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Legion presents: GI solo gold speedrun [14:44] (p.s. imma Geth)


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#51
Heldarion

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ISHYGDDT wrote...

Heldarion wrote...

Koenig888 wrote...

Amazing! I don't think anyone will be able to beat this record. Just getting 3 X Pizza is a 1/64 chance statistically.


1/125 

short escort can be just as fast i.e. 20 seconds for the one that starts in front of the dark room ans ends in the LZ.


There's also one in the room next to the LZ that sometimes goes into the basement. Most often it goes to the dark room, though.

Escorts generally take ~40 seconds, while pizzas don't take more than 25 if you don't botch it. I've done some in 18, too.

#52
Heldarion

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Bump because lolGI is crutch and because shameless self-promotion.

#53
Deerber

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Heldarion wrote...

Bump because lolGI is crutch and because shameless self-promotion.


Scrub.

Hit me up on Origin next time you want an awful teammate like I was yesterday :P:lol:

#54
Heldarion

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Deerber wrote...

Heldarion wrote...

Bump because lolGI is crutch and because shameless self-promotion.


Scrub.

Hit me up on Origin next time you want an awful teammate like I was yesterday :P:lol:


spielverderber pls

You outscored me! Stop downplaying yourself.

#55
Deerber

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Heldarion wrote...

Deerber wrote...

Heldarion wrote...

Bump because lolGI is crutch and because shameless self-promotion.


Scrub.

Hit me up on Origin next time you want an awful teammate like I was yesterday :P:lol:


spielverderber pls

You outscored me! Stop downplaying yourself.


That's only because you're a scrub and you can't aim, as this video clearly shows :whistle:

(you're gonna pay me for all this free advertisement, ain't ya!? :D)

#56
Zjarcal

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Should've just modded coalsced to get good objectives all the time and avoid the endless grinding. =P

J/K, amazing run. ;)

#57
Deerber

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Zjarcal wrote...

Should've just modded coalsced to get good objectives all the time and avoid the endless grinding. =P

J/K, amazing run. ;)



... Is that even possible?


/is tempted to delve into his coalesced for the first time in his ME3 history :whistle:

#58
Heldarion

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Deerber wrote...

Zjarcal wrote...

Should've just modded coalsced to get good objectives all the time and avoid the endless grinding. =P

J/K, amazing run. ;)



... Is that even possible?


/is tempted to delve into his coalesced for the first time in his ME3 history :whistle:


It is. It would've saved me quite a bit of back pain too. I really need to get a proper chair :|

#59
JewelsWinnfield

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Zjarcal wrote...

Should've just modded coalsced to get good objectives all the time and avoid the endless grinding. =P

J/K, amazing run. ;)


I honestly wouldn't mind if somebody did that. All that grinding is driving me insane. I was never so close to just rage-uninstall ME3 und be done with it. ****ing **** lol **** everybody and ****ing **** biower and their ****ing **** game aaaaaahhhhhh!!

What I'm trying to say is...Alquinn, your dedication is more than impressive. :D

#60
Deerber

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Hendrix137 wrote...

Zjarcal wrote...

Should've just modded coalsced to get good objectives all the time and avoid the endless grinding. =P

J/K, amazing run. ;)


I honestly wouldn't mind if somebody did that. All that grinding is driving me insane. I was never so close to just rage-uninstall ME3 und be done with it. ****ing **** lol **** everybody and ****ing **** biower and their ****ing **** game aaaaaahhhhhh!!

What I'm trying to say is...Alquinn, your dedication is more than impressive. :D


Agreed. I don't think anyone who has not seriously tried to do solo speedruns can understand. how frustrating it is.

#61
chcknwng

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Deerber wrote...

Zjarcal wrote...

Should've just modded coalsced to get good objectives all the time and avoid the endless grinding. =P

J/K, amazing run. ;)



... Is that even possible?


/is tempted to delve into his coalesced for the first time in his ME3 history :whistle:


Try set random seed?;)

#62
chcknwng

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On topic, did anyone ever see if the objectives are equally likely? I wouldn't be surprised if device has a higher chance to spawn. But it might be just us.

#63
Heldarion

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wngmv wrote...

On topic, did anyone ever see if the objectives are equally likely? I wouldn't be surprised if device has a higher chance to spawn. But it might be just us.


What I've gathered is that the chance is evenly split across all 5 objectives (0.2 chance for each), but the devices are split further down for some reason, so you have 0.1 for one kind of devices and 0.1 for another kind of devices.

