Hi,
Is it possible ask a henchmen to switch from range to melle attack during the battle in the Original Campaign? I can do it before battle thru dialog. But I can not speak with henchmen during the battle and he continue to shot when enemy are near him and receive attack of opportunity each time.
Thanks
Vasiliy
Henchment - range/melee attack switch
Débuté par
Vasiliy S
, août 02 2013 01:07
#1
Posté 02 août 2013 - 01:07
#2
Posté 02 août 2013 - 05:57
No, that's not something you can do. The AI in the original campaigns especially is very limited.
#3
Posté 02 août 2013 - 06:01
Really? Afaik a stadard AI (at least with HOTU installed) automatically swithc to melee in close combat - if creature has any melee weapon.MagicalMaster wrote...
No, that's not something you can do. The AI in the original campaigns especially is very limited.
Im not 100% if thats somehow different when you tell the creature to use ranged by conversation, but I think this might be one of the bugs I fixed in my community patch.
So, Vasiliy S, try instally latest CP version (link in my signature) and test it again.
#4
Posté 02 août 2013 - 07:05
He was asking if there was a way for him to force the swap mid-combat. More advanced AI (and it might have appeared in HotU) will do it automatically, but he still can't force it if the AI decides not to swap. Custom modules could implement methods of doing that, but a force swap mid-combat is not a feature in the origina campaigns.
Modifié par MagicalMaster, 02 août 2013 - 07:06 .
#5
Posté 02 août 2013 - 05:16
AI does not do it automatically in OC. I have 1.69 version
Modifié par Vasiliy S, 02 août 2013 - 05:17 .
#6
Posté 02 août 2013 - 05:22
then try my unofficial patch (latest version better than 1.70)Vasiliy S wrote...
AI does not do it automatically in OC. I have 1.69 version
#7
Posté 02 août 2013 - 06:02
Also, Tony K's Henchman and Battle AI allows the PC to choose the distance to which an enemy must close before the henchman will swap to melee. Starting dialog during combat is always tricky, but choosing a reasonable distance before combat should address the issue described.
#8
Posté 06 août 2013 - 07:07
I wonder if there would be a way to script the switch? I have only limited scripting experience and expect that if there were a way to accomplish it, it would have been accomplished. But would it be possible to script an NPC to listen for a Shout, and toggle melee/range based on the Shout?
TonyK's AI does a good job for most situations. But opponents who may suddenly cast Mestil's Acid Sheath are the death of many a henchman, at least for me.
TonyK's AI does a good job for most situations. But opponents who may suddenly cast Mestil's Acid Sheath are the death of many a henchman, at least for me.
Modifié par Mystery X, 06 août 2013 - 08:46 .





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