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Final Class Final Playthrough


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#1
Cody2Hottie

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 now i've almost done everything i need too with this game im kinda proud of how much i've done but now the biggest goal is ahead of me finish every quest , finish every personal quest  and try too manage 100%

but which kind of class should i finish things on i want things too be very perfect , i know this is something i should pick on my own but i just can't pick there all very good classes and two of them i haven't tryed yet lol

Dwarf Noble Two Handed Warrior -
now this one i enjoyed during one of my playthroughs he became a total powerhouse but i made a stupid mistake on putting points in DEX and picking Reaver as my Spec he was still powerful but i always wondered what if i did things differently with him lol

Elf Arcane Mage -
one of the classes i've never really tryed i was a mage in one of my playthroughs but a pure one i was too scared too touch this one but i figured them out how they work and its kinda simple but we'll see if i pick this class lol

Dalish Elf Archer -
once again another class i never really touched , i know for a fact these guys can be powerful but the gameplay for them seems . . kinda boring see with mages you have choices with all different kinds of spells . . but an archer what kind of arrows you want and those are limited.

Male City Elf Rogue -
this was my first class i finished the game on , should it be my last? as well? i've always enjoyed the Rogue class the one problem is and its mainly just my problem is i only level up the Rogue Tree i don't even touch the Dual Weapon tree till close too end game , thats mainly cause theres so much skills in the Rogue Tree that are way too useful that i need to them first before any skill in the Dual Weapon Tree idk it sounds like a me problem . 

there you have it if you made it this far thank you , you know my thoughts on the classes now can i count on you too help me pick how i should end my Origin Playthrough i've played this game soo much that i think its about time i move onto other games.

#2
Blazomancer

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Play a Cunning rogue mate and backstab away. Cunning rogues don't need any points in the deft hands tree, and Feign Death and Evasion are almost useless for a backstabber. You free up six points right there. Also a backstabbing rogue hardly needs anything more than Momentum and Dual Weapon Expert from the DW tree.

#3
Cody2Hottie

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Blazomancer wrote...

Play a Cunning rogue mate and backstab away. Cunning rogues don't need any points in the deft hands tree, and Feign Death and Evasion are almost useless for a backstabber. You free up six points right there. Also a backstabbing rogue hardly needs anything more than Momentum and Dual Weapon Expert from the DW tree.


so your saying i should end it how it first finished the game? mmm alright thats one point for the Rogue class i just hope i get me replys and hear some more peoples thoughts in my current problem :/

#4
Wissenschaft

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I'm also deciding on my "canon" playthrough of DA:O and DA 2 for latter import into DA 3.

I love role playing a ruthless and unscrupulous Dwarf Noble Two Handed Warrior. Everything from stabbing Jowan for being a traitor, killer Connor, to annulling the circle. Plus the Two Hander's indomitable sustainable is wonderful for fighting bosses who love to knock you down. Theres the added fluff bonus that you've been trained as a commander and have faught against dark spawn before getting recruited which makes you an ideal Grey Warden. Also, the bonus gold that selling only to Gorim gives you a ridiculous amount of gold. So much so that you'll enter Awakening being able to quickly buy everything you want. Its rather overpowered.

On the other hand, mages have a very unique playstyle. Mages have a lot of flexibility and are the most tactical in use. Learning which spells to use in combination, like Mass Paralyze and Inferno, can clear whole rooms of enemies with barely any fight. Or they can focus on being tanks with Arcane warrior and can even switch roles between AoE nuker, Crowd Control, and Tanking on demand. They take the most advance planning but are the most powerful class in the game.

Note: A human mage is related to Hawke in DA 2 so if u want a small reference to your warden mage in DA 2 play a human mage. The difference in stats between Human and Elf are so minor they are negligible. 

Since you haven't fully experienced a mage playthough then I suggest playing a mage if you don't mind the game becoming noticeably easier. A lot of ecounters, especally early in the game, are a lot easier when your a mage. 

If you want more of a challenge and especally if you love role playing a ruthless noble then go with the Dwarf Noble. Its really fulfilling to get your revenge and Gorim is a true bro. Not to mention becoming a Pargon is a just and fitting reward after your long journey.

Modifié par Wissenschaft, 04 août 2013 - 09:51 .


#5
Cody2Hottie

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Wissenschaft wrote...

I'm also deciding on my "canon" playthrough of DA:O and DA 2 for latter import into DA 3.

I love role playing a ruthless and unscrupulous Dwarf Noble Two Handed Warrior. Everything from stabbing Jowan for being a traitor, killer Connor, to annulling the circle. Plus the Two Hander's indomitable sustainable is wonderful for fighting bosses who love to knock you down. Theres the added fluff bonus that you've been trained as a commander and have faught against dark spawn before getting recruited which makes you an ideal Grey Warden. Also, the bonus gold that selling only to Gorim gives you a ridiculous amount of gold. So much so that you'll enter Awakening being able to quickly buy everything you want. Its rather overpowered.

