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Mass Effect 3 has one of the best endings of all time


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#251
Dr. Megaverse

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3DandBeyond wrote...

The whole idea of setting up chaos as necessarily bad is one of the big problems with the ending.  Chaos an order are not bad and good respectively.  They are neutral concepts.  There can be bad order and good chaos.  Chaotic math or Fractal Geometry can create beautiful things.  Chaos can lead to beneficial mutations and is sometimes one way evolution occurs.  Sometimes it's more orderly but often nature throws things at a problem and sees what works and evolution occurs.  Chaos is randomness and without it our own personalities would be boring.  Randomness helps to create differences and to even aid learning-random thought, streams of thought, and such things.  Order that is bad can best be seen with dictatorships or fascist regimes-everything works like clockwork because there is no randomness to anything.  Evolution under some orderly process would take forever.


Fan-friggen-tastic as always 3D! The assumption the brat makes is based almost squarely on said inevitable chaos, which as you've said, is likely an inaccurate assumption. Good to see you're still here fighting the good fight :happy:.

#252
essarr71

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3DandBeyond wrote...

essarr71 wrote...

Heck, 3D, ME3 makes a point of describing that very social behavior during EDI's Reaper camp stories.


Yep, so the writers saw this, used it and then abandoned it as being pertinent to the idea of those choices.  People in those camps didn't all capitulate and say they wanted to live at all costs.  They decided death was the only alternative and they knew what would happen.  It was an important moment.


I'm reminded of leaving on the Normandy for the first time, ever.  Telling a crew full of different species about how the threat is greater than all of their problems, and being victorious.  I'm reminded of working for a pro-human group, forming alliances with every species that can carry a gun - even synthetic ones - to face a threat greaten than all of their problems, and being victorious.

And I'm reminded of ME3, where I see the MEU working together, dismissing old grudges and finally moving past old hatreds, rising up united to face the ultimate threat.. and being told it's not a lick of good.  That it's pointless.  And the only way to win is to kill my friends, strip their freedom, or correct their "deficiencies".  After they charged extra for a squadie to tell me that "being the same was a weakness." 

The series did an amazing job of setting up a fantastic message before pulling an about-face and dismissing it's worth.

#253
Iakus

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essarr71 wrote...

3DandBeyond wrote...

essarr71 wrote...

Heck, 3D, ME3 makes a point of describing that very social behavior during EDI's Reaper camp stories.


Yep, so the writers saw this, used it and then abandoned it as being pertinent to the idea of those choices.  People in those camps didn't all capitulate and say they wanted to live at all costs.  They decided death was the only alternative and they knew what would happen.  It was an important moment.


I'm reminded of leaving on the Normandy for the first time, ever.  Telling a crew full of different species about how the threat is greater than all of their problems, and being victorious.  I'm reminded of working for a pro-human group, forming alliances with every species that can carry a gun - even synthetic ones - to face a threat greaten than all of their problems, and being victorious.

And I'm reminded of ME3, where I see the MEU working together, dismissing old grudges and finally moving past old hatreds, rising up united to face the ultimate threat.. and being told it's not a lick of good.  That it's pointless.  And the only way to win is to kill my friends, strip their freedom, or correct their "deficiencies".  After they charged extra for a squadie to tell me that "being the same was a weakness." 

The series did an amazing job of setting up a fantastic message before pulling an about-face and dismissing it's worth.


There's actually a scene that highlights exactly that.

On Earth, when you're trying to get rid of the reaper guarding the beam, you actually see a human, asari, turian, and krogan teaming up, working as a unit to stop it..  And they all got curb-stomped for their trouble..  It's all hopeless until The Shepard arrives and saves the galaxy from themselves with Space Magic.

#254
Tron Mega

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^
mass effect in a nutshell.

#255
BronzTrooper

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All I bothered to understand in that was that you think the end of ME3 was great (which it is actually quite the opposite) and this...

