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Coercion effects


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#1
Monsa

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 Hi,

As I was planning my second character (I never finished the game with my first one) I wondered what was the purpose of Coercion exactly. The wiki says:

"This skill provides Intimidation and Persuasion options during dialogue. It will help make the Warden's life significantly easier on many occasions. It will enable the Warden to obtain information, gain items, seduce other characters, avert combat, and collect greater quest rewards."

My question is, is Coercion only used to calculate the persuade/intimidate checks or does it indeed *unlock* those options as well? If the skill is used for both, that would mean that having the 4th rank guarantees that 1) all options are unlocked and 2) you succeed in all of them (your score will be 106 minimum).

I hope someone reads this :)

#2
keeneaow

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IMO The only real use of it is to persuade that elven brad in silverite mine
to give you a key in architects room for a ring that may be useful.

I find saving those points for adding health & mana pool at awakening import far outweigh
any possible use of coercion.
As i am lv 25 at import, i can instantly beef up health & mana pool by 75 points (clarity & the other)
and yet another 25 each at lv 26, for a grand total of 100 free life & mana pool.

I only spend 1 point in coercion, and 4 is the top tier weapon thing & less interrupt thing until awakening.

an option is to make 1 point in stealing to activate the thievery quests in denirim,
and then respec once activated.

Modifié par keeneaow, 04 août 2013 - 12:05 .


#3
Blazomancer

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If memory serves well, I think coercion doesn't unlock any extra dialogue option. But I might be wrong, it has been some time. I seem to remember that the <persuade> option is present for the Hungry Deserter quest in Ostagar regardless of whether I have any point in Coercion or not. It might as well be same for all interactions.

You might want to invest in Coercion anyway, given how the skills make hardly any noticeable difference in combat except for the Combat related skill tree of course.

#4
Monsa

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Hey,

Thanks for your replies. (There are still people here it seems :)

@Blazomancer I was wondering that because, for instance you can invest 3 points in Coercion and if you are a Warrior, having in mind the high strength, you can easily have more than 100 points for the difficulty checks for the Intimidate dialogue options and succeed in all of them. One extra point I can invest in something else, e.g. poison just to make my RP experience a bit different.

So that was my main concern. If I can want to see as much from the game content with my Warrior as it is possible with 3 Coercion, it will be great. Anyway, I guess there is no specific answer to my question, so I I'll go the safe route and max Coercion out.

Cheers.

(edit)

Modifié par Monsa, 04 août 2013 - 06:54 .


#5
Bhryaen

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Coercion is one of the more important skills in the game- only available to your character as well. I always raise that first along with the Combat skills. The "(Persuade)" preface isn't an "unlock" type of thing- happens in every instance that it's been scripted into the dialog. So you try "(Persuade)" and your Coercion is high enough to change the course of the conversation or you get a fail response. Keep in mind though that "(Persuade)" comes about more often than "(Intimidate)". Though both show up together sometimes, I don't think there even is a dialog where "(Intimidate)" shows up but not "(Persuade)", whereas there are plenty more where "(Persuade)" shows up and not "(Intimidate)". Not that you can't play a character who's incapable of Coercion though. It'd be interesting to see how things go if you're never persuasive in any conversation in the game.

#6
keeneaow

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I can tell as a mage that intimidate dont work on the dwarf in redcliffe, (intimidate checks on strength)
and it takes some points in cunning to make do with a single point in coercion
to tell the gang in the brothel to sod off.
But the single most important part of coercion is that place in silverite mine in wending woods,
that is the one place where i miss out on a fairly decent ring.
I still vote with my feet and take vitality + clarity any day over that ring tho.
Survival would also have some use for a beginner, but i already know where and what sort of monster is behind next bend in the cave.

Modifié par keeneaow, 04 août 2013 - 09:11 .


#7
citadel97501

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Does anyone know if the Arcane Warrior strength stuff works to let you use Intimidate as a wizard?

#8
keeneaow

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I know this, and the answer is NO

#9
Mike3207

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I'm pretty sure you need Coercion 1 for the Hungry Deserter.At least, if you're not a rogue.

Coercion 2 for the demon Kitty in Honnleath and the Knight you face in Denerim. You can get by with a single point all through Lothering, but you want to get that second point soon after that.

#10
DarthGizka

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It might be interesting - and helpful in planning future campaigns - to collect information about the encounters that require more than level II of Coercion, or the equivalent investment in cunning.

Especially the Dalish are caught between a rock and a hard place, since they get totally shafted with regard to origin skills and talents. They have to put a lot of points into Combat Training in order to unlock weapon talents, and this does not leave much for early investment in Coercion. In the case of city elves the blow is softened somewhat by the fact that they get Coercion I for free.

Fortunately, there's always Old Tegrin.

My party has just been to the Warden's Keep. Coercion II is not enough for getting away with lying to the Sophia Dryden demon, but it is enough to get her to sweeten the deal. At the end you can attack her anyway if you wish and so there's no harm done.

Coercion I is definitely insufficient for getting the innkeeper of the Spoiled Princess to open up about the cultist ambush. Fortunately, the ambush will happen anyway and there is no XP loss for not obtaining the info, so there is no harm in failing here. Coercion I is relevant insofar as many characters cannot take the second level without the Fade bonusses (or overspending on Cunning), and popping into the inn en route to the Fade is a natural thing to do.

#11
Mike3207

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The only specific example I saw where high persuasion was needed was the Desire Demon. With Persuasion 4 you can convince the demon to give up Connor and ask for a gift like the extra spell.

#12
DarthGizka

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Level 4? Ouch! Good to know, though. One more reason to leave Redcliffe for later in the game... At least for a mage warden.

#13
keeneaow

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Uh !
Why bother with Connor ?
It is the easiest place to go after Lothering, and you get that extra spell without coercion.

#14
DarthGizka

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But can you save everyone and still get all the kills when you go to Redcliffe early? I find that difficult enough even with a fully trained team that has seen a lot of combat.

Thanks for the tip about coercion not being needed for getting the spell from Connor's desire demon. That is good news indeed!