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Templars or Mages?


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#26
KaiserShep

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In a more general sense, it's not really all that simple for me which side to choose, since mages have an innate ability that gives them a significant advantage over the rest of the population, and that's aside from the inherent risk of demonic possession. To that end, I would support the existence of an order such as the Templars, because there would have to be some countermeasure in the event of any hostility from a number of mages.

 

However, Kirkwall is a special case to me, since:

 

-The Knight-Commander positioned herself as the de facto ruler of Kirkwall. I don't care what their purpose is; this is a gross overreach of the Templars' authority.

 

-Their practices, whether or not they were sanctioned by the entirety of the order, were getting out of hand. Rendering people tranquil even after passing their harrowing is unacceptable.

 

-It was clear to me that Anders worked alone (even if you don't assist him), and that the Circle had no part in the attack on the Chantry, and his subsequent death is enough for me. While Meredith was already seeking to have the Right of Annulment invoked beforehand (and you only get this info if Ser Kerras survives), there was no way I could agree to the invocation of the Right based solely on the fact that the Chantry bomber was a mage. I don't know what's going on inside the Circle, and at that moment, I don't really care, because I do not assume guilt. I need solid evidence before I can make a final decision. If I don't see the Circle itself as spinning out of control for myself, I refuse to condemn it.

 

-Meredith's reasoning that the rest of the city may seek retribution does not compel me. This idea could be applied to any number of groups. It doesn't have to be something special like mages. Like, say an elf killed a prominent nobleman, and the rest of the city started to have a growing animosity toward elves, more so than normal, would I support their wish to purge the alienage because it's popular? Newp, even if this decision runs the risk of higher casualties.


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#27
teh DRUMPf!!

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 I support giving mages more freedoms than what they have now and having them play a bigger role in society. But liberating all mages from the Circle? That's just crazy talk. And some mages not liking the Circle is really not good reason for it, either.

 

 

As to DA2's final decision, I think you annul it, for reasons Aveline raises. Before Hawke even reaches the Gallows, we see that Kirkwall is infested with demons, blood-mages, and abominations. This can't happen!! The Circle is a lost cause. It has already been linked with all three types of threats, and you contain mages in that tower for this reason (among others). It's not supposed to feel good to execute all potentially innocent Circle inhabitants, but you do it with the intent of keeping others from meeting the same fate. How many innocents will be killed if even one demon or corrupt mage goes loose? A whole lot more. You can count on that.



#28
dekarserverbot

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Qunari Georgian king bananas!

i could had choose that because it didn't matter. Hawke was useless

#29
KaiserShep

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Qunari Georgian king bananas!

i could had choose that because it didn't matter. Hawke was useless

 

In what way would anyone else have been more useful in this situation? If, say, the Warden were presented with this choice, what difference would it have made?



#30
dekarserverbot

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In what way would anyone else have been more useful in this situation? If, say, the Warden were presented with this choice, what difference would it have made?


Said "solve this yourselves" and actually be heared... even Lloyd could do that: "if that makes me a coward then I'M A COWARD!"

#31
KaiserShep

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The abandon ship option doesn't make the character more useful. It just means you can flee and leave everyone else to their own devices/demise. While that would have been an interesting (and amusing) path to take, to be useful, you'd have to be able to make a meaningful difference in actually making a decision that involves helping one faction or the other.



#32
dekarserverbot

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The abandon ship option doesn't make the character more useful. It just means you can flee and leave everyone else to their own devices/demise. While that would have been an interesting (and amusing) path to take, to be useful, you'd have to be able to make a meaningful difference in actually making a decision that involves helping one faction or the other.


but it didn't work, and how are you actually helping either faction if you end killing both? two wrongs don't make one right. Warden could use his super cohersion to ACTUALLY help only one faction, but nobody hears Hawke so he was as usefull as an ubber old sick horse in an artic expedition

#33
KaiserShep

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Coercion is meaningless for characters like Meredith and Orsino. There's nothing the Warden could say that would help any of them, especially considering that Meredith turned out to be influenced by the red lyrium idol, on top of already having a hard case against mages. The only option that would work in the Warden's favor is simply being able to leave, but then, anyone can do that. The game simply doesn't provide the option.



#34
dekarserverbot

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Coercion is meaningless for characters like Meredith and Orsino. There's nothing the Warden could say that would help any of them, especially considering that Meredith turned out to be influenced by the red lyrium idol, on top of already having a hard case against mages. The only option that would work in the Warden's favor is simply being able to leave, but then, anyone can do that. The game simply doesn't provide the option.


