I can't... Cerberus. :/
#26
Posté 30 juillet 2013 - 11:09
#27
Posté 30 juillet 2013 - 11:14
They have a limited budget, regardless of the fact it is an objective wave; if it is a 1234 they must die or you will loldieloldieloldie.
#28
Posté 30 juillet 2013 - 11:19
Melee-centric enemy?
Oh, awesome. He must've been the lash guy in the trailer.
He's got a gun, too?
Ok, so a guy-Phantom, I suppose.
He's super fast?
Kinda unfair...
He's also armored?
What...
Uninterruptable animations, never takes cover, and has the ability to smash-cancel?
The ****?!?
Modifié par oO Stryfe Oo, 30 juillet 2013 - 11:20 .
#29
Posté 30 juillet 2013 - 11:21
#30
Posté 30 juillet 2013 - 11:25
Modifié par oO Stryfe Oo, 30 juillet 2013 - 11:26 .
#31
Posté 30 juillet 2013 - 11:32
It's countable on many.
Biower pls
#32
Posté 30 juillet 2013 - 11:41
Just do me a favor and kill those banshees for me, seeing as how they love insta-grabbing you so I try not to ever BC/SS a banshee unless it's back is turned to me. I'll gladly help kill everything but banshee's, I play smart when it comes to those b****es.
Modifié par Andr0idOS, 30 juillet 2013 - 11:43 .
#33
Posté 30 juillet 2013 - 11:49
6/6/6/5/3, eagle + hurricane, AP mods and nade gear. Watch out for turrets and dragoons.
#34
Posté 30 juillet 2013 - 11:49
#35
Posté 31 juillet 2013 - 12:18
#36
Posté 31 juillet 2013 - 12:26
Indeed. Acolyte+Charge -> Phantom is even cheesier than the crutchbine, and I love it.:happy:Deerber wrote...
Vanguards bring all Cerberus bad guys and girls-wannabe to the yard.
#37
Posté 31 juillet 2013 - 12:36
Besides, even if you don't cheese it that way, biotic charge alone is already enough to steamroll cerberus... Which I just love to do. My favourite faction to wtfpawn.
#38
Posté 31 juillet 2013 - 12:43
#39
Posté 31 juillet 2013 - 03:02
PhazonJulian wrote...
Asari Vanguard Assguard.
6/6/6/5/3, eagle + hurricane, AP mods and nade gear. Watch out for turrets and dragoons.
Watch out for Dragoons? Turrets, yes, but Dragoons? I love them when playing Asari Vanguard. In fact, I sometimes intentionally leave some alive until they are the last enemies just so I can toy with them. So much fun. Even better than Brutes VS Vorcha Matador!!
Now, on topic. I don't really solo much, so I can't speak for that, but Cerberus is definately my least favorite gold enemy. Stupid Phantoms. I hate having to set up my build specifically just to take down one unit in one faction in order to play random enemy.
And there are way too many of them. My poor Vorcha (who has little problems with Phantoms) once spent and entire wave fighting one Phantom at a time. Kill one, another appears. I took on Phantom after Phantom, one at a time on the far side of the map from the rest of the team while they took on the rest of the wave. It was just weird. At the end of the wave, I had killed I-have-no-clue-how-many Phantoms, and two troopers... I did hear someone on a mic wonder why he didn't see any Phantoms all wave though.
Modifié par Count Silvershroud, 31 juillet 2013 - 03:03 .
#40
Posté 31 juillet 2013 - 03:09
and QFI sabotage lulz
#41
Posté 31 juillet 2013 - 03:59
Count Silvershroud wrote...
PhazonJulian wrote...
Asari Vanguard Assguard.
6/6/6/5/3, eagle + hurricane, AP mods and nade gear. Watch out for turrets and dragoons.
Watch out for Dragoons? Turrets, yes, but Dragoons? I love them when playing Asari Vanguard. In fact, I sometimes intentionally leave some alive until they are the last enemies just so I can toy with them. So much fun. Even better than Brutes VS Vorcha Matador!!
Now, on topic. I don't really solo much, so I can't speak for that, but Cerberus is definately my least favorite gold enemy. Stupid Phantoms. I hate having to set up my build specifically just to take down one unit in one faction in order to play random enemy.
And there are way too many of them. My poor Vorcha (who has little problems with Phantoms) once spent and entire wave fighting one Phantom at a time. Kill one, another appears. I took on Phantom after Phantom, one at a time on the far side of the map from the rest of the team while they took on the rest of the wave. It was just weird. At the end of the wave, I had killed I-have-no-clue-how-many Phantoms, and two troopers... I did hear someone on a mic wonder why he didn't see any Phantoms all wave though.
