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Citadel Epilogue Mod


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#226
Saake

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Right, it could be possible. I just need to hang it up, at least for a while. Not saying I'd never consider it but this would involve some plot stuff and...I don't know. Looks like a big to-do list.

 

Who knows, maybe someone else will pick up the idea because what you suggest doesn't have to be tied to CEM and could be more universally used by CEM, MEHEM, and other future mods.

 

The fun bit is right now I'm doing a full CEM run to confirm the new JohnP method works. If it does, I'll be uploading files tonight for the non-me3explorer crowd.

 

Nice to hear, prefer installer to manual method. Less chance of screwing files up.



#227
TheViper8234

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As much as I love this mod ,I never had time to re-finish ME3 for 7 months now ,only tried the mods I installed if it works or not .Everything works great and summer is coming ,so bored with my job and life and can't wait to re-start ME again with all these mods .Can somebody upload CEM miranda goodbye ? I would be really grateful being patient is killing me 



#228
Deager

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Here ya go. Automatic installer got released today as well.


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#229
TheViper8234

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Here ya go. Automatic installer got released today as well.

Thank you so much  :wub:  :D



#230
Drengin

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Deager, will the auto installer work with the JohnP alternate MEHEM?

If so which files do i need to download/use

Thank you 



#231
Deager

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Deager, will the auto installer work with the JohnP alternate MEHEM?

If so which files do i need to download/use

Thank you 

Yup. You need two files.

Either

 

"CEM Full Automatic Installer" AND "JAM to CEM Full Automatic Installer"

 

OR

 

"CEM Lite Automatic Installer" AND "JAM to CEM Lite Automatic Installer"


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#232
creapsmantic

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tryed all  three  works....   nothing is wrong  Good   Job  

 

i have to ask  what happend to  seeing the normandy dock version in the intro  i liked that one :)



#233
Deager

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tryed all  three  works....   nothing is wrong  Good   Job  

 

i have to ask  what happend to  seeing the normandy dock version in the intro  i liked that one :)

Glad it's working.

 

With the Normandy video, are you talking about some of the pre-release videos I was monkeying with? If so, I like to avoid reusing videos which are too close in time to another point in the game. So, for CEM Full, you'd see the same video about 60 minutes later.

 

If you're talking about something else, let me know.



#234
creapsmantic

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yeah you showed  it  in a  few  videos back  when  one had the Normandy  arrive at the  docking bay

 

sure   the scene would be the same  but the music would be differnt       (  an most people would like it for immersion reason)

 

mass effect 1 had  docking  mass effect 2 had docking     ....... not complaing but  would like to see  it  if you can  get it to be an addon    ( Thank you)

 

mass effect 3  normandy disappears under the citidel   :ph34r: :ph34r:



#235
Drengin

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Sorry for acting like a noobie here but i haven't used these before.

Which order do i install the following (or does it not matter)?

 

CEM Full Automatic

JAM Installer

JAM to CEM full Automatic

 

Thanks



#236
Deager

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Sorry for acting like a noobie here but i haven't used these before.

Which order do i install the following (or does it not matter)?

 

CEM Full Automatic

JAM Installer

JAM to CEM full Automatic

 

Thanks

Don't worry, this is a new way mods are being done so it's all a little new for everyone.

 

Install order does not matter. What's happening is your DLC folder will have new folders after each mod installs as the mods act as DLC themselves.



#237
Drengin

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Ok Thanks.

2 last questions... i hope :)

 

  1. With JAM to CEM do we still need a savegame to go back to?
  2. Treescan in Texplorer before or after installing CEM?


#238
Deager

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1. No save needed

2. I think you treescan before installing these new mods with the new method. However, someone will chime in if I'm wrong I'm guessing.

 

What's happening is the new method has the mods as separate DLCs and I gather that the treescan freaks out because of this. I haven't tried it myself but that's what I've heard.

 

Which, I should point out is opposite of what is recommended with a traditional content mod install like the old CEM v0.3 installer which changes some default.sfar file right within the DLC_EXP_Pack003 directory.

 

This is also why I still provide the manual installers for all of these mods because if the new method is messing stuff up for your textures I want you to at least be able to do it the old way which works for those who are comfortable in me3explorer.



#239
AVPen

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  1. With JAM to CEM do we still need a savegame to go back to?

This is still a tricky question, as we're still not totally sure how this new DLC method will affect game saves. It's entirely possible that your saves will be affected after installing a content mod via DLC install, meaning that any save you make after the mod is installed WILL REQUIRE that mod to remain installed (just like how official DLC needs to remain installed after saves are made with them, otherwise the game won't load the save if the DLC isn't part of the game any longer).

 

I would keep your pre-mod saves, just in case you decide to uninstall the mod and still want to continue playing with that character/s.


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#240
Deager

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That's a good point from AVPen. For example, in testing I fired up a auto save during JAM to try and save testing time and had the wrong JAM to CEM version installed. Sure enough, just like you get with standard DLC, it said the save couldn't be loaded because of the necessary DLC of JAM to CEM Lite not being installed.

