To make any class not overpowered is by focusing the game mechanic into synergy system. The class will not become overpowered by it's own.
Synergy means in context a skill is better used with other skills and/or with party members skills. Meaning any class cannot become god-like because to fully accomplish the skills are by using other skills
There are two types of synergy, forced synergy and dynamic synergy
Force synergy are mostly passive skills such as "A skill become better by upgrading D skill", so just simply upgrading the other skill the A skill become a better skill. The other skill usually unlocked at higher level.
Dynamic synergy is a skill that working better by using other skills in certain manner or combos. Example, Bash + Stun + Damage or in complex one Sacrifice own life for buff + Drain Life + whatever magic. Each skills by each own are not as good, it is only good when it is used in harmony.
Then come to party member mechanic, it is not just Tank/DPS/nuker/healer but many more, each skills of party members working with other skills of other party members. Not just simple taunt, backstab, fireball and heal then rinse and repeat...A character disable enemy magic, B character trap in electromagnetic field, C character give finishing blow...or A character reveal hidden enemy using a skill, B character stun them, C character freeze, D character nuke them...
That what make tactical combat interesting...each character skills can be simple stun, bash, disable, freeze without damage...but most skills templates today are damage, damage, damage and damage...almost every class can be a damage dealer, it's boring
Edit : Also make some spells only effect certain types of enemies such as A spell only effect demons, B spell only effect animal, C spell only effect darkspawn, D spell only effect mechanical, E spell only effect in the night, F spell only effect in the day, G spell only effect undead....that makes the character will not become overpowered
Modifié par Qistina, 05 août 2013 - 01:51 .