OnlyMrChill wrote...

I didn't care for Tali and her species dying.


I shall wash my hands of this blasphemy.

#256
TheViper8234

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I agree (with extended cut of course,original endings are just horrible). Suck it up butthurts !

#257
Shaigunjoe

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3DandBeyond wrote...

The whole idea of setting up chaos as necessarily bad is one of the big problems with the ending.  Chaos an order are not bad and good respectively.  They are neutral concepts.  There can be bad order and good chaos.  Chaotic math or Fractal Geometry can create beautiful things.  Chaos can lead to beneficial mutations and is sometimes one way evolution occurs.  Sometimes it's more orderly but often nature throws things at a problem and sees what works and evolution occurs.  Chaos is randomness and without it our own personalities would be boring.  Randomness helps to create differences and to even aid learning-random thought, streams of thought, and such things.  Order that is bad can best be seen with dictatorships or fascist regimes-everything works like clockwork because there is no randomness to anything.  Evolution under some orderly process would take forever.


It was the catalyst that thought chaos was necessarily bad.  Not sure how you didn't see this part coming, considering we knew from the first game that the reaper's were a periodic threat, imposing a measure of order on the galaxy, of course they thought order was good.  In addition, the reapers are lovecraft horrors, and Lovecraft feared chaos more than just about anything else, so not only does it make sense in game, it also makes thematic sense as well.

Also, chaos is not randomness. Here is help with that: http://en.wikipedia....m_chaotic_data.

The reapers feared chaos, they were pretty cool with randomness.

Modifié par Shaigunjoe, 07 août 2013 - 02:04 .


#258
o Ventus

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iakus wrote...

There's actually a scene that highlights exactly that.

On Earth, when you're trying to get rid of the reaper guarding the beam, you actually see a human, asari, turian, and krogan teaming up, working as a unit to stop it..  And they all got curb-stomped for their trouble..  It's all hopeless until The Shepard arrives and saves the galaxy from themselves with Space Magic.


In Shepard's defense, that multi-species was really, really dumb. They were shooting at the Reaper with small arms, as if that would do any damage.

Modifié par o Ventus, 07 août 2013 - 01:53 .


#259
shingara

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Shaigunjoe wrote...

3DandBeyond wrote...

The whole idea of setting up chaos as necessarily bad is one of the big problems with the ending.  Chaos an order are not bad and good respectively.  They are neutral concepts.  There can be bad order and good chaos.  Chaotic math or Fractal Geometry can create beautiful things.  Chaos can lead to beneficial mutations and is sometimes one way evolution occurs.  Sometimes it's more orderly but often nature throws things at a problem and sees what works and evolution occurs.  Chaos is randomness and without it our own personalities would be boring.  Randomness helps to create differences and to even aid learning-random thought, streams of thought, and such things.  Order that is bad can best be seen with dictatorships or fascist regimes-everything works like clockwork because there is no randomness to anything.  Evolution under some orderly process would take forever.


It was the catalyst that thought chaos was necessarily bad.  Not sure how you didn't see this part coming, considering we knew from the first game that the reaper's were a periodic threat, imposing a measure of order on the galaxy, of course they thought order was good.  In addition, the reapers are lovecraft horrors, and Lovecraft feared chaos more than just about anything else, so not only does it make sense in game, it also makes thematic sense as well.

Also, chaos is not randomness. Here is help with that: http://en.wikipedia....m_chaotic_data.




 I dunno how the butterfly effect impacts on what the reapers do, i dunno maybe a krogan farted in there general direction ????

#260
Iakus

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TheViper8234 wrote...

I agree (with extended cut of course,original endings are just horrible). Suck it up butthurts !


Eppur si muove

#261
MassivelyEffective0730

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o Ventus wrote...

iakus wrote...

There's actually a scene that highlights exactly that.

