Know what I can't wait for? Character Creation in Frostbite 3.
#1
Posté 02 août 2013 - 06:53
How do you feel about the new graphics and how they will effect character creation?
Also, I realize that character creation has been a topic many times but I haven't seen one related to the new graphics engine and after I saw Morrigan, Varric, and Cassandra looking more realistic in the trailer it made me wonder about how my character would look and what character creation would be like.
#2
Posté 02 août 2013 - 06:59
I'm hoping Frostbite will make it easier to have more changes to face structure and more complexions between "I'm 18!" and "I'm a grandmother!" and "I'm a zombie!"
#3
Posté 02 août 2013 - 07:05
But I don't know if a demo is a good idea, unless they manage to delete everything in the file unrelated to the demo itself (parts of the script or companions files for instance).
#4
Posté 02 août 2013 - 07:08
#5
Posté 02 août 2013 - 08:18
1)The idea that Frostbite is somehow incompatible with RPGs is not true. Engines are used for all sorts of different games.
2) Cheylus, are you genuinely worried that there won't be character creation/customization at all? There will be.
#6
Posté 02 août 2013 - 08:20
edit:
They are focusing on customizations, I know that.Cheylus, are you genuinely worried that there won't be character creation/customization at all? There will be.
About character creation: I'm somewhat worried yes. But I won't be too disappointed if I have only the choice between some set faces.
Modifié par Cheylus, 02 août 2013 - 08:35 .
#7
Posté 02 août 2013 - 08:31
Now, it might be easier with a package that comes with a bunch of pre-generated scripts where you just have to plug in various parameters instead of generating it all yourself, but this can also be more limiting. You can see this in toolsets, too (which are the next tool layer up from the game engine, generally--the toolset makes use of the engine which in turn does the heavy lifting of controlling asset loading, memory usage, etc. etc.). In the Aurora toolset (Neverwinter Nights), character generation was an integral part of the toolset instead of being run off scripts, so while you could change the parameters (adding new faces/hair/bodies/classes/races), you could never get around that hard-coded D&D Race/class/character appearance setup without, basically, rebuilding the entire toolset from the ground up--there was nothing in place to let you access that stuff in order to customize it.
It may be easier or harder to achieve certain functionality with a given engine. If they're tweaking Frostbite for dialog, for instance, this doesn't mean that they're making Frostbite *capable* of handling dialog. What this means is that they're adding an interface that lets a dialog editor hook on to the engine so that the writers don't have to do any *programming* in order to use it: they can use a much more user-friendly interface. It's a bit like adding handles to a box--you could pick it up before, but now it's much easier and you don't have4 to be some kind of box-lifting expert to do it.
So, if someone is claiming that character generation is "not possible" with Frostbite, this means two things: "It doesn't come PACKAGED with a character-generation-building-interface pre-made", and "I'm not enough of a programmer to design my own from scratch".
Modifié par PsychoBlonde, 02 août 2013 - 08:50 .
#8
Posté 02 août 2013 - 08:38
If you say there's no problem and if you are sure of it, I trust you
#9
Posté 02 août 2013 - 08:38
Tharja wrote...
Frostbite is supposed to be a no no for rpg's, what I mean is it will be hard making an rpg with frosbite, because it was not meant to be used with rpg style'd games.
That's a common misconception.
There's nothing about Frostbite that makes it a 'no no' for RPGs.
#10
Posté 02 août 2013 - 08:42
Yes, Frostbite undoubtedly supports whatever facegen tech they're using (and it will almost certainly use FaceFX, just as every other engine under the sun does, including Origins, DA2, and the entire ME trilogy).Cheylus wrote...
I would like to know first if character creation is even possible with an engine not apparently made to support it (I asked it 6 months ago).
We've already seen the hair technique (on Varric and Cassandra in the teaser) is largely the same as we're used to (although with more/finer segments and better textures, it looks). I expect character creation options to be similar as well (though apparently more expansive, according to the messages today).
Modifié par devSin, 02 août 2013 - 08:43 .
#11
Posté 02 août 2013 - 08:57
#12
Guest_EntropicAngel_*
Posté 02 août 2013 - 08:59
Guest_EntropicAngel_*
Tharja wrote...
Frostbite is supposed to be a no no for rpg's, what I mean is it will be hard making an rpg with frosbite, because it was not meant to be used with rpg style'd games.
Just like the Unreal Engine was designed for a hyper-speed FPS with no singleplayer, and thus there are no RPGs that use the Unreal Engine.
*cough*
#13
Posté 02 août 2013 - 09:02
EntropicAngel wrote...
