Just give up then, huh? No one's going to find answers to anything if they do that. Great weapons are forged in fire. Consider me the flames -- a self-proclaimed nit-picker and likely the biggest sceptic on Earth.aprilia1k wrote...
I am ambivalent about chiming in here -- but it seems clear that this should be dropped. FTMP all have had their say, and while there is one voice calling for an ME2 rewrite - right? I know I heard it at least once. ;-) There seem to be a few voices that are mostly in agreement. Let it go, man. Just remain convinced that you'll be able to say "I told you so" if you must. Joking aside - I, for one, found alleyd's last post quite compelling - and it opened with something that seemed to slip right by:
"I never set the parameters. nor claimed it was a trilogy.".
Also - the repeated argument about needing to do this ME2 rewrite doesn't ring as true, to all ears, as it's proponent thinks it does. This is fiction. Science Fiction, yes - but fiction nonetheless. One could argue that many different technologies and "facts" regarding wormhole mechanics and dark energy physics are just minor (and generally accepted) variations on deus ex machina. We invent what we need to drive the story forward, and try to keep it within the subjective realm of "believable". Your claim about needing two games to "fix" things makes so many assumptions, all of which conveniently support the claim, that you have to approach from such a rigid position - wherefrom there's "no way X could have happened" (e.g. souv tech being unaccounted for - which alleyd very clearly showed, with verbatim quotes from ME2, was contrary to some of those assumptions). IT IS FICTION. These things aside - what is the exact "size" of one game anyway? Is it a certain number of characters or words, dialogs, scenes? This is a story. It begins where ME2 leaves off. Let's move on. Perhaps it is time to let go of the need to convince everyone that a singular ME3 rewrite is doomed. That's not only impossible to prove, it is pretty defeatist. With good planning, passionate writing and <u>an open mind</u> then of course it can be done. Hell -- what odds would you have given Shepard for most of his efforts in any of the games? Getting to Ilos and back? Returning from the core after jumping the Omega-4? There is NO WAY these things could have possibly happened? You might think that, yet there's a rather large group of passionate fans that more-or-less accepted the story. Note that I'm not arguing about the merits of ME2's story and whether it advanced plot. It's just moot now.
I would caution that care be taken, however, with the minimization of Shepard and his activities and role. I even find myself bristling a little bit when someone says he's just a "bit player". Let's not lose sight of the concept of the "singular protagonist" of the evolving story thus far. The player. It even ticked some people off that he was incarcerated while the Admiral and Liara went about discovering how to defeat Shepard's Nemesis. I think one or two writer's egos, and the need to create a comic-book hero (Liara) may have actually detracted from the main story. Just a thought. Not going to argue or elaborate further. It's one viewpoint.
Cheers.
@erezkie did. In the very beginning. He made the claim to it being rewritng to make the trilogy better. And in admitting that it needs to be a series, it's the same as admitting that ME3 couldn't be rewritten "seemlessly" to finish the trilogy -- they had to make another game to do it.
Wrong. ME2 didn't create enough of a foundation for galactic war, causing narrative problems for ME3 since they had to rush to fill everyone in. They didn't pace key plot-points right because there wasn't enough time -- ME2 squandered most of that by being so self-centrilized and self-contained.
Dude -- You aren't even talking with in-game logic or mechanics. And "believable" went out the window a long time ago. Collector husks 50,000 years later? Lazarus Project? Mind-melding prothean beacons? Reaper's being organically made? Vigil's Citadel off-switch? The Saren-Husk's psi-backlash disabling Sovergein? Biotics in general? The concept of the Reapers in general? How is the Crucible any more or less far-fetched then those things?
It isn't an assumption -- it's simple fact. ME2 didn't create enough foundation. You spend the entire time playing shadow war with terrorists going after the symptioms rather then the cause. You recurit single individuals to fight cyborg bugs when you should be recurting factions in preperation for the Reapers. You could be trying to lessen tensions with the turians and krogan. Or the quarians and geth -- hell, you could prevent the second quarian-geth war right there by setting up talks with the two factions, since you have representitive menbers from both on the same ship as you. Instead, you waste time, effort and resources fighting a lesser enemy rather then the big bosses in the shadows
Wrong. Alleyd recited his personal interpertation on what happened, when every other credible information source in the game (Anderson, Liara, and Cerberus) say the exact opposate. Tell me again how that's "clearly showed" or "contrary to some of those assumptions" when everything he said about his theroy is discredited by all the above? Hell, watching the explosion of Sovergein sould be evidence enough of how little of value survived with how big the explosion was, or how little the past 2 years glemed from what was left. There was little advancement, so by terms of equivilant exchange, it means that little of the valuible parts of Sovergein survived. Little advancement = little tech survived.
The exact "size" of a game is determined by the lable put on it, and the classification given to it by the company. The difference between "trilogy" and "saga." ME3 was a trilogy -- hence there was a finite amount of size to work with. ME2 didn't effectively manage the overall plot -- it would have been good as an addition to a saga, but to a trilogy, it was filler, giving nothing to the overall plot of ME besides some elaboration on the Reaper's harvesting methods. And FYI, it was said that "ME3" needed to be re-written, not made into "ME3 and ME4." Doing that's basically admitting that re-write of ME3 alone wouldn't be a "seemless rewrite." You'd need to make an entirely seperate extra game. Perhaps you sould acknowledge that simple fact. Without either re-write of ME2, or an extra game between it and ME3, it's just not possible. It's not being "defeatest," it's being honest. And FYI, @Alleyd Agreed with me on that, saying that one game wasn't enough to make a "seemless rewrite " and that ME3 would need to be changed from "trilogy" to "saga."
No. The lack of focused direction in ME2 already made that impossible. Without another game to bridge them, or re-write of ME2 to make it more focused on the overall plot, it's not going to work. Drew Karpyshyn, the lead writer of ME himself, couldn''t do it -- that's why he invented the Crucible for his Dark Energy plot, then scrapped the Dark Energy plot later on when he left to work on "Star Wars: The Old Republic."
And Again, the entire point of this is that the Reapers AREN'T like any of the chalanges Shepard faced before -- they are another level entirely then the Collectors or a single Reaper were. Things have gotten progressively more difficult and intense as the Reapers drew nearer - Ilos is no longer anything to brag about when faced with thousands of Reapers. The Suicide Mission is a stroll in the park compared to what the Collector's masters can do -Shepard said as much about them in ME2.
If it was moot, you wouldn't be here, would you? It's not moot because it's basically filler. It's half the reason ME3's narrative was so rushed.
Shepard's still one person -- can't be everywhere at once, you know. Shepard may be the central character, but someone'd going to start pulling their own weight somewhere. Nuff said on that.
Modifié par silverexile17s, 01 octobre 2013 - 09:11 .




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