What if DA:I becomes the DA Me3?
#251
Posté 17 août 2013 - 06:16
I actually liked most of DA2 but ME3 was an epic train-crash disaster (in more ways than just the ending for me) and if DA:I is in the same league I don't think I'd trust them again and certainly never 'follow' or get hyped for another of their games before a lot of reviews came in.
#252
Posté 17 août 2013 - 06:45
voice_of_darkness wrote...
My question is based on Bioware's track record. If DA: I has some controversy which the fans universally despise like a Starchild, would you still support Bioware? I already dropped this series after the failure that was DA2 but I was wondering what the rest of you that still stay with this series would think
If they come with another:
1) God in the machine
2) a stupid Ghost talking nonsense,
3) 1,2,3 you lose! artistic integrity!......
then i am done, if I buy their game is because they are very cheap and there is nothing new to play.
We are very different because I liked Dragon Age 2 and liked it a lot.
There are a few thing that I didn't enjoy but it has many improvement over Dragon Age: Origins, with the sole exception of the ending (the hole act3.. what. a .piece. of. ...).
The combat is better, the characters are better, the graphics are better, the gear and stats are better, and I like that Hawke is actually voice-acted.
Also in Da:O you have to babysit every companion. Tell them what they want to hear otherwise they'll hate you, fight you and leave.
In DA2 I made Isabella change her personality a bit, now she's not a ????? anymore. Yes you can do that in real life and in good games.
The story is very inteligent, makes you think about everything.
hell! even today people still discuss of who they'll be choosing and why! rofl
The combat in da2 is faster and fun and i totally love to play as mage or rogue in da2.
#253
Posté 17 août 2013 - 06:50
voice_of_darkness wrote...
What if DA:I becomes the DA Me3?
I really hope so. Just with all those next-gen standards, please. Technically, ME Trilogy is already outdated.
#254
Posté 17 août 2013 - 06:55
Modifié par Mr Cloud, 17 août 2013 - 06:56 .
#255
Posté 17 août 2013 - 07:04
*is easily pleased*
#256
Posté 17 août 2013 - 08:00
#257
Posté 17 août 2013 - 09:02
That's what I will do, I don't want to be tricked into buying something that isn't what I wanted.
#258
Posté 17 août 2013 - 09:32
1-epic final battle with bosses and then a major boss fight
2-no overhearing quests and scanning "towns" (they can have a few of course)
3-no auto dialog
DA:I is now a successes
#259
Posté 17 août 2013 - 10:07
#260
Posté 17 août 2013 - 10:31
Tarek wrote...
lets do a check list:
1-epic final battle with bosses and then a major boss fight
2-no overhearing quests and scanning "towns" (they can have a few of course)
3-no auto dialog
DA:I is now a successes
At least they aim to do something with auto-dialogue instead of letting it take over your character. Auto dialogue will be in DAI but in better form I hope.
#261
Posté 17 août 2013 - 11:07
Steelcan wrote...
. That may be what they take away, but it is false. We just dont like railroaded forced grimdark that makes no narrative or thematic sense.AlanC9 wrote...
Volus Warlord wrote...
Steelcan wrote...
Then BioWare will have proven that they have not learned anything from their fans.
It's the speculation they are after.
Actually, I'll bet that the main things Bio takes away from ME3 is that their fanbase can't handle ambiguity, and needs to have things spelled out rather than implied.
Perfectly said.
#262
Posté 17 août 2013 - 11:35
Ieldra2 wrote...
@OP:
If they did it right, I would accept it.
Suppose we get a final choice including the following options:
(1) Strengthen the Veil so that nobody can use magic anymore. There are no more demons and spirits who can cross from the Fade, and the civilizations of Thedas are safe.
(2) Destroy the Veil so that everyone gets magical abilities. Demons and spirits are free to roam the world, but now everyone has the means to deal with them. The civilizations of Thedas are transformed.
It's possible that I wouldn't exactly like those options since they transformed a world I have come to like into something very different, but these options would make perfect sense in the context of what we know about the plot. Also, my reaction would depend on how these choices are implemented. Depending on what the story reveals, most likely I wouldn't mind a choice presented by, say, Flemeth. The equivalent of the Catalyst would be a collective consciousness made up from the conjoined minds of all demons in the Fade. I can't see that coming.
I decided to screenshot this, because I can see this happening.
And it'll be good to trot it out to the few gamers who will try to argue that
these options are 'fantastic' and' awesome' due to the simplistic idiocy
of it all.
#263
Posté 18 août 2013 - 12:09
Karlone123 wrote...
Tarek wrote...
lets do a check list:
1-epic final battle with bosses and then a major boss fight
2-no overhearing quests and scanning "towns" (they can have a few of course)
3-no auto dialog
DA:I is now a successes
At least they aim to do something with auto-dialogue instead of letting it take over your character. Auto dialogue will be in DAI but in better form I hope.

Yeah, they aim to remove actual choice from the player. Choose what the PC
says? Get the hell out of here! Only actual Role Players would want that!
Auto-dialogue is a bad, BAD mechanic and only wrests more control away
from the player. Do not want.
#264
Posté 18 août 2013 - 12:18
ames4u wrote...
Karlone123 wrote...
Tarek wrote...
lets do a check list:
1-epic final battle with bosses and then a major boss fight
2-no overhearing quests and scanning "towns" (they can have a few of course)
3-no auto dialog
DA:I is now a successes
At least they aim to do something with auto-dialogue instead of letting it take over your character. Auto dialogue will be in DAI but in better form I hope.
Yeah, they aim to remove actual choice from the player. Choose what the PC
says? Get the hell out of here! Only actual Role Players would want that!
Auto-dialogue is a bad, BAD mechanic and only wrests more control away
from the player. Do not want.
I hate it too, at least in Mass Effect. I've never complained or felt like auto-dialogue was much of a problem in DA because it did carry some variation based on personality and choices made before. Auto-dialogue will be in DA regardless of our opinion of it. May as well try to make it work and do something creative with it instead of having it deprive players of choices and assume a completely different character contrary to the one one I wanted to craft.
Modifié par Karlone123, 18 août 2013 - 12:19 .
#265
Posté 18 août 2013 - 12:33
#266
Posté 18 août 2013 - 12:35
#267
Posté 18 août 2013 - 12:45
Despite that, from what I've seen so far, I am actually quite hopeful that DA:I will mark the DA series doing another 180 and returning to games of Origins' (superior) calibre.
#268
Posté 18 août 2013 - 12:47
#269
Posté 18 août 2013 - 01:02
#270
Posté 18 août 2013 - 01:27
#271
Posté 18 août 2013 - 01:30
#272
Posté 18 août 2013 - 02:24
Aye!frostajulie wrote...
Steelcan wrote...
. That may be what they take away, but it is false. We just dont like railroaded forced grimdark that makes no narrative or thematic sense.AlanC9 wrote...
Volus Warlord wrote...
Steelcan wrote...
Then BioWare will have proven that they have not learned anything from their fans.
It's the speculation they are after.
Actually, I'll bet that the main things Bio takes away from ME3 is that their fanbase can't handle ambiguity, and needs to have things spelled out rather than implied.
Perfectly said.
#273
Posté 18 août 2013 - 02:35
#274
Posté 18 août 2013 - 05:08
I just didn't like the reused environments in DA2. I seriously forgot which quests I was doing a few times, especially those in identical areas. They weren't memorable at all. I mean I can understand the sewers in Darktown looking similar. But a cave on the beach... looking identical to the cave on Sundermount. Uh sure. Totally.
#275
Posté 18 août 2013 - 06:43





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