alleyd wrote...
silverexile17s wrote...
1> And [/b]as I said, your rewrite suffers from similar problems. Disregard for the lore. The only problem is that where @erezkie refused to accept that he couldn't keep all of ME2's lore intact, you're the complete opposite extreme -- you'd throw away all guidelines and lore for the story. You act like I didn't know what you ment -- I did. I always have. "Write whatever story you like" requires at least setting a limit to what you put in it. @erezkie didn't push the limit back enough. You want to go too far and remove it completely. Two different extremes.
I said that I look at the codex as a myth statement on certain subjects that are not believable. For example you CANNOT describe the behaviour of an Alien with any accuracy if the Alien has not been discovered and say its Fact. In that case the Codex should be looked upon not as Gospel truth, but as a myth statement or at least that some data is confused. For example it says it take 4 dreadnoughts to impact on a Reaper. How is that true if there was never a time that 4 dreadnoughts actually took on a Reaper? It's a hypothetical statement on an unknown entity, that has never been seen before and never studied.Until there is hard data, either from observation of the alien, or its corpse, neither was available till ME1, we discovered how the Reaper in reality differed from Codex.
I would most definitely ignore things that break core natural laws of the universe. Since Humans feature in the MEU, it is obviously this universe in question and there are natural laws that apply that the Reaper flat out contradicts in lore. The only difference between Reality and MEU "reality" is the addition on the Mass Effect and a radioactive miracle material called element Zero that makes it possible that the universe depicted in the game "plausible" The existence of EEZO makes the Relays possible, and FTL and biotics. It's an essential part of the Mass Effect, but its properties do not account for some of the more outlandish descriptions of the Reapers capabilities.
The ME1 lore, in that perspective, the entries on Reapers are like Dragon myths. Frightening, scary and impossible creations that could never exist in nature. They were products of a more superstitious mind trying to explain something found in nature, most likely Dragon myths are Dinosaur relics washed up. When we got scientific on these relics, the animals do not breathe fire, fly etc. Humans placed these relics into the new understanding and called the "Dinosaurs"
That is my interpretation of Reaper codex lore, At Me1 beginning the codex is a myth, at ME1 end we have slightly more basis for understanding a Reaper, we killed one and have its corpse.
Dude, there won't be a plot at this rate. Not unless they find a way to either (A) lengthen the timeline, or (
re-write ME2's original storyline to focus more on fighting Reapers rather then just the pawns the whole game. I'm not pouring scorn on it -- I'm being realistic. I'm pointing out that all the baseline ideas -- because they haven't even made a plot yet -- have all failed to uphold the lore of the very game they said they wouldn't touch - ME2. I've said what I have by comparing what he said the plot was ( and he DID say what the baseline plot was earlier in this very thread, so don't even try to say that it's a "pre-concived bias"), and compared it to the lore of the game. And it didn't support what the re-write planned. It's simple as that. It's not scorn. Just plain critisim. The timeline doesn't work because it's too short -- there's not enough time left. You need to lengthen it. If @erezkie had found a way to realistically forestall the Reaper's arrival by another three years or so, I wouldn't have had a problem at all. The story would have worked then had there been more time. Otherwise, you'd need to change ME2 to lay more groundwork. It's all comparison to the plot and lore from the last two games, so, no, it's not a "preconcived bias."
I cannot speak for Erezike or for Julia, nor will I say how issues from the timeline are being tackled, other than both parties ARE sticking to lore FAR more rigourously than Bioware did on that score as I understand things. How they resolve the timescale problem? You're right they will need to be creative and have supported and justified the change.
The Codex says that Reapers need to interact with the Citadel to enter galaxy. In Me1/ME2 we are told that Nazara was in galaxy for several hundred years gaining allies, it risked its life to do an attack (and lost) then in ME2 the Reaper strategy was one that required a longer timeline than the game series gave us, the collectors had been building a Reaper for some time and it was only an Embryo.
