I understand what you mean, but overall, I just think the execution of those results of our decisions wasn't executed too well. The results were logical, but they were somewhat overdone, a bit too dramatic effect, though also with very minimal impact to the story. And although the impact to the story overall wasn't too big, the impact to the setting was too big. And I still feel that player decisions should NEVER impact the setting as a whole, but ony affect the story.
The Samara/Morinth decision actually hardly affected either, but it was a rather illogical decision to make overall. Story-wise, there wasn't any carrot for selecting Morinth. She was portrayed as too dangerous, too much as a diva, too predatorial, with too little compassion or sympathy or affection or anything for any Shepard, Paragon or Renegade, to EVER choose Morinth over Samara. The only reason to help Morinth was a game-technical reason: to get a special ability from her. But that is information the PLAYER would be privy to, Shepard simply wouldn't know!
I actually liked Morinth as a character, but helping her on one of my Shepards was the most illogical thing I did on any of my playthroughs. If Morinth had been portrayed slightly more as a character in pain, torn between her need for affection and her affliction, hurt because sharing her love will only bring loss, then things would've been different and I would've had a hard time choosing between her and her mother. But as it is, the only reason I picked her on one of my playthroughs was simple curiosity because I hadn't done so on any of my other playthroughs. Metagaming, not roleplaying.
Modifié par AsheraII, 31 juillet 2013 - 07:18 .