CronoDragoon wrote...
Tron Mega wrote...
i couldnt care less what NPC #357 says! is that really all you want to rely on? "the game said you were supposed to loose, duh!" did you forget the fact that ME was an underdog story, right up untill the very end? remember when you beat the so called "suicide mission?" remember when you completed that mission and no one died??? name one thing shepard has done that wasnt deamed impossible!
This is really the problem. You tell players in ME2 via NPCs and Shepard that not all of them will make it and people will die, that it's a Suicide Mission, and then have no deaths whatsoever, it does establish an expectation.
With that being said, my expectation was still that we would use the Crucible to win without having to compromise our morality, not that conventional victory was possible. The Crucible was simply too important to ME3's plot to be an optional device.
Yes, and given what we were given this is a completely reasonable expectation. Once the Crucible was set as the thing that would help us win, then the story was set upon us winning as at least one possible thing. Note that I said "us winning" and not us being handed some half-witted quasi-victory with an uncertain future that required the total subjugation of things our character may have believed in and cared about and even fought for.
I'd have loved a story that was created with a victory possible, one we achieved without some contrived crucible thingamajig. And I didn't say conventional because that has always implied people running at reapers and going pew pew and reapers dying in droves. I mean imaginative inventions that perhaps were developed by the Salarians or even the mercs that were attempting to find a way to kill the reapers. Or something that people came up with themselves that would allow the reapers to be fought and that would have allowed for a truly cathartic battle with a resolution to follow.
Once the crucible poked its head in the door, it was obvious that was not to be but there were still hints it could happen. The dialogue with Conrad about it being a dark energy weapon and what dark energy could do to reapers hinted that something else might yet occur. But then it didn't.
So, the crucible was how I expected US to win, not what I expected would force Shepard to capitulate and immediately agree to use to force the galaxy into some uncertain future. It became an item that caused the story to end up being about some sort of survival no matter the cost. And the Shepard I played that would have questioned everything and never have thrown caution out the window for mere survival was forced to play along or meet with instant annihilation in the players' eyes. Even if Refuse seems the right course (and I can see it as more right in many ways), it does not allow the player any emotional connection to the sacrifice being made in service to self-determination. We see cutscenes of the end and then a happy life for those who came after. But that happiness isn't for people I cared about and I didn't get to see what happened or how the end came for those I cared about, so nothing that came after mattered.





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