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Please Copy Off Dragon's Dogma.


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#176
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Sylvius the Mad wrote...

Honestly, I'm trying to think back to the last PC game I bought in a brick & mortar retail store. Everquest 2, maybe?


I always buy hard copies if I can. Usually of new games. But Steam, evil Steam, has allowed me to spend--well, plenty of money, if not hundreds--digitally. Great games that you'll never find in a store.


Like Kenshi!

#177
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Plaintiff wrote...

Many (if not all) console games allow you to configure commands. And even if they didn't, it's an extremely minor benefit that I wouldn't utilise if I did game game on PC.

Yes, having less buttons, whose function changes based on context, is a very efficient way to do things.


Give me some examples, please, because I think I might have to call shenanigans.

I'm thinking of Ubi, mainly, who designs games for a controller and even says that the PC game should be played with a controller--as of AC3 you can't modify the layout anymore.

#178
Sylvius the Mad

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EntropicAngel wrote...

I always buy hard copies if I can.

So do I.  But I order them online, rather than browsing brick & mortar stores.

Plaintiff's analysis required that the games take up retail shelf space.

#179
Plaintiff

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EntropicAngel wrote...

Plaintiff wrote...

Yes. I'm speaking purely from anecdotal experience.

While the PC might have more exclusives, its library of (reasonably current) games, if stores in my area are any indication, is smaller than that of any console. Sure, if I wanted to wade through the past three decades of gaming history, I would find that the PC has the largest game library overall, because it never "dies" like console generations do. But why would I do that? I want to play relevant games.


You're using words you don't know the meaning of again.

Miriam-Webster on relevant...

having significant and demonstrable bearing on the matter at hand


So we see that "relevant" is a meaningless buzzword that requires further definition--what is the matter at hand?

Unless the matter at hand is "pretty graphics"--which, amusingly, would make PC the best choice--the qualifier of "relevant" does not exclude past games.

If I like racing games--Need for Speed Porsche Unleashed is over ten years old, yet it's one of the better racing games out there, without this rubberband crap and fairly realistic CAR, not GAME physics. It's relevant.

If I like RPGs--well, we're on Bioware's site, aren't we? Their history couldn't be MORE relevant.

If I like Adventure games, some of the best ones I've played, like Scrapland, are ten years old.


Your point is invalid.

I'm not talking about genres, I'm talking about the current climate of gaming generally. What is popular now? What is on the horizon?  I'd say any game outside of the MMO genre becomes "irrelevent" to that discussion after a year (barring the release of additional content, perhaps), and that's if I'm being nice.

Modifié par Plaintiff, 02 août 2013 - 06:13 .


#180
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Sylvius the Mad wrote...

EntropicAngel wrote...

I always buy hard copies if I can.

So do I.  But I order them online, rather than browsing brick & mortar stores.

Plaintiff's analysis required that the games take up retail shelf space.

No it doesn't, online stores are included in my estimation. If you're ordering a hard copy then online stores have roughly the same (if not identical) stock as their equivalents in physical space.

#181
Enigmatick

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EntropicAngel wrote...

Sylvius the Mad wrote...

Honestly, I'm trying to think back to the last PC game I bought in a brick & mortar retail store. Everquest 2, maybe?


I always buy hard copies if I can. Usually of new games. But Steam, evil Steam, has allowed me to spend--well, plenty of money, if not hundreds--digitally. Great games that you'll never find in a store.


Like Kenshi!

Kotor II was the last retail PC game I bought, and even then I ended losing it and re-buying it on Steam. That seems happen a lot to me actually same thing with Arcanum and Vampires.

#182
Sylvius the Mad

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Most similar games have similar sorts of commands. Remapping controls allows each player to have the arrangement of keys he prefers. I like the spacebar to pause, no matter what the game is. And I got used to using the E key to select things in ME, so when I got ME2 I remapped the keys to match ME's configuration. And then in Skyrim, I remapped that to match the ME configuration, as well, because, again, I was used to it.

#183
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Sylvius the Mad wrote...

So do I.  But I order them online, rather than browsing brick & mortar stores.