On the other hand, mages have a very unique playstyle. Mages have a lot of flexibility and are the most tactical in use. Learning which spells to use in combination, like Mass Paralyze and Inferno, can clear whole rooms of enemies with barely any fight. Or they can focus on being tanks with Arcane warrior and can even switch roles between AoE nuker, Crowd Control, and Tanking on demand. They take the most advance planning but are the most powerful class in the game.

Note: A human mage is related to Hawke in DA 2 so if u want a small reference to your warden mage in DA 2 play a human mage. The difference in stats between Human and Elf are so minor they are negligible. 

Since you haven't fully experienced a mage playthough then I suggest playing a mage if you don't mind the game becoming noticeably easier. A lot of ecounters, especally early in the game, are a lot easier when your a mage. 

If you want more of a challenge and especally if you love role playing a ruthless noble then go with the Dwarf Noble. Its really fulfilling to get your revenge and Gorim is a true bro. Not to mention becoming a Pargon is a just and fitting reward after your long journey.


mmm i do enjoy being a warrior and playing it on nightmare would give it a lovely challenge im not a big fan of things being a total walkthrough where i don't do much , the way your word about being a warrior sounds so much fun lol.

one point for being a warrior but if it ends up being a tie i might become a warrior dwarf just because the way you worded him :)

#6
Wissenschaft

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Well, I wouldn't say that a Mage is completely easy mode. Its very tactical since you have to spot enemys ahead of time and use the right spells to win. Its very different from playing a warrior where you mostly just run into the enemy after your mage casts some CC spells. You not going to always be able to hit enemies with CC and Inferno for an easy win. Theres many times in the game where your too close to the enemy (or the enemy is too tough) for that to work. In those case you might need to switch to arcane warrior tanking mode and focus on providing CC for your party. I feel like you end up doing a lot more when playing a mage then when playing a warrior. You have a lot more spells to deal with and they all need to be use at the right time. Play a mage poorly and you will struggle so it still takes effort.

Magic really only becomes OP if you exploit a team full of mages for an overhwleming amount of spells. Inferno + Blizzard +  Affliction Hex is where things really get crazy. Avoid that kind of abuse of magic and the game will still provide plenty of challenge.

I still say if you haven't played an Arcane Warrior before than you should really do so at least once. Its something unique to Dragon Age Origins so you should play it just to experience it. I usually go Fire line + Miasma Line with heroic offense (for much need accuracy) and Rock Armor. Alternatively people love using the Cold line of spells but I leave that to Morrigan since her default robes give her bonus cold damage. I'll fight most battles as a fire spell nuker with Mass Paraylze and switch to Arcane Warrior only when I need to tank (Using Rock Armor + Miasma and shooting Arcane Bolt in between melee attacks). Its a very flexible playstyle that makes gameplay much more dynamic then when playing a simple warrior.

P.S. Thanks for the compliment on my discription of a Noble Dwarf warrior. Even bioware writes have stated its one of their favorite origins. The Noble Dwarf is a badass. But in the end thats just roleplaying. A 2h warrior is a slow start and while late game it kicksass, early game it might seem rather weak. 2h warriors require Massive Armor and lots of Accuracy at the start (Get Starfang ASAP). Go pure STR (becuase you REALLY need every drop of accuracy and damage you can get).

Modifié par Wissenschaft, 05 août 2013 - 05:28 .


#7
Cody2Hottie

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Wissenschaft wrote...

Well, I wouldn't say that a Mage is completely easy mode. Its very tactical since you have to spot enemys ahead of time and use the right spells to win. Its very different from playing a warrior where you mostly just run into the enemy after your mage casts some CC spells. You not going to always be able to hit enemies with CC and Inferno for an easy win. Theres many times in the game where your too close to the enemy (or the enemy is too tough) for that to work. In those case you might need to switch to arcane warrior tanking mode and focus on providing CC for your party. I feel like you end up doing a lot more when playing a mage then when playing a warrior. You have a lot more spells to deal with and they all need to be use at the right time. Play a mage poorly and you will struggle so it still takes effort.

Magic really only becomes OP if you exploit a team full of mages for an overhwleming amount of spells. Inferno + Blizzard +  Affliction Hex is where things really get crazy. Avoid that kind of abuse of magic and the game will still provide plenty of challenge.