Just like the Unreal Engine was designed for a hyper-speed FPS with no singleplayer, and thus there are no RPGs that use the Unreal Engine.
The UE3 CC for ME wasn't very good, however. Which goes to the topic of the thread, and why I wouldn't be very excited about what CC options we'll get with Frostbite 3.
#14
Guest_EntropicAngel_*
Posté 02 août 2013 - 09:14
Guest_EntropicAngel_*
In Exile wrote...
The UE3 CC for ME wasn't very good, however. Which goes to the topic of the thread, and why I wouldn't be very excited about what CC options we'll get with Frostbite 3.
I thought it was fine--I had no trouble creating good-looking characters.
#15
Posté 02 août 2013 - 09:16
Or, you could create a program that handles the individual-pixels level for you via some scripts, so all *you* have to do to display some text is to hit buttons on a keyboard. The program automatically makes the connection between certain button presses and the letters you want to display and boom, you're done. Now, if it's a super-simplistic engine (like, say, Windows Notepad), there are a lot of things that you can't do efficiently. Change fonts. Format the text. Include graphics.
Modern game engines (including Frostbite) are not like that. They are not single-purpose programs designed to do one thing and one thing only. They are designed to put a whole boatload of customization options into the developer's lap so the developer can produce what they wanted to produce without ever having to descend down to that "tell individual pixels to turn black" level. Instead of Notepad, you've got Adobe Illustrator. Or Photoshop.
There may be limitations, but they tend to be down around the level of "this engine is superior for 3D games with a lot of atmospheric stuff" versus "this engine is most efficient for games with lots and lots of animated models". Stuff that's really complex and requires a LOT of specialized programming to create and optimize. Stuff like "switch hairstyles" is about equivalent to "change the text font" in complexity. Illustrator and Photoshop can both handle the font-switching effortlessly, in fact, they're basically identical in that respect, but Illustrator is the one you go to for vector illustration.
The thing with game engines is that they're generally *designed for programmers to use*. So the engine designers worry about doing the complex heavy-lifting stuff (the vector graphics), and may not bother to include what you, the end user, considers a no-brainer (the font-changing) but to them is a simplistic frill that just about anybody could write. Depending on how much time and money and programming talent you have available, (particularly if your developers are just learning the new engine), it may be easier to go back to the engine creator and say "could you either create or show me how to create a way for these awesome vector graphics to do text and fonts?" rather than write that package for yourself.
#16
Posté 02 août 2013 - 09:21
EntropicAngel wrote...
I thought it was fine--I had no trouble creating good-looking characters.
This is kind of subjective, though--I had no trouble creating good-looking characters in Oblivion, and the options they had there were MESSED UP. Changes were linked to other changes so you could do stuff and be literally unable to go back to your original look . . . I managed to create a few things that were the result of a series of sequential changes that I literally COULD NOT DUPLICATE AGAIN.
Bethesda managed to create a customization system that was actually non-transparent. Hilarious.
#17
Posté 02 août 2013 - 09:59
EntropicAngel wrote...
I thought it was fine--I had no trouble creating good-looking characters.
I was fine creating good looking characters, I just didn't think it had very much variance in terms of things like facial structure and hair.
Edit:
The skin textures were absolutely garbage, but that's not a C&C related issue.
Modifié par In Exile, 02 août 2013 - 10:00 .
#18
Posté 02 août 2013 - 10:42
That's not too much to ask is it?
#19
Posté 02 août 2013 - 11:32
#20
Posté 02 août 2013 - 11:35
Freckles
Better Nose customisation
Better hair (and not all the best hair locked away without mods)
Mouth customisation that isn't tied into preset - it's annoying to end up having to start from a preset that's nothing like what you're aiming for, just so you can have a character that doesn't look permanently mopey.
#21
Posté 02 août 2013 - 11:59
#22
Posté 03 août 2013 - 12:23
Also, hopefully the age sliders won't be so dramatic. I want to make a slightly older looking character, around 30 to 40, of course depending on the available backgrounds and the chosen LI and whether or not it would look weird to romance them.
#23
Posté 03 août 2013 - 12:45
I would like to be able to make a black man or woman without it looking like a white dude/woman that just rolled through the mud.
#24
Posté 03 août 2013 - 12:58
#25
Posté 03 août 2013 - 01:12
I hope to see:
-More hairstyles
-better skin tones
-The ability to add scars
-more tattoos
-accessories: earrings, etc.
It would also be cool to choose a body type; skinny, average, fat. Also the abilty to add scars or something to other body parts would be nice.





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