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Director and executive producer Casey Hudson explained that a "polarising" finale was necessary to get fans talking.


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#51
Reorte

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Polarising opinions about choices is a good way to end. If everyone agrees the game was great and argues 'til the cows come home about things then it's a wonderful success. It's a complete failure on the other hand if they're arguing for all the wrong reasons, and if a large component of the argument is "This is a steaming pile of manure" then you've failed massively. Being remembered and talked about isn't a good goal in its own right - criminals and villains can end up in that group.

#52
chemiclord

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Well, once those vanilla endings hit... there really was little that could be done about them. The amount of roadblocks to completely scrapping something and putting in something else (both in terms of console policy on DLCs and the sheer resources involved) were prohibitive.  This wasn't something that a few logical additions (like Broken Steel did for Fallout) would have been able to fix.

So even if they DID understand just how badly the iniital endings failed, they really had no choice but to play with the cards they dealt themselves.

Modifié par chemiclord, 05 août 2013 - 12:05 .


#53
Clayless

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Troxa wrote...
& felt like a dream?


STEALTH IT THEAD ALERT.

#54
High Kicks

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Well, some people do certain jobs better than others. He was good at managing the project, but writing the end? With Walters? Uh uh.

But, what really bugs me is this: They knew this was suppose to be a trilogy, why was coming up with end (and the middle) so difficult!? *sighs* I remember when trilogies were like Jak and Daxter. they made sense and the story progressed at a even rate.

#55
Guest_StreetMagic_*

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High Kicks wrote...

But, what really bugs me is this: They knew this was suppose to be a trilogy, why was coming up with end (and the middle) so difficult!? *sighs* I remember when trilogies were like Jak and Daxter. they made sense and the story progressed at a even rate.


Probably because they overthink it. And sometimes when you spend too much time with something, you start rewriting/doing over, getting obsessed with anything not ideal.. but then the end result becomes a hail mary that's even more un-ideal. I write songs (for fun mostly), but sometimes I can spend too much time with them that i end up hating something about them.. and the next thing I know, I end up redoing a little part that makes it sound like a completely different song.

It helps to get outside opinions that look over your shoulder and tell you not to mess with it, that it's great. Lucas probably needed that too with his Star Wars edits. Should've left it alone.

Modifié par StreetMagic, 05 août 2013 - 12:19 .


#56
IntelligentME3Fanboy

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High Kicks wrote...

Well, some people do certain jobs better than others. He was good at managing the project, but writing the end? With Walters? Uh uh.

But, what really bugs me is this: They knew this was suppose to be a trilogy, why was coming up with end (and the middle) so difficult!? *sighs* I remember when trilogies were like Jak and Daxter. they made sense and the story progressed at a even rate.

lol you can't compare ND with Bioware.

all ND games are critically acclaimed
most BioWare games are decent at best

the same is true for most developers in the industry.Bioware are just mediocre developers getting lost in the shuffle.Think about it,most of their games are largely forgotten.While other developers innovate,creating entirely new experiences,BioWare make sequels for generic games like (for example) Dragon Age which has been done to death (generic medieval RPG)

#57
lovesnow

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Wish our choices mattered,I had all the points to keep shep alive and all I got was a breath!!!!!!!!!!!!!!

#58
ShepnTali

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lovesnow wrote...

Wish our choices mattered,I had all the points to keep shep alive and all I got was a breath!!!!!!!!!!!!!!


Well, cheer up. The silver lining is this will be taken into account next go around. I am personally confident there will be better execution, and less speculation in the future.

#59
MassivelyEffective0730

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ShepnTali wrote...

lovesnow wrote...

Wish our choices mattered,I had all the points to keep shep alive and all I got was a breath!!!!!!!!!!!!!!


Well, cheer up. The silver lining is this will be taken into account next go around. I am personally confident there will be better execution, and less speculation in the future.


I'm confidant that this solution will be fixed by completely taking player choice out of the game period! :wizard:

#60
chemiclord

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MassivelyEffective0730 wrote...
I'm confidant that this solution will be fixed by completely taking player choice out of the game period! :wizard:


I suspect what you will see with their next efforts are games with fewer choices, but those choices will have more significant impacts.  I think what really did ME in were the sheer number of what amounted to cosmetic decisions that all had to be accounted for.

#61
spamtrash

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lovesnow wrote...

Wish our choices mattered,I had all the points to keep shep alive and all I got was a breath!!!!!!!!!!!!!!


Do you play on PC? if so may I recommend you download the MEHEM mod? :)

#62
Iakus

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StreetMagic wrote...

Probably because they overthink it. And sometimes when you spend too much time with something, you start rewriting/doing over, getting obsessed with anything not ideal.. but then the end result becomes a hail mary that's even more un-ideal. I write songs (for fun mostly), but sometimes I can spend too much time with them that i end up hating something about them.. and the next thing I know, I end up redoing a little part that makes it sound like a completely different song.

It helps to get outside opinions that look over your shoulder and tell you not to mess with it, that it's great. Lucas probably needed that too with his Star Wars edits. Should've left it alone.


Sadly, I think just the opposite.  I think little to no thought went into it at all.  I suspect that after a string of successes, Biwoare began to believe theri own press.  They started thinking that their, erm poop, didn't stink, and everything they touched turned to gold.  

Then when the ending uproar hit, they were totally dumbfounded that everyone didn't eagerly lap it up like everything else Mass Effect.   To this day I dont' think they truly understand what went wrong.

