

~    MISSION TO KAR’SHAN

 

~    QUARIAN/GETH CONFLICT. OF PARTICULAR
INTEREST OF THIS PART IS THE IDEA OF THE GETH CONSENSUS THOUGH I’LL BE DEALING
WITH THE QUARIAN HISTORY AND LOOKS MORE IN DEPTH THAN PREVIOUSLY PRESENTED.
(STILL DEVELOPING THIS PARTICULAR PLOTLINE)

 

~    THESSIA FALLS TO REAPER ATTACK AS SHEPARD
TRACKS DOWN A LEAD VIA THE RELIC QUEST MISSIONS THAT LEADS TO A WORLD CLOSE TO
THE GALACIC CORE. ILLUSIVE MAN UNDER ATTACK BY LYKINS AND MANAGES TO TRANSMIT
DATA TO SHEPARD JUST BEFORE HIS SHIP IS DESTROYED BY LYKINS AND THE ALLIANCE
SEVENTH FLEET.

 

~    NORMANDY FLEES PLANETSIDE AS SEVERAL
FRIGATES PURSUE. NORMANDY HIDES IN UNDERWATER CAVE AND SHEPARD AND MEMBERS TRY
TO DISTRACT LYKINS WHILE WAITING FOR BACKUP FROM HACKETT WHO IS HIMSELF
RECRUITING SPARATUS’S HELP SO AS NOT TO LEAVE A WEAKENED FLEET BEHIND.

 

~    WITH HACKETT’S ARRIVAL AND LYKINS’ FLAGSHIP
EVACUATING SYSTEM, SHEPARD INFORMS HACKETT THEY WILL BE OFF ‘RADAR’ FOR THREE
WEEKS AS THE NORMANDY HEADS TOWARDS PREVIOUSLY UNKNOWN WORLD.

 

~    HACKETT BEGINS WAR PREPARATIONS AND
COORDINATES EFFORTS WITH OTHER SPECIES STILL REMAINING. REMAINDER OF BATARIAN
WARSHIPS JOIN EFFORT.

 

~    SHEPARD ARRIVES ON LAST PROTHEAN WORLD AND
DISCOVERS A THRIVING PROTHEAN CIVILIZATION HIDDEN BEHIND NEBULAS AT THE
GALACTIC CORE. SHEPARD TRIES TO EXPLAIN GALACTIC SITUATION WHILE FOLLOWING
FINAL CLUES TOWARDS HIDDEN REMNANTS OF CIV WITH REAPER SOLUTION

 

~    PROTHEANS SHOW THE WAY TO WORLD LOCATED
SEVERAL SYSTEMS OVER. ADVANCED PROTHEAN TECH SHOWS HOW FAR THEY’VE COME SINCE
FALL OF THEIR EMPIRE AND THEY EXPLAIN WHY THEY’VE REMAINED HIDDEN.

 

~    UNDERSTANDING THE RISE OF THE REAPERS. THE
DETOS, AUTOMATONS WHO INADVERTANTLY CREATED THE REAPERS, HAVE LEFT A MESSAGE TO
THOSE WHO HAVE FOLLOWED THE CLUES AND EXPLAIN HOW THE REAPERS CAN BE BEATEN BY
USING THE RELAYS. THE LAST NINE PUT THEMSELVES INTO SUSPENDED ANIMATION. UPON
INSPECTION SHEPARD AND CREW FIND THAT THE BEINGS ARE NO LONGER THERE. THE CREW
FIGURE OUT HOW THE DETOS ARE TIED TO THE CITADEL.

 

~    THE CITADEL IS ATTACKED BY ARRIVING REAPER
FORCES THAT REOPEN THE WIDOW RELAY ALLOWING HARBINGER TO PUSH FORWARD TOWARDS
CITADEL. THOSE ON THE CITADEL EVACUATE THE BEST THEY CAN AS CITADEL FLEET
DELAYS THE REAPERS.

 

~    NORMANDY HEADS TOWARDS HOME WORLD OF DETOS
TO FIND DATA CRYSTAL TO USE ON THE CITADEL. THEY RUN INTO A REAPER FLEET IN
ORBIT. PROTHEANS ENGAGE AS NORMANDY LANDS. PROTHEANS LAY WASTE TO THE FOUR
LESSER REAPERS AS SHEPARD REQUIRES ARTIFACT AND REJOINS THE PROTHEANS.

