What if DA:I becomes the DA Me3?
#151
Posté 02 août 2013 - 11:25
#152
Guest_Raga_*
Posté 02 août 2013 - 11:34
Guest_Raga_*
cjones91 wrote...
Eh...I'd argue that some games that have yet be released this year and are going to be released next year will have DA:Inqusition's number.Of course that's not including games like Witcher 3 who will be gunning for Bioware's spot as the best RPG makers.Ragabul the Ontarah wrote...
Much as Bioware games are no where near as good as they were five years ago, the worst Bioware game made is still better than 99.5% of all the other games out there. ME3 was still more enjoyable than anything that's come out since Skyrim. The reason flaws in Bioware's games make people so mad is because they are like looking at a big ugly scratch on the Mona Lisa.
Most non Halo launch titles are completely forgotten within a year. The overwhelming majority of first year titles on a new system completely suck (well, except for Nintendo I suppose). The graphics that look so amazing now will be laughable in a very short time and a lot of publishers just try to push something out because of the limited competition. Anybody remember crap like Summoner? It excited people and became a greatest hit for no other reason than it was the only RPG availabe on the system at launch.
Anyway, this is all subjective anyway. It's also worthwhile to point out I'm argueing from the elitist perspective that a 9.5 RPG is a better game than a 9.5 FPS simply by virtue of being an RPG.
Modifié par Ragabul the Ontarah, 02 août 2013 - 11:39 .
#153
Posté 02 août 2013 - 11:43
Besides, why can't you have both?
#154
Posté 02 août 2013 - 11:51
There's nothing wrong with having both.I think competition is a good thing and from I've seen from gameplay videos the Witcher 3 looks to be a major contender along with DA:Inquistion for Best RPG Of 2014.LinksOcarina wrote...
If you really are banking on the Witcher 3, the only thing that will carry it is the hype machine. Truth be told I am unimpressed with what I see of it, but I may be wrong in the end.
Besides, why can't you have both?
#155
Posté 02 août 2013 - 11:55
The primary focus should be on whether Bioware can make an excellent DA rpg with their history of recent failures and shift away from a traditional rpg format using the Frostbite 3 engine they' re new to / inexperienced in using . Have they learned from their past recent mistakes .
My guess is they're refusing to accept some of their past mistakes as mistakes , meaning they're likely to repeat them in DAI.
That's what I think.
shrugs.
#156
Posté 03 août 2013 - 12:00
I hope they've learned form their mistakes but we won't know until next year.Angrywolves wrote...
The primary focus shouldn't be on cdprojekt does with any of its games or what any OTHER rpg maker does.
The primary focus should be on whether Bioware can make an excellent DA rpg with their history of recent failures and shift away from a traditional rpg format using the Frostbite 3 engine they' re new to / inexperienced in using . Have they learned from their past recent mistakes .
My guess is they're refusing to accept some of their past mistakes as mistakes , meaning they're likely to repeat them in DAI.
That's what I think.
shrugs.
#157
Guest_Raga_*
Posté 03 août 2013 - 12:02
Guest_Raga_*
#158
Posté 03 août 2013 - 12:16
Gameplay wise I think they know they went overboard in DA2 as they did in ME2 and will try to find some happy medium.
Story wise I think they have gone off the deep end though ... they don't want to do the Epic Bioware story cliches any more, saving the world is so yesterday, needs more grim derp.
#159
Posté 03 août 2013 - 12:21
PinkysPain wrote...
ME3 actually showed they learned from mistakes in some ways ... powers were still nowhere near as fun or powerful as ME1, but they did improve quite a bit, as did weapon customization.
Gameplay wise I think they know they went overboard in DA2 as they did in ME2 and will try to find some happy medium.
Story wise I think they have gone off the deep end though ... they don't want to do the Epic Bioware story cliches any more, saving the world is so yesterday, needs more grim derp.
This is exactly what I fear.
I don't mind smaller, more personal stories. But for crying out loud, don't railroad grim outcomes!
Methinks Biwoare is learning exactly the wrong lessons from all this talk of the Witcher games.
#160
Posté 03 août 2013 - 12:41
Watched a few youtube videos .
Yes including THOSE rotfl, and yes I was shocked .
I don't know if the Witcher games should be the standard by which all rpgs are judged.
I just don't have faith in Bioware .
I think they're arrogant in a professional sense, nothing personal but that's what I think and they haven't learned all the necessary lessons they needed to learn from their mistakes with DA2 and ME 2 and 3.