#63
AlexMBrennan

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Hudson's gotten a lot of undeserved heat

When bad stuff happens the people in charge tend to lose their jobs; and whether you liked the game or not creating unprecedented fan outrage probably does qualify as "bad". He will ultimately be held responsible for questionable elements of the game (why did they use a photoshopped stock photo? Did he not assign adequate resources? Did he he not have a clue what his teams were doing? Or maybe he just didn't realise that customers would react negatively to it? Either way, is this really the guy you want to make another game?)

#64
AlanC9

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chemiclord wrote...

I suspect what you will see with their next efforts are games with fewer choices, but those choices will have more significant impacts.  I think what really did ME in were the sheer number of what amounted to cosmetic decisions that all had to be accounted for.


It'll be amusing to see if people see that as "returning to Bioware's roots" or some such, considering how Bio's relied for so long on choices with no effects.

#65
Han Shot First

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We're still complaining about statements made in March of 2012?!


edited to remove offensive content

Modifié par BioWareMod04, 05 août 2013 - 01:46 .


#66
Iakus

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AlanC9 wrote...

chemiclord wrote...

I suspect what you will see with their next efforts are games with fewer choices, but those choices will have more significant impacts.  I think what really did ME in were the sheer number of what amounted to cosmetic decisions that all had to be accounted for.


It'll be amusing to see if people see that as "returning to Bioware's roots" or some such, considering how Bio's relied for so long on choices with no effects.


Largely depends on how badly I feel jerked around by the outcomes.

#67
JamesFaith

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Han Shot First wrote...

We're still complaining about statements made in March of 2012?!


Image IPB


Hey, some people on BSN would be ready to beat pile of coal because they hate how dinosaurs died.

(Big rock fell and everyone died? Where si happyend for my Commander T-Rex?)

#68
In Exile

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If what people are still talking about is how bad they think the ending was, you've won a Pyrrhic victory at best. Not forgetting that the game was bad is exactly the opposite of what you hope will happen if you're in that boat.

#69
In Exile

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AlanC9 wrote...
It'll be amusing to see if people see that as "returning to Bioware's roots" or some such, considering how Bio's relied for so long on choices with no effects.


Probably. Just like how everyone forgot all of the Bioware selling out talk that came with KoTOR. 

#70
FlamingBoy

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among the worst PR statements I have ever witnessed... until they just kept digging

#71
phillip100

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Greylycantrope wrote...

Isn't this old news?



#72
DirtySHISN0

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Metallica don't know when to end a song.

Lucas doesn't know when to stop messing with star wars.

Bioware doesn't know when to end a story.



It is known.

Modifié par DirtySHISN0, 05 août 2013 - 02:19 .


#73
Vigilant111

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I don't know, I personally don't think Mass Effect is forgettable, so to me the ending is just a pointless stunt to generate publicity

#74
Wolfva2

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If everyone liked the game, the forums would be pretty much dead right now.  People who like a game will talk about it for a few days, but then go on with their lives.  But people who hate the game...why, they'll talk about it for YEARS.  And, of course, some of the people who DID like the game will argue with those people.  But only some, because most of the people that liked the game have moved on and forgotten it.

Ya'll who hate the endings?  Most of you still really liked the game alot; that's WHY you hate the endings, you feel let down.  And you're keeping the Mass Effect Universe alive and relevant with all your kvetching.  Which isn't to say I agree with Hudson about polarising game endings.  Not quite sure how I feel about 'em <shrug>.

StreetMagic wrote...

High Kicks wrote...

But, what really bugs me is this: They knew this was suppose to be a trilogy, why was coming up with end (and the middle) so difficult!? *sighs* I remember when trilogies were like Jak and Daxter. they made sense and the story progressed at a even rate.


Probably because they overthink it. And sometimes when you spend too much time with something, you start rewriting/doing over, getting obsessed with anything not ideal.. but then the end result becomes a hail mary that's even more un-ideal. I write songs (for fun mostly), but sometimes I can spend too much time with them that i end up hating something about them.. and the next thing I know, I end up redoing a little part that makes it sound like a completely different song.

It helps to get outside opinions that look over your shoulder and tell you not to mess with it, that it's great. Lucas probably needed that too with his Star Wars edits. Should've left it alone.


This by a thousand.  Artists, writers, actors, etc often get bogged down in the 'perfection' they are working on so much so that they lose sight of what it is they're working on.  Since perfection is unattainable, yet they're trying to attain it, they'll keep trying until they make a big whopping mess.  Which is where good editors and directors come in; they help rein in the 'creative process' (hopefully!) before the 'artiste' goes to far. 

#75
shingara

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The ending wasnt polorizing, it peeved off alot of peeps but far from polarizing. The ending can only be a dream from the point you get knocked out by harbringer. Its obvious destroy is the only ending. Not all synthetics are destroyed, EDI for example doesnt show up on the ones you have lost at the end. She shows up right after the choice with the ones you love or have great feelings for but not in the roll of the people lost along the way like thane and legion.

Not to mention shep wakes up on the ground after, and that synthetic includes something as powerful as a coffee machine with a computer inside to be an alarm clock and to start boiling the water in the moring for you. All the ships work, the quarians are still alive even though there suits run on VI's and kasumi is alive.

So full of holes its like bluepeter put out a comp to see who could have the best ending and simon age 7 from over there won it and they decided to put him into the game just because they were bored.

Modifié par shingara, 05 août 2013 - 04:31 .