 

~    NORMANDY HITCHES RIDE ON PROTHEAN BATTLE
CRUISER TO ARRIVE BACK IN MAIN GALACTIC SPACE LANES. PROTHEANS TURN BACK
DESPITE PLEAS FROM SHEPARD. ALIANA, PROTHEAN AJUDICATOR, JOINS NORMANDY CREW AS
THEY HEAD BACK TOWARDS COUNCIL SPACE

 

~    REJOINING FLEET SHEPARD DISCOVERS REAPERS
HAVE GAINED CONTROL OF THE CITADEL AND MOVED IT IN ORBIT AROUND EARTH. CONFUSED
THEY BEGIN PLOTTING A PLAN TO RETAKE THE CITADEL AND USE IT TO DEFEAT REAPERS.
SHEPARD PROMOTED TO GENERAL AND GIVEN COMMAND OVER ALLIANCE FLEETS. SPARATUS
AND COUNCILORS AGREE TO COORDINATE EFFORTS WITH SHEPARD WHEN FACING REAPERS

 

~    FLEETS ARRIVE IN SOL SYSTEM AND ENGAGE
REAPER FLEETS NEAR RELAY. FLEETS DIVIDE UP AND DRIVE TOWARDS EARTH WHERE THEY
FIND HARBINGER AND THE LARGEST DREADNOUGHTS DEFENDING THE CITADEL. FLEETS FIGHT
WHILE NORMANDY TRIES TO DISCOVER WAY ONTO CITADEL. NORMANDY CIRCLES CITADEL
WHEN SHEPARD FINDS HIM/HERSELF RENDERED UNCONSCIOUS. THE NORMANDY CREW
STRUGGLES TO FIGURE OUT WHAT HAPPENED WHILE SHEPARD IS TRANSFERRED INTO THE
REAPER CONSENSUS WHERE HARBINGER GIVES SHEPARD AN ULTIMATUM. MEANWHILE,
HARBINGER THE REAPER ATTACHES TO THE CITADEL WHILE THE FLEETS FIND THEMSELVES
OUTMATCHED BY REAPER FORCES AND HACKETT RALLIES THE FLEETS THE BEST HE CAN
HOPING FOR A MIRACLE. THE FLEETS COME UNDER OVERWHELMING FIRE AS DOZENS OF
SHIPS ARE DESTROYED.

 

~    SHEPARD REFUSES HARBINGER AND FACES OFF
AGAINST THE MENTAL REPRESENTATIONS OF THE CH’NOK ANTARA, WHO THE REAPERS ONCE
WERE, AND THEY ATTACK SHEPARD AS SHEPARD FIGURES OUT HOW TO USE THE CONSENSUS
TO AN ADVANTAGE AND FIRES A CONSENSUS MADE ASSAULT RIFLE.

 

~    EDI REALIZES WHERE SHEPARD IS AND INFORMS
JOKER TO STICK CLOSE TO CITADEL AS SHE TRIES TO COMMUNICATE WITH SHEPARD. EDI
LOGICALLY DEDUCES THE PRESENCE OF KEEPERS BASED ON ALL INFORMATION RETRIEVED
DURING MISSION TO DETOS WORLDS AND PROTHEAN KNOWLEDGE. EDI SUGGEST HACKETT
CONCENTRATE ON HARBINGER TO FORGE A DISTRACTION AND HOPEFULLY GIVE SHEPARD AN
ADVANTAGE. SOON THE PROTHEAN FLEET ARRIVES TO HELP DRIVE BACK THE REAPERS AND
KEEP THE REAPERS OFF OF THE MAIN FLEETS STRUGGLING TO MAKE INROADS.