I still say if you haven't played an Arcane Warrior before than you should really do so at least once. Its something unique to Dragon Age Origins so you should play it just to experience it. I usually go Fire line + Miasma Line with heroic offense (for much need accuracy) and Rock Armor. Alternatively people love using the Cold line of spells but I leave that to Morrigan since her default robes give her bonus cold damage. I'll fight most battles as a fire spell nuker with Mass Paraylze and switch to Arcane Warrior only when I need to tank (Using Rock Armor + Miasma and shooting Arcane Bolt in between melee attacks). Its a very flexible playstyle that makes gameplay much more dynamic then when playing a simple warrior.

P.S. Thanks for the compliment on my discription of a Noble Dwarf warrior. Even bioware writes have stated its one of their favorite origins. The Noble Dwarf is a badass. But in the end thats just roleplaying. A 2h warrior is a slow start and while late game it kicksass, early game it might seem rather weak. 2h warriors require Massive Armor and lots of Accuracy at the start (Get Starfang ASAP). Go pure STR (becuase you REALLY need every drop of accuracy and damage you can get).


your doing a very good job on giving two sides a very good points , even though i've never been an Arcane Warrior the way your telling it sounds fun and very different then any other class , but mind if i ask you something i know for a fact in DA2 has no Arcane Warrior yet from what i saw in the trailer in DA2 it showed the guy you were talking about i believe Hawke is his name? it showed him as a Arcane Warrior/Blood Mage whats up with that? was that just too make the trailer look a little more cooler or can you do everything in the trailer? if you can then that might be my selling point on being an Arcane Warrior i just enjoy keeping things cannon you see lol.

#8
keeneaow

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I wonder if you have awakening, and what DLC you have, and even what version you have, actually.

I'm a ****ty player so for me, only arcane warrior does it,
i loved dual wielding with v1.01, or was it v1 ? cant remember, but i do remember shimmering shield didnt shut down at zero mana, and flaming weapons on a dual wielder was a formidable dmg output,
while at the same time all the sustainables made me immune to physical dmg, and more resistant to magic than any other class.
That came to an abrupt end with v1.04, but luckily RtO brought back the power, with cailens arms that has +5 stamina regeneration, dual wield is gone, but instead i could afford haste.
There is no better fit than blood magic, especially with the mod that leaves the blood magic activator ON for as long as I want, even more-so when i got cailens armor that has +5 health regeneration.
Since i was never good at timing and games in general, the only two spells i bother with are mana clash & blood wound, no need to aim since its AoE.
Well, i also use hand of winter in awakening, an easy enuff click.

I'd love to play rouge if i thought i would survive a magic attack or a high dragon bite,
but i'm working on increasing dmg output with AW through higher speed of attack and more critical strikes, read momentum runes.
There is some ways of pre-buffing an import save to get 34+ armor penetration in awakening without even using telekinetic weapons, through Wynnes telekinetic weapons at the time of save, and over 16% melee crit with the help of Shales stone aura.
Spellbloom & glyph of warding can also be carried over as permanent buffs i believe,
and most if not all of items that can't be imported to awakening will instead be attached as
permanent buffs on the avatar, like the edge dagger, WCA, Avernus robe, wicked oath, shadow belt, etc.

It is not clear if the complete lack of natural crit chance for the avatar while any companion has
a standard 3% critical hit chance is intentional or a bug, but i just installed this
"Critical Hit Chance Quickfix" that makes it equal, i.e 3% also for the avatar, it works btw,
and will result in me having about 20% melee crit in awakening at start.
http://dragonage.nex....com/mods/433/?

Modifié par keeneaow, 05 août 2013 - 08:06 .


#9
Wissenschaft

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Cody2Hottie wrote...
your doing a very good job on giving two sides a very good points , even though i've never been an Arcane Warrior the way your telling it sounds fun and very different then any other class , but mind if i ask you something i know for a fact in DA2 has no Arcane Warrior yet from what i saw in the trailer in DA2 it showed the guy you were talking about i believe Hawke is his name? it showed him as a Arcane Warrior/Blood Mage whats up with that? was that just too make the trailer look a little more cooler or can you do everything in the trailer? if you can then that might be my selling point on being an Arcane Warrior i just enjoy keeping things cannon you see lol.

 

Hate to burst your bubble but the games are nothing like trailers. Wardens don't have glowing eyes like in one DA:O trailer and Hakwe is not an arcane warrior in DA 2. Also, blood magic doesn't work like it does in the trailer. They changed the staves to look more like a mix of a Mage staff and melee weapon in DA 2. It certainly looks cool but the actual arcane warrior specalization is only in DA:O.

If you want a challenge while playing an Arcane Warrior then ignore keeneaow, the DLC items are overpowered. Don't use cailens arms or cailens armor since they are broken OP items. You will still become super powerful late game but so is every class once they get all the best items in the game.

Modifié par Wissenschaft, 05 août 2013 - 03:18 .