Twisted Path wrote...
AbsolutGrndZer0 wrote...
Everyone talks about all the "auto-dialogue" all the time but I dont' understand this... Did all you people play in "Action" mode and think that was the way it was for it all? ME3 had an OPTION for auto-dialogue if you just wanted to play it as an action game without making all the choices yourself... but if you played in RPG mode (or as I did, manually set up the various options) I did not see where the game had much less choices than other games... so seriously... can someone explain to me where this "auto-dialogue" comes into play, and please give multiple examples of where ME1/2 did NOT have auto-dialogue and ME3 does. Help me understand this, because to this day having played all three games mulitple playthroughs I just don't see it.
The game frequently made choices for you when it came to characterization, which is something that didn't happen in the first two games. You tell Vega that his "stunt on Mars was reckless," even if you thought it was awesome, which is a big change from how you could chide Garrus or praise him for doing a cowboy cop move the first time you meet him in ME1. You're also never given the choice to not whine and mope about Kai Leng "beating" you, unlike points in previous games where you hit a setback and soldier on through.
If you sacrifice the Council in Mass Effect 1 you can justify it by saying that all firepower needs to be focused on Sovereign, or you can say that you let them die because they were holding humanity back. Then in ME3 early on they'll mention that you "Sacrificed the previous council for humanity's interests" and you aren't allowed to contradict them.
"Uh no, I didn't do that for space-racist reasons."
And of course like someone else pointed out you can play an incredibly xenophobic character in Mass Effect 1 and to some extent 2. Then all that gets dropped in ME3 where you're automatically best buddies with aliens and robots.
Point is: in the first two ME games Commander Shepard felt like a fairly blank character that you could define in a lot of crucial ways. Not so much in ME3.
DarkKnightHolmes wrote...
<snip>
Pretty simple.
Renegade Shepard who is a crazy killing maniac who goes around insulting
and being a d-bag to all his companions and everyone he meets in ME1/2
shouldn't suddenly care about earth, some random kid and magically
become best friends with Liara/Garrus/Tali despite being an extreme
xenophobe in ME1. Also Shepard is allowed to hate all geth and
synthetics in ME1/2 but has to suddenly accept EDI jumping into a robo
suit and letting Legion run around the Normandy.
For a paragon Shepard, ME3 seems fine but when you play a renegade Shepard everthing feels wrong.
Thank you. I usually favor paragon (I have a couple of xenophobic Shepards from ME1&2 but haven't got around to importing them yet) so I hadn't seen these problems.





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