 

~    SHEPARD DOESN’T HEAR EDI BUT FEELS THE IDEA
SPAWNING IN MIND. SHEPARD TIRES TO COMMUNICATE WITH KEEPERS VIA CONCENSUS WHILE
FIGHTING AGAINST THE ANTARA WHO GROW IN STRENGTH FOR EVERYONE TAKEN DOWN. THE
MINDS OF THE ANTARA ARE STRONG AND SHEPARD FEELS WEARY, LIKE THE MIND IS
SUCCUMBING TO A GREATER DESIRE. SHEPARD STRUGGLES MENTALLY HARDER AND FIGHTS
BACK MORE AGGRESSIVELY AS ON THE NORMANDY THE LI PLEADS WITH SHEPARD TO FIGHT
AGAINST HARBINGER.  ON BOARD THE CITADEL
THE KEEPERS START REACTING IN CONFUSION AND START SHOWING SIGNS OF SENTIENCE
AGAIN. THEY ACTIVATE INTERNAL DEFENSES ON THE CITADEL THAT AWAKENS THE NINE
DETOS THAT HAVE BEEN FORCED INTO THE CORE OF THE CITADEL. THEIR AWAKENING
CAUSES A SHOCKWAVE TO EMINATE THROUGHOUT THE REAPER FORCES FIGHTING THE ALLIED
FLEETS. THERE IS A SLIGHT SLOW DOWN IN REAPER RESPONSE TIMES BUT IT IS SHORT
LIVED AS MOST REAPERS CONTINUE THEIR ONSLAUGHT ON ORGANIC FLEETS. A DOZEN OTHER
REAPERS STOP FIGHTING AND GROWL IN ANGER. THOSE REAPERS REFOCUS THEIR ATTENTION
ON OTHER REAPERS AND TURN ON THEM. SOON THE FLEETS AND A DOZEN OR MORE REAPERS
ARE FIGHTING AGAINST THE MAIN FORCES OF THE REAPER FLEETS.

 

~    THE REAPER CONSENSUS STARTS TO COLLAPSE
CAUSING THE MIND OF HARBINGER THE WARLORD TO FOCUS COMPLETELY ON SHEPARD. THE
DETOS INITIATE THE CITADEL RELAY AND OPEN THE ARMS AS HARBINGER TRIES TO HOLD
THE ARMS TOGETHER. SHEPARD TAKES A FINAL SHOT AT HARBINGER FIRING THREE TIMES
WITH A MANIFESTED SNIPER RIFLE. SHEPARD DISSOLVES WITH THE FAILING CONSENSUS AS
HARBINGER’S ORGANIC FORM FALLS TO THE ASSAULT. THE CITADEL RELAY DISCHARGES THE
DARK ENERGY IT HAS COLLECTED FROM THE RELAYS AND REAPERS INTO DEEP SPACE AND
ALL THE REAPER SHELLS FLOAT THROUGH SPACE LIFELESSLY. HARBINGER IS CAUGHT IN
THE BEAM AND DISINTEGRATED.

 

~    SHEPARD AWAKENS ON BOARD THE NORMANDY AND IS
GREETED BY LI THE NORMANDY FLIES AWAY FROM THE CITADEL AS THE FINAL DISCHARGE
OF ENERGY IS RELEASED TO DEEP SPACE. AROUND THE GALAXY WORLDS UNDER ASSAULT
REJOICE AS THE REAPERS COLLAPSE FROM THE WAVE DISCHARGE.

 

[SEVERAL
THINGS CAN NOW HAPPEN. THERE IS A CEREMONY FROM THE ALLIANCE TO HONOR THE
HEROES THAT FELL UNDER THE WAR WITH THE REAPERS AND RECOGNITION TO SURVIVORS.
WE CAN SEE THE CITADEL BEING MOVED BACK TO THE WIDOW SYSTEM AND A REUNIFICATION
EFFORT OF THE GOVERNMENTS MADE. WE CAN SEE THE FALLOUT ON WORLDS ASSAULTED FROM
THE REAPERS. A REFERENCE TO A NEW BLASTO MOVIE BEING MADE ABOUT HOW BLASTO
SAVED THE GALAXY SHOWCASING HOW ONE PERSON CAN BE THE ULTIMATE SOLDIER WITH
SOLDIERS COMMENTING HOW THAT’S JUST LUDICROUS.

 

BUT
REGARDLESS--]

 

~    SHEPARD AND LI HAVE A SCENE SHOWING HOW
SHEPARD RETIRED AND IS NOW FOCUSING ON WHAT REBUILDING IS YET TO COME. IN MY
STORY, SHEPARD GOES BACK TO PALAVEN WITH GARRUS AND THEY ADOPT AN ORPHANED
TURIAN CHILD.

