Please Copy Off Dragon's Dogma.
#101
Posté 01 août 2013 - 03:06
#102
Guest_Trista Hawke_*
Posté 01 août 2013 - 03:23
Guest_Trista Hawke_*
#103
Posté 01 août 2013 - 04:17
Ha! I didn't know you posted this.Bekkael wrote...
You could also make a Gollum, as @happydaiz posted on the DD thread. I haven't seen an Aragorn yet, but I'm sure someone has done it.
I did see an Aragorn ages ago, as well as several Garrus pawns. I made my own rendition of Iorveth, ala TW2, in my first playthrough.

One of the things I love about DD's character creator is that you can actually create characters of varying skin tones, as Elton John is Dead said. With scars, even!
And...kind of off topic, but in this shot, you can see that the same armor can actually fit different shapes and sizes. And most armors seem to have an alternate appearance for male/female.
Modifié par happy_daiz, 01 août 2013 - 04:22 .
#104
Guest_Trista Hawke_*
Posté 01 août 2013 - 04:55
Guest_Trista Hawke_*
#105
Posté 01 août 2013 - 04:58
#106
Posté 01 août 2013 - 01:22
Modifié par happy_daiz, 01 août 2013 - 02:04 .
#107
Guest_krul2k_*
Posté 01 août 2013 - 02:07
Guest_krul2k_*
The only game that sticks out to me and will remain with me for a very very long time is Spec Ops The Line, if bioware ever feels the need to look at a game for me thats the only game they need to look at
#108
Posté 01 août 2013 - 02:56
Trista Hawke wrote...
DD really motivates the player to customize their characters, too, since there's a rating system for appearance.
I've lost count of all the 1-star appearance ratings I've received for my pawn. I'm super motivated.
Filament wrote...
Pros:
-Shinon's abs
Cons:
-any place lacking Shinon and his abs
About 90% of the DD community disagree. They're all crazy.
#109
Guest_Trista Hawke_*
Posté 01 août 2013 - 03:23
Guest_Trista Hawke_*
Now that's just downright mean.
#110
Posté 01 août 2013 - 03:25
What I mean is - a character with high strength might have bigger muscles (perhaps American Football or Bodybuilder physique), a character with high dexterity might have sleeker leaner musculature (like a runner or a swimmer), a character with high constitution might have higher stature and wider shoulders. Because it's sort of funny that my strength 10 mage has the same bodytype as a warrior like Alistair, or Carver, and seems much more muscular than Fenris.
What do you think?
#111
Guest_Trista Hawke_*
Posté 01 août 2013 - 03:28
Guest_Trista Hawke_*
Kallimachus wrote...
I was reading this thread, and I had a thought - what would you say to a CC system where body shape was connected to the actual physical stats of the character (and could actually change in the game as your stats change).
What I mean is - a character with high strength might have bigger muscles (perhaps American Football or Bodybuilder physique), a character with high dexterity might have sleeker leaner musculature (like a runner or a swimmer), a character with high constitution might have higher stature and wider shoulders. Because it's sort of funny that my strength 10 mage has the same bodytype as a warrior like Alistair, or Carver, and seems much more muscular than Fenris.
What do you think?
You mean like they did in Fable 2? In that game if certain strength stats increased, you ended up looking kind of like a big crazy oaf by the end. (Also you could get fat via dietary choices.) I guess I thought it was amusing, but I guess I wouldn't like that for DAI. I really would prefer total control over my character's appearance. That's what makes it fun for me!
Modifié par Trista Hawke, 01 août 2013 - 03:30 .
#112
Posté 01 août 2013 - 03:32
#113
Posté 01 août 2013 - 03:32
You can even change your posture, stance, etc. And height affects how much you can carry, so it's nice to hire Hodor once in a while. (Someone really needs to make a Hodor, hehe).
Egads, speaking of Fable 2, my character ended up with both a massive sinewy body, and tons of those blue magick streaks. She was a hideous freak of nature by the end.
#114
Guest_Trista Hawke_*
Posté 01 août 2013 - 04:00
Guest_Trista Hawke_*
happy_daiz wrote...
^ Not to mention that in DD, you can select/change all of that stuff yourself.
You can even change your posture, stance, etc. And height affects how much you can carry, so it's nice to hire Hodor once in a while. (Someone really needs to make a Hodor, hehe).
Egads, speaking of Fable 2, my character ended up with both a massive sinewy body, and tons of those blue magick streaks. She was a hideous freak of nature by the end.