Plaintiff's analysis required that the games take up retail shelf space.


That's true. In addition, while I DO buy them at the brick-and-mortar stores, they often don't actually showcase them--their row of PC games is dwarfed by every other, sure, but you can order it for PC (if it's a pre-order, I don't know about later games--I actually had to travel a few miles to another store to get DA ][ when I bought it last year).

#184
Sylvius the Mad

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Plaintiff wrote...

No it doesn't, online stores are included in my estimation. If you're ordering a hard copy then online stores have roughly the same (if not identical) stock as their equivalents in physical space.

Amazon carries basically every game released, but not for long.

The majority of major PC games sold today are sold online.  That you're using retail space as a relevant metric at all is lunacy.

#185
Plaintiff

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EntropicAngel wrote...

Plaintiff wrote...

Many (if not all) console games allow you to configure commands. And even if they didn't, it's an extremely minor benefit that I wouldn't utilise if I did game game on PC.

Yes, having less buttons, whose function changes based on context, is a very efficient way to do things.


Give me some examples, please, because I think I might have to call shenanigans.

I'm thinking of Ubi, mainly, who designs games for a controller and even says that the PC game should be played with a controller--as of AC3 you can't modify the layout anymore.

That you could modify the layout before already proves that it's a feature that exists on consoles.

#186
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Plaintiff wrote...

I'm not talking about genres, I'm talking about the current climate of gaming generally. What is popular now? What is on the horizon?  I'd say any game outside of the MMO genre becomes "irrelevent" to that discussion after a year (barring the release of additional content, perhaps), and that's if I'm being nice.


Did you really just say that the only games that matter are what's popular?

Did I really just hear that?

#187
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Plaintiff wrote...

That you could modify the layout before already proves that it's a feature that exists on consoles.


Actually, I don't know if it existed on consoles, because that was the PC version. I HAD them on a console, but I don't recall looking at the configuration.

But that's mostly false--the only things they usually give you control over is the camera controls, inverted or normal.


AND, to respond to your comment--of course it exists. The problem is whether they do it or not. And, further, if they did in the past, but not today, what is that telling us?

Modifié par EntropicAngel, 02 août 2013 - 06:23 .


#188
Enigmatick

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Plaintiff wrote...

EntropicAngel wrote...

Plaintiff wrote...

Many (if not all) console games allow you to configure commands. And even if they didn't, it's an extremely minor benefit that I wouldn't utilise if I did game game on PC.

Yes, having less buttons, whose function changes based on context, is a very efficient way to do things.


Give me some examples, please, because I think I might have to call shenanigans.

I'm thinking of Ubi, mainly, who designs games for a controller and even says that the PC game should be played with a controller--as of AC3 you can't modify the layout anymore.

That you could modify the layout before already proves that it's a feature that exists on consoles.

A feature they lock you from using because of the mentality of consoles.

#189
Plaintiff

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Sylvius the Mad wrote...

Plaintiff wrote...

As opposed to having to memorize what more than fifty different buttons do?

Can you type?  Then you've already managed that.

Not at all the same situation. When I'm typing, if I press the "A" key, then the letter "A" appears on my screen. For PC game I play, I have to relearn the function of every single key, and learn to use them as fluidly as I do when typing.

Essentially, unless the game can be controlled mainly by the mouse, I have to learn to type all over again. That's a significant investment of time.

#190
Sylvius the Mad

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Sometimes console games let you choose among a set of possible configurations. Racing games used to do this quite a bit. You could have configuration A, configuration B, or configuration C, but you couldn't design a custom configuration yourself (at least, you couldn't without using some third-party hardware).

#191
Sylvius the Mad

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Mot PC games can be controlled primarily with the mouse. DA2, for example, even had a pause button in the UI, so you could actually control the entire game using only the mouse, even without remapping the controls.

And if you can remap the controls (as you almost always can in a PC game), you can just map the controls to mouse buttons, or even a gamepad, if that's what you like to use.

The PC gives choice.