On Earth, when you're trying to get rid of the reaper guarding the beam, you actually see a human, asari, turian, and krogan teaming up, working as a unit to stop it..  And they all got curb-stomped for their trouble..  It's all hopeless until The Shepard arrives and saves the galaxy from themselves with Space Magic.


In Shepard's defense, that multi-species was really, really dumb. They were shooting at the Reaper with small arms, as if that would do any damage.


Cutscene incompetence at it's finest. Morons.

#262
Iakus

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o Ventus wrote...

In Shepard's defense, that multi-species was really, really dumb. They were shooting at the Reaper with small arms, as if that would do any damage.


Still it's cutscene incompetance to drive home the point that this grand alliance you have assembled is meaningless.  Even united, the galaxy can't solve it's own problems.  It needs space magic to fix" things 

Modifié par iakus, 07 août 2013 - 02:07 .


#263
MassivelyEffective0730

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iakus wrote...

o Ventus wrote...

In Shepard's defense, that multi-species was really, really dumb. They were shooting at the Reaper with small arms, as if that would do any damage.


Still it's cutscene incompetance to drive home the point that this grand alliance you have assembled is meaningless.  Even united, the galaxy can't solve it's own problems.  It needs space magic to f"fix" things 


Yep... 

See those war assets you spent a whole trilogy run through assembling? Watch them go to waste and mean nothing more than an arbitrary number that determines one of two cutscenes you get for the final fight.

#264
Bourne Endeavor

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MassivelyEffective0730 wrote...

iakus wrote...

o Ventus wrote...

In Shepard's defense, that multi-species was really, really dumb. They were shooting at the Reaper with small arms, as if that would do any damage.


Still it's cutscene incompetance to drive home the point that this grand alliance you have assembled is meaningless.  Even united, the galaxy can't solve it's own problems.  It needs space magic to f"fix" things 


Yep... 

See those war assets you spent a whole trilogy run through assembling? Watch them go to waste and mean nothing more than an arbitrary number that determines one of two cutscenes you get for the final fight.


http://fc02.devianta...smo-d6e80ka.jpg

*sighs* What could have been...

#265
KaiserShep

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Bourne Endeavor wrote...

http://fc02.devianta...smo-d6e80ka.jpg

*sighs* What could have been...


It's...beautiful... :crying:

#266
Archonsg

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KaiserShep wrote...

Bourne Endeavor wrote...

http://fc02.devianta...smo-d6e80ka.jpg

*sighs* What could have been...


It's...beautiful... :crying:


Gotta love Marauder Shields.
Personally, I prefer The Debt as that particular sequence (parts 1-3) more then anything was what the "United Galactic Freedom Force" *should* have been.

Invincible Reapers, my arse.

Modifié par Archonsg, 07 août 2013 - 04:14 .


#267
noobcannon

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silentstep79 wrote...

*head explodes*


Image IPB

#268
noobcannon

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the "kid" goes on and on about synthetics vs organics, but i spent the whole trilogy believing the real conflict was everyone and everything vs the reapers.

#269
Bourne Endeavor

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Archonsg wrote...

KaiserShep wrote...

Bourne Endeavor wrote...

http://fc02.devianta...smo-d6e80ka.jpg

*sighs* What could have been...


It's...beautiful... :crying:


Gotta love Marauder Shields.
Personally, I prefer The Debt as that particular sequence (parts 1-3) more then anything was what the "United Galactic Freedom Force" *should* have been.

Invincible Reapers, my arse.


Yep. It baffles me how BioWare could be so blind to this. Simple does not equate bad. In fact, it's usually the best approach.

#270
AlanC9

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noobcannon wrote...

the "kid" goes on and on about synthetics vs organics, but i spent the whole trilogy believing the real conflict was everyone and everything vs the reapers.


And you were right. The kid was wrong, and the Reapers were a mistake.