 

~    THE NORMANDY LEAVES THE WORLD BEING FOCUSED
ON WHERE SHEPARD AND LI ARE AND HEADS BACK TO THE CITADEL VIA A MASS RELAY.

 

~    END.

 

 

#23
Kaipur

Kaipur
  • Members
  • 22 messages

Kaipur wrote...

erezike wrote...

Three years is a strolling on a glactic wide scale. it undermined the plot of mass effect 1 and mass effect 2.

Kaipur, the different debates i have often started have served their purpose :-)


Well so long as you have a purpose =] 

So here is my general outline for my storyline. There will be changes and additions as I continue writing it but this pretty much gives you an idea of the direction I'm going. I want the Reapers to actually be a sentient adversary that pushes the boundaries of what the people in the galaxy can believe. As Sovereign had said in the first game, we can't imagine the magnitude of what they are. So I'm attempting to imagine it with this synopsis. Between this and the link I gave earlier about the message from the prelate I think the idea I'm going for is explained fairly well. I hope anyway. What is the complete outline for the rewrite being postulated here? Is there anything I have they may help flesh it out any? Let me know what else I can do to contribute.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

MASS EFFECT 3
REIMAGINED PLOT OUTLINE

 

~    PLEIADIES SYSTEM: RELIC QUEST—DISCOVERY OF
ANCIENT AUTOMATON THAT MENTIONS A FAILURE IN THE PAST. DELIVERS DATA CRYSTAL
POINTING TOWARDS LOCATIONS THAT WILL LEAD TOWARDS THE SOURCE OF THE REAPER
PROBLEM. ADM LYKINS OF ALLIANCE ARRESTS SHEPARD AND DESTROYS RUINS.

 

~    SHEPARD’S TRIAL. PLACED UNDER HOUSE ARREST.
LYKIN’S BACK ROOM DEALINGS WITH THE ILLUSIVE MAN.

 

~    (TO BUILD MORE SYMPATHY FROM AUDIENCE AND TO
SHOWCASE DEPTH OF STAKES, INTRODUCTION OF NEIGHBOR AND KIDS. REPLACING VEGA
WITH VICKERS WHO FULFILLS SOLDIER’S ROLE WHILE SERVING AS AN INSIDE KEY PLAYER
DOWN THE LINE WITH RENEGADE ALLIANCE FLEET. ALSO INTRODUCTION OF BATARIAN
GHOR’ANT TO SHOW THAT EVERY SPECIES HAS SOMETHING AT STAKE.)

 

     SHEPARD REQUESTED BACK AT HQ. LOST OF
CONTACT WITH CHARON RELAY STATION (THERE ARE DOZENS OF OTHER STATIONS NEARBY
BUT ONLY A FEW ARE DIRECTLY REGULATED BY THE ALLIANCE ITSELF)

 

~    REAPER ASSAULT. DESTRUCTION OF APARTMENT
COMPLEXES AS SHEPARD MAKES WAY TOWARDS NORMANDY. POTENTIAL USE OF MAKO VEHICLE
TO FLEE PAST NEWLY RAZED SPACEPORT TO MAKE IT TO THE RIVERSIDE PICKUP. ANDERSON
SEPARATED FROM GROUP/WAS GOING TO STAY AND COORDINATE COUNTERATTACK EFFORTS.

 

~    ESCAPING EARTH. CONFLICT BETWEEN ALLIANCE
REMAINING FLEETS AROUND RELAY AND INITIAL REAPER ASSAULT FLEET. SHEPARD REGAINS
CONTROL OF RELAY FROM THE REAPERS AND DISCOVERS A HIDDEN FEATURE IN THE BLUE
PRINTS ALLOWING FOR THE REWRITING OF RELAY IFF (WHEN CREATED, THE ‘IFF’ WAS FOR
ANOTHER TECHNICAL REASON)

 

     (MARS COULD POTENTIALLY BE ANOTHER RELIC
QUEST MISSION IN A GAME. RUINS ARE SCATTERED ALL ACROSS THE SOUTHERN HEMISPHERE
AND THE ILLUSIVE MAN WITH CERBERUS HAS A CERTAIN INTEREST IN DISCOVERIES MADE
THERE OVER THE LAST FEW YEARS)

