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Let's keep cutscene incompetence to a minimum, please.


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#1
Guest_simfamUP_*

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I know, sometimes it's necessary, but it's really frustrating when your super-powerful, bad-ass, mage/ninja avatar of death is blown away by a summer breeze.

Look at Thane vs Kai-Leng, such an awesome scene, only ruined by Shepard and company standing around like a lump of coals (and Thane's dramatic pause before shooting.) I mean, there could have atleast been Cerberus reinforcements entering the scene, distracting Shepard and company from Thane. Hell, that could have added an entire new gamplay section in between!

Now, I'm fully aware than DA:I will be made by different people, but since you guys are looking for a more cinematic experience, it'd be good if this is kept in mind when writing/directing/whateveryourdoing these scenes.

Modifié par simfamSP, 01 août 2013 - 08:35 .

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#2
John Epler

John Epler
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Inprea wrote...

I'd have to agree. I really hate forced defeats or moments of incompetence. I believe Dragon Age Origins did it right whenever Loghain's men come to arrest you. If you are defeated you're locked up if you kill them all you walk out the door. It becomes especially annoying whenever it's a group of people that your character could have easily defeated and at times even defeats later on. I can't help but think of Mark of the Assassin whenever Hawke is forced to surrender.

Considering my Hawke was an end game spirit healer who had been very careful to disarm every trap possible, open every chest possible and kill every enemy she could I'm pretty darn sure she had the level to take them.


To be fair, I had a good twenty archers in that cutscene, and you were there without your party.

The Grace/Thrask example is totally fair, though. But I made a point of making the MOTA trap absurdly over-the-top so that it at least felt like 'okay, maybe this one's gonna be tough to fight your way out of.

That said, we're aware of the cutscene incompetence issue in a grander sense. We'll be taking special care to avoid situations where it feels as though even a minimum amount of effort would completely change the course of events - see, Grace/Thrask once again.