OnlyMrChill wrote...
I'm a bit late on the Mass Effect trilogy but I've been playing it these past few months and I just beat the last game (ME3 extended cut) and I got an ending that I believe might just be one of the best ending I have ever experienced in a video game. It was the Destroy Ending.
I maxed out my readiness by playing multiplayer, had all the war assets and went all out.
I:
Killed the Reapers
My Crew survived (except for edi, didn't care for her tho)
Shep survived
Life is back to normal, they just got to repair the mass relays
I also didn't care for the Geth or Tali and her species dying. I only cared about me, Miranda, ensuring humanities survival and killing those damn reapers.
So why all the hate towards the ending(s) of this game?
@OP
Ok, good. Your individual experience was good. And that's good.
Except. It's really not all good.
Becasue I'm one of those people who wanted to save everyone. Including EDI.
Shep is not alive. He's also not dead. He's a good example of Shrodinger's cat in that the breath scene, could have been his first, or last.
Tali is my LI and the geth are needed to see her species get up on it's feet faster than it otherwise would. Plus the Geth have taken on the form of synthetic life that deserves the chance to decide it;s place in the galaxy.
In short. I wanted what I wanted to be something I could acheive through hard work and a superior understanding of the game through a playthrough or two.
And it just doesn't happen. Instead I'm forced to watch as Star Brat hijacks my player agency and come to the harsh realistion that this game is about to ignore what the game is about, and did so well, back in ME2. TAking past choices and rolling them into a ball that you can use to affect the outcome of the game.
Instead I got RBG. And if I wanted to replay with a different Shepard who experienced different outcomes in the past games. Then again. It comes down to RBG. There is no sliding goal post to dictate how well you have done as in ME2 where success can be measured by who survives the suicide mission.
Likewise, there is no punch the air moment of victory seen in ME1's ending where Shepard emerges dramatically as the unbowed hero.
Instead I'm forced to endure listening to games as art argument's from developers and gamer's who all want to make something more out of playing video games, which is no bad thing I will add, as reinvention and instigating new idea's is what led to ME in the first place.
But at the very core of every gamer's and developer's experience playing and making, has to be the fundamental principle of, making a video game first. Not drop a load of cod philosophy on the player in the final ten minutes. Which can be shot down by a group of video game enthusiast's who wonder where the game play went.
BioShock Infinite is a good example of how to end a game and blow your mind. Contextually relevant fight that is both important and unique as a gameplay experience........... Then run around and talk alot.
Not, horde mode in SP with faceless no named Reapers who are the strongest in game.
Has anyone else noticed how, depsite having no actual end of game boss. Fan's have latched onto the figure that is Maruader Shields? As he is the last enemy encounter you have in the game? And yet we see those claim that they don't want end of level bosses.
Yet fans have highlighted something as an end of level boss.......
So anyway. Glad you enjoyed yourself OP. It's just a shame your experience wasn't the same as everyone elses who walked a mile in Shepards shoes.
Modifié par Redbelle, 07 août 2013 - 07:24 .





Retour en haut





