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Passionate Masseffect fans Are Needed For a Big Mass Effect Project.


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#26
silverexile17s

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Kaipur wrote...

silverexile17s wrote...

This really doesn't seem possible unless you actually know what the writers intent was. That way, you could find the flaws easier. In truth, the problem stretches all the back to ME2. Not introcuding the Crucible there, or any of the key escental plot-points in ME2, and not focusing on the Reapers, is where things go off track. So unless you rewrite ME2 as well, you aren't going to get anywhere. There is NO "seemless transition" possible between ME2 and ME2 because lack of plot development in ME2 is carried over to ME3 in the form of rushed exposition.

However, if you are serious about this, let me give some input.
- Create a short epolouge segment for ME2. Say that the data recovered from the Collector Base (like the readouts of Harbinger the team had recovered) included prothean data archives that led to Mars, so that we know ahead of time that the Crucible exists. That way, instead of having it be thrown out there at the start, it will have been something that they discovered months ago. We will have some context before the story actually starts, instead of rushed exposition.
- Wrex's diolouge could be changed a little bit. Instead of just holding the war effort hostage for the cure, he could say that he cannot rally his people without proper motivation, and that the Krogan would be uncoordinated without a central leadership. Have a war sumit showing the korgan clan leaders and have them give input on the krogan situation, and then have the collective clan leaders say they will not follow anyone to war without proper reason. Then, argue with them about the future of the galaxy, they rebute that the genophage makes sure they have no future no matter what. Then, curing the genophage get's proposed by one clan, Wrex, or perhaps Shepard him/herself. They would unify under the central leadership of whoever could provide such a miricle, and thus, give proper exposition and cause to why Wrex must withold support. There will be actual reason for it, not just selfish desire.
This way, Wrex doesn't come across as a complete a-hole, but a strained leader in a difficult position of trying to unite his unruly race and deal with their ultimatums, thus making Wrex even more sympathetic.

Just throwing out ideas. Take what you want, ignore what you don't.


Actually, I believe it's quite feasible to tie in the events of ME2 with ME3 providing ME3 has a complete rewrite. You're right, it's difficult to know the creators' ultimate vision without speaking with them personally. Unfortunately, one the main writers of the series left halfway throught he development of two. Drew had an idea that he hadn't completely fleshed out, which is a shame. We'll never know what his final vision was. It's a shame that they didn't have an end game in mind right from the get go. I couldn't fathom beginning to write a story without knowing how it's going to end. 

The whole genophage issue has always been a sticking point for me. I don't believe any cure can be manufactured quickly. Especially when the original 'disease' was designed so specifically. Undoing it takes time and effort and that's one thing that keeps holding me up in my ideas for my own story. BUT the fun of ventures like this are just in experimentation and the joy of writing.

Just an fyi, I have very little respect for Hudson and Walters. I just don't think they listen to their teams well enough. But that's a personal opinion from an outside perspective. I have no idea what went on in writers' meetings. What I've been hearing from various sources close to the process on the development of 3 though doesn't instill me with a whole lot of confidence in their abilities to lead.

Well, actually, he did. And That also included the Crucible. And in his original concept, we also had to arbatraraily surrender to the Reapers.

#27
silverexile17s

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sH0tgUn jUliA wrote...

Like I have mentioned I'm also in the middle, or rather in the last 25% of a total rewrite of ME3 that spans seamlessly from the events of Arrival to the end of the game. I have a chapter on Palaven, Tuchanka, a few events on the Citadel, and the Final Act to go. Everything else is done, and is quite different I might add, even though there are segments based on the plot. There are significant deviations. From the Coup onward it is almost a totally different story.

One of the things that always bothered me was how much say Shepard had in galactic affairs. Shepard was a frakking Commander; basically a pissant in the grand scheme of things. A Spectre. One of many. But this is a game, and not a novel. The player has to feel like the hero, whereas in a novel you can have the protagonist not be the hero all the time. In a novel you can beat up the characters. In a game your protagonist is pretty much the mary sue. In a novel you can switch gears over to the side of the antagonist. In a game they usually do not.

