Alright, first off, i'm terrible sorry for posting this here, but i'm unable to post in the right section for whatever reason. So i apologize.
Now for my issue, I'm currently trying to animate a simple fight sequence. And i have one character sliding on his knees but when that animation is done his stuck with his back turned against his enemy. And if i rotate him before the slide he'll run backwards. Is their any way to animate a rotation sequence?
So that he'll rotate over a few key frames, since i can't seem to be able to do that.
Thankfull for any information provided.
Need some help with the Toolset (Cutscene)
Débuté par
NewNoobpawner
, juil. 29 2013 06:20
#1
Posté 29 juillet 2013 - 06:20
#2
Posté 01 août 2013 - 08:19
If you would like to post in the Toolset forums you need to register your game here. You will then be allowed to post in all the associated forums.
You need to select the animation, go to the object inspector and set "Extend GAD beyond Action" and "Apply rotation to future GADs" to True if these options are available for your particular animation.
Some animations that displace distance don't necessarily use GAD (you can check this by seeing what happens when "Play GAD" is disabled). If that's the case you will have to manually key them and/or switch the shot.
You need to select the animation, go to the object inspector and set "Extend GAD beyond Action" and "Apply rotation to future GADs" to True if these options are available for your particular animation.
Some animations that displace distance don't necessarily use GAD (you can check this by seeing what happens when "Play GAD" is disabled). If that's the case you will have to manually key them and/or switch the shot.
Modifié par DahliaLynn, 01 août 2013 - 08:25 .





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