 

~    ARRIVAL AT CITADEL. COUNCIL WON’T HELP BUT
COUNCILOR SPARATUS WANTS SHEPARD’S HELP. SHUTTING ACCESS TO CITADEL RELAY DOWN
TO REAPERS. USING DOWNLOADED BLUEPRINTS EDI ACQUIRED DURING LAST RELAY
ENCOUNTER, AN ENERGY WAVE SHUTS DOWN REAPER FORCE INCOMING COMPLETELY AND FIRES
THE ENERGY INTO DEEP SPACE.

 

~    SPARATUS TASKS SHEPARD WITH SHUTTING ACCESS
DOWN TO TREBIA RELAY. UDINA PROMOTES VIRMIE SURVIVOR TO SPECTRE STATUS WHILE
DIRECTING SHEPARD TOWARDS RELIC QUEST MISSION ON KAR’SHAN INVOLVING THE
LEVIATHAN OF DIS. SHEPARD VISITS BAILEY OVER ANDERSON/PALLIN CONFLICT AND THE
SUBSTORY RELATING TO UDIAN LATER.

 

~    WITH SHEPARD THUS FAR ARE MITCH VICKERS
(TAKING VEGA’S PLACE), THE VIRMIRE SURVIVOR, ADJUTANT GHOR’ANT (BATARIAN), AND
LIARA. VIRMIRE SURVIVOR REMAINS BEHIND ON CITADEL WHILE NORMANDY HEADS TOWARDS
PALAVEN. ONCE ON PALAVEN, SHEPARD MEETS UP WITH TURIAN PRIMACY AND REUNITES
WITH GARRUS

 

~    WREX’S REQUEST. WHILE NORMANDY ASSISTS IN
DISABLING RELAY, SHEPARD AND GARRUS HEAD TO DESERT LAB SOUTH OF CAPITAL CITY.
SPIDER REAPERS.

 

~    MISSION TO KAR’SHAN

 

~    QUARIAN/GETH CONFLICT. OF PARTICULAR
INTEREST OF THIS PART IS THE IDEA OF THE GETH CONSENSUS THOUGH I’LL BE DEALING
WITH THE QUARIAN HISTORY AND LOOKS MORE IN DEPTH THAN PREVIOUSLY PRESENTED.
(STILL DEVELOPING THIS PARTICULAR PLOTLINE)

 

~    THESSIA FALLS TO REAPER ATTACK AS SHEPARD
TRACKS DOWN A LEAD VIA THE RELIC QUEST MISSIONS THAT LEADS TO A WORLD CLOSE TO
THE GALACIC CORE. ILLUSIVE MAN UNDER ATTACK BY LYKINS AND MANAGES TO TRANSMIT
DATA TO SHEPARD JUST BEFORE HIS SHIP IS DESTROYED BY LYKINS AND THE ALLIANCE
SEVENTH FLEET.

 

~    NORMANDY FLEES PLANETSIDE AS SEVERAL
FRIGATES PURSUE. NORMANDY HIDES IN UNDERWATER CAVE AND SHEPARD AND MEMBERS TRY
TO DISTRACT LYKINS WHILE WAITING FOR BACKUP FROM HACKETT WHO IS HIMSELF
RECRUITING SPARATUS’S HELP SO AS NOT TO LEAVE A WEAKENED FLEET BEHIND.

 

~    WITH HACKETT’S ARRIVAL AND LYKINS’ FLAGSHIP
EVACUATING SYSTEM, SHEPARD INFORMS HACKETT THEY WILL BE OFF ‘RADAR’ FOR THREE
WEEKS AS THE NORMANDY HEADS TOWARDS PREVIOUSLY UNKNOWN WORLD.

 

~    HACKETT BEGINS WAR PREPARATIONS AND
COORDINATES EFFORTS WITH OTHER SPECIES STILL REMAINING. REMAINDER OF BATARIAN
WARSHIPS JOIN EFFORT.