The three year invasion time from dark space was insane, especially from where the reapers were. We were supposed to have a chance to beat them. I think we all assumed this would be without space magic, but neither Drew nor Mac envisioned it without space magic. So I do plan to finish my own work. I can contribute to this rewrite, and I've got irons in the fire on other projects though.

I've got an album I'm working on and want to get finished this fall. And I'm working on a score for Fob's mod. So I'll do what I can. I joined your group a couple weeks ago.

One thing I half expected to do was be able to share burdens. Why spend all that time making connections with your crew if you aren't going to entrust them to also carry the burden of leading the galaxy against the Reapers.

Actually, it's not all that insane based on what we saw Sovergein do at the Citadel. They are millions of years ahead of us. And like diverted all power to engines to speed up the trip as fast as possible. For organics it would have taken nearly a decade. For the Reapers, three years is actually about right. We've seen first hand that they move faster then organic ships do. Besides, it's never specified exactally how far out in dark space the Reapers actually are, so there's really nothing on it since we don't have any defined starting point to judge them from.

The problem is .... how the hell does one overcome the Reapers without such things. Even in ME1, right from the beginning, we couldn't even beat one Reaper without a deus ex machina (Vigil's datafile, And the "psychic link" between it and the Saren-Husk). As far as I've seen, the Reapers have always been "deus ex machina required" to beat. How are we supposed to overcome that?

#28
Domar

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silverexile17s wrote...

[...]

The problem is .... how the hell does one overcome the Reapers without such things. Even in ME1, right from the beginning, we couldn't even beat one Reaper without a deus ex machina (Vigil's datafile, And the "psychic link" between it and the Saren-Husk). As far as I've seen, the Reapers have always been "deus ex machina required" to beat. How are we supposed to overcome that?

Edit: Earlier content submitted here was an answer to the question raised above. The prime strategy would be to go for some "software" solutions easily specified. I have since come up with a very plausible "hardware" solution, too.

But, after a short group session, it felt pointless trying to support the current management of this particular effort to rewrite the ME3 plot. So anyone seriously interested in a discussion about the most plausible way to win the war against the Reapers (without space magic) is welcome to contact me through other channels.

Modifié par Domar, 30 août 2013 - 12:44 .


#29
Kaipur

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erezike wrote...

Kaipur wrote...

MASS EFFECT 3
REIMAGINED PLOT OUTLINE

that was a lot to process :-)
You should post suggestions in the group discussion page.

The main problem with the plot skeleton, is that it wouldnt work with a renegade shep,
The first parts are highly similar to the originial me3 plot.

The relays Iff depends on how and when the reapers arrived to the galaxy
Hidden protheans are an interesting angle which should be discussed further on the group. 

One more remark The reasons for why the reapers are doing what they are doing will never live up to sovereign pompous claims if the explaination takes itself seriously.

From looking the pieces of work you have already written, its clear that you can write.
I hope you will manage to finish your project fast so you could join our efforts or even sway you to our side completely even sooner :-)

Thanks for your input Kaipur!


I've got a lot going on right now which is why the plot outline is a little convoluted.  The similarities exist because ME2 established those scenes as a benchmark by guiding the story in that direction. But the similarities are only general. I will try to post more on the discussion site some of the ideas I think might work. I am working as quickly as I can on my novel. I intend on having it done within the next few months. Glad you feel I can write. It's nice to hear every now and then =]

#30
Erez Kristal

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We are beginning to flesh things out. if you are a writer and interested in a challange this is a worthy project for you to join.

Modifié par erezike, 03 septembre 2013 - 12:56 .


#31
ShadowLordXII

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So are we revamping the Crucible or scrapping it entirely?

Because if we're keeping it, I did have a plausible explanation for the existence of it's designs and it's purpose.

#32
Erez Kristal

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Scrapping it :-)

#33
ShadowLordXII

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k

#34
silverexile17s

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erezike wrote...

Scrapping it :-)

How the hell do you intend to do that?
Last I chekced, the Reapers outstripped us in every aspect. Even turning their own tech against them didn't do jack.
If anything, re-writing the Crucible would be the best option, rather then "scrapping it" completely.

#35
sH0tgUn jUliA

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silverexile17s wrote...

erezike wrote...

