Director and executive producer Casey Hudson explained that a "polarising" finale was necessary to get fans talking.
#51
Posté 05 août 2013 - 12:03
#52
Posté 05 août 2013 - 12:03
So even if they DID understand just how badly the iniital endings failed, they really had no choice but to play with the cards they dealt themselves.
Modifié par chemiclord, 05 août 2013 - 12:05 .
#53
Posté 05 août 2013 - 12:07
Troxa wrote...
& felt like a dream?
STEALTH IT THEAD ALERT.
#54
Posté 05 août 2013 - 12:08
But, what really bugs me is this: They knew this was suppose to be a trilogy, why was coming up with end (and the middle) so difficult!? *sighs* I remember when trilogies were like Jak and Daxter. they made sense and the story progressed at a even rate.
#55
Guest_StreetMagic_*
Posté 05 août 2013 - 12:16
Guest_StreetMagic_*
High Kicks wrote...
But, what really bugs me is this: They knew this was suppose to be a trilogy, why was coming up with end (and the middle) so difficult!? *sighs* I remember when trilogies were like Jak and Daxter. they made sense and the story progressed at a even rate.
Probably because they overthink it. And sometimes when you spend too much time with something, you start rewriting/doing over, getting obsessed with anything not ideal.. but then the end result becomes a hail mary that's even more un-ideal. I write songs (for fun mostly), but sometimes I can spend too much time with them that i end up hating something about them.. and the next thing I know, I end up redoing a little part that makes it sound like a completely different song.
It helps to get outside opinions that look over your shoulder and tell you not to mess with it, that it's great. Lucas probably needed that too with his Star Wars edits. Should've left it alone.
Modifié par StreetMagic, 05 août 2013 - 12:19 .
#56
Posté 05 août 2013 - 12:26
lol you can't compare ND with Bioware.High Kicks wrote...
Well, some people do certain jobs better than others. He was good at managing the project, but writing the end? With Walters? Uh uh.
But, what really bugs me is this: They knew this was suppose to be a trilogy, why was coming up with end (and the middle) so difficult!? *sighs* I remember when trilogies were like Jak and Daxter. they made sense and the story progressed at a even rate.
all ND games are critically acclaimed
most BioWare games are decent at best
the same is true for most developers in the industry.Bioware are just mediocre developers getting lost in the shuffle.Think about it,most of their games are largely forgotten.While other developers innovate,creating entirely new experiences,BioWare make sequels for generic games like (for example) Dragon Age which has been done to death (generic medieval RPG)
#57
Posté 05 août 2013 - 12:28
#58
Posté 05 août 2013 - 12:33
lovesnow wrote...
Wish our choices mattered,I had all the points to keep shep alive and all I got was a breath!!!!!!!!!!!!!!
Well, cheer up. The silver lining is this will be taken into account next go around. I am personally confident there will be better execution, and less speculation in the future.
#59
Posté 05 août 2013 - 12:35
ShepnTali wrote...
lovesnow wrote...
Wish our choices mattered,I had all the points to keep shep alive and all I got was a breath!!!!!!!!!!!!!!
Well, cheer up. The silver lining is this will be taken into account next go around. I am personally confident there will be better execution, and less speculation in the future.
I'm confidant that this solution will be fixed by completely taking player choice out of the game period!
#60
Posté 05 août 2013 - 12:41
MassivelyEffective0730 wrote...
I'm confidant that this solution will be fixed by completely taking player choice out of the game period!
I suspect what you will see with their next efforts are games with fewer choices, but those choices will have more significant impacts. I think what really did ME in were the sheer number of what amounted to cosmetic decisions that all had to be accounted for.
#61
Posté 05 août 2013 - 12:44
lovesnow wrote...
Wish our choices mattered,I had all the points to keep shep alive and all I got was a breath!!!!!!!!!!!!!!
Do you play on PC? if so may I recommend you download the MEHEM mod?
#62
Posté 05 août 2013 - 01:00
StreetMagic wrote...
Probably because they overthink it. And sometimes when you spend too much time with something, you start rewriting/doing over, getting obsessed with anything not ideal.. but then the end result becomes a hail mary that's even more un-ideal. I write songs (for fun mostly), but sometimes I can spend too much time with them that i end up hating something about them.. and the next thing I know, I end up redoing a little part that makes it sound like a completely different song.
It helps to get outside opinions that look over your shoulder and tell you not to mess with it, that it's great. Lucas probably needed that too with his Star Wars edits. Should've left it alone.
Sadly, I think just the opposite. I think little to no thought went into it at all. I suspect that after a string of successes, Biwoare began to believe theri own press. They started thinking that their, erm poop, didn't stink, and everything they touched turned to gold.