 

~    SHEPARD ARRIVES ON LAST PROTHEAN WORLD AND
DISCOVERS A THRIVING PROTHEAN CIVILIZATION HIDDEN BEHIND NEBULAS AT THE
GALACTIC CORE. SHEPARD TRIES TO EXPLAIN GALACTIC SITUATION WHILE FOLLOWING
FINAL CLUES TOWARDS HIDDEN REMNANTS OF CIV WITH REAPER SOLUTION

 

~    PROTHEANS SHOW THE WAY TO WORLD LOCATED
SEVERAL SYSTEMS OVER. ADVANCED PROTHEAN TECH SHOWS HOW FAR THEY’VE COME SINCE
FALL OF THEIR EMPIRE AND THEY EXPLAIN WHY THEY’VE REMAINED HIDDEN.

 

~    UNDERSTANDING THE RISE OF THE REAPERS. THE
DETOS, AUTOMATONS WHO INADVERTANTLY CREATED THE REAPERS, HAVE LEFT A MESSAGE TO
THOSE WHO HAVE FOLLOWED THE CLUES AND EXPLAIN HOW THE REAPERS CAN BE BEATEN BY
USING THE RELAYS. THE LAST NINE PUT THEMSELVES INTO SUSPENDED ANIMATION. UPON
INSPECTION SHEPARD AND CREW FIND THAT THE BEINGS ARE NO LONGER THERE. THE CREW
FIGURE OUT HOW THE DETOS ARE TIED TO THE CITADEL.

 

~    THE CITADEL IS ATTACKED BY ARRIVING REAPER
FORCES THAT REOPEN THE WIDOW RELAY ALLOWING HARBINGER TO PUSH FORWARD TOWARDS
CITADEL. THOSE ON THE CITADEL EVACUATE THE BEST THEY CAN AS CITADEL FLEET
DELAYS THE REAPERS.

 

~    NORMANDY HEADS TOWARDS HOME WORLD OF DETOS
TO FIND DATA CRYSTAL TO USE ON THE CITADEL. THEY RUN INTO A REAPER FLEET IN
ORBIT. PROTHEANS ENGAGE AS NORMANDY LANDS. PROTHEANS LAY WASTE TO THE FOUR
LESSER REAPERS AS SHEPARD REQUIRES ARTIFACT AND REJOINS THE PROTHEANS.

 

~    NORMANDY HITCHES RIDE ON PROTHEAN BATTLE
CRUISER TO ARRIVE BACK IN MAIN GALACTIC SPACE LANES. PROTHEANS TURN BACK
DESPITE PLEAS FROM SHEPARD. ALIANA, PROTHEAN AJUDICATOR, JOINS NORMANDY CREW AS
THEY HEAD BACK TOWARDS COUNCIL SPACE

 

~    REJOINING FLEET SHEPARD DISCOVERS REAPERS
HAVE GAINED CONTROL OF THE CITADEL AND MOVED IT IN ORBIT AROUND EARTH. CONFUSED
THEY BEGIN PLOTTING A PLAN TO RETAKE THE CITADEL AND USE IT TO DEFEAT REAPERS.
SHEPARD PROMOTED TO GENERAL AND GIVEN COMMAND OVER ALLIANCE FLEETS. SPARATUS
AND COUNCILORS AGREE TO COORDINATE EFFORTS WITH SHEPARD WHEN FACING REAPERS

 

~    FLEETS ARRIVE IN SOL SYSTEM AND ENGAGE
REAPER FLEETS NEAR RELAY. FLEETS DIVIDE UP AND DRIVE TOWARDS EARTH WHERE THEY
FIND HARBINGER AND THE LARGEST DREADNOUGHTS DEFENDING THE CITADEL. FLEETS FIGHT
WHILE NORMANDY TRIES TO DISCOVER WAY ONTO CITADEL. NORMANDY CIRCLES CITADEL
WHEN SHEPARD FINDS HIM/HERSELF RENDERED UNCONSCIOUS. THE NORMANDY CREW
STRUGGLES TO FIGURE OUT WHAT HAPPENED WHILE SHEPARD IS TRANSFERRED INTO THE
REAPER CONSENSUS WHERE HARBINGER GIVES SHEPARD AN ULTIMATUM. MEANWHILE,
HARBINGER THE REAPER ATTACHES TO THE CITADEL WHILE THE FLEETS FIND THEMSELVES
OUTMATCHED BY REAPER FORCES AND HACKETT RALLIES THE FLEETS THE BEST HE CAN
HOPING FOR A MIRACLE. THE FLEETS COME UNDER OVERWHELMING FIRE AS DOZENS OF
SHIPS ARE DESTROYED.