Scrapping it :-)

How the hell do you intend to do that?
Last I chekced, the Reapers outstripped us in every aspect. Even turning their own tech against them didn't do jack.
If anything, re-writing the Crucible would be the best option, rather then "scrapping it" completely.




We're scrapping it. I'm working on some other things with other members of the team. Revisions, and that may mean re-understanding things. You probably won't like them, but tough. I'm not going to fall into the trap where we got ourselves written into a corner where a ton of space magic and ass pulls were required. 

#36
playoff52

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I'd be interested in joining, sure.

#37
sH0tgUn jUliA

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@ playoff52 if you're interested in doing some writing join this group.

http://social.bioware.com/group/8590/

And add me to your friends, and we'll pm a few things back and forth.

Modifié par sH0tgUn jUliA, 24 septembre 2013 - 06:46 .


#38
playoff52

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Done and done

#39
silverexile17s

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sH0tgUn jUliA wrote...

silverexile17s wrote...

erezike wrote...

Scrapping it :-)

How the hell do you intend to do that?
Last I chekced, the Reapers outstripped us in every aspect. Even turning their own tech against them didn't do jack.
If anything, re-writing the Crucible would be the best option, rather then "scrapping it" completely.




We're scrapping it. I'm working on some other things with other members of the team. Revisions, and that may mean re-understanding things. You probably won't like them, but tough. I'm not going to fall into the trap where we got ourselves written into a corner where a ton of space magic and ass pulls were required. 

I'm not saying it's completely impossible -- I'm just saying I can't think of any plausible ways off-hand, and I'm curious as to how you plan to re-do what's been a given since day one. Up until now, space magic was the only thing that DID stop the Reapers (Vigil's deus ex data file, Saren-Husk's psychic backlash upon death, ect). The Reapers have been "deus ex machina required" since the very beginning, and Drew Karpyshyn's original Dark Energy plot was no different in regards to beating them using the magic space bomb or the phyrric victories.

Using it as a more conventional weapon, that could weaponize dark energy (biotic fields, mass effect fields) into a practacal attack against the Reapers would make more sense. Like Destroy, but more controled, it would be like hitting the Reapers with a giant warp field, which would destroy mass effect fields and leave them completely vunerable. It would also have the benifet of simply shutting down the relays without damaging them, rather then destroying them outright. It seems..... wasteful to simply scrap the Crucible completely, since it was something Drew had in mind all the way back in mid-ME2 if the "protheans had other plans" diolouge from Liara in Lair of the Shadow Broker is any indication. It was seemingly the key plot-piece of his original Dark Energy plot -- scrapping it would require re-writing a bit of ME2 as well.

I'm just saying -- I don't expect it to be as easy or simple as that, because there never was any conventional way to beat the Reapers from the very beginning, so I didn't expect the end to be any different. Yes, I expected something less .... contrived, but I was hardly surprised either. The concepts themselves were (mostly) passible, but the execution sucked. If they were written better, executed better, then I could have lived with Destroy and Control. Hell, if Synthesis had an actual, feasible explination on how it's possible, I could even accept that, moral concerns nonwithstanding. Point being, from what I can tell, they didn't write themselves into a corner - they wanted that. They intended to go that route from the start, if the "psychic link backlash" that Sovergien was defeated with is any indicaton. Sorry if I'm naysaying, but nothing about fighting the Reapers has ever been doable without some form of deus ex space magic (Prothean beacons,Vigil's data file, Lazarus Project, prothean in stasis, Geth-Reaper code upgrade) or "ass-pull" (psychic backlash, Alpha Relay destruction, Leviathans, Awakened Collector in MP, Catalyst's undiscovered presence). Hell, the majority of the series, your mainstream method of fighting the Reapers has been nothing but "space magic and ass-pulls."

I just can't think off-hand of what you could have in mind that would change that.

Modifié par silverexile17s, 24 septembre 2013 - 04:45 .


#40
Erez Kristal

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Salvation comes with a cost.

There will always be a measure of Magic in science fiction such as ftl, mass effect fields.
Its all about equal playing field. as long as no one is getting too much of an unfair advantage its ok.
Because once everyone are playing on a leveled field, your choices and performance have more influence on the world.