#161
Posté 03 août 2013 - 07:10
#162
Posté 03 août 2013 - 07:38
#163
Posté 03 août 2013 - 03:07
iakus wrote...
PinkysPain wrote...
ME3 actually showed they learned from mistakes in some ways ... powers were still nowhere near as fun or powerful as ME1, but they did improve quite a bit, as did weapon customization.
Gameplay wise I think they know they went overboard in DA2 as they did in ME2 and will try to find some happy medium.
Story wise I think they have gone off the deep end though ... they don't want to do the Epic Bioware story cliches any more, saving the world is so yesterday, needs more grim derp.
This is exactly what I fear.
I don't mind smaller, more personal stories. But for crying out loud, don't railroad grim outcomes!
Methinks Biwoare is learning exactly the wrong lessons from all this talk of the Witcher games.
Considering that Gaider said that he didn't like that there was a peace option regarding the Geth and Quarians in ME3, I expect there to still be grim dark in this story.
#164
Posté 03 août 2013 - 11:28
I expect this has more to do with him digging himself into a hole defending the ME3 ending than anything else.voice_of_darkness wrote...
Considering that Gaider said that he didn't like that there was a peace option regarding the Geth and Quarians in ME3
Modifié par PinkysPain, 03 août 2013 - 11:31 .
#165
Posté 04 août 2013 - 02:20
We'll see how DAI goes.
If it fails it's the end of the video game, although I expect Gaider would continue to do books and comics.
#166
Posté 05 août 2013 - 12:08
#167
Posté 05 août 2013 - 12:13
voice_of_darkness wrote...
Considering that Gaider said that he didn't like that there was a peace option regarding the Geth and Quarians in ME3, I expect there to still be grim dark in this story.
Really, he said that?
That is rather encouraging.
ME3 wasn't really that dark anyways.
#168
Posté 05 août 2013 - 12:16
AbsolutGrndZer0 wrote...
Everyone talks about all the "auto-dialogue" all the time but I dont' understand this... Did all you people play in "Action" mode and think that was the way it was for it all? ME3 had an OPTION for auto-dialogue if you just wanted to play it as an action game without making all the choices yourself... but if you played in RPG mode (or as I did, manually set up the various options) I did not see where the game had much less choices than other games... so seriously... can someone explain to me where this "auto-dialogue" comes into play, and please give multiple examples of where ME1/2 did NOT have auto-dialogue and ME3 does. Help me understand this, because to this day having played all three games mulitple playthroughs I just don't see it.
Pretty simple. Renegade Shepard who is a crazy killing maniac who goes around insulting and being a d-bag to all his companions and everyone he meets in ME1/2 shouldn't suddenly care about earth, some random kid and magically become best friends with Liara/Garrus/Tali despite being an extreme xenophobe in ME1. Also Shepard is allowed to hate all geth and synthetics in ME1/2 but has to suddenly accept EDI jumping into a robo suit and letting Legion run around the Normandy.
For a paragon Shepard, ME3 seems fine but when you play a renegade Shepard everthing feels wrong.
#169
Posté 05 août 2013 - 12:50
The DA universe is in a completely different situation than the ME universe was prior to ME3.
Even if DA:I was ATROCIOUS, I do not see how it would be received as poorly as ME3's "ending controversy" was.
Notable Differences:
1.) ME3 was a sequel to the award-covered ME2, where DA:I is following up after DA2 which was significantly less well received./euphemism I believe it is safe to say the fanbase expectations are significantly lower for DA:I than they were for ME3. With ME3, people were looking for something godlike. DA:I, people are looking for something more solid overall than DA2 was. I don't believe it will be too hard to deliver on these expectations and even greatly surpass them. *knocks on wood* If the bar is low enough..
2.) DA's fanbase is significantly smaller, and probably not capable of the outbursts of the scale we saw with ME3 simply due to numbers.
3.) Hopefully the DA team is not "obtuse" enough to repeat the same type of errors that were present in ME3. DA:I has the benefit of seeing what ME3 did well and did poorly. With the considerable development time between ME3 and DA:I, it would be asinine and inexcusable not to take advantage of this in some capacity.
4.) DA:I has much more of a "clean slate" than ME3 did. New PC means much less obligations from a writing standpoint. Depending on whether or not the save import makes it and it what state could simplify it even further. It has much more space to be its own game than ME3 did.
So, lower expectations + smaller scale + past observation + greater flexibility will hopefully mean a better received game.