 

~    SHEPARD REFUSES HARBINGER AND FACES OFF
AGAINST THE MENTAL REPRESENTATIONS OF THE CH’NOK ANTARA, WHO THE REAPERS ONCE
WERE, AND THEY ATTACK SHEPARD AS SHEPARD FIGURES OUT HOW TO USE THE CONSENSUS
TO AN ADVANTAGE AND FIRES A CONSENSUS MADE ASSAULT RIFLE.

 

~    EDI REALIZES WHERE SHEPARD IS AND INFORMS
JOKER TO STICK CLOSE TO CITADEL AS SHE TRIES TO COMMUNICATE WITH SHEPARD. EDI
LOGICALLY DEDUCES THE PRESENCE OF KEEPERS BASED ON ALL INFORMATION RETRIEVED
DURING MISSION TO DETOS WORLDS AND PROTHEAN KNOWLEDGE. EDI SUGGEST HACKETT
CONCENTRATE ON HARBINGER TO FORGE A DISTRACTION AND HOPEFULLY GIVE SHEPARD AN
ADVANTAGE. SOON THE PROTHEAN FLEET ARRIVES TO HELP DRIVE BACK THE REAPERS AND
KEEP THE REAPERS OFF OF THE MAIN FLEETS STRUGGLING TO MAKE INROADS.

 

~    SHEPARD DOESN’T HEAR EDI BUT FEELS THE IDEA
SPAWNING IN MIND. SHEPARD TIRES TO COMMUNICATE WITH KEEPERS VIA CONCENSUS WHILE
FIGHTING AGAINST THE ANTARA WHO GROW IN STRENGTH FOR EVERYONE TAKEN DOWN. THE
MINDS OF THE ANTARA ARE STRONG AND SHEPARD FEELS WEARY, LIKE THE MIND IS
SUCCUMBING TO A GREATER DESIRE. SHEPARD STRUGGLES MENTALLY HARDER AND FIGHTS
BACK MORE AGGRESSIVELY AS ON THE NORMANDY THE LI PLEADS WITH SHEPARD TO FIGHT
AGAINST HARBINGER.  ON BOARD THE CITADEL
THE KEEPERS START REACTING IN CONFUSION AND START SHOWING SIGNS OF SENTIENCE
AGAIN. THEY ACTIVATE INTERNAL DEFENSES ON THE CITADEL THAT AWAKENS THE NINE
DETOS THAT HAVE BEEN FORCED INTO THE CORE OF THE CITADEL. THEIR AWAKENING
CAUSES A SHOCKWAVE TO EMINATE THROUGHOUT THE REAPER FORCES FIGHTING THE ALLIED
FLEETS. THERE IS A SLIGHT SLOW DOWN IN REAPER RESPONSE TIMES BUT IT IS SHORT
LIVED AS MOST REAPERS CONTINUE THEIR ONSLAUGHT ON ORGANIC FLEETS. A DOZEN OTHER
REAPERS STOP FIGHTING AND GROWL IN ANGER. THOSE REAPERS REFOCUS THEIR ATTENTION
ON OTHER REAPERS AND TURN ON THEM. SOON THE FLEETS AND A DOZEN OR MORE REAPERS
ARE FIGHTING AGAINST THE MAIN FORCES OF THE REAPER FLEETS.

 

~    THE REAPER CONSENSUS STARTS TO COLLAPSE
CAUSING THE MIND OF HARBINGER THE WARLORD TO FOCUS COMPLETELY ON SHEPARD. THE
DETOS INITIATE THE CITADEL RELAY AND OPEN THE ARMS AS HARBINGER TRIES TO HOLD
THE ARMS TOGETHER. SHEPARD TAKES A FINAL SHOT AT HARBINGER FIRING THREE TIMES
WITH A MANIFESTED SNIPER RIFLE. SHEPARD DISSOLVES WITH THE FAILING CONSENSUS AS
HARBINGER’S ORGANIC FORM FALLS TO THE ASSAULT. THE CITADEL RELAY DISCHARGES THE
DARK ENERGY IT HAS COLLECTED FROM THE RELAYS AND REAPERS INTO DEEP SPACE AND
ALL THE REAPER SHELLS FLOAT THROUGH SPACE LIFELESSLY. HARBINGER IS CAUGHT IN
THE BEAM AND DISINTEGRATED.

