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Helmet Toggle


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#26
Your Synthetic Superior

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Corehaven22 wrote...

Is there a way to toggle it off while you play? Excluding a uniform locker?
Is it in the menus somewhere?

I dont mind it for cut scenes. In the first game I wore it in a combat situation and outside of combat I toggled it off.
Is that available in this game?


No.

Bioware took something that worked just fine in ME1 and broke it intentionally. Jerks.

#27
Azurken

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No, you cannot toggle the helmets in this game.

#28
Corehaven22

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Your Synthetic Superior wrote...

Corehaven22 wrote...

Is there a way to toggle it off while you play? Excluding a uniform locker?
Is it in the menus somewhere?

I dont mind it for cut scenes. In the first game I wore it in a combat situation and outside of combat I toggled it off.
Is that available in this game?


No.

Bioware took something that worked just fine in ME1 and broke it intentionally. Jerks.


I wouldnt say they are jerks.  They've still made an incredible game.  

But why they would take this option out baffles me.  The fact the game doesnt have vehicle segments anymore baffle me too.  

Less inventory management was a great move.  At least I thought so.  But some of the things they took out dont make any sense.  

Unfortunate.  :?

#29
Darth Drago

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I just showed my nephews the Cerberus Armor and the Dragon Age one and why the developers messed them up by not having a helmet on/off toggle. The both agreed that seeing Shepard drink with a helmet on was stupid.

The same thing goes for the air hose on the back of your N7 helmet being missing. You can plainly see the spot it goes into and you can also see it in use with at least one merc. -the one you can talk to in Thanes recruiting mission standing by the window.

The game developers messed up on this game, on more things than helmets. Its as if different project groups were working on certain things but none of them knew how the other groups were doing things or how it would be put in the game. I still cant believe some of the things I see in this game got by play testers and then just still left in the game. Assuming if the developers even listened to them.

Modifié par Darth Drago, 04 avril 2010 - 02:01 .


#30
JohannRSA

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The resin for the DLC armor not having a helmet toggle option is the way

the armor mesh is coded in the games ini files.

All the independent armor parts go to the N7 custom armor.

i.e. FullBodyAppearances=(Id=61,Type=CustomizableType_Torso,Mesh=(Male="BIOG_HMM_ARM_MED_R.MEDb.HMM_ARM_MEDb_MDL",Female="BIOG_HMF_ARM_MED_R.MEDb.HMF_ARM_MEDb_MDL"),GameEffects=("SFXGameContentDLC_PRO_Pepper01.SFXGameEffect_Gear_Pepper01Helmet","SFXGame.SFXGameEffect_Gear_N7Torso","SFXGame.SFXGameEffect_Gear_AmplifierPads","SFXGame.SFXGameEffect_Gear_LeftArmAmmoPack","SFXGame.SFXGameEffect_Gear_StimulatorConduits"),PlotFlag=-1)

like the cerberus armor

vs

TorsoAppearances=(Id=4,Type=CustomizableType_Torso,Mesh=(Male="BIOG_HMM_ARM_MED_R.MEDb.HMM_ARM_MEDb_MDL",Female="BIOG_HMF_ARM_MED_R.MEDb.HMF_ARM_MEDb_MDL"),GameEffects=("SFXGame.SFXGameEffect_Gear_N7Torso","SFXGame.SFXGameEffect_Gear_AmplifierPads","SFXGame.SFXGameEffect_Gear_LeftArmAmmoPack","SFXGame.SFXGameEffect_Gear_StimulatorConduits"),PlotFlag=-1)

Default custom N7 Torso



I think this changed from the way it worked ME1 because of the

custom N7 armor and the way it is hardcoded in the game's files.

#31
incinerator950

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They didn't break anything, the way they Armor is geared and coded into the game, it's one giant chunk compared to the stuff that make up individual Armor pieces. They would have to re-design the armor entirely to be able to take the helmet off, or use individual pieces.

As for the armor itself, it's great. As an Adept, Blood Dragon Armor is amazing. However, the next Armor I want should have weapon/headshot damage upgrades instead of more defensive Armor, we have 3 sets that upgrade shields and health.

Modifié par incinerator950, 04 avril 2010 - 06:25 .


#32
JohannRSA

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You can split the mesh into 2 parts, but the way the ini works now it will

end up in the N7 custom armor slot.

#33
incinerator950

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As long as the update codes don't corrupt my data or crash anything, whatever. Plus I don't want the N7 logo all over my Armor.

#34
IDSmoker

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I really wish BioWare would hurry up and make whatever changes they have to in order for us to wear the DLC armors but still be able to see our Shep's face.

As it currently works, if I want to see my Shep, there are only 2 usable helmets and all of the DLC armor sets are excluded.

#35
deathtard

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They could at least add helmet toggle for N7 helmets while on mission

#36
IDSmoker

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bump

#37
Blk_Mage_Ctype

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Corehaven22 wrote...

Is there a way to toggle it off while you play? Excluding a uniform locker?
Is it in the menus somewhere?

I dont mind it for cut scenes. In the first game I wore it in a combat situation and outside of combat I toggled it off.
Is that available in this game?


So far, no...

Which is why I made this...

Image IPB

If you'd like to see Helmet Toggle in the future, post a request for Helmet Toggle in the Sticky Topic at the top of the page titled, "Mass Effect 2 DLC Armor Wishlist" that's what everyone else is doing.

#38
Filthy Lizard

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For ME3 they should make helmets collabsible (retracts into your armor)



When you enter combat have the helmet form up around Shep's head

And have the helmet retract once the hostile situation is over.



This would eliminate the need for a helmet toggle, and would allow for Shep's face or helmet to be visble in convos and cutscenes wherever either is appropriate



And for Shep's who chose to wear visors, leave them visible at all times (not collabsable, as they are not actually part of the armor).

#39
javierabegazo

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Enough of the different Helmet threads already

http://social.biowar...3/index/2243753