Its up for the Dungeon Master- Writer to keep the playing field leveled in order to avoid needing deus ex machina later when his players get into a dead end.

lets say you play a farmer and all of a sudden you see a fearsome dragon. in order for you to kill it you are going to need the help of such acient god. but if you choose to run away while it burns your village. and in the meanwhile you train under a fearsome monster hunter and together with him and a few other monster hunters you forge a plan to bring down this dragon with the most vicious trap you ever seen. then it would make sense for you to be able to slay the dragon.

Same goes for the reapers.

#41
sH0tgUn jUliA

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And it is a very tough balancing act. It can get quite frustrating at times just filling in background lore and writing out quests and stuff. There's some really neat stuff happening.

#42
Erez Kristal

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We still have a very long joruney ahead of us but we are heading in the right direction.
The plot-story are becoming what we want it to be. its Loyal to the mass effect core and still manages to be fresh and interesting.

#43
silverexile17s

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erezike wrote...

Salvation comes with a cost.

There will always be a measure of Magic in science fiction such as ftl, mass effect fields.
Its all about equal playing field. as long as no one is getting too much of an unfair advantage its ok.
Because once everyone are playing on a leveled field, your choices and performance have more influence on the world.

Its up for the Dungeon Master- Writer to keep the playing field leveled in order to avoid needing deus ex machina later when his players get into a dead end.

lets say you play a farmer and all of a sudden you see a fearsome dragon. in order for you to kill it you are going to need the help of such acient god. but if you choose to run away while it burns your village. and in the meanwhile you train under a fearsome monster hunter and together with him and a few other monster hunters you forge a plan to bring down this dragon with the most vicious trap you ever seen. then it would make sense for you to be able to slay the dragon.

Same goes for the reapers.

Problem with that is that the Reapers were written as having the home-field advantage with mass effect tech since the get-go, since they created the Mass Relays and Citadel in the first place. They even built the Collector Base amidst a field of black holes. Pessimistic as it is, the representation of their strength in ME3 isn't really all that exagerated. I mean, wasn't the entire point of the war about fighting a lopsided, up-hill battle? Wasn't the playing field not being even, us not having a fair chance, the entire reason the Reapers were a threat to begin with? Leveling the field seems to me the exact wrong thing to do. I mean, like I said, deus ex machina has been the modus operandi in both of the last games. Why would it be any different for ME3?

Like I sai before, from what I can tell, they didn't get there on accident. That "dead end" was the exact place they intended to take this, for better or worse.

Correct me if I'm wrong, but isn't that what we already have? (We're the farmers, the Protheans are the "old gods" who give the instructions, and the Crucible is the mighty weapon we and the other "hunters - the Normandy crew -  forge to slay the monsters?) As far as I can tell, that MO wouldn't get us any different a path -- just a different tune to the same song.

#44
Erez Kristal

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The reapers did have the home field advantage but they had their plan thwarted more than one time throughout the triology which proves they arent the boogie man they first claimed to be.
First it was the protheans who outsmart them. by rewriting the citadel leaving them stuck in dark space. then there was soverign faliure when he attacked the citadel which gave the galaxy the access to reaper technology and intel. then we have the heretics faliure of rewriting the geth.
Then we have the collectors utterly destroyed. the reapers are stronger but they are stuck in dark space due to an error in their calculations. this gives the galaxy a chance. the reapers are looking for a way to enter the galaxy and harvest all organic life and its up to the galaxy to stop them.

leveling the field should never be done immediately it takes time and good story telling. bioware were on the right track with me1&me2.
I dont know if you are familar with the baldurs gate series. in baldurs gate 1 you start as a rookie, you sarevok a mighty knight hacking your foster father in half and you are helpless to do anything about it. but as the game progress you gain strength and in the end you are able to defeat this sarevok. in baldurs gate 2 you encounter irenicus, an extremely powerful wizard way above your league, but as the game progress you are able to become stronger until you are able to defeat him in the end.

