mrufka_z wrote...
JCAP wrote...
mrufka_z wrote...
Hm. I don't think comparison with Witcher is a good one. There were well established characters/world/lore years before anyone even thought about making it a game. So obviously, it reduced choices, unlike when devs are working on a game written from scratch.
And that's why it has more detailed scenarios and deep stories. And thus the comparison.
Then perhaps I don't understand you well. But what you wrote:
JCAP wrote...
The witcher restrain us to one gender and one race and it has less decisions and choices compared to Dragon Age or Elder S., but as consequence, it has an excelent backstory, plot, immersion, etc.
Here, I see things completely different. The Witcher already had excellet backstory ect and as a result it couldn't give us anyone else than Geralt to be a PC (ok, to be perfectly honest they probably could use some other Witcher as a PC, but we'd still be restricted by race and gender).
So basically - what you see as a consequence, for me is a reason.
That is the background story, but what about the characters? The places and the repercusions of your choices? Etc...?
Bear with me: (my english is limited and I had a hard time writting this)
Look at DA2, it had a very limited time of development and they wanted to make many characters with complex developments, many different places etc...
Because they needed to do everything ASAP, they just worked the basic bases for each character, conversation, quest etc... So basically the director was "writters, you have 1 week to work on the story, 1 week to work on the companions and another week to work on the rest of the npc's, modelers, you have 1 month to model all places and then I want you working on the armors, faces, clothes, etc..." And I could continue...
Although you end up with the same ending, you have many branches during the game, and they had to work on each one.
Witcher, they had a very fixed beggining, and a background story already made, wich let them focus on others things like the choices you do later for example. In Witcher 2 we have 3 chapters, each one has at least 1 major decision, and a few more not as important but they made sure that they have repercussions later.
Because they are few and because they don't have character development like DA, they could give more special treatment in each content and make each more complex than it would have been if they had more contents. Although their characters don't develop like in DA, each one has a more complex background.
Let's compare Skyrim with Witcher, a writter in Skyrim when made a character, he made a simple character with a simple story because he don't have to loose and has 100 more to work on, and maybe he had to write a few books and notes; and then he would have to send the character notes to the artists and then the artists would have to send their drawings to the 3d designers.
A writter in witcher had more time for each because they are less, so the artists would have more time to draw places and whatnot and same thing for the 3d designers.
Modifié par JCAP, 31 juillet 2013 - 04:21 .