Bioware broke that lore themselves with the invasion. In this instance it was Bioware forcing a timeline change. that they themselves set in previous installments. All other strategies of the Reapers pre ME3 changed, Reapers could have just waltzed in and steam rollered the galaxy as they did. So the 6 months timeline need not be hanging over Erezike or Julia or any other fan fiction writer aimed at rewriting the later script.
2> Yes, I do. Because the entire core of ME2's plot is completely dependant on no one but Cerberus doing anything to stop the Reapers. That's the entire fundimental basis for the whole game, and since your "Council prep" idea undermines it completely and utterly, there's no way it would work. You'd have to completely remove Cerberus. It's not prejudice at all -- that's your pride talking. It's just simple fact from comparing the two together. Trust me -- I have zero bias to re-writing ME3. I just want it to make sense and not remove bits of lore that don't need to be removed. If you think I don't want a re-write of this game, then you obviously don't know me. After all, YOU of all people should know by now from those PM's (Rembere those?) that if there's a way to change the story without shattering the lore to pieces, I'll do it without a second thought. I'd rather do what Drew, Mac and Hudson couldn't do -- figure out a way to do this without having to re-write the lore to hell. That's giving up on the series.
We all have the same opinion there, try and write a plausible story from the source material, if its valid or justified in the timeline criteria of the project. Erezike has more of an ME2 focus, Julia and I took more emphasis from ME1, and fleshed out the timeline where Shepard is off line using the data sources at the end of ME1 and some creative licence.
I repeat the universe is not Shepard alone and does not revolve around him, but the story of ME2 is a Shepard focussed story and the codex written supports that story. The game does repeatedly state that the Reaper technology is capable of being adapted into integration with ME tech in the most obvious way. You flew in a vessel that incorporated several elements of this billions of years old technology in a timescale of a couple of years. The weapons that destroyed a Reaper sized vessel, the Reaper IFF and the AI. These were adapted by a small, fringe outfit that has no presence in the galactic society in lightening quick time, certainly not billions of years. So the technology is not beyond understanding or even production.
So if Cerebrus, who are small and on the fringes, could do that. How much could other, more advanced, richer and with more official access to the technology do with the same technology? It is more plausible to believe that in a society like MEU, with competing arms manufacturers, multiple races and capitalism that an arms race resulted. Biowrae did not write that plot, but all the source material is there if you have the imagination to use it.
You may not agree, and it is your right to say that is a wrong choice, but if the writer believes the scenario is more plausible than the "canon" depiction, or that absence of evidence is not the same thing as evidence of absence, or that technology does not exist in isolation, especially in a capitalist world, if they stick to their focus with an attention to detail and consistancy applied. Then I will congratulate them for doing something which I know to be exceptionally difficult to resolve. I will not compare it to the work of a major, international game studio with teams of professional writers. Unless the writer states that is what they believe themselves to be doing and how the writing should be judged.
3> So, what, your saying you never played the game? And again, I'm pointing out that your route would re-quire stripping out half of what was in ME2. More then is either needed or necessary -- it's a waste of effort. Instead of stripping out what you don't like, find a way to turn it into a strength. Instead of just quitting and saying "I can't make this work," find a way to turn it into a major strength. Going back and stripping out lore for a "do what I want" path is what the Devs did for ME3's ending. Look what that got them. I don't want a reapeat of that -- THAT's what I'm against, not the idea of re-write. What does it take to get that through to you?
You're over simplifying and misquoting me again. I said If I was rewriting something, I Should not try and copy EVERYTHING from the game and hit EVERY lore point in that game. I didn't need to play the game to write a story featured in the same universe
4> And in talking with you, it led to a way to get around the issue of timeframe without needing to turn the lore on it's ear. And I have spoken with @Julia, for the past several days now, although since you two are firends, I thought you'd known that. And I disagree - the story isn't unsavable. You've just given up on it -- you quit trying to save the original series, so you you decieded it was easier to gut the lore entirely. All I've done is show how the basis for the story itself contridicted you, and you took it was pure scorn. We're not face-to-face, so I don't really think you can say anything about the tone of voice I'm using.
