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Let's keep cutscene incompetence to a minimum, please.


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#126
The Hierophant

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lol Reezy

#127
dreamgazer

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David7204 wrote...

Because BioWare apparently decided not to make the trade-off for every cutscene.

Thankfully, there's an advantage to that. You notice the Avenger always behaves exactly like an Avenger should in cutscenes? Predators as well. There's no mistakes.


Well, besides the mistake that none of my three Shepards used Avengers in combat, ever (outside of the opening, where it's not really an option).

#128
David7204

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AresKeith wrote...
Yeah because spawning weapons I'm not even using makes sense <_<

Your call. You can support weapons that look right and function wrong, or look wrong but function properly. Pick your poison.

#129
David7204

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dreamgazer wrote...

David7204 wrote...

Because BioWare apparently decided not to make the trade-off for every cutscene.

Thankfully, there's an advantage to that. You notice the Avenger always behaves exactly like an Avenger should in cutscenes? Predators as well. There's no mistakes.


Well, besides the mistake that none of my three Shepards used Avengers in combat, ever (outside of the opening, where it's not really an option).


Yes, aside from that one.

#130
Steelcan

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CrustyBot wrote...

So in addition to being a physicist, and a biologist, is David trying to school a software programmer on what a bug is?

His education surpasses us all

#131
legbamel

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David7204 wrote...

legbamel wrote...
If one character is shown in a cut scene but he or she is using a weapon in which he or she is untrained and never carries (I'm looking at you, here, Kaidan) then the feigned competence is just as jarring.

I'm sorry you feel that way. But you know what? Tough.

It might be jarring that all shopkeepers in every video game in existence use the same dozen lines for greeting you, and usually far less. It might be jarring that every video game environment in existence is finite. That you can't explore the whole city or whole country or whatever. It might be jarring that characters wear the same clothes all the same.

But I would suggest you get you to those things, besides they aren't going away any time soon. If you can't handle those things, I would suggest you give up video games, because this is the reality we deal with.

As I said, the reailty is, making characters properly use their weapons and abilities in cutscenes in a major obsticle nobody has been able to solve, and that's unlikely to change any time soon.

Bull****.  In that cut scene he and Ash were the only two characters who could ever be in it.  He was holding an assault rifle because...well I don't really know why, but anyone even vaguely familiar with his character knew he only ever fired pistols and used his biotics.  He used neither of those not because of limitations but, as far as I could tell, they wrote the scene with Ash in mind and never changed the freaking weapon.  You're trying to tell me that changing the entire body model from female to male was easy as pie but they couldn't change the arm position enough to account for a pistol rather than an assault rifle?  Again, I call bull****.

As for the rest of your response, now who's confusing gameplay with cut scenes?  Keep on moving those goal posts.  You're still wrong every time.

Modifié par legbamel, 03 août 2013 - 04:26 .


#132
Guest_Catch This Fade_*

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CrustyBot wrote...

So in addition to being a physicist, and a biologist, is David trying to school a software programmer on what a bug is?

Lol. Don't forget psychologist

#133
Guest_LindsayLohan_*

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David maybe explain what you mean by functioning properly? Maybe if you elaborate I will think you are less delusional.

#134
Kaiser Arian XVII

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I support Full HD high detailed cutscenes for every place and major event in DA:I.

#135
AresKeith

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David7204 wrote...

AresKeith wrote...
Yeah because spawning weapons I'm not even using makes sense <_<

Your call. You can support weapons that look right and function wrong, or look wrong but function properly. Pick your poison.


I would rather have the former 

Modifié par AresKeith, 03 août 2013 - 04:27 .


#136
David7204

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Weapons firing with the correct fire rates, stances, ammunition capacities, and effects. And obviously no errors like clipping.

#137
dreamgazer

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LindsayLohan wrote...

David maybe explain what you mean by functioning properly? Maybe if you elaborate I will think you are less delusional.


The fact that this is coming from "Lindsay Lohan" makes me smile.

#138
Guest_The Mad Hanar_*

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J. Reezy wrote...

CrustyBot wrote...

So in addition to being a physicist, and a biologist, is David trying to school a software programmer on what a bug is?

Lol. Don't forget psychologist


All this knowledge and he still hasn't played Dragon Age. :o

#139
David7204

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AresKeith wrote...

I would rather have the latter 

Then you should be happy. Because that's exactly what you get with Shepard using the Avenger and Predator in cutscenes. The wrong weapons, but they function properly.

Modifié par David7204, 03 août 2013 - 04:26 .


#140
AresKeith

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The Mad Hanar wrote...

J. Reezy wrote...

CrustyBot wrote...

So in addition to being a physicist, and a biologist, is David trying to school a software programmer on what a bug is?

Lol. Don't forget psychologist


All this knowledge and he still hasn't played Dragon Age. :o


Probably hasn't played any game other than Mass Effect 

#141
AresKeith

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David7204 wrote...

AresKeith wrote...

I would rather have the latter (former)

Then you should be happy. Because that's exactly what you get with Shepard using the Avenger and Predator in cutscenes. The wrong weapons, but they function properly.


Meant former :I

Modifié par AresKeith, 03 août 2013 - 04:27 .


#142
Guest_Puddi III_*

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The Mad Hanar wrote...

J. Reezy wrote...

CrustyBot wrote...

So in addition to being a physicist, and a biologist, is David trying to school a software programmer on what a bug is?

Lol. Don't forget psychologist


All this knowledge and he still hasn't played Dragon Age. :o

Guess that explains the confusion at using an actual Dragon Age example on the Dragon Age forum.

#143
Mashiro Yuki

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Enigmatick wrote...

MarchWaltz wrote...

I liked the part in metal gear 4 where Raidan and Vamp were fighting, and you (as snake) had to cover the fight. That is how it is done.

However, this is Bioware, and not Kojima.

Don't ever point to MGS4 as how custscenes should be done. EVER.


I, and anyone who knows me knows this is exactly how I feel, personally feel as though EVERYONE should look to MGS4 for advice on how to make a great game, PERIOD. Not just with cutscenes.

Hideo Kojima knows how to make a damn game tbh. <3

#144
Grand Admiral Cheesecake

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Steelcan wrote...

CrustyBot wrote...

So in addition to being a physicist, and a biologist, is David trying to school a software programmer on what a bug is?

His education surpasses us all


Truly David is the great mind warrior chosen by the gods to take up Wulfie's crusade!

He shall purge this intellectual ghetto of all of us genocidal, sociopathic, hate fetishist, non-drone, Luddites!!!!!!


All hail king David Jackassus I!!!!

#145
David7204

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I teach a class on making video games to 9-13 year olds.

#146
dreamgazer

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David7204 wrote...

I teach a class on making video games to 9-13 year olds.


You do what?

#147
Grand Admiral Cheesecake

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David7204 wrote...

I teach a class on making video games to 9-13 year olds.


Poor kids.

#148
AresKeith

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David7204 wrote...

I teach a class on making video games to 9-13 year olds.


Orly? :lol:

I feel bad for those kids

Modifié par AresKeith, 03 août 2013 - 04:41 .


#149
Cainhurst Crow

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David7204 wrote...

I teach a class on making video games to 9-13 year olds.


Video game class, huh?

-pic removed for not wanting a ban-

Give it up david. Tell me where the van is.

Modifié par Darth Brotarian, 03 août 2013 - 04:53 .


#150
Jarl Johnnie Walker

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David7204 wrote...

I teach a class on making video games to 9-13 year olds.

<----------------

Modifié par Galactic Cannibalism, 03 août 2013 - 04:42 .