 

~    SHEPARD AWAKENS ON BOARD THE NORMANDY AND IS
GREETED BY LI THE NORMANDY FLIES AWAY FROM THE CITADEL AS THE FINAL DISCHARGE
OF ENERGY IS RELEASED TO DEEP SPACE. AROUND THE GALAXY WORLDS UNDER ASSAULT
REJOICE AS THE REAPERS COLLAPSE FROM THE WAVE DISCHARGE.

 

[SEVERAL
THINGS CAN NOW HAPPEN. THERE IS A CEREMONY FROM THE ALLIANCE TO HONOR THE
HEROES THAT FELL UNDER THE WAR WITH THE REAPERS AND RECOGNITION TO SURVIVORS.
WE CAN SEE THE CITADEL BEING MOVED BACK TO THE WIDOW SYSTEM AND A REUNIFICATION
EFFORT OF THE GOVERNMENTS MADE. WE CAN SEE THE FALLOUT ON WORLDS ASSAULTED FROM
THE REAPERS. A REFERENCE TO A NEW BLASTO MOVIE BEING MADE ABOUT HOW BLASTO
SAVED THE GALAXY SHOWCASING HOW ONE PERSON CAN BE THE ULTIMATE SOLDIER WITH
SOLDIERS COMMENTING HOW THAT’S JUST LUDICROUS.

 

BUT
REGARDLESS--]

 

~    SHEPARD AND LI HAVE A SCENE SHOWING HOW
SHEPARD RETIRED AND IS NOW FOCUSING ON WHAT REBUILDING IS YET TO COME. IN MY
STORY, SHEPARD GOES BACK TO PALAVEN WITH GARRUS AND THEY ADOPT AN ORPHANED
TURIAN CHILD.

 

~    THE NORMANDY LEAVES THE WORLD BEING FOCUSED
ON WHERE SHEPARD AND LI ARE AND HEADS BACK TO THE CITADEL VIA A MASS RELAY.

 

~    END.

 

 


By the way, Lykins does have a role in the end I just haven't figured out exactly what it is yet. He works for the Reapers truly believing they are the salvation of humanity. He uses the Illusive Man to flush him out and gain access to his data files. He goes rogue and loses much of his fleet because of it. Either the majority of the fleet retreats back to the Alliance or they are destroyed in conflicts with other Alliance ships. There are still many details to work out.

#24
Erez Kristal

Erez Kristal
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Kaipur wrote...

MASS EFFECT 3
REIMAGINED PLOT OUTLINE

that was a lot to process :-)
You should post suggestions in the group discussion page.

The main problem with the plot skeleton, is that it wouldnt work with a renegade shep,
The first parts are highly similar to the originial me3 plot.

The relays Iff depends on how and when the reapers arrived to the galaxy
Hidden protheans are an interesting angle which should be discussed further on the group. 

One more remark The reasons for why the reapers are doing what they are doing will never live up to sovereign pompous claims if the explaination takes itself seriously.

From looking the pieces of work you have already written, its clear that you can write.
I hope you will manage to finish your project fast so you could join our efforts or even sway you to our side completely even sooner :-)

Thanks for your input Kaipur!

Modifié par erezike, 29 juillet 2013 - 07:17 .


#25
silverexile17s

silverexile17s
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erezike wrote...

Three years is a strolling on a glactic wide scale. it undermined the plot of mass effect 1 and mass effect 2.

Kaipur, the different debates i have often started have served their purpose :-)

Is a three year delay really that bad compared to instant loss had the Citadel been taken by Saren? And again, they are more advanced then us by millions of years - considering that they likely diverted all avalible power, including shields, to FTL traval, I'd hardly say that was a stroll for them. More like a marathon sprint at full speed.