I did take it as scorn because culturally, I am conditioned to believe that posts with Bolding, underlining or Capitalising are methods used to convey emphasis and tone, repeated use in every post makes the writer look "emotional" and the language and opinions expressed by you seem to suggest an entitlement or demand. Others have remarked on your posting style as being off putting. I am not face to face with you, yes and can only form the opinion based on what I read. It may be your style of posting comments or drawing attention to a point, but the repeated use of these techniques makes the comments appear not as a critique, but scornful.
In other words, you don't want to fight for your ideas, or for keeping anything in the story consistant? What's the point then if you do that? It won't get solved if you just let the story fall through like that because you couldn't figure out a way to work with the lore you have.
No, it isn't. Not if you know where to start. I mean, the same laws applied to the first two games -- look how well they did though. If everyone followed that line of thought, there wouldn't be any RPG's in the world.
No, it isn't. I've explained indoctrination to you - subsonic and ultrasonic waves with an electromagnetic field, and that it actually doesn't work in a no atmosphere environment, making it grounded in scientific plausibility. Same for the Leviathans, who could have easily evolved past their limitations given enough time, resources, and with the help of their thrall races. A lot of ME has roots in scientific research, from IR lasers to mass accelerators. BioWare did not "push the boat" on sicence-fiction any more then "Star Wars" or "Star Trek" or "Battlestar Galactica" did. It's an RPG -- a bit more then just " a game where you shoot stuff." You want a game like that, play Battlefront. Saying it's "just" a shooter seems to imply you don't get what the game's about -- choice. You've already admitted that you aren't passionate about it -- yet, didn't it ever occour to you that someone that argued so heavily about the topic (me) might just have been? That you need passion in the game if you want to be working on a new story for it. Good writers are passionate about what they write -- if you weren't passionate about this game, then you weren't serious about re-writing or even this debate. In other words -- you of all people don't have the right to judge. All I ever did here was look at the game's lore and compare them with the re-write.
I said I was not passionate about the game series, how could I be? I'm involved in groups that wish to write alternative versions, so I am obviously finding some issue with the game that motivates me to contribute ideas. I will defend them or explain the ideas, Erezike and Julia will both attest that, I believe, I am very passionate about the right of anyone to use their creative imagination. Yes I gave up trying to discuss any plot issues etc, because I am not writing the plot in the groups I contributed to, nor defining the criteria. Yes I changed so much in the game series that my end result would be more economical and logical as a stand alone story. So I wrote it as that, and not as anything directly related to MEU in any way.
Oh, and here's a secret for you -- I DID know what the plot was. @Julia told me in PM what the basis of the new story would have been - how it started, and where it could go. So, I'm pretty sure that means that, since I do know the plot's basis, and made my comments on it after reading it, I therefore am qualified to critique it. Therefore, you don't know what a preconcived bais is, since you didn't know that mine wasn't. It was never offence -- it was simple critique and comparison to the lore they said they wanted to uphold. The very base ideas didn't work. I pointed out as such. Simple as that.
I was not aware that Julia shared any of her ideas with you. If she has a fully resolved plot, than I am not aware of enough details to forma realistic judgement. I am not editing the work, And I repeat, critiquing a work in progress is not valid criticism or review. It is only opinion and a form of entitlement.
. Regards any indoctrination ideas, you explained nothing, just ripped the codex out verbatim and make claim to some resolution, well done you. you degraded me in a comment that I somehow "stumbled" onto a solution and that was meant as an insult. I did not Stumble on it, I used a creative imagnination and outlined a possible explanation, of course not being Drew, Mac or Casy or any Bioware writer, I cannot say this is FACT and I never once claimed anything I did was anything other than fan fiction.
It is obvious (To Me) from your comments that our conversation descended into a personal "debate" and that both of us have very different views. And I did not decide to defend my views with you simply because it wasn't worth the effort.