You are getting it all wrong or the story "dumbification" is affecting you. I swear even me could help one side without killing the other one. Dragon Age 2 plotholes make anyone avaible to become an abomination for absolutely no reason, in that case the warden could became an abomination and aid abomination orsino plus abomination mages to literally squish the templars. Or you could blow the horn to call super red lyrium gollem templars and finish every mage in kirkwall, that's what warden could do besides just leaving. Put however you want and he will do SOMETHING either leaving or helping one side, Hawke was just... useless.

#35
KaiserShep

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This seems quite a stretch to just keep driving that idea that Hawke was useless, despite the major players quite simply being too crazy to reason with.



#36
dekarserverbot

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This seems quite a stretch to just keep driving that idea that Hawke was useless, despite the major players quite simply being too crazy to reason with.


It's not a mere idea, it's a fact. I found hawke the most useless character in videogames, when you thought nobody could beat Bubsy in that title Hawke did... Oh wait! a contradiction, he was so useless that had beaten the most annoying and useless character ever. Maybe he is not as useless at all.

#37
KaiserShep

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Not sure I care who or what Bubsy is, but whatever helps with that, I guess.



#38
Darkly Tranquil

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I've always wished there was the Cartman Option (Screw you guys, I'm going home) and just left them to it, since I find both options fairly unappealing. Yes, mages have done a lot of bad things in Kirkwall, but the actions of the Templars have precipitated many of them, and I cannot countenance the idea of killing all of them for the crimes of a few. Ultimately, it is Blackstone's Formulation ("It is better that ten guilty persons escape than that one innocent suffer"), that informs my decision. As a result, I pretty much always side with the mages.
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#39
TheMadHarridan

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I too would have liked the option to say, "I'm not getting involved with this madness. Grow up and solve this yourselves," and had it actually matter. I hated being forced to choose one side or the other because I honestly wasn't a fan of either side. Both sides were corrupt and led by untrustworthy people.

 

The end choice in DA2 actually reminds me of the video game "The Bard's Tale" and it's end choice. You have the choice of siding with the captured princess, the head Druid who imprisoned her, or choosing to just walk away. The "walk away" choice actually led to the most enjoyable ending. I wish DA2 could have offered the same.


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#40
dragonflight288

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I too would have liked the option to say, "I'm not getting involved with this madness. Grow up and solve this yourselves," and had it actually matter. I hated being forced to choose one side or the other because I honestly wasn't a fan of either side. Both sides were corrupt and led by untrustworthy people.

 

The end choice in DA2 actually reminds me of the video game "The Bard's Tale" and it's end choice. You have the choice of siding with the captured princess, the head Druid who imprisoned her, or choosing to just walk away. The "walk away" choice actually led to the most enjoyable ending. I wish DA2 could have offered the same.

 

Of course, the Bard's Tale is really just a large satire of video games and cliche' video game choices and endings. Choosing to save the world creates the worse scenario for the bard, choosing to condemn the world gives the Bard the best ending, and choosing to walk away creates the funniest ending. 

 

That kind of scenario works in the Bard's Tale because it's a game that pokes fun at other games and the story isn't exactly the most serious one out there, whereas other games that are more serious, having such an ending generally wouldn't work out. 



#41
TheMadHarridan

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That kind of scenario works in the Bard's Tale because it's a game that pokes fun at other games and the story isn't exactly the most serious one out there, whereas other games that are more serious, having such an ending generally wouldn't work out. 

 

I know. But seeing how Bioware is all about "choice," it would have been fitting to at least have the option to not get involved in the Mage/Templar battle at the end of the game.

 

Having just finished a playthrough of "The Bard's Tale," the craziness of the end decision there just reminded me of the insanity of the end "choice" of DA2. Just like the Bard, I know at least a couple of my Hawkes would have said, "I choose me. Sort this out yourselves" and left.

 

Ah, to have had that option, and even better, to have had that option with Hawke having the voice of Cary Elwes.  :D



#42
dragonflight288

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I know. But seeing how Bioware is all about "choice," it would have been fitting to at least have the option to not get involved in the Mage/Templar battle at the end of the game.

 

Having just finished a playthrough of "The Bard's Tale," the craziness of the end decision there just reminded me of the insanity of the end "choice" of DA2. Just like the Bard, I know at least a couple of my Hawkes would have said, "I choose me. Sort this out yourselves" and left.