The reapers are way way way beyond the galactic capabilites in me1, with thanix canon and extra shielding the reapers are way way above galactic capabilities in me2.
with collector and prothean technologies the reapers are way above the galactic defence forces in me3. but if things keep their current course it will end in a bloody match between the reapers and the galaxy. the challange is in making this a believeable and noncheap way(space magic) the crucible was cheap because it skipped a level. the reapers arrived to early. the galaxy didnt have time to prepare the players rushed to the boss(reapers) before they were ready and the dungeon master had to pulls a rabbit out of his hat- a deus ex machina(curcible) to help them.

If mass effect had more time to tell the story we could have seen how the galaxy reached a leveled playing field without any tricks.

If the dead end place was where they planned to take us. then the reapers could have simply arrived to the galaxy at the end of mass effect 1. the way things turned out to be the plots of mass effect 1 & mass effect 2 ended up being redundant.

how we see it. in mass effect 1 the reapers failed to open the gate to dark space. they looked for new ways to open the citadel relay or to arrive to the galaxy. in mass effect 2 they were building a reaper, most likely to attempt to replace the role soveriegn played. 

In mass effect 3 the protheans would indeed be the gods.
but in our version. the prothean were our fathers who fought the battle before us. and left us tools to make our own weapons. we will still need to do the heavy lifitng if we wish to succeed.

Modifié par erezike, 24 septembre 2013 - 08:36 .


#45
silverexile17s

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erezike wrote...

The reapers did have the home field advantage but they had their plan thwarted more than one time throughout the triology which proves they arent the boogie man they first claimed to be.
First it was the protheans who outsmart them. by rewriting the citadel leaving them stuck in dark space. then there was soverign faliure when he attacked the citadel which gave the galaxy the access to reaper technology and intel. then we have the heretics faliure of rewriting the geth.
Then we have the collectors utterly destroyed. the reapers are stronger but they are stuck in dark space due to an error in their calculations. this gives the galaxy a chance. the reapers are looking for a way to enter the galaxy and harvest all organic life and its up to the galaxy to stop them.

leveling the field should never be done immediately it takes time and good story telling. bioware were on the right track with me1&me2.
I dont know if you are familar with the baldurs gate series. in baldurs gate 1 you start as a rookie, you sarevok a mighty knight hacking your foster father in half and you are helpless to do anything about it. but as the game progress you gain strength and in the end you are able to defeat this sarevok. in baldurs gate 2 you encounter irenicus, an extremely powerful wizard way above your league, but as the game progress you are able to become stronger until you are able to defeat him in the end.

The reapers are way way way beyond the galactic capabilites in me1, with thanix canon and extra shielding the reapers are way way above galactic capabilities in me2.
with collector and prothean technologies the reapers are way above the galactic defence forces in me3. but if things keep their current course it will end in a bloody match between the reapers and the galaxy. the challange is in making this a believeable and noncheap way(space magic) the crucible was cheap because it skipped a level. the reapers arrived to early. the galaxy didnt have time to prepare the players rushed to the boss(reapers) before they were ready and the dungeon master had to pulls a rabbit out of his hat- a deus ex machina(curcible) to help them.

If mass effect had more time to tell the story we could have seen how the galaxy reached a leveled playing field without any tricks.

If the dead end place was where they planned to take us. then the reapers could have simply arrived to the galaxy at the end of mass effect 1. the way things turned out to be the plots of mass effect 1 & mass effect 2 ended up being redundant.

how we see it. in mass effect 1 the reapers failed to open the gate to dark space. they looked for new ways to open the citadel relay or to arrive to the galaxy. in mass effect 2 they were building a reaper, most likely to attempt to replace the role soveriegn played. 

In mass effect 3 the protheans would indeed be the gods.
but in our version. the prothean were our fathers who fought the battle before us. and left us tools to make our own weapons. we will still need to do the heavy lifitng if we wish to succeed.

Warrning -- I'm going to be nit-picking here.

We won by deus ex machina. Every single time, it's been by deus ex machina. Every single time we've gone against them conventionally, we've lost. Badly. Look at Earth. Palaven. Thessia . The Battle of the Citadel. The final fight over Earth if you Refuse. Every single attempt to fight them conventionally has failed. They either outlast us, or power through us. They wrote the book on ME tech. They have no hardwired supply lines. No centralized infrastructure. They get their soldiers by converting ours. They are every bit the boogymen they first claimed to be, to the point where "space magic" is the only way to have any chance of defeating them. After all, as ME1 showed us in the fight with Sovergein, it was the only thing that actually acomplished anything. Without Vigil's data file the Citadel relay would have opened. Without the "psychic link" to the Saren-Husk backfireing, Sovergien would have outlasted the Alliance fleet easily.

