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Primal Mage (no blood) Talent Specialization


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#1
grkm

grkm
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Hello,

I just bought the game and, having played a mage in DA:O, decided to go with a mage again. This time, Primal.

In an ideal world, I'd want all of the talents listed below, but which ones should I focus on first?


Spells – Primal
Rock Armor
Chain Lightning
Tempest:
Galvanism
(Stonefist)
(Petrify)
 
Spells – Elemental
Winter's Grasp
Cone of Cold
 
Spells – Spirit
Walking Bomb
 
Spells – Arcane
Mind Blast
Arcane Shield

Elemental Weapons
Crushing Prison
Barrier

Spells – Entropy
Hex of Torment
Horror
Misdirection Hex
(Entropic Cloud)
 
Spells – Creation
Heal
(Haste)
 
Specializations: Force Mage
 Fist of the Maker
Unshakable
Pull of the Abyss: Upgrade.
Gravitic Ring: Upgrade.
Telekenetic Burst

I was thinking of getting CoC for better crowd control. Ideally I know I should max out Primal and Force, but what about the rest?

Thanks a lot!

#2
Forst1999

Forst1999
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Are you playing on Nightmare? If not, firestorm is your best friend. Insane damage, staggers most folks, just a beautilful spell. Friendly fire is a problem though.
You can ignore tempest. It's just not all that effective. The upgrade for fireball also isn't necessary, as this spell never gets particulary good.
Walking bomb is a nice spell, but a bit situational.
I think you should get Petrify rather early. It is a live saver.
Stone fist, Winter's reach and to a certain degree chain lightning depend on companions you can do combos with. Look at your prefer companions, to see which upgrades to take first.