 

Ah, to have had that option, and even better, to have had that option with Hawke having the voice of Cary Elwes.  :D

 

lol, yup.

 

Cary Elwes is an awesome voice actor. He'd probably be a great Hawke. 

 

Heck, I think he'd do a great Inquisitor.



#43
zenrockoutkast

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I'm far more sympathetic to mages, and a big reason is because Templars have authority on their side.  Sure, everyone knows that mages can cause a lot of damage, but the same can be said of anyone including Templars.  When Ser Alrik instituted the Tranquil Solution it's just "oh well, these things happen," yet when Anders, an apostate, killed the Grand Cleric  it's "let's annul the Circle."  Whenever Templars abuse their power it's either unfortunate but unavoidable or necessary to contain blood mages, but whenever a mage abuses their power it's time to start taking it out on every other Circle mage.  Even the Rite of Tranquility, blood magic is feared in part because it can control minds, yet the Tranquil seem to have their opinions about the Circle completely reversed (Feynriel, for example, went from wanting to leave for the Dalish and Tevinter in order to avoid the Circle to being completely loyal to the Templars).  Mage mind control bad, Templar mind control good.

 

That's not to say I think mages should be left completely unchecked.  Tevinter is a prime example of what that can lead to, however it's the mirror reflection of Andrastrian nations.  While they let the authority control mages and use their dogma to support whatever the Templars deem necessary, Tevinter lets mages control everyone else and uses its own dogma to support whatever the magisters decide to do.  Part of the problem in both situations is that people gravitate towards these extremes and then refuse to recognize the harm that their own narrow viewpoints do.  

 

That being said, I'm not sure that an organization like the Templars could ever rule over mages again, not without something like what Anders did happening again.  To leave mages completely subservient and at the mercy of Templars simply isn't an answer, it's far too prone to abuse.  I think the best solution would be to let mages create their own organizations where they can train new mages to use the magical arts.  Instead of guarding mages, Templars would instead seek out dangerous apostates to prevent them from doing harm.  If a group of mages wanted to allow themselves to be put under the supervision of Templars that would be fine, but it would be on their terms and not by some order of the Chantry.



#44
Sir DeLoria

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Templars for numerous reasons, but mainly stability and order.

The Knight-Commander is obviously insane, but so are many of the mages. In the end it doesn't matter much thanks to both leaders going insane, but from an objective point choosing the Templars, even as a mage, makes more sense(it even gives Hawke more power). You can still spare a number of mages including Bethany(if present) when allying with the Templars.

#45
zenrockoutkast

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In a more general sense, it's not really all that simple for me which side to choose, since mages have an innate ability that gives them a significant advantage over the rest of the population, and that's aside from the inherent risk of demonic possession. To that end, I would support the existence of an order such as the Templars, because there would have to be some countermeasure in the event of any hostility from a number of mages.

 

However, Kirkwall is a special case to me, since:

 

-The Knight-Commander positioned herself as the de facto ruler of Kirkwall. I don't care what their purpose is; this is a gross overreach of the Templars' authority.

 

-Their practices, whether or not they were sanctioned by the entirety of the order, were getting out of hand. Rendering people tranquil even after passing their harrowing is unacceptable.

 

-It was clear to me that Anders worked alone (even if you don't assist him), and that the Circle had no part in the attack on the Chantry, and his subsequent death is enough for me. While Meredith was already seeking to have the Right of Annulment invoked beforehand (and you only get this info if Ser Kerras survives), there was no way I could agree to the invocation of the Right based solely on the fact that the Chantry bomber was a mage. I don't know what's going on inside the Circle, and at that moment, I don't really care, because I do not assume guilt. I need solid evidence before I can make a final decision. If I don't see the Circle itself as spinning out of control for myself, I refuse to condemn it.

 

-Meredith's reasoning that the rest of the city may seek retribution does not compel me. This idea could be applied to any number of groups. It doesn't have to be something special like mages. Like, say an elf killed a prominent nobleman, and the rest of the city started to have a growing animosity toward elves, more so than normal, would I support their wish to purge the alienage because it's popular? Newp, even if this decision runs the risk of higher casualties.