#64
ISHYGDDT

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Deerber wrote...

Hendrix137 wrote...

Zjarcal wrote...

Should've just modded coalsced to get good objectives all the time and avoid the endless grinding. =P

J/K, amazing run. ;)


I honestly wouldn't mind if somebody did that. All that grinding is driving me insane. I was never so close to just rage-uninstall ME3 und be done with it. ****ing **** lol **** everybody and ****ing **** biower and their ****ing **** game aaaaaahhhhhh!!

What I'm trying to say is...Alquinn, your dedication is more than impressive. :D


Agreed. I don't think anyone who has not seriously tried to do solo speedruns can understand. how frustrating it is.

Quitting 15 matches for every one you get to post.  And then screwing up and getting gut-stabbed on extraction. :sick:

#65
Deerber

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ISHYGDDT wrote...

Quitting 15 matches for every one you get to post.  And then screwing up and getting gut-stabbed on extraction. :sick:


15? You lucky bastard...

Heldarion wrote...

wngmv wrote...

On topic, did anyone ever see if the objectives are equally likely? I wouldn't be surprised if device has a higher chance to spawn. But it might be just us.


What I've gathered is that the chance is evenly split across all 5 objectives (0.2 chance for each), but the devices are split further down for some reason, so you have 0.1 for one kind of devices and 0.1 for another kind of devices.


Uh? Which different kind of devices would they be?

#66
Heldarion

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Deerber wrote...

Heldarion wrote...

wngmv wrote...

On topic, did anyone ever see if the objectives are equally likely? I wouldn't be surprised if device has a higher chance to spawn. But it might be just us.


What I've gathered is that the chance is evenly split across all 5 objectives (0.2 chance for each), but the devices are split further down for some reason, so you have 0.1 for one kind of devices and 0.1 for another kind of devices.


Uh? Which different kind of devices would they be?


I think it's basically the "enable 4" and "disable 4". No idea why.

Modifié par Heldarion, 31 juillet 2013 - 07:43 .


#67
Deerber

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Heldarion wrote...

Deerber wrote...

Heldarion wrote...

wngmv wrote...

On topic, did anyone ever see if the objectives are equally likely? I wouldn't be surprised if device has a higher chance to spawn. But it might be just us.


What I've gathered is that the chance is evenly split across all 5 objectives (0.2 chance for each), but the devices are split further down for some reason, so you have 0.1 for one kind of devices and 0.1 for another kind of devices.


Uh? Which different kind of devices would they be?


I think it's basically the "enable 4" and "disable 4". Not idea why.


Ah, lol. Are you sure it's 10%? Otherwise maybe they split the percentage in 6, so that devices basically cound twice... That would surely explain a lot of what I saw in this game.

#68
chcknwng

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Heldarion wrote...

Deerber wrote...

Heldarion wrote...

wngmv wrote...

On topic, did anyone ever see if the objectives are equally likely? I wouldn't be surprised if device has a higher chance to spawn. But it might be just us.


What I've gathered is that the chance is evenly split across all 5 objectives (0.2 chance for each), but the devices are split further down for some reason, so you have 0.1 for one kind of devices and 0.1 for another kind of devices.


Uh? Which different kind of devices would they be?


I think it's basically the "enable 4" and "disable 4". No idea why.


They are two different things. If they don't separate them they have call RNG again. Makes sense to me. 

Is it a uniform distribution? i. e.1) generate a number between 0 and 1.
2) Disable device if said number is in (0,.1)
Enable device if number is in (.1, .2)
Escort if number is in (.2, .4) 

etc?

#69
Heldarion

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wngmv wrote...

Heldarion wrote...

Deerber wrote...

Heldarion wrote...

wngmv wrote...

On topic, did anyone ever see if the objectives are equally likely? I wouldn't be surprised if device has a higher chance to spawn. But it might be just us.


What I've gathered is that the chance is evenly split across all 5 objectives (0.2 chance for each), but the devices are split further down for some reason, so you have 0.1 for one kind of devices and 0.1 for another kind of devices.


Uh? Which different kind of devices would they be?


I think it's basically the "enable 4" and "disable 4". No idea why.


They are two different things. If they don't separate them they have call RNG again. Makes sense to me. 

Is it a uniform distribution? i. e.1) generate a number between 0 and 1.
2) Disable device if said number is in (0,.1)
Enable device if number is in (.1, .2)
Escort if number is in (.2, .4) 

etc?


