Modifié par Deager, 02 juin 2015 - 08:58 .
Modifié par Deager, 02 juin 2015 - 08:58 .
Modifié par Deager, 04 août 2013 - 02:37 .
I guess it's only allowed for group members atm. Just go to the project -> Manage Files and set the option from group members only to everyone.wavion wrote...
Deager, in case you weren't aware, the file is not there...
Modifié par MrFob, 04 août 2013 - 02:36 .
Chashan wrote...
Great idea to endeavour putting the DLC into a better context, much appreciated.
Out of curiosity, would you consider putting the raw file up for manual installation as well? May be somewhat more convenient for those who are comfortable with implementing it themselves.
Modifié par Deager, 04 août 2013 - 08:15 .
Modifié par christrek1982, 05 août 2013 - 12:35 .
christrek1982 wrote...
This look grate and just what I'm looking for Downloading now will keep an eye on this thread and get back to you when I get around to playing it as I'm about half way through ME2 at the moment.
Qote by Deager
At this time, the main mission is not changed so it is not designed to be played after the end of the game. It is something I would like to try in the future. My apologies for the installer implying that the full install changes even the main mission.
End Quote
sorry this may sound a bit thick but when you say that the mod dose not change the main story are you talking about the clone storyline or that the game will still load just before Cerberus base after the credits?
Thank you.
Chashan wrote...
Great idea to endeavour putting the DLC into a better context, much appreciated.
Out of curiosity, would you consider putting the raw file up for manual installation as well? May be somewhat more convenient for those who are comfortable with implementing it themselves.
Modifié par iakus, 06 août 2013 - 01:14 .
iakus wrote...
I tried the "lite" version ie, just the party.
Pretty cool. Though I had subtitles on so Ihad osme laughs when they didn't match up exactly
The only bad thing I can really say is in some spots the audio splicing isn't 100% smooth. You know, a split-second pause before the inserted dialogue plays. Or differences in audio quality. But even then, it doesn't ruin the experience (Heck even in teh vanilla game I get audio glitches). All in all, a very satisfactory mod.
Looking forward to using it with MEHEM for a "perfect ending"
Deager wrote...
Thanks iakus,
Yeah, it's rough. I suspect I'll never get all the audio done properly. But, now that it's out, the goal will be to clean up the worst stuff in the party and work my way backwards. At the moment though, it's triology run number 5 for me. My first Shepard deserved better.
Tyrium wrote...
This is awesome. I know it conflicts with the point, but is there any way you might release a version with no EDI? I'd love to play the party after the end, but I go with destroy + breath and play that EDI and the Geth were killed as well. If not, no problems
Modifié par Deager, 06 août 2013 - 02:37 .
Deager wrote...
Tyrium wrote...
This is awesome. I know it conflicts with the point, but is there any way you might release a version with no EDI? I'd love to play the party after the end, but I go with destroy + breath and play that EDI and the Geth were killed as well. If not, no problems
Thanks. I hope you and others enjoy the mod.
I'm very skeptical that I'd ever be able to remove EDI from the party as I think about all the technical challenges. I know, it really doesn't work well with the destroy ending at all and is a huge plot problem. While this mod may be integrated with MEHEM I also know many people like the vanilla destroy ending and breath scene but this one may be unfixable by me.
All that said, it's not like I won't do some research on the idea.
Modifié par Bourne Endeavor, 06 août 2013 - 02:54 .
Modifié par Deager, 07 août 2013 - 02:29 .