 

So yeah, have a backup save just in case something goes AWOL. I have successfully played through from the final battle at the rockets to take down the Reaper to the end of CEM without issue. But I haven't even tried looking at gibbed to see how it handles dependent DLCs and if people can edit out these custom requirements.



#241
Drengin

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ok so last question then...

With latest revision of me3explorer (648) do we still need to include the DLC in the initial treescan.



#242
Deager

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OK, some news regarding save edits. I can at least say, not surprisingly, that they do show up in the save file and gibbed can deal with them.

 

So, if you've unloaded a mod and then can't get the save to load, these new mods will show up on the list under DependentDLC and you can remove them. Also, even if the name isn't descriptive enough you will see the install folder which must be unique from the folders like DLC_EXP_Pack001 and so on.

 

For example, I thought I had named CEM Lite just that, but it showed up as Citadel same as the official Citadel DLC. However, the folder shows as DLC_EXP_CEML which means that's the dependent you can remove as the real one is DLC_EXP_Pack003.

 

Anyway, having extra saves handy is always nice but with gibbed save editor there are options to get your saves back if you don't like a mod.


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#243
Deager

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I forgot to post an update.

 

I updated all the installers on Nexus and Mod DB. All that save edit stuff doesn't matter going forward.

 

For those of you who may have started using the game with the v1.0 installers in place you may want to do Gibbed edit right now on those saves, download the v1.1 installer(s) of your choice, delete the CEM DLC there now, and install the new versions.

 

This will make CEM completely flexible to uninstall the mod if you don't like it or just want to use something different.

 

If anyone has questions about how to clean your save files with Gibbed Save Editor or any other questions just ask.


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#244
Lil One

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Much appreciated, Deager.  :)



#245
Drengin

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I forgot to post an update.

 

I updated all the installers on Nexus and Mod DB. All that save edit stuff doesn't matter going forward.

 

For those of you who may have started using the game with the v1.0 installers in place you may want to do Gibbed edit right now on those saves, download the v1.1 installer(s) of your choice, delete the CEM DLC there now, and install the new versions.

 

This will make CEM completely flexible to uninstall the mod if you don't like it or just want to use something different.

 

If anyone has questions about how to clean your save files with Gibbed Save Editor or any other questions just ask.

The only problem i see with doing this without doing a whole vanilla install is that it appears ME3Explorer updates the DLC's PCCOnsoleTOC.bin each time you make mod alterations. If you wipe out the DLC and reinstall you would lose those changes..
 



#246
Deager

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The only problem i see with doing this without doing a whole vanilla install is that it appears ME3Explorer updates the DLC's PCCOnsoleTOC.bin each time you make mod alterations. If you wipe out the DLC and reinstall you would lose those changes..
 

I'm not an expert with me3explorer but these automatic installers are a bit different as they don't touch the Default.sfar files of the official DLC. During testing I was installing all versions at the same time, removing, etc, and no problems. Anyway, I think it will be fine unless there's something with treescan but I don't know if any of the pcc files in the mods have textures in them or not?



#247
Drengin

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By the 'DLC's PCConsoleTOC.bin' i am referring to the CEM DLC PCConsoleTOC.bin in case you were not sure :)

I'm definitely no expert but each time the program runs and TOC updater is 'fired' after a mod/texture update it shows changes to the CEM PCConsoleTOC.bin.
However i am not aware what data is written to that file?
Just wondering aloud i guess LOL



#248
Deager

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No no, that's fine. This new "Mods as DLC" method is quite new to be certain.

I'm old school and use tpf files which, I probably should try some .mod files and see how this all works together.

 

As long as stuff isn't breaking for anything we're good. If me3explorer is changing the PCConsoleTOC.bin when doing a mod/texture update it should be ok as either a) the mod/texture didn't touch the CEM files and the bin file will remain the same or B) the mod/texture found a file to replace within one of the CEM files, replaced it, and bin file was updated to accommodate that change. Could also be c) which is "I don't know what I'm talking about" as well.

 

If you're willing to mess with it go for it but if you have everything setup correctly now and are fine with Gibbed Save Editor then it's ok to use v1.0.



#249
Drengin

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For the time being i am going to keep it as it is. 
From the testing i have done i would go with the second option that the mod replaced a texture inside the CEM files and then updated the TOC.bin to accommodate and it updates the other new-style mods at the same time too.

(the last texture i replaced was for the crew outfits).
I have yet to get to the end with the new mod to test this out though. 



#250
Almostfaceman

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No no, that's fine. This new "Mods as DLC" method is quite new to be certain.

I'm old school and use tpf files which, I probably should try some .mod files and see how this all works together.

 

As long as stuff isn't breaking for anything we're good. If me3explorer is changing the PCConsoleTOC.bin when doing a mod/texture update it should be ok as either a) the mod/texture didn't touch the CEM files and the bin file will remain the same or B) the mod/texture found a file to replace within one of the CEM files, replaced it, and bin file was updated to accommodate that change. Could also be c) which is "I don't know what I'm talking about" as well.

 

If you're willing to mess with it go for it but if you have everything setup correctly now and are fine with Gibbed Save Editor then it's ok to use v1.0.

 

In my experience, and granted it's just as an installer, tpf files are still more reliable than mod files, though mod files do work most of the time, especially if updated.