#271
nos_astra

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essarr71 wrote...
I'm reminded of leaving on the Normandy for the first time, ever.  Telling a crew full of different species about how the threat is greater than all of their problems, and being victorious. (1)  I'm reminded of working for a pro-human group, forming alliances with every species that can carry a gun (2) - even synthetic ones - to face a threat greaten than all of their problems, and being victorious.

What? When did that (1,2) happen? :huh:

#272
dorktainian

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Sovereign. “We are eternal. The pinnacle of evolution and existence. ”

Sovereign. “We are the end of everything”.

Sovereign. “I am Sovereign. And this station is MINE!”

yeah the ending was great wasnt it?

#273
GimmeDaGun

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I like the ending a lot too, but this whole "debate" is getting very old and tiresome. Same old, same old, one could say.

#274
NeonFlux117

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Dafuq did I just read????

#275
3DandBeyond

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Shaigunjoe wrote...

3DandBeyond wrote...

The whole idea of setting up chaos as necessarily bad is one of the big problems with the ending.  Chaos an order are not bad and good respectively.  They are neutral concepts.  There can be bad order and good chaos.  Chaotic math or Fractal Geometry can create beautiful things.  Chaos can lead to beneficial mutations and is sometimes one way evolution occurs.  Sometimes it's more orderly but often nature throws things at a problem and sees what works and evolution occurs.  Chaos is randomness and without it our own personalities would be boring.  Randomness helps to create differences and to even aid learning-random thought, streams of thought, and such things.  Order that is bad can best be seen with dictatorships or fascist regimes-everything works like clockwork because there is no randomness to anything.  Evolution under some orderly process would take forever.


It was the catalyst that thought chaos was necessarily bad.  Not sure how you didn't see this part coming, considering we knew from the first game that the reaper's were a periodic threat, imposing a measure of order on the galaxy, of course they thought order was good.  In addition, the reapers are lovecraft horrors, and Lovecraft feared chaos more than just about anything else, so not only does it make sense in game, it also makes thematic sense as well.

Also, chaos is not randomness. Here is help with that: http://en.wikipedia....m_chaotic_data.

The reapers feared chaos, they were pretty cool with randomness.




Ok, exactly how was I supposed to know that the catalyst thought chaos was bad in ME1 when the catalyst is non-existent in ME1.  And sorry but yes chaos is random, it's a mess.  You are speaking merely of the one form of it with chaos theory, but chaos is about a jumble of things, disorganized and by any stretch of the imagination even there is a randomness within it.  Chaos Theory is a more organized and has more order within it-the term is even defined as such within Wikipedia as differing in this way from chaos.  I did use the example of Chaos Theory because it is a non-linear thing whereas strict order is very linear.  And the kid sees things very linearly.

And yes I know the reapers came through periodically.  Just because you can assume this means they preferred order doesn't mean it makes any of this any better.  That's the point.  The reapers displayed order at its worst as punctuated by the kid at the end-and he controls them so they are then an extension of his "desires".  That doesn't lead me to conclude that it's oh so cool to decide by complying that he's right and order is the bestest most precious thing ever.  Throughout ME, if the reapers had constantly said "we must have order!  Stop this foolish nonsense of chaos" it would have been one more reason to think they were just wrong and needed to be gone.  But in the end the kid clearly defines order as good, chaos as bad and never does Shepard contest this.  In fact, making a choice that serves the idea of order being good and chaos being bad is exactly the problem I have with how chaos/order is presented at the end.

And no, the reapers weren't ok with randomness if they were after order.  In fact, they seeded the galaxy with tech just to insure that randomness had as little effect as possible.  They returned cyclically and not randomly.  They used indoctrination to control things so as to rule out randomness.  In fact it's altogether likely that one of the reasons they had problems with Shepard was because before the galaxy had been a pretty orderly place.  Even the example of the Protheans is one of a galaxy that sought order.  It's one of the reasons why I had problems with the Protheans and the reapers.  But in the end all of us unless we refuse to do so, must tacitly agree with this narrow-minded view that order is good, chaos is bad and it's not true.