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Archer - Warrior or Rogue?


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10 réponses à ce sujet

#1
NocturneNight

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Simple question, really, what makes the best archer and why? Warriors have some damage-dealing abilities while rogue talents seem to mainly focus on melee. I'm thinking Rogue myself, though, for the Ranger spec, but a Templar-Archer could be quite devestating against mages, no?

#2
keeneaow

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This link is well worth reading for you,
http://dragonage.wik...icient_Approach
bottom line is origins -> rouge
awakening -> warrior any day

#3
NocturneNight

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Ok thx

#4
NocturneNight

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"Dexterity-based archers are easier to start with (no attack rating issues; however, cunning build archer rogues have a decent option of choosing Duelist for a first specialization, thus effectively solving the problem), but overall much worse mid- to late-game due to armor penetration problems."

This is abit confusing to me. Let's say I was going to build a Rogue Archer with Bard and Ranger specs. Should I go DEX or CUN? I thought cunning provided armor penetration, doesn't it? And with Lethality it seems like the way to go considering less points need to be spent on Stealth and Lockpicking.

#5
Blazomancer

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You can still effectively focus on CUNN. 'Heroic Offense' can make up for Duelist. You can also bring another rogue with Song of Courage.

#6
Duncan Idaho III

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The warrior specializations don't fit with an archer, at all. The rogue specializations are a great fit, especially bard and ranger, since they affect all members of your party regardless of distance. Plus archers are out of the midst of things and have the couple of seconds it takes to conjure a wolf or bear.

Templar archer doesn't work, imo, because the aoe is tight (Cleanse Area and Holy Smite), and as an archer, you'll be way too far from the mages to use them. Righteous strike, ok, but not worth going warrior. Once you get Arrow of Slaying and high enough dexterity, you can one (or two shot) any mage.

Modifié par Duncan Idaho III, 05 août 2013 - 05:23 .


#7
Blazomancer

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^Agreed, the warrior specializations hardly provide anything useful for a typical archer. Berserker is an exception though - '+8' damage bonus is quite hefty. Also there is a fun variant of a warrior archer build that can be used as a dodge tank, in which case all the warrior specs are just as effective as it would be for a regular tank.

Inspite of what one might be led to believe, I think there is hardly any tangible difference between DEX based rogue and warrior archers. Apparently, if there's only one Bard in the party, the warrior archer can potentially end up with more Critical chance than the rogue counterpart, which I found to be ~10% in one instance. It is only the CUNN based rogue archer that distinctly outperforms a warrior archer in terms of damage output.

#8
July R. Legend

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Definitely Rogue!

#9
NocturneNight

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What makes the rogue archer more viable exacly? It seems like Rogue talents are mostly based on melee stuff while warriors gets things like Precision. And why is a CUN-based rogue better than a DEX-based rogue? The specializations I'll buy, but still.

I tried a Rogue archer out and it was hellaboring. But that's probably just the Archer as a whole...I mean just standing there, shooting and shooting... and what's up with every talent getting like a +3 sec loading animation? The battle is practically over by the time I get to use my CC. ><

Archer seems totally useless and boring to me.

Modifié par NocturneNight, 14 août 2013 - 11:35 .


#10
keeneaow

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The animation for the special shots is actually the time it takes to fling it away,
you need the gloves from RtO to offset it,
or otherwise just stick to master archer + aim.
IIUTC, it is the SoC that makes rouges better due to higher crit chance,
but in awakening you are better off with master archer + accuracy + spirit warrior,
in other words warrior are better for archers.

I really think this has it all covered, and yes, i think it will be boring too,
only thing i would consider is a team of archers in awakening.
http://dragonage.wik...icient_Approach

#11
Blazomancer

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The rogue and the warrior archers are equally viable in origins. It is only if you want to powergame, the CUNN based rogue scores more. This is mainly due to two main reasons - first, a better Armor Penetration value and second, a hefty damage bonus from the Tainted Blade which is based on the effective Cunning score.

The set up durations for activated talents are there to stay, that's why it is optimal to use autoattacks most of the time, with the exception of Scattershot which can score you multiple crits instantaneously.

I can understand that just standing there and shooting arrows over and over can get boring, but when you are scoring a critical hit with almost each arrow every 1.6 seconds, then things start to get interesting.