John Epler wrote...
To be fair, I had a good twenty archers in that cutscene, and you were there without your party.
Sadly, my rogue Hawke has taken down groups that size by herself. Groups of DRAGONS. Because my dang party members could NOT stay out of the fireballs. Bleh. Did for Corypheus that way, too.
If you want a suggestion, instead of trying to bully us with large groups of enemies (which won't work even if there are hundreds), have them actually hit the PC with something. Knock-out toxin. Magic taser. Goo trap. Blood magic dominate.
Something. There are one-shot takedowns in the game, so this isn't divorced from the gameplay. But murdering tons of dudes is nothing as far as the gameplay goes so archers pointing bows at you, far from being impressive, is practically mundane.
This worked well in Origins at the Circle tower when you encountered the Sloth Demon, for instance. Or in the Orzammar wrap-up scene when you got shot full of arrows. It didn't work quite as well when the Arishok ordered his men to attack, but that was okay--it made tactical sense to retreat, plus it didn't really seem like the Arishok was trying particularly hard to kill you at that time. A couple of fireballs in that enclosed space could have done some real damage, though.
It wouldn't hurt to bring back the "Meanwhile, in Denerim . . ." cutscenes where the PC just is not present. *Then* you can have it play out however you like. I quite liked those--we do that sort of thing in my pen and paper games. It gives information that is hard to fit inside of a session and also helps avoid the confusion that results when the GM sees the whole situation but the players are clueless because they see only a tiny part of it.