Lol mine too. She looked like a pro wrestler with a bit too much 'roid-mileage and super sh*tty blacklight responsive tattoos. Lmfao
#115
Guest_Trista Hawke_*
Posté 01 août 2013 - 04:06
Guest_Trista Hawke_*
Kallimachus wrote...
Never played Fable 2 (I'm a PC player), but anything can be taken to an absurd extremism. I don't mean something like that, but something that reflects the fact that Mages don't really train their bodies to the degrees that Warriors or Rogues do, and that the required skills and trainings of Warriors and Rogues affect different body types.
Oh yes, that's the other thing - in DD your height/weight (even gender) strongly affects the PC. If you are too small, you can't carry as many items as a PC/pawn who is much bigger. Also, Ogres target women, so if you choose to be female, you'll get your ass trampled by an Ogre. It sucks! But it makes you hate that Ogre even more.
Stamina is affected by body weight/height too I believe. And if you're small enough, then you can crawl into places that larger PC's/pawns cannot.
Your stats really are affected by how you design your body in DD. Should you choose to be a tiny warrior or a big/tall rogue - you will have a challenging road ahead of you. It's awesome!
#116
Posté 01 août 2013 - 04:17
As for DD, I can't keep my mitts off the CC. Hoping for more choices in the CC for DA:I. I have no problem modding, but I play DA on both PC and Xbox, so it would be nice just to have more/better options.
@happy - agreed. We need a Hodor. LOL. Maybe Mungo will be our new Hodor. Of course, getting BBI gear that adds "Carrying Capacity" works too.
#117
Posté 01 août 2013 - 04:19
#118
Posté 01 août 2013 - 04:50
Hazegurl wrote...
I learn that the hard way when I created a big bulky rouge guy. He could carry a lot of **** but man did he move slow. You guys make me want to play the game again lol!
Comeback to the fold, that is DD....Many fun pawns to do an asskicking with, and you can see my pathetic attempt at recreating Fenris.
#119
Posté 01 août 2013 - 06:22
So for those die-hard CC folks here, would you really sacrifice story/plot/design elements for better CC? Really? And if your answer is "just add more resources", that's not a viable answer; companies have finite money/people/time and decisions must be made to allocate resources throughout the program's development.
#120
Posté 01 août 2013 - 06:30
#121
Posté 01 août 2013 - 06:35
I think the focus of Dragon's Dogma was the gameplay, anyway, rather than the story. And on that front, I gather they did a pretty good job. People seem generally happy with Dragon's Dogma's combat systems.sunsphere5 wrote...
This thread has become...interesting. So everyone loves the CC aspect of Dragon's Dogma (me included), but the consensus seems to be that the story/plot ranged from less than satisfactory to actually pretty bad (I haven't completed the game yet so I can't say one way or the other). Given a world of limited resources and a zero-sum game here, I think it's interesting that people want Bioware to put more resources into CC, when the example being held up (DD) suggests that Capcom should have put fewer resources into CC and more resources into writing/designing.
So for those die-hard CC folks here, would you really sacrifice story/plot/design elements for better CC? Really? And if your answer is "just add more resources", that's not a viable answer; companies have finite money/people/time and decisions must be made to allocate resources throughout the program's development.
#122
Posté 01 août 2013 - 06:35
#123
Posté 01 août 2013 - 06:38
Sylvius the Mad wrote...
I think the focus of Dragon's Dogma was the gameplay, anyway, rather than the story. And on that front, I gather they did a pretty good job. People seem generally happy with Dragon's Dogma's combat systems.sunsphere5 wrote...
This thread has become...interesting. So everyone loves the CC aspect of Dragon's Dogma (me included), but the consensus seems to be that the story/plot ranged from less than satisfactory to actually pretty bad (I haven't completed the game yet so I can't say one way or the other). Given a world of limited resources and a zero-sum game here, I think it's interesting that people want Bioware to put more resources into CC, when the example being held up (DD) suggests that Capcom should have put fewer resources into CC and more resources into writing/designing.
So for those die-hard CC folks here, would you really sacrifice story/plot/design elements for better CC? Really? And if your answer is "just add more resources", that's not a viable answer; companies have finite money/people/time and decisions must be made to allocate resources throughout the program's development.
So you are saying you prefer games with decent gameplay and CC and mediocre storytelling/plot? And more specifically, you would rather DA:I trade those design elements for a better CC element?
That is not a trade I would make.
#124
Posté 01 août 2013 - 06:38
*shrug* .........dunno.
#125
Posté 01 août 2013 - 06:42





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