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Krogan Shaman and Vorcha Sentinel


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22 réponses à ce sujet

#1
Argent Xero

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I need help building them. I've acquired quite a reasonably well manifest so far, thanks to all the amazing players that sent me invites to their games. You guys rock.

Anywho, Manifest is in forum signature.

#2
Saints

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You seem to do well anyway from what I've seen. *Want cheesy goodness or something a bit more taste?

Modifié par Saints944, 29 juillet 2013 - 06:53 .


#3
Titus Thongger

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there are a lot of ways to build Krogy the Krogan Shaman.

warp + warp ammo = pure goodness.

warp + incendiary ammo = cheesy goodness.

I generally alternate between two builds.

6/6/6/0/6 for a combo monster. bring a light shotgun like the wraith. warp ammo or incendiary ammo are great.

3/6/6/5/6 for a heavier, less power centric build. a claymore is a great weapon to combine with warp ammo on this.

both are solid. one thing to note is that a lvl 6 warp + lvl 6 shockwave will result in one of the most powerful BEs in the game. It can completely wipe out a platinum banshee's barriers in a single shot.

and of course, stick an Omni blade on said shotgun and go to town on everything. melee, shoot, biotics, headbutting, everything krogan like.

#4
Saints

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Well, the krogan answered for me.

#5
Titus Thongger

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^ I love how we both used the terms 'cheesy goodness' at exactly the same time

#6
ToLazy4Name

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3/6/5/6/6 on the Shaman

6/6/6/5/3 on the Vorcha Sentinel

#7
Tallgeese_VII

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I know as Krogan we like to make them as tanky as possible..
but I feel like Krogan Soldier & Shaman being able to do large AoE damage & crowd control have less need of fitness. (Unless you build them around melee attack as well)

Shaman is pretty good as long as you use Warp & Shockwave no matter the build.
One time, I met a guy who did nothing but shockwave spamming as Shaman.. and he still tops my annoying & ineffective list..

#8
Argent Xero

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I like the idea of the Wraith combo monster.

btw what is the "cheesy goodness"?

What about the Vorcha?

#9
Titus Thongger

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warp + incendiary ammo leads to very cheesy DoT, far beyond what was ever intended.

essentially, if you warp a brute, shoot it once with incendiary ammo, it will die on its own from the DoT effect (or be very nearly dead).

this effect is more far more pronounced with weapons such as the Cheesegar Carbine. Less so with the wraith, but still very powerful in its own right.

Against armoured targets, you can shoot -> warp = fire explosion + shockwave = uber biotic explosion

anything left alive can be meleed to death.

#10
Creator Limbs

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based on your manifest this build should work for the Vorcha Sentinel. You won't rely as heavily on the cluster grenades as the class usually does, because the lack of Grenade Capacity will really hold you back here.

You should only use clusters if you're really exceptional at aiming them anyway.

#11
Saints

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^sweet cheesy goodness. Still, I'd prefer without it.

#12
Tokenusername

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ArgentN7 wrote...

btw what is the "cheesy goodness"?

Forum jargon. Pretty much anything considered to be OP or gives too much of an advantage to the player is called cheese.

#13
SpaceV3gan

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Titus Thongger wrote...

6/6/6/0/6 for a combo monster. bring a light shotgun like the wraith. warp ammo or incendiary ammo are great.


I've been running this recently, with incendiary ammo. And it is f..... awesome.

#14
Deerber

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This for the Vorcha.

Modifié par Deerber, 29 juillet 2013 - 12:16 .


#15
Koenig888

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Deerber wrote...

This for the Vorcha.


Replace EB with HVB, especially when you are using Incendiary ammo and not AP ammo.

#16
Deerber

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Koenig888 wrote...

Deerber wrote...

This for the Vorcha.


Replace EB with HVB, especially when you are using Incendiary ammo and not AP ammo.


He only has a HVB I.

#17
INVADERONE

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Here is a build on the Vorcha Sentinel and also video gameplay to help with on how to use him in the actual game.

youtu.be/8O6L2694cs8

#18
shards7

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2 slightly different builds, 2 fun perspectives, 1 epic duo

For the vorcha:
Shards-vid
Invaderone-vid

#19
Argent Xero

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I can't say that I'm an expert with them, but I usually throw them on the ground to make them bounce into my enemy and whatever may be in the area. lol

INVADERONE, I've seen a video of yours before about reload canceling, but I think your video about the Vorcha may be too advanced for me. A character I haven't played with yet with only 3 fitness and I don't even have grenade capacity. I think for now I will stick with what Prostheticlimbs presented. Although, I will keep this in mind for the future.

Thanks INVADERONE & Shards7

#20
Argent Xero

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I'm probably going to replace weapon damage with more health & fitness. lol

(realized both builds have 3 fitness)

#21
Caldari Ghost

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.

Modifié par Caldari Ghost, 29 juillet 2013 - 06:41 .


#22
Peer of the Empire

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66606 Piranha Shaman

#23
Kirrahe Airlines CEO

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There are at least three ways to build the vorcha that I know of off the top of my head. You can go all BL and Flamer only. Build B is BL and Clusters but build B relies heavily on the cluster nades. Build C you can do the all powers build which is 6/6/6/5/3. You can detonate FEs with build C but that also relies on grenade capacity gear too. If you do plan on going with build C, you can use your shock trooper gear and make him a cqc spawn nuker of sorts. A shotgun of choice for that would be either the raider or the wraith as they are both good shotguns. Granted you'll only get one more grenade but it's better than nothing if you're gonna be using grenades.

As for the Shaman, I run him as a BE combo machine with some light weapons. He pairs well with the justicar and the drelldept. Although you can run him with any biotic team. Despite his inability to dodge, he's still pretty mobile for a krogan.