1> And I find the in-game statements that
support and validate what I say. It's not
just the Codex I'm talking -- I'm talking about the entire mythos -- everything from events to converstaions to info terminals, and take all that into account. You
really did completely miss the point of everything I said, didn't you? If the foundation of a re-write itself is flawed, then you can't build upon it because you would building on incorrect or bsaseless information. It's a domino-effect or standard building effect -- bad foundation = bad result
every single time. ME2 and ME3 are proof of that -- ME2 didn't lay enough foundation, so ME3 became a rushed job and ultimately fell through. Those two games are
proof that you can guage how a future plot will turn out based on what it's predessor did or didn't do. I
never did rely solely on the Codex, and you'd be making a massive mistake in assuming I did. I said TIM and Anderson's
STATEMENTS validated that he Council did nothing. And that the Shadow Broker network not picking up anything from the Council clinches that fact.
None of that is Codex. So your arguement's is out the window.
Also, FYI, there
was a time when four dreadnoughts - Turian dreadnoughts - took on a Reaper. Intel report that says four turian dreadnoughts corrdinated a strike on the Reapers as they were coming in-system and dropped a few Sovergein-Class Reapers. So,
again, you're arguement's out the window. It's a
factual statement that was comfirmed by news reports --
news reports, NOT the Codex. So, once again --
you're arguement's out the window.
Dude,
then you don't HAVE a Mass Effect game. The entire title - Mass Effect - is based off a mass-reducing energy field created and harnessed by a rare element. You may as well not even get involved in ME if you're so uptight about that. Also,
WRONG. Thus far, nothing about the Reapers has contridicted what we know about them from the lore of the past game. Their methods didn't change, neither did their goals of harvesting us or their doctrine of being "our salvation through destruction." And
WRONG -- yes they
DO. They can stop things like lasers because, as black holes have shown us, lightwave photons are still subject to the laws of physics regarding gravity -- meaning that the extremely dense barriers of Reapers act as speed-buffers that negate them. Their massive eezo cores are at least three times larger then a standard dreadnoughts are and much more dense, meaning much higer power, and thus, denser barriers and faster flight. They can
completely negate their mass allowing them to land on worlds. They use electromagnetic fields to affect neural activity in the brain while subsonic/ultrasonic waves slowly indoctrinate - a feet they haven't used in space, because no atmosphere = no sonic wavelengths. They "grow" technology with nanites, which form the basis for most of their tech from husks to structure contrustion. So far, the Reapers
haven't contridicted their own lore.
That's just first impressions. First time you see nanites "grow" machines inside bodies or see people warship a machine, it's going to be offputting. Half the prospect of beating the Reapers was knowing that you were facing a race that was so advanced that their technology could easily be mistaken for magic if you didn't know better. That air of quasi-mystisisym was part of what made them terrifying to go up against. Later on, you start learning the grizzly sicence behind what the Reapers do and how they create their tech. Of
course something like that would become a nightmare or a myth -- it's called a coping mechinism. Shepard himself/herself said that if not for having witnessed it firsthand, the Commadner wouldn't believe it either.
So,
NO -- Sovergein's capabilities prove that the ME1 Codex is
not a "myth," since between it's capabilities and the first-hand look at the base on Virmire, Sovergein's abilaties are
real -- the only difference is that we learn they are all the result of very advanced tech and not magic power. De-mystification
without stripping them of the threat they pose. And
Again,
NO WE DON'T - we have
less then half of it, shattered, broken, and most of that is several tons of slagged metal that wasn't even distingiushible from geth tech. The fact that we don't have anything but one new gun in three years
proves that there's nothing left to study.
2>
NO, they aren't. @Julia herself told me that she's completely re-writing it -- even removing husks from her version of the ME timeline
completely. She's not re-writing ME3 - she's re-booting the whole trilogy. And @erezkie refused to even try and acknowledge what the Reapers could or couldn't do, or the realsitc chances we'd have of fighting them just based on Sovergein's performance, or even that ME2 failed to do enough, if any, war prep. So, sorry, but you
can't say they're "sticking far more rigourously then BioWare did" when @Julia confirmed she's going to completely re-do the entire series, and @erezkie kept contridicting pre-established fact from ME2.
