Do you think/wish some Squad members should have died in the final battle apart from at the Beam run?
#1
Posté 29 juillet 2013 - 05:42
I think three/four of our squad should have died regardless (We chose who) but whats your opinion?
#2
Posté 29 juillet 2013 - 05:43
#3
Posté 29 juillet 2013 - 05:44
#4
Posté 29 juillet 2013 - 05:55
#5
Posté 29 juillet 2013 - 05:56
ShepnTali wrote...
With low ems, sure.
Basically this. I think we should have seen all our forces working together, and depending on our EMS score seeing a lot of casualties or a lot of REAPER casualties.
But then again, if we'd actually seen the Reapers be defeated in conventional combat like the Codex says they were multiple times that would contradict the ending's message of "DEUS EX MACHINA IS ART".
#6
Posté 29 juillet 2013 - 06:06
Could have died - if it helps people role-play better, why not.
#7
Posté 29 juillet 2013 - 06:13
#8
Posté 29 juillet 2013 - 06:16
But I would at least also like to have at least seen them.
#9
Posté 29 juillet 2013 - 06:21
EMS 1200 with EC apparently.
Modifié par MrStoob, 29 juillet 2013 - 06:23 .
#10
Posté 29 juillet 2013 - 06:23
jstme wrote...
Should have died - NO.
Could have died - if it helps people role-play better, why not.
This is how I feel.
Also, besides having war assets, etc. helping determine who might live and who might die, I do like the idea of possibly having a squadmate die if you sacrifice them instead of losing an asset that might help you later.
I don't EMS should be entirely dependent on who lives and who dies.
I have high EMS, but I DON'T want some of my squad surviving. I'd like to have them die without sacrificing EMS.
Tali, Garrus, Jack, and Javik wouldn't survive then. They are who I have die in my headcanon. I'm on the fence about Liara - I don't know whether to let her live or die.
Modifié par MassivelyEffective0730, 29 juillet 2013 - 06:34 .
#11
Posté 29 juillet 2013 - 06:27
#12
Posté 29 juillet 2013 - 06:30
I think our squaddies should have all been either at the final beam run or holding positions on Earth, NOT all aboard the Normandy. If you had low EMS, seeing your squaddies either dead or on their way to dying as you stumble the last few feet to the beam would have been sad but poignant. A testament to your poor preparation.
#13
Posté 29 juillet 2013 - 06:30
#14
Posté 29 juillet 2013 - 07:39
#15
Posté 29 juillet 2013 - 07:45
#16
Posté 29 juillet 2013 - 07:53
#17
Guest_StreetMagic_*
Posté 29 juillet 2013 - 08:23
Guest_StreetMagic_*
Modifié par StreetMagic, 29 juillet 2013 - 08:24 .
#18
Posté 29 juillet 2013 - 08:32
ShepnTali wrote...
With low ems, sure.
I second that.
Low EMS: both die
Med EMS: one dies (the LI will survive, if no LI is present, the dying one is randomly chosen)
High EMS: no squaddie dies
Then again ...
Low EMS: burn, Earth, burn
Med EMS: burns a little, that poor Earth
High EMS: only light sun burn
Low EMS: RIP Shepard (in pieces, not in peace)
Med EMS: RIP Shepard (in peace)
High EMS: Live, Shepard. Damnit, stay alive! BREATHE!
^^
#19
Posté 29 juillet 2013 - 08:33
KaiserShep wrote...
I'd say no. Your squad can die, if you don't meet the minimum requirement. Other than that, you shouldn't lose characters unless it's part of the plot, like it was for Legion and Mordin. Players would simply replace those characters with squad members they like the least. That's what I'd do.
This
#20
Posté 29 juillet 2013 - 08:42
#21
Posté 29 juillet 2013 - 08:56
#22
Posté 29 juillet 2013 - 09:41
#23
Posté 29 juillet 2013 - 10:09
Wulfram wrote...
It's kind of ridiculous that the allied forces on Earth take such massive casualties but all the Normandy and ex-Normandy people get out fine. But it would be hard to do without pissing off a lot of people.
I'd much prefer priority earth be about Shep assigning which squaddies go into the almost suicide situations rather than a you've chosen the option that results in the wiping out of all synthetic life. Sacrifices made by the player in priority would have made it feel real and worthwhile.
#24
Posté 29 juillet 2013 - 10:32
wright1978 wrote...
I think there should have been a suicide mission on a grandscale where player got to assign squaddies & former squaddies to positions in the battle. The more dangerous the position & less suited they were to that position should have affected their fate.
Pretty much this. I loved the suicide mission because it made it feel like your decisions counted. Whether you did X loyalty mission meant that character Y had a better chance of surviving, and if you were such a crap commander as to assign Grunt to a tech job, then of course he should die in the process.
There is no equivalent in priority Earth, nobody is really at risk. Oh sure you know the galaxy's fate is riding on you, but you've experienced this in a million other games, what makes ME unique is the attachment you feel to the characters. Saving the galaxy is not enough, it is expected, the real reward comes from achieving the best possible outcome, and EMS and the really short endings just don't cut it the same way the SM did.
#25
Posté 29 juillet 2013 - 10:35





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