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Mass Effect 3 has one of the best endings of all time


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#326
shingara

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Isnt it more along the lines of Vigil has no impact upon what you do but fills in the blanks, explains the situation that was fully understood yet and helps you as much as they can with your mission. As for legion, he allows you to understand the geth and quarians better.

Through him as a 'friend' if you keep him he allows you to compromise a peace and understanding between the 2 factions and for the quarians to see past there hatred and to see the real underlying problems faced by the 2 nations.

So whilst both arnt required for your actual missions they give depth to why you are doing the mission in the first place.

I wouldnt class that as what the catalyst/Harby is as they simply negate everything you have done before for the majority of your previous choices and basicaly change the game from a feeling of depth and life to a paint by numbers solution.

So whilst Vigil and legion enhance the game, catalyst harby detract from the depth of the game.

Modifié par shingara, 08 août 2013 - 08:23 .


#327
adayaday

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dreamgazer wrote...

adayaday wrote...

-Vigil is just an info dump,theoretically you can remove it/him and the overall story will remain the same.


Well, except for the game-changing data packet it provides, and the fact that it explains what the Crucible is and where the prototype relay leads. 

I ment the ME one story of chasing and stoping Saren,but fair enough been a while since a played that mission and my memory is rusty.
^Looks like shingara captured what i ment.

Modifié par adayaday, 08 août 2013 - 08:08 .


#328
BaladasDemnevanni

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dreamgazer wrote...

adayaday wrote...

-Vigil is just an info dump,theoretically you can remove it/him and the overall story will remain the same.


Well, except for the game-changing data packet it provides, and the fact that it explains what the Conduit is and where the prototype relay leads. 


Yeah, but at least Vigil was a self-proclaimed ally. The Catalyst introduces himself as, for all intents and purposes, the central antagonist. We had more opportunity to ask Vigil questions than we did the Catalyst, which is not a good thing when you consider the fact that the latter presents the player with a far more controversial claim.

#329
Redbelle

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dreamgazer wrote...

adayaday wrote...

-Vigil is just an info dump,theoretically you can remove it/him and the overall story will remain the same.


Well, except for the game-changing data packet it provides, and the fact that it explains what the Conduit is and where the prototype relay leads. 


Vigil is more like a key that you are compelled to pick up to access further part's of the game with the right context in mind.

It's an infodump.......

But it also works as an enabler to progress through the story. I.e. Lock X bar's the door to where you want to go. Here's Key Y to open lock X. And by the way, here's what you need to know. And unless you listen to me, you won't get the key to progress further. But that's alright because you have to listen and you get to walk up the side of the citadel and convince the bad guy to shoot himself in the head.

#330
mopotter

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AlanC9 wrote...

Redbelle wrote...
Becasue I'm one of those people who wanted to save everyone. Including EDI.

Shep is not alive. He's also not dead. He's a good example of Shrodinger's cat in that the breath scene, could have been his first, or last.

Tali is my LI and the geth are needed to see her species get up on it's feet faster than it otherwise would. Plus the Geth have taken on the form of synthetic life that deserves the chance to decide it;s place in the galaxy.

In short. I wanted what I wanted to be something I could acheive through hard work and a superior understanding of the game through a playthrough or two.


Could you develop this a little bit more? How much of everything the PC wants should the PC be able to get?100%? 90%?


I wonder if my idea will be close to what Redbelle thinks.  I never romanced Tali, but I really thought that if I got Tali and Legion to co-operate I'd save both.  That if I sided with Tali or got rid of Legion then the geth would side with the reapers and be destroyed and that if I sided with Legion, the Quarian would refuse to work with Shepard which might effect whether or not Shepard lived becuase i thought these choices would matter more.

The genophage actually did work very well, for me.  It made a difference if Wrex survived and it made a difference if I had Mordin keep the date or not..  Mordin's death makes me tear up but it works.

If they tell me my choices will matter, then they should matter.  If  they tell me the endings will be satisfactory, then they need to have more than one ending and one of them should be the StarWars/Lord of the Rings Happy.  

There will never be a game where I'm 100% happy that's just a given,  but all of their previous games made me want to replay them, from KOTOR with it's 2 endings light and dark (another game with limited endings that I replayed a lot and still pull out once in awhile) DA:O where the warden died or lived, alone or with LI; through ME2.  The ME3 game is the first that I don't have that need to replay it, because of the endings.  I could ignore the other stuff like only 2 dialogue choices paragon or renegade so my balanced Shepard is forced to be one or the other, but the ending I can't ignore.

Modifié par mopotter, 08 août 2013 - 11:43 .