Innate abilities, I might add, that Templars can nullify.  Templars had numerous advantages over the mages in the battle of Kirkwall, including the ability to nullify magic, access to weapons and armor, training in fighting with weapons and armor (which I believe is explicitly banned in Andrastrian Circles), and the ability to fight on their terms simply because having the mages locked in a tower allows them to control the battlefield, not to even mention access to reinforcements from all over Thedas.  You can train and call for more Templars, mages need to be born with their abilities.  People act as if mages are gods living among men and Templars are absolutely without hope in going up against them, but that's clearly not the case.  It's not even as if just being a mage makes one a match for even a single Templar.  Some mages are next to worthless in a fight simply because they're not as inherently powerful and/or they haven't learned to master their abilities as well as other mages.


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#46
King Dragonlord

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I have always supported the mages in both games, not because they are without fault or even the superior side but on the basic principle that it is fundamentally wrong to imprison and/or kill/tranquillise a person simply for being. Mages don't choose to be what they are and locking them away in a prison from which they can never earn release and are forced to live completely at the mercy of gaolers who loathe their very existence is both unduly cruel and disproportionate; it fails the most basic test of natural justice. It is collective punishment of the worst kind - because some mages have used their powers wrongly in the past, you are all declared guilty and punished accordingly without recourse to appeal or opportunity to prove that you yourself are capable of being responsible.

And, as we have seen, the Circle's invariably fail in their intended purpose anyway. The heavy handed way the Templars run them merely serves to exacerbate the mutual antagonism on both sides and drives mages to anger, despair, and subsequent desperate actions. As we know from the real world, people who feel powerless and desperate will often resort of to extreme, often self destructive means purely to strike back at their oppressors. The heavy handed way the Circle system is run guarantees that mages will turn to blood magic or become abominations if subjected to enough pressure. Push people down for long enough and they will invariably strike out at those they hold responsible for their suffering, even in ways that often ultimately harm their own cause. But maybe that is the intention of the Circle system? To create a self perpetuating cycle of uprisings and Annulments in order to justify the continued complete subjugation of all mages. The Chantry is certainly a devious, ruthless, and hypocritical enough organisation to do it.

In regards to the Kirkwall situation, I side with the mages based on the principle of Blackstone's Formulation - "It is better that ten guilty persons escape than that one innocent suffer". If anyone should die for the destruction of the Chantry it is Anders. There is no evidence that the mages of the Circle were in any way party to his deeds and so they should not be punished for them simply to assuage a mob. Unless it can be proven that every Mage in the circle conspired with Anders, killing them all is an affront the notion of justice. Personally, I don't even believe Meredith's justification at that point, she has been itching to annul the circle for years but the Grand Cleric held her back; once Elthina was dead, there was no-one to gainsay Meredith and her immediate response and the only action she will countenance is the Rite of Annulment. Her eagerness to do it and her unwillingness to consider any other solution suggests that this has been her preferred endgame for a long time. Of course, this brings up the question of the red lyrium idol and it's effect on her judgment, but in the end it hardly matters. In my own opinion, Meredith was unfit for command from day one. Her personal biases and experiences make her incapable of sound, detached judgments on matters regarding mages; people with such a pathological hatred/fear of another group of people should never be given power over them.

Now, having said all that, I'm not in any way against the notion of having the Circle as an institution of learning for mages (who do need to learn to manage their abilities), or of having Templars to deal with mages who do go rogue or become abominations. What is needed is for the Circle system to be reformed so that mages who prove that they can be trusted to use their powers responsibly can earn their freedom and actually live their lives (like Malcolm Hawke); voluntary ties like home, and family, and community are powerful motivators for good behaviour. Thus, the Circle would be more like a boarding school come university and less of a prison, and the Templars would become more like a police force, with less absolute control over every aspect of mages lives (stepping in only when serious incidents occur), and far greater accountability to ensure they do not abuse their authority.

Carrots work far better in motivating people than sticks, and as it stands, the Circle system is all stick, no carrot. That arrangement needs to be reversed so that mages are positively incentivised to learn to control and use their powers responsibly (and rewarded accordingly) and Templars are supervised appropriately so that they carry out their duties fairly and responsibly.

 

 

Carrots are good when you're trying to inspire people to go above and beyond but if you simply want someone not to do something, a stick works well enough. And when you consider that there is no carrot that will get all mages to give up their freedom, no carrot that will keep mages from seeking quick paths to power through blood magic and demons, the stick is the only viable choice.