I wouldn't say they outsmarted them, seeing as only one prothean survived. Also, if you trun Legion over to Cerberus (which has happened in some playthroughs), then you never do that mission and the rewrite likely succeeds, with only a few "higher processing-power" geth resisting like the Geth V.I. that was based on Legion's codes.

Also, it's confirmed by diolouge from soldiers on shore leave in Silversun Strip in the Citadel DLC that the Collector's return in the Reaper War is indeed 100% cannon, and not just an MP tack-on. An entire colony of them appearantly were kept in dark space with Harbinger himself and assaulted the allied forces several times. Meaning that the Collectors aren't wiped out after all.

This is the end-game, so the build-up of Shepard already happened in the past game, and was re-done by Shepard having to recover from being dead for two years. There's no reason to re-start your entire character again. And again, this is an armada of Reapers we're talking about. One Reaper took on the entire alliance fleet and cam out even, with the death of the Saren-Husk being what defeated Sovergein. No matter what you do, there's no way you could be in the same leage as the Reaper's combined fleet without some kind of "space magic." At least the Crucible (according to the Codex) uses a space magic we've already known about for quite some time - dark energy (what you minipulate through eezo to create biotics and mass effect fields).

Dude, the entire point was that it was never supposed to be "believable." It's ancient space cuthulus from the dawn of time -- how believable are they supposed to be? The Reapers were generations above and beyond us no matter[/u] what we did. No conventional tactics would change that. In fact, the Reapers in ME3 are actually underpowered compared to what Sovergein did in ME1. If anything, they should be stronger then what we saw. After all, they destroyed thousands of races -- you expect us to be even with a race of machines like that? It would be as one-sided as the quarian-geth Morning War was -- a complete slaughter of organics.
Also -- three years. At top speed, diverting everything - including the kenetic barriers that usually take up the bulk of their power supply? Without having to worry about their barriers in Dark Space, three years isn't too soon. It's actually just about right for a race that would have tech well beyond our own and thus, traval faster. The Citadel Relay was a matter of stratigic convience, not necessity. It hurt their plans and set them back, but didn't stop them.
And again, if someone told you a race of ancient machines was coming to end life as we know it, would you believe them? Especally if you have trillions of lives in your hands?
Again dude, that's how it was in both of the previous games (Vigil's data file, Saren-Husk psi-link backfire, Reaper IFF, Lazarus Project). Compared to those, the concept of the Crucible fits right in with the rest. The only problem was that it was introduced too late -- if it had been introduced in ME2, there wouldn't be any problem here with it's existance.

Again, tricks was how ME1 and ME2 worked. (Vigil's data file, Reaper IFF). That's how the Reapers were always beaten -- by finding deus ex machina backdoors, because the direct approach always failed. Every. Single. Time.

[/b]ME2 was redunant anyway, no matter how you look at it. Case closed on that. And you yourself said it wasn't by saying the Citadel relay trap failing gave us a chance, compared to instant loss. You'd rather take instant loss then a possible chance?

[b]That's what we already have with the Crucible!
It's the same song and dance you're talking about, no different at all. The only change is a new tune, but the concept is the [u]exact same as what we've already got with the weapoin (the Crucible) being passed down as the tools to win ourselves. We still do heavy lifting (making the blueprints into a working Crucible). What you're proposing -- it's just a re-hash of what we've already got.

Modifié par silverexile17s, 24 septembre 2013 - 10:50 .