I don't know about that, unfortunately. You're better off asking Annomander or Stysiaq, I guess.

#70
Deerber

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wngmv wrote...

Heldarion wrote...

Deerber wrote...

Heldarion wrote...

wngmv wrote...

On topic, did anyone ever see if the objectives are equally likely? I wouldn't be surprised if device has a higher chance to spawn. But it might be just us.


What I've gathered is that the chance is evenly split across all 5 objectives (0.2 chance for each), but the devices are split further down for some reason, so you have 0.1 for one kind of devices and 0.1 for another kind of devices.


Uh? Which different kind of devices would they be?


I think it's basically the "enable 4" and "disable 4". No idea why.


They are two different things. If they don't separate them they have call RNG again. Makes sense to me. 

Is it a uniform distribution? i. e.1) generate a number between 0 and 1.
2) Disable device if said number is in (0,.1)
Enable device if number is in (.1, .2)
Escort if number is in (.2, .4) 

etc?


I'm pretty sure not even Bioware knows.

#71
chcknwng

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Can't pm :/ hopefully one of them will see this. I'm really interested in how they handled RNG in this game.

#72
Deerber

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wngmv wrote...

Can't pm :/ hopefully one of them will see this. I'm really interested in how they handled RNG in this game.


In the worst possible way.


That's a good answer, isn't it?


ME3's RNG must be worse than RANDU.

#73
chcknwng

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I had to google what is RANDU. xD. But playing with RNG is a dangerous business. Given how many bugs are in this game I wouldn't be surprised is something is amiss.

#74
ISHYGDDT

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Deerber wrote...

wngmv wrote...

Heldarion wrote...

Deerber wrote...

Heldarion wrote...

wngmv wrote...

On topic, did anyone ever see if the objectives are equally likely? I wouldn't be surprised if device has a higher chance to spawn. But it might be just us.


What I've gathered is that the chance is evenly split across all 5 objectives (0.2 chance for each), but the devices are split further down for some reason, so you have 0.1 for one kind of devices and 0.1 for another kind of devices.


Uh? Which different kind of devices would they be?


I think it's basically the "enable 4" and "disable 4". No idea why.


They are two different things. If they don't separate them they have call RNG again. Makes sense to me. 

Is it a uniform distribution? i. e.1) generate a number between 0 and 1.
2) Disable device if said number is in (0,.1)
Enable device if number is in (.1, .2)
Escort if number is in (.2, .4) 

etc?


I'm pretty sure not even Bioware knows.


There's no need to speculate.  There's a variable attached to each objective in coalesced which gives the weighting for that objective.  It's in biogame->sfxengagement  incidentally both devices and annex (hacks) are split in two: disable/enable and upload/search for reports and are weighted 0.5 each while targets is weighted at 1, so that overall devices/hack/targets are equally likely.  There's another objective which is weighted at 0 called retrieve which is the unimplemented i.e. collect the prothean artifacts objective.  I believe escort and pizza objectives are handled server side, at least their entries are not in the same place in coalesced.  If one were to want to get only 'good' objectives, they could set devices/hacks/targets to 0.  The temptation to do that back when I was still playing was incredible.  If I end up soloing again this is exactly what I'll do 'purity' be damned.

Modifié par ISHYGDDT, 31 juillet 2013 - 08:31 .


#75
Caratinoid

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wngmv wrote...

Heldarion wrote...

Deerber wrote...

Heldarion wrote...

wngmv wrote...

On topic, did anyone ever see if the objectives are equally likely? I wouldn't be surprised if device has a higher chance to spawn. But it might be just us.


What I've gathered is that the chance is evenly split across all 5 objectives (0.2 chance for each), but the devices are split further down for some reason, so you have 0.1 for one kind of devices and 0.1 for another kind of devices.


Uh? Which different kind of devices would they be?


I think it's basically the "enable 4" and "disable 4". No idea why.


They are two different things. If they don't separate them they have call RNG again. Makes sense to me. 

Is it a uniform distribution? i. e.1) generate a number between 0 and 1.
2) Disable device if said number is in (0,.1)
Enable device if number is in (.1, .2)
Escort if number is in (.2, .4) 

etc?

Yes, exactly. Though it's a random number in range between 0 to sum of all weights for all objectives. Each objective has a certain weight (it doesn't matter which unit (percent or whatever) is used here).