 

Certainly mages fearing the Chantry will be pushed to do some extreme things but Thedas has many dangers and hardships. Bandits, thieves, darkspawn, other mages, abominations, enemies from other nations, slavers, petty lords, debtors, not to mention the general public which is leery of mages, templars or no. This means mages are going to find their backs against the wall and they will resort to blood magic and demons. Not all but some. Enough. Some may even turn to it as a first resort. After all not everyone is good.

 

And as others have pointed out, when you consider the evil that can be unleashed by one child barely able to cast a spell (as Jowan said),, the Circle is the only reasonable solution. The Kirkwall templars have gotten out of hand but the evils one Kirkwall templar can commit pale in comparison to a maleficar or an abomination or demon. 

 

As for Tranquility being a fate that none would ever wish, I disagree. Consider what Wynne said about how even with her mastery the fear of possession was always present. Uldred succumbed. I think many a young mage should prefer tranquility over becoming corrupt or possessed.

 

And stripping emotions doesn't strip away what makes us human. Far from it. Animals have emotions. If anything we'd be stripping away something primitive and bestial in us, leaving people who don't fear, aren't jealous, can think rationally, don't resort to petty bickering, don't start wars. They'd make excellent judges, scientists, administrators, accountants, referees, and the list goes on. They'd see life for what it is unclouded by biases.

 

Personally, I as a human without a shred of magic in me would voluntarily seek tranquility if it existed. 



#47
Darkly Tranquil

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Carrots are good when you're trying to inspire people to go above and beyond but if you simply want someone not to do something, a stick works well enough. And when you consider that there is no carrot that will get all mages to give up their freedom, no carrot that will keep mages from seeking quick paths to power through blood magic and demons, the stick is the only viable choice.

And stripping emotions doesn't strip away what makes us human. Far from it. Animals have emotions. If anything we'd be stripping away something primitive and bestial in us, leaving people who don't fear, aren't jealous, can think rationally, don't resort to petty bickering, don't start wars. They'd make excellent judges, scientists, administrators, accountants, referees, and the list goes on. They'd see life for what it is unclouded by biases.
 
Personally, I as a human without a shred of magic in me would voluntarily seek tranquility if it existed.


But the problem is that the stick alone doesn't prevent the problem at all. The Circles are full of mages resorting to blood magic or becoming abominations because of the way they are treated by the Templars. Like I said, repress people long enough and they rise up against their oppressors by any means at their disposal, even self destructive ones; it's simply human nature to desire and seek freedom. You have to give people hope and things to look forward to motivate them away from self destructive behaviour. The Mage who is locked in the tower without hope of release (Anders for example) is going to do desperate things the break free from his captivity, placing himself and others at risk in the process. The Mage who knows that if he performs well and behaves responsibly he can earn the right to live outside the tower has a positive motivation to work within the system (provided that it is administered fairly). This is what I mean by creating a better balance between carrot and stick.

I am not advocating that there be no Templars or that mages not be monitored. What I am advocating is a system where mages undergo the training and the Harrowing, but that once they have done those things and have proved to be stable and of good character, they would be permitted to move out of the Circle and into society. I could envisage something along the lines of a parole system where mages living in a community are known to the local Templars and required to check in with them periodically. As long as the Mage remains stable and law abiding, they are free to live as they please. Over time mages that have no issues would require less scrutiny and be allowed greater freedom. Mages that misbehaved would be returned to the Circle and would require significant time there under supervision before they could be considered for being allowed out again (maybe never).

What I am advocating is a balancing of the need to monitor mages and the extreme restrictions placed on their lives. I do not accept that it is an either/or proposition. It need not need be that mages are locked in the tower or mages run amok, there can be a middle ground in mages are supervised while still enjoying a level of personal freedom that is as close to that which is enjoyed by all other citizens as possible (limited only to the absolute minimum degree required to ensure their stability).

Regarding Tranquillity, it is our emotions that give us our personalities make us individuals, strip that away and a Tranquil is little more than an automaton that responds to external stimuli. A tranquil has no favourite foods, no favourite books, no preferences in dress, no appreciation for beauty, no passion for anything; they are little better than a moving, breathing corpse. It's no wonder that mages prefer death to Tranquillity, because at least that is final. If the Chantry had any mercy at all, it would be kinder to simply kill the mages and be done with it. Imprisoning them for their whole lives because they happen to be occasionally useful is nothing more than slavery, which the Chantry, in its rank hypocrisy, claims to abhor.