Then when the ending uproar hit, they were totally dumbfounded that everyone didn't eagerly lap it up like everything else Mass Effect. To this day I dont' think they truly understand what went wrong.
#63
Posté 05 août 2013 - 01:02
When bad stuff happens the people in charge tend to lose their jobs; and whether you liked the game or not creating unprecedented fan outrage probably does qualify as "bad". He will ultimately be held responsible for questionable elements of the game (why did they use a photoshopped stock photo? Did he not assign adequate resources? Did he he not have a clue what his teams were doing? Or maybe he just didn't realise that customers would react negatively to it? Either way, is this really the guy you want to make another game?)Hudson's gotten a lot of undeserved heat
#64
Posté 05 août 2013 - 01:03
chemiclord wrote...
I suspect what you will see with their next efforts are games with fewer choices, but those choices will have more significant impacts. I think what really did ME in were the sheer number of what amounted to cosmetic decisions that all had to be accounted for.
It'll be amusing to see if people see that as "returning to Bioware's roots" or some such, considering how Bio's relied for so long on choices with no effects.
#65
Posté 05 août 2013 - 01:05
edited to remove offensive content
Modifié par BioWareMod04, 05 août 2013 - 01:46 .
#66
Posté 05 août 2013 - 01:14
AlanC9 wrote...
chemiclord wrote...
I suspect what you will see with their next efforts are games with fewer choices, but those choices will have more significant impacts. I think what really did ME in were the sheer number of what amounted to cosmetic decisions that all had to be accounted for.
It'll be amusing to see if people see that as "returning to Bioware's roots" or some such, considering how Bio's relied for so long on choices with no effects.
Largely depends on how badly I feel jerked around by the outcomes.
#67
Posté 05 août 2013 - 01:16
Han Shot First wrote...
We're still complaining about statements made in March of 2012?!
Hey, some people on BSN would be ready to beat pile of coal because they hate how dinosaurs died.
(Big rock fell and everyone died? Where si happyend for my Commander T-Rex?)
#68
Posté 05 août 2013 - 02:03
#69
Posté 05 août 2013 - 02:06
AlanC9 wrote...
It'll be amusing to see if people see that as "returning to Bioware's roots" or some such, considering how Bio's relied for so long on choices with no effects.
Probably. Just like how everyone forgot all of the Bioware selling out talk that came with KoTOR.
#70
Posté 05 août 2013 - 02:07
#71
Posté 05 août 2013 - 02:18
Greylycantrope wrote...
Isn't this old news?
#72
Posté 05 août 2013 - 02:18
Lucas doesn't know when to stop messing with star wars.
Bioware doesn't know when to end a story.
It is known.
Modifié par DirtySHISN0, 05 août 2013 - 02:19 .
#73
Posté 05 août 2013 - 03:33
#74
Posté 05 août 2013 - 03:48
Ya'll who hate the endings? Most of you still really liked the game alot; that's WHY you hate the endings, you feel let down. And you're keeping the Mass Effect Universe alive and relevant with all your kvetching. Which isn't to say I agree with Hudson about polarising game endings. Not quite sure how I feel about 'em <shrug>.
StreetMagic wrote...
High Kicks wrote...
But, what really bugs me is this: They knew this was suppose to be a trilogy, why was coming up with end (and the middle) so difficult!? *sighs* I remember when trilogies were like Jak and Daxter. they made sense and the story progressed at a even rate.
Probably because they overthink it. And sometimes when you spend too much time with something, you start rewriting/doing over, getting obsessed with anything not ideal.. but then the end result becomes a hail mary that's even more un-ideal. I write songs (for fun mostly), but sometimes I can spend too much time with them that i end up hating something about them.. and the next thing I know, I end up redoing a little part that makes it sound like a completely different song.
It helps to get outside opinions that look over your shoulder and tell you not to mess with it, that it's great. Lucas probably needed that too with his Star Wars edits. Should've left it alone.
This by a thousand. Artists, writers, actors, etc often get bogged down in the 'perfection' they are working on so much so that they lose sight of what it is they're working on. Since perfection is unattainable, yet they're trying to attain it, they'll keep trying until they make a big whopping mess. Which is where good editors and directors come in; they help rein in the 'creative process' (hopefully!) before the 'artiste' goes to far.
#75
Posté 05 août 2013 - 04:28
Not to mention shep wakes up on the ground after, and that synthetic includes something as powerful as a coffee machine with a computer inside to be an alarm clock and to start boiling the water in the moring for you. All the ships work, the quarians are still alive even though there suits run on VI's and kasumi is alive.
So full of holes its like bluepeter put out a comp to see who could have the best ending and simon age 7 from over there won it and they decided to put him into the game just because they were bored.
Modifié par shingara, 05 août 2013 - 04:31 .





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