Enigmatick wrote...
Inb4 RPGMaker XP
Romance ALL the sprites!
Enigmatick wrote...
Inb4 RPGMaker XP
David7204 wrote...
The Games Factory 2. Frankly, it's not fantastic, but it works. The younger 6-8 class which I don't teach uses Scratch. Which I hate.
David7204 wrote...
No, just this summer.
Grand Admiral Cheesecake wrote...
David7204 wrote...
No, just this summer.
Do you teach them about HEROISM and how wearing catsuits in a vacuum is okay because CHARACTERIZATION?
Filament wrote...
Well, his games practically are giant cutscenes, I should hope he knows how to put one together by this point.Foxxie x Lightning wrote...
I, and anyone who knows me knows this is exactly how I feel, personally feel as though EVERYONE should look to MGS4 for advice on how to make a great game, PERIOD. Not just with cutscenes.
Hideo Kojima knows how to make a damn game tbh. <3
Tired joke, I know, and not really fair. But they are very cinematic-- in a good way, I'd probably agree.
And yet there's already James who's a soldier and no sentinel companions...legbamel wrote...
Bull****. In that cut scene he and Ash were the only two characters who could ever be in it. He was holding an assault rifle because...well I don't really know why, but anyone even vaguely familiar with his character knew he only ever fired pistols and used his biotics. He used neither of those not because of limitations but, as far as I could tell, they wrote the scene with Ash in mind and never changed the freaking weapon. You're trying to tell me that changing the entire body model from female to male was easy as pie but they couldn't change the arm position enough to account for a pistol rather than an assault rifle? Again, I call bull****.David7204 wrote...
I'm sorry you feel that way. But you know what? Tough.legbamel wrote...
If one character is shown in a cut scene but he or she is using a weapon in which he or she is untrained and never carries (I'm looking at you, here, Kaidan) then the feigned competence is just as jarring.
It might be jarring that all shopkeepers in every video game in existence use the same dozen lines for greeting you, and usually far less. It might be jarring that every video game environment in existence is finite. That you can't explore the whole city or whole country or whatever. It might be jarring that characters wear the same clothes all the same.
But I would suggest you get you to those things, besides they aren't going away any time soon. If you can't handle those things, I would suggest you give up video games, because this is the reality we deal with.
As I said, the reailty is, making characters properly use their weapons and abilities in cutscenes in a major obsticle nobody has been able to solve, and that's unlikely to change any time soon.
As for the rest of your response, now who's confusing gameplay with cut scenes? Keep on moving those goal posts. You're still wrong every time.
Modifié par AngryFrozenWater, 03 août 2013 - 08:09 .
LinksOcarina wrote...
devSin wrote...
You're kidding, right?LinksOcarina wrote...
You guys never said anything when they did this in past games though...
John can very much tell you that the issue came up loudly for DA2. That and the audio montage in place of Bethany's death were widely discussed topics back then. ;-)
It's just the ME3 stuff is a whole new level of stupid (I've never seen it that bad before), and being the most recent game, it makes the most sense to use as example.
I'm refering to Dragon Age Origins, KoToR, and the like, which had similar problems where you sit around and watch people do stuff a LOT.
It honestly doesn't matter much if you complained then or not anyway, if were being fair its still a dissonance that is either going to be rectified, or not.
o Ventus wrote...
Sylvius the Mad wrote...
No, there absolutely is not. There is no point where this is necessary. Games should literally never do this.Foopydoopydoo wrote...
There's a point where you have to separate gameplay from the story, this is that point.
Yet almost 100% of them do.
Guest_EntropicAngel_*
David7204 wrote...
I teach a class on making video games to 9-13 year olds.
That can be forgiven because the events of the quest happen within a fairly short period of time so it's easy for a player to remember. For Hawke and his/her companions, each part of the quest happened over months or years and Hawke himself/herself was only involved in the investigation at key points. So Hawke not remembering about the white lilies being a trademark of the white lily killer is not a big deal, especially since the killer wasn't killing that many women in a short period of time.Karsciyin wrote...
What bothered me most was the white lilies. You can talk to your mother and she ACTUALLY SAYS she received white lilies from a suitor ("nice to now I can still be courted, teehee") and yet DESPITE KNOWING THIS is a murderer's CALLING CARD you can do nothing but say "oh that's nice mum".
And then she disappears and you're just "oh she probably went shopping" until Bodahn mentions the flowers again, then Hawke acts like they JUST HEARD ABOUT IT
Modifié par Urazz, 03 août 2013 - 04:45 .