#48
King Dragonlord

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But the problem is that the stick alone doesn't prevent the problem at all. The Circles are full of mages resorting to blood magic or becoming abominations because of the way they are treated by the Templars. Like I said, repress people long enough and they rise up against their oppressors by any means at their disposal, even self destructive ones; it's simply human nature to desire and seek freedom. You have to give people hope and things to look forward to motivate them away from self destructive behaviour. The Mage who is locked in the tower without hope of release (Anders for example) is going to do desperate things the break free from his captivity, placing himself and others at risk in the process. The Mage who knows that if he performs well and behaves responsibly he can earn the right to live outside the tower has a positive motivation to work within the system (provided that it is administered fairly). This is what I mean by creating a better balance between carrot and stick.

I am not advocating that there be no Templars or that mages not be monitored. What I am advocating is a system where mages undergo the training and the Harrowing, but that once they have done those things and have proved to be stable and of good character, they would be permitted to move out of the Circle and into society. I could envisage something along the lines of a parole system where mages living in a community are known to the local Templars and required to check in with them periodically. As long as the Mage remains stable and law abiding, they are free to live as they please. Over time mages that have no issues would require less scrutiny and be allowed greater freedom. Mages that misbehaved would be returned to the Circle and would require significant time there under supervision before they could be considered for being allowed out again (maybe never).

What I am advocating is a balancing of the need to monitor mages and the extreme restrictions placed on their lives. I do not accept that it is an either/or proposition. It need not need be that mages are locked in the tower or mages run amok, there can be a middle ground in mages are supervised while still enjoying a level of personal freedom that is as close to that which is enjoyed by all other citizens as possible (limited only to the absolute minimum degree required to ensure their stability).

Regarding Tranquillity, it is our emotions that give us our personalities make us individuals, strip that away and a Tranquil is little more than an automaton that responds to external stimuli. A tranquil has no favourite foods, no favourite books, no preferences in dress, no appreciation for beauty, no passion for anything; they are little better than a moving, breathing corpse. It's no wonder that mages prefer death to Tranquillity, because at least that is final. If the Chantry had any mercy at all, it would be kinder to simply kill the mages and be done with it. Imprisoning them for their whole lives because they happen to be occasionally useful is nothing more than slavery, which the Chantry, in its rank hypocrisy, claims to abhor.

You think so little of the thing that makes us special. We can arrive at desires and motivation through reason. We saw it in the Tranquil in the Circle tower during the assault in the first game. They stood up for themselves when challenged or insulted, defended their state of being logically . When one was trapped during the incident, he didn't stand around clueless, he first tried to get to safety. Once he found that he couldn't, he did something no non-Tranquil person would ever do under such circumstances. He returned to work, determined to be of use. If he had emotions, he'd be cowering in some corner pointlessly. Our emotions get in the way so much in modern society. Our fear of things that could happen, our stress, our appetites, our libidos. These are systems that were designed for a brutal hunter gatherer existence and are counter productive now. Distractions at best. How can something be so horrible if you can't even feel fear? How is it a loss if you don't feel any sadness over it? (Sure maybe a complete removal of all impulse and desire might result in automata, but the Tranquil clearly have enough of themselves left to assert their sense of being.)

 

Your system is very much flawed. If a mage turned under the release program, there would be no stopping them. There aren't enough templars to go round to make sure there are plenty of templars in each community to shut down a maleficar or an abomination.  At the tower, you can afford to keep dozens or even hundreds of templars on hand.

 

I believe that life should be made more pleasant in the Circle than it is and certainly the templars in Kirkwall have gotten out of hand, but getting rid of them would be worse. The evil among the mages would abuse their power and it doesn't take many to take over a place. Suddenly the other mages would find themselves in an oppressive situation again along with the non mages, and the good mages would start feeling that very same pressure to resort to dark powers to protect themselves only this time from magisters. 

 

As Fenris comments, this did happen in Tevinter. After the Chantry reform, magister were done away with. When they relaxed their enforcement and let mages police themselves, the magister returned. Its not exactly the same as your program but both situations give mages too much freedom to turn to darkness again and the response would not be fast enough. 



#49
King Dragonlord

King Dragonlord
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lol, yup.

 

Cary Elwes is an awesome voice actor. He'd probably be a great Hawke. 

 

Heck, I think he'd do a great Inquisitor.

 

"Unlike all the other Inquisitors, I have a Fereldan accent." 


  • tirnoney aime ceci

#50
HTTP 404

HTTP 404
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I choose neither side.  I prefer peaceful talks.  If I had to, I may literally flip a coin.