First of all, you have any clue whatsoever the difficulties behind putting the proper weapons in cutscenes? Any clue at all? You think weapons can just be swapped out like the cover on your phone? No. Different weapons have different stances, different ammunition capacities, different lengths, different effects, different fire rates. All of that has to be accounted for. All of it. Nothing is 'forced' into a cutscene. That's incredibly silly.
I tell you what. Why don't you give me a list of all modern games that have characters equip AND USE the weapons the player chooses in cutscenes with no mistakes. No weapons with five shot capacities firing six rounds. No weapons that fire at 10 rounds per second firing at 15.
Secondly, did you even read what you wrote? I say that that problems with the fight on Thessia are due to gameplay, not cutscenes. And you counter that by telling me there's a huge problem with the gunship because it can't be destroyed...in gameplay. Thanks for supporting my point right there.
Filament wrote...
They're not "obligated" to make a good game.
They have the right to make their games without being subjected to very ridiculous and hypocritical standards. Proclaiming that BioWare cutscenes are 'Cutscene Incompetence' for such content when every or near every other video game in existence gets a free pass is absurd. You don't have to like it. But you don't to get to make up names for it that clearly aren't true.
Modifié par David7204, 03 août 2013 - 03:39 .