I do believe it is safe to assume the response we saw to ME3 was something of an anomaly will not be seen again for some time. Hopefully.
#170
Posté 05 août 2013 - 04:52
I think it would take a conscious effort to make a really bad ending for DA:I, to match what happened with ME3.
If they somehow managed that, I think I would lose interest in Bioware. I don't think that'll happen though, and I very much hope it won't happen. I do feel optimistic about the game. DA2 wasn't as good as DA:O, but I do think it got a worse wrap than it deserved. If Bioware listened to the major criticisms of DA2, and took notes of what NOT to do from the ME3 ending experience, I think we might be in for a very good game.
#171
Posté 05 août 2013 - 05:32
#172
Posté 05 août 2013 - 05:36
Volus Warlord wrote...
I do believe it is safe to assume the response we saw to ME3 was something of an anomaly will not be seen again for some time. Hopefully.
I hope you're right.
But at the same time, i keep remembering after DA2 came out, and people were all "Oh, don't worry about Mass Effect. It's a completely different team, etc"
And then ME3 came out and, well, we all know the rest
#173
Posté 05 août 2013 - 06:50
#174
Posté 05 août 2013 - 08:13
AbsolutGrndZer0 wrote...
Everyone talks about all the "auto-dialogue" all the time but I dont' understand this... Did all you people play in "Action" mode and think that was the way it was for it all? ME3 had an OPTION for auto-dialogue if you just wanted to play it as an action game without making all the choices yourself... but if you played in RPG mode (or as I did, manually set up the various options) I did not see where the game had much less choices than other games... so seriously... can someone explain to me where this "auto-dialogue" comes into play, and please give multiple examples of where ME1/2 did NOT have auto-dialogue and ME3 does. Help me understand this, because to this day having played all three games mulitple playthroughs I just don't see it.
The game frequently made choices for you when it came to characterization, which is something that didn't happen in the first two games. You tell Vega that his "stunt on Mars was reckless," even if you thought it was awesome, which is a big change from how you could chide Garrus or praise him for doing a cowboy cop move the first time you meet him in ME1. You're also never given the choice to not whine and mope about Kai Leng "beating" you, unlike points in previous games where you hit a setback and soldier on through.
If you sacrifice the Council in Mass Effect 1 you can justify it by saying that all firepower needs to be focused on Sovereign, or you can say that you let them die because they were holding humanity back. Then in ME3 early on they'll mention that you "Sacrificed the previous council for humanity's interests" and you aren't allowed to contradict them.
"Uh no, I didn't do that for space-racist reasons."
And of course like someone else pointed out you can play an incredibly xenophobic character in Mass Effect 1 and to some extent 2. Then all that gets dropped in ME3 where you're automatically best buddies with aliens and robots.
Point is: in the first two ME games Commander Shepard felt like a fairly blank character that you could define in a lot of crucial ways. Not so much in ME3.
#175
Posté 05 août 2013 - 11:06
voice_of_darkness wrote...
I can only imagine the reaction if this was the ending to DA: I :
You find yourself in an underground cave when suddenly the Maker appears to you as a small child from the beginning of the game who got killed. He offers you a choice of destroy the mages, control the Templars, or turn everyone into a mage. Either way, the borders between countries are destroyed which plunges the world into a dark age.
would you stop giving them ideas? (some of them - the same guys that made ME3 (and the ending(s) of said game) - might like that idea *pukes*)
now, all jesting aside:
if they f.ucked (hate the swear word filter!) this game up, i would probably never pre-order anything anymore (i am still not sure if the new Dragon Age game will be pre-ordered, as I find the whole process of giving out free stuff for pre-orders and such disgusting and i was burned with my last 3 pre-order games (2 of them were from Bioware - DA2 and ME3...the other one was AC3)) and I'd probably start thinking about never buying (or recommending them to my friends) their games anymore (they haven't managed that - even with those two bad games (other companies would be on my "i don't buy your games anymore" list (note: some companies are on the list and i still sometimes get a game - but only after i have seen said game at a friends and have played it myself!) already, but Bioware was once so great, that there is still something left for me (and if they don't f.uck up royally with the next 1-2 games, then i will continue on with getting their stuff))
greetings LAX
ps: i hope they can make something equally (if not better, because of a better game-engine and deeper story) as good as DA:O (or KOTOR...hell i love(d) that one - with that "You are REVAN" moment, good i didn't see it coming (there were subtle hints, but i just didn't want to see





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