No it doesn't. It says that the Reapers always kicked off the harvest with the Citadel but it
never once states that they NEED to use the Citadel Relay to enter the galaxy. Also, time isn't a factor making a Reaper -- just resources, More you have, the quicker the Reaper grows. Likely, it was an embryo only because the Collectors couldn't get enough humans to make it grow any faster. EDI says that they processed tens of thousands of humans to make the embryo.
Again, no they didn't - Reapers could make mass effect fields strong enough to nullify the pull of black holes. Add that to a much more advanced propulsion system, and the fact that it's a straght shot to teh galaxy through dark space, and the Reapers getting here in three years is about right. Especally since they started right after Sovergein died. They just didn't use that timeframe efficantly.
No -- the stratagies of the Reapers did
not change - not from what Vigil told us. They were brutal and methodical. And
No, they couldn't have. I believe we went over this before --
tactical convience. Just because you
can steemroll through an angry mob and not be killed, doesn't mean you
have to when there's an avalible back-door through which you can kill their leaders and place the area on segregated and systemic lock-down. It's
not changed at all -- it's compensating for Plan A failing. They go to Plan B. Plan A is an easy instant victory. Plan B is the hard way. Both have the same result, but the first one is instant gratafication. Not a hard choice. And given what was shown of the Reapers in ME1 with Sovergien, and ME2 with the Collector Base's capabilities and the Derelict Reaper,
yes that time constraint is still there because based on what we saw before,
it's an accurate estimate. And once again, you're fighting about nithing since @Julia isn't going to use any of the established plot from the original series besides what makes it "more gritty."
3> In other words, you're doing a full re-boot that takes
none of the original plot. That's easier to accept then saying you'll use the lore. You and @Julia would have an easier time of it because your ideas are a
re-boot with a completely re-imagined timeline, lore, and mythos. A
re-write is taking a point in the series and writing a different direction from there with the pre-existing cannon -- much harder to do.
I repeat, creating a universe like that is the POINT of space fanatsies. Star Wars being the most evidence of this -- after all, ME carries on the "save the galaxy" vibe Star Wars: KOTOR and Star Wars: TOR have. The entire point of an RPG based around you're characters epic story -- it's not
supposed to be realistic. Just look at the Dragon Age games and how important the Warden and Hawke are to their respective stories. And
again, "intigration" isn't the same as "reverse-engineering." If it was reverse-engineering, we could replicate it without fear of limited production. With "intigration," it's just plugging the enemy tech into ours and hoping it doesn't backfire, and it's dependant on the finite amount of remaining enemy tech we have stored away. Which isn't much. You flew in a vessel that has
hardly any Reaper tech in it -- it's all in that one room - the A.I. Core - behind the Medical bay. EDI herself says that there are only fragments of Sovergein, and only in her A.I. Core -
not strewn through the ship. In other words, the SR2
isn't based on Reaper-Tech And
again, the Collector Vessel had weaker barriers and a weaker hull then a Reaper, so it
doesn't count. And the Reaper IFF is not evidence of "reverse-engineering" since it's simple "intigration" and thus, there's only
one. And there's only so much one single copy of a device can do. It took
millions of credits to create the A.I., and it cost
millions more, plus the death of an entire research team of at least 40 people to get that IFF. So,
YES -- thus far, we've seen evidence of
nothing BUT the tech being beyond understanding and production.EDI, after having her databases unlocked, reveals that
the majority of ALL Cerberus' resources went into re-building the Normandy and ressurecting Shepard.. She reveals that Cerberus basicaly
exhausted their reserves making the ship - mostly because they believed they'd get a return investment by Shepard giving them the Collector base. Also, it's noted that Cerberus's tech advancement
exceeds the Council's. The Citadel Council themselves
admit this when Anderson brings them Paul Grayson's body in the books, saying that Cerberus's tech is even better then theirs with how they revived Shepard, and even mistake Grayson's Reaper implants as Cerberus tech. So that arguement's out the window. It's
not plasuible at all -- anything but. Carberus operates outside the Citadel conventions -- meaning they don't care about things like live experimentation or genocide or loss of life to get their research. Meaning that groups like Cerberus would
always be ahead in the tech race - which BioWare got right in that regard. Your imagination is
overactive, since you keep missing what's established fact in the game and what isn't.