#46
Erez Kristal

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The nitpicking points you brought up are all from the original version of mass effect 3.
We are rewriting mass effect 3 to continue to events of mass effect 2 seamlessly. meaning that all the comics that took place after me2 along with the entire plot of mass effect 3 will be retconn by us.
this doesnt mean that we will now portray the reapers weaker than we last seen them. soveriegn was able to withstand the combined fire of many alliance cruisers, 1 alliance dreadnought( hackett command ship) frigates and fighters for long period of times. we have no idea how much longer they would have needed to shoot soverign if it handt took control of saren corpse. we also know the reapers have to be numerous for they have been harvesting the galaxy for millions or maybe even billions of years.

in order to even the field the galaxy must either become stronger or the reaper must be weaken due to their consistent faliures in me1&me2. or both. mass effect 3 pushed their arrival too soon when they were still not playing close to an even field. which is why bioware had tp pull out the curcible.

To say something was never to be believeable or that this is simply a video game and things happen because its a video game. is a diservice to the story. a good story cannot turn a blind eye to issues by claming its only a game. a good story has to come up with good reason for including something withing it. the reapers being acient, powerful and wiping out everything every 50,000 years makes perfect sense. they are more powerful but they arent perfect. they have plans that fail, they had casualties in the past. they have weakenesses.

If the reapers truly were capable of flying to the galaxy there had to be some sort of cost. they had to be weaken in such a way that field would have been even. enough for the galaxy to have a change of winning. the way things turned out to be in me3. the reapers arrived without any clear cost. and the galaxy were underminded to be even weaker for their arrival with cerberus turning indoctrinated, the quarrians attacking the geth. and the entire batarian nation being conquered without anyone knowing anything about it. the writers did all they could to prevent the field from being evened in me3.

the concept of the crucible is very different from the other concepts( vigil data file, saren husk psi-link backfire, reaper iff, lazarus project) because its a game breaker. first what it does demeands a lot more suspense of disbelief than the other achievements, its reveal is too convienent and its effects are too extreme. if we compare it to sports. its the difference between a bad referee call during a match. to the league management deciding a certian team should be made champion even though they were planned to drop a leage.

Me2 was only redunant because the way me3 turned out to be. it was a great game, best i ever played. it developed tools for fighting the reapers, gave shepard new technologies, new intel and had valuable information important for uniting the galaxy later on. mass effect 2 was the meat.

- If the reapers could arrive without the citadel, then what stopped them to swarm from darkspace, why risk exposure through saren actions. it was a high risk, low reward for them to assault the citadel the way they did. their attack on the citadel feels in the original me3 like they wanted to give the galaxy a chance. to know they are coming and prepare with the newly gained soveriegn pieces. in me3 soverign attack is portrayed as a careless rush. which cost many reapers their lives due to the wide spread of the thanix canons.

The citadel trap failing gave the galaxy a chance, but in me3 that chance was portrayed as meaningless.  since all the progress the galaxy has made was rendered not important. the crucible footprints could have been revealed by vigil and it all would have been the same.

Modifié par erezike, 24 septembre 2013 - 11:46 .


#47
Abraham_uk

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erezike wrote...

The Mass effect 3 Rewrite group is gathering pace.
We are are big group, working on a complete rewrite to the mass effect 3 plot. we strive to create an alternate plot that will continue the events of mass effect 2 seamlessly. it means the story will pick up right after the moment you stopped playing mass effect 2 without any time skips.

This will be a completly new and fresh plot with none of the stories from the original mass effect 3 plot.

We are always looking for more people who are interested in making this dream come true.

if you are curious about this then check our group page : http://social.biowar...oup/8590/#group


I know this thread is  a month old, but I've only literally just heard about it.
I hope it's not too late to get involved.

I loved the Mass Effect series. The chance to write an alternate Mass Effect 3 is too exciting to pass up.

#48
Erez Kristal

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Its never too late. i assume it will take us at least one year before we finally finish writing this alternate version. we aspire to a create a mass effect mod using this alternate script. currently there isnt any suitable toolkit.

#49
Abraham_uk

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So what's been done?
How can I get involved?

I'm excited!

#50
Erez Kristal

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The first thing you should do once you join the group is check the current missions list: http://social.biowar...scussion/30081/
and the progress update thread http://social.biowar...scussion/29074/

Once you done, you should post any feedback or new ideas you may have.

When you are ready to write you should head to the mini writing groups thread, find a story which you are intersted in writing and let me know about it so i can assign you to that particular mini writing gorup.
http://social.biowar...scussion/31764/