Maybe when playing in team, but soloing the dragoons can stagger party you and put you in nuke situations.
In team I found Cerb the easiest on gold. Atlas are big sitting ducks, phantoms are too predictable, nemesis sex-toy, dragoons dumb people running in straight line to you but not as the engineers they're just so retarded I put them out fast for pitty and cause they drop turrets if don't.
Wich vorcha you play?
#42
Posté 31 juillet 2013 - 05:18
Vorcha Sentinel with Hurricane IX. Between the gun and flamer, Phantoms don't stand a chance.
I find gold is the difficulty it is most effective on. A good mix of troops and bosses. Silver doesn't have enough bosses, so the troopers tend to rip through your almost non-existent shields and average health too easily, since they tend to be harder do avoid then bosses attacks are. I find I actually have to play Vorcha more carefully on Silver than on Gold. Platinum has too many bosses, it's hard to keep bloodlust stacks up when your enemies all have high health.
Modifié par Count Silvershroud, 31 juillet 2013 - 05:26 .
#43
Posté 31 juillet 2013 - 05:44
Modifié par Vernostonus, 31 juillet 2013 - 05:45 .
#44
Posté 31 juillet 2013 - 08:19
You could always pack a Scorpion or Falcon. If you are not a fan of them, then anything that staggers will do.
You can screw over Phantoms if you get them to bring up their bubble o' space magic. Just use a power on it and as long as you are not too close, then the Phantom decides it is time to stand still.
Someone mentioned it earlier, but kill Dragoons on Objective waves, they seem to have a set amount that can spawn. I finding getting into CQC with a Dragoon can be good, shoot them while they go for their Smash, sidestep the Smash and then finish them off.
I used this build. Wasn't too difficult because it can deal with everything from the Dragoons / Phantoms to the Atlas' and Assault Troopers.
#45
Posté 31 juillet 2013 - 08:27
Doctor Trick wrote...
You can screw over Phantoms if you get them to bring up their bubble o' space magic. Just use a power on it and as long as you are not too close, then the Phantom decides it is time to stand still.
Except that Phantoms now move while in their DR bubble. They run, they flip, they shoot. Phantom doesn't care.
#46
Posté 31 juillet 2013 - 08:35
#47
Posté 31 juillet 2013 - 09:04
prostheticlimbs wrote...
Doctor Trick wrote...
You can screw over Phantoms if you get them to bring up their bubble o' space magic. Just use a power on it and as long as you are not too close, then the Phantom decides it is time to stand still.
Except that Phantoms now move while in their DR bubble. They run, they flip, they shoot. Phantom doesn't care.
That only seems to happen if you hit them while they are flipping about. In my experience anyway.
#48
Posté 31 juillet 2013 - 09:50
Also, I have to laugh when I hear a nemesis shout "How dare you!"
#49
Posté 31 juillet 2013 - 10:46
Troopers/Centurions/Guardians/Engineers => Headshots... Headshots everywhere...
Phantoms/Nemeses => Force choke to death. Yeahhhh, let the sweet taste of revenge flow through your veins
Dragoons => Burn them, burn them with fire! And occasionally throw some siege pulse for fireworks. Splendid!
Turrets => Just deploy Hex Shield and deal with it whatever way you want
Atlas => Bring it on! Heavy melee, shoot... Heavy melee, shoot... Repeat. Profit!
#50
Posté 31 juillet 2013 - 11:38
prostheticlimbs wrote...
Except that Phantoms now move while in their DR bubble. They run, they flip, they shoot. Phantom doesn't care.
That's only a graphic glitch, as far as I know. If you force them into bubble, then deplete their barriers that will force them to move/hide/flip. If you do that quick enough, the bubble will still be visible around her but you can damage her with powers. I believe the animation has a minimum time it stays on for.
DHKany wrote...
Dragoons took Cerberus' "tactical approach" by the ass and threw it out of the twentieth story (phantoms kind of already did this but they werent running around like crack addicts). As if phantoms sniping wasnt enough of a pain. Also gotta love it when they stomp you before you hit the ground. Lovely.
Agreed. Cerberus was more fun before the Lolgoons. Although it was a bit too easy before.
Doctor Trick wrote...
Someone mentioned it earlier, but kill Dragoons on Objective waves, they seem to have a set amount that can spawn.
There's a cap of 3 on wave 3, and 6 on wave 6.





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