If the writer picks a piece of established cannon to base their re-write off of, and then does something that violates that cannon, then they
are wrong because they aren't even paying attention to the very lore they said they'd work off of. As I said before, for you and @Julia, it's easier because you're making a re-boot that has no ties to
any of the original timeline and thus, don't need to care. But with @erezkie, he said he'd build off ME2 -- that means he's chained to the limitations of the established lore and the plot of ME2 and must work accordingly with them. You and @Julia
aren't planning to work off any established cannon and are making your own from the ground-up. @erezkie isn't and thus, is more limited in options then you are by the pre-established cannon of the game he chose to build off of. That's the simple truth.
4>
Unless you chose a pre-established part of the game to build off of. Once again, you and @Julia aren't going to use the original cannon and are making your own. @erezkie's entire goal was to use pre-established cannon to make a ME3 that made more sense.
And you still didn't answer me -- did you play ME2 or didn't you? Because I have trouble believeing you didn't play it. It you pick a pre-set part of the game to re-write from, like @erezkie did, you are resticted by the lore of the past game in what you can or can't do. That's the price of making a game that transitions from ME2 "seemlessly" - you have to build off the cannon of what's established in that game to make a new one that flows from it.
5>
No. That's just automatic. I'm a positively-diagnosed
OCD, remember? It's just how I emphesise a topic or word or sentance. It's not representitive of my mood or tone. If it were, I'd be using color-coding to dye it red (yes, that probably
is as stupid as it sounds, but it's just how my mind functions). If anything, I'm the most reserved-looking emotionless-sounding person you'd ever meet face-to-face -- half the people I talk to or meet would never even believe I know how to laugh or raise my voice. That;s just how I am -- when I write in these forms or debates, I'm not conveying emotions like scorn of hate or anything of the like -- it's just mechanical underlining and emphesising. Nothing personal.
6> So then, how do you expect to really be able to re-write or re-boot a game if you'
aren't passionate about it? I had @Julia chewing me out earlier in this very page saying that it was bull that you "weren't passionate" about it, and yet here you are
admitting it. There's a
difference between being passionate about a story and passionate about writing in general. To truly write a good story, you need to be passionate about it -- it's characters, it's lore, it's mythos. You can't do that if you don't care about any of those things. And with you, you're so blindly defending those "writers rights" that you refuse to accept that @erezkie's foundation for his re-write was flawed and thus would lead to a product that woud collapse. @Julia went around that by just re-booting the series from the ground-up into something new. You don't seem to get that if you
do build off a set storyline like the end of ME2, you're restricted by the lore and cannon of what happened in that game.
7> She showed me what the original plot to bridge ME2 and the new ME3 would have been. It didn't hold up. And now, because she's shifted gears to a story that doesn't have any connection to the plot or lore of the original series, it doesn't matter. I judged what the original basis for @erezkie's story was because the foundation wasn't stable or grounded, meaning a product that, if built upon, would likely collapse.
Wrong. If you think that, you didn't read a single thing, or just skipped over it. I explained that Indoctrination operates through subsonic/untrasonic signlas that re-condition a person's thoughts while an electromagnetic field alters their neural functions. I also pointed out that this has never worked in a vacume due to the lack of atmosphere to conduct the soundwaves, making Indoctrination fall into the relm of fesible science. The info from the Codex was corrilated by the log entires made by the crew of the Derilict Reapers.
And IFY --
I WAS COMPLEMENTING YOU. You're comments led to something I never thought about before - a way to realsiticly and effectively block indoctrination (an airtight vacuum where subsonic waves can't be carried). I was
THANKING YOU.. Did you really misinterpert me that much? I was saying that what you said is
SUPPORTED by the events and lore of what's in the game.
If you think that, you
really misinterperted everything I've ever said here. As I've said before, it was
[b]never personal. Not once in this entire thing -- there was never any sort of grudge match like what you're claiming. And by saying that, you're basically saying it wasn't worth it to defend you're ideals.