And that's even without mods. Skyrim's control scheme, by all accounts, worked pretty well with a gamepad, but for KBM some people didn't like it, so some enterprising gamers made an entirely new user-interface for Skyrim and released it as a mod.

#192
Plaintiff

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EntropicAngel wrote...

Plaintiff wrote...

I'm not talking about genres, I'm talking about the current climate of gaming generally. What is popular now? What is on the horizon?  I'd say any game outside of the MMO genre becomes "irrelevent" to that discussion after a year (barring the release of additional content, perhaps), and that's if I'm being nice.


Did you really just say that the only games that matter are what's popular?

Did I really just hear that?

Not from me, you didn't.

Please read the words that are actually in my posts, instead of making things up.

#193
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Plaintiff wrote...

Not from me, you didn't.

Please read the words that are actually in my posts, instead of making things up.


You're right--I misread.

Plaintiff wrote...

I want to play relevant games.


I guess this doesn't mean you think non-popular games don't matter--you just would rather play the popular games. My mistake.

#194
Enigmatick

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Sylvius the Mad wrote...

Mot PC games can be controlled primarily with the mouse. DA2, for example, even had a pause button in the UI, so you could actually control the entire game using only the mouse, even without remapping the controls.

And if you can remap the controls (as you almost always can in a PC game), you can just map the controls to mouse buttons, or even a gamepad, if that's what you like to use.

The PC gives choice.

And that's even without mods. Skyrim's control scheme, by all accounts, worked pretty well with a gamepad, but for KBM some people didn't like it, so some enterprising gamers made an entirely new user-interface for Skyrim and released it as a mod.

Which leads into my main problem with consoles. They have this weird need to limit you as much as possible to protect you from yourself, it sucks all the fun out of the experience for me.

#195
Sylvius the Mad

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I'm not even sure how console games would work without a mouse, in some cases. Is it possible, for example, to select multiple party members at the same time in DA2 on consoles? How do you do it?

On PC, you just drag a box around the characters you want to select.

I should go ask this question on the DA2 forum. I'm genuinely interested.

#196
Plaintiff

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EntropicAngel wrote...

Plaintiff wrote...

Not from me, you didn't.

Please read the words that are actually in my posts, instead of making things up.


You're right--I misread.

Plaintiff wrote...

I want to play relevant games.


I guess this doesn't mean you think non-popular games don't matter--you just would rather play the popular games. My mistake.

Perhaps I worded it poorly.

I have the utmost respect for past games, I have (occasionally) sought out old games to see what the fuss was about.

But new releases are what dictate my choice of which console to buy, if any.

#197
bondari reloads.

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Wild virtual eclecticism won't guarantee a better game. I think there's hardly a feature that isn't subject to cost-benefit analysis, so sunsphere was right to point that out. That's why there won't be race origins in the first place.
And so as not to subscribe to any platform I still hope for some modders to tweak the chargen in DAI. Before playing as a child or whatever DD-style would mean to do away with the story altogether, so that's a no-go. Actually pretty telling if DD has do compensate for that via a mediocre plot (I didn't play it, though, so I might as well shut up now).

#198
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Sylvius the Mad wrote...

I'm not even sure how console games would work without a mouse, in some cases. Is it possible, for example, to select multiple party members at the same time in DA2 on consoles? How do you do it?

I don't think there's any micro movement (you just move if the button is held down), which would make selecting multiple characters mostly useless anyway?

I still say we're going to lose mouse control outside the interface with the new engine.

Modifié par devSin, 02 août 2013 - 06:43 .


#199
The Elder King

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Sylvius the Mad wrote...

I'm not even sure how console games would work without a mouse, in some cases. Is it possible, for example, to select multiple party members at the same time in DA2 on consoles? How do you do it?

On PC, you just drag a box around the characters you want to select.

I should go ask this question on the DA2 forum. I'm genuinely interested.



You can't, other than command all the companions to stay still (there's a specific option in the pause wheel,

#200
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Plaintiff wrote...

Perhaps I worded it poorly.

I have the utmost respect for past games, I have (occasionally) sought out old games to see what the fuss was about.

But new releases are what dictate my choice of which console to buy, if any.


A true shame!