ME3 was a war story set in the realm of self imposed sci fi rules that then threw that rule book out the window.
Not, redeveloped the expectation's of the gamer to accept that the old rules could give way to new ones.
ME was always about a soldier fighting a war with grit, sweat and determination while being accompanied by interesting people. And at no point, other than the end, did he rub a magic lamp and have a genie pop out to say. I will grant you one wish. Provided it's one of these wishes. /he shot his way's through his problems because he was a soldier. No one ever had any say in that they had to save the galaxy. Only how saving the galaxy would effect both Shep and the character's around him
Shep's story, at it's heart, is a simple war story. It could have been set in WW2. It could have been set in a fantasy setting.
The settings and character's change but the story remains the same. One man, who can become the man the player want's him or she to be, fight's the good fight against insurmoutable odds.
The hook, was that you chose who, as your Shepard, fought that war. The saint or the sinner, or someone inbetween.
Your choice on who your character was defined how the war would ultimately play out.
And whether the endings are deem good or bad...... that didn't happen. The gameplay failed to give gamer's this payoff. They foreswore the soldier and went with the genie.
So yes. ME3 lost it's own plot. They lost character motivation. They lost plotting. They lost narrative planning to cater for the end.
And the more I hear from news feed's about the expanded vision of what they actually wanted to do, the more I feel that ME3 was rushed out the gate's at least a year to two years to soon.
The vision of what they intended only really manifested in the core mission's. The saving grace of ME3. But there are so many things that feel like ME3 was a rush job.
Character's being sidelined in favour of the the popular ones. Rather than all character's being treated with equal regard 'to' the popular one's. The dream sequence's that have no gameplay value. Fetch quest's galore. An end game that simply throws a horde mode wave at you of the hardest enemies. The failure to recognise Harbinger as the voice of the Reapers after all the work that went into him in ME2. In the same way that Liara's ME2 personae was built up from ME1 to go forward as an important character in ME3.
The list goes on. And what it comes down to is not that these notion's were pressed to one side, because circumstances dictated that BW were not able to address them. Because if they had, they could have made them more satisfying to play through as gamers. Because these people simply have to understand their market. And the outcry was so bad that it resulted in a year of press that pointed to this outcry while the game media tried to report it while trying to take both the gamer's side and the industries.
It should be the industry taking care of the gamer so the gamer can support the industry. Like the narrative of ME3 written above it should be that simple.
*Edit
As for the OP title where CH explains that polarising the fan base was necessary.
Really? That was part of his mastermind intent?
To shaft a narrative so badly that it requires a monumentally herculean effort to establish how to get out of this to make a sequel?
Except BW seem to want to make a prequel because then they don't have to figure out what comes next.
Yet ME is all about choice and consequence in linear fashion and carrying your history with you.
Fer crying out loud! Where. Is. CH's. Vision! What is his idea for the future of ME4? Any writer or lead needs an idea to hang what the story is going to be as they make it up.
Yet every time CH open's his mouth it just sound's like he doensn't know what he's doing in conjunction to making an ME game.
This talk of mystery..... it shouldn't be a mystery to him. He ought to know what the intention was. Even if he tell's people what he hoped to get out of the ending, people will still value their own opinion on what happened more while understanding the intent of the developers. And maybe, knowing their intent will act to focus the critcism and praise the endings get instead of seeing people flying off every which way talking about them.
Right now I just don't get how CH can possibly think that this mess involving the ending was ever a good idea. I don't perceive that he had a vision of how ME3 would end. It sounds like he's trying to make the best of what he had when the time ran out and had to present ME3 to the world.
Modifié par Redbelle, 05 août 2013 - 09:07 .