And therein lies the problem. Bioware introduced a previously unmentioned God in the last 3 minutes of the game.OnlyMrChill wrote...
If they were badly injured and would be nothing but a burden to the mission, yes, I think both liara and garrus would do that.
The thing is, maybe they wouldn't. What if one deiced to reject Liara and treat her like sh*t? What if Garrus died in ME2's suicide mission? The ending played out well for me, so in a way I do have to take what you guys say into context but I just don't understand all the hate for a game that has delivered you so many great moments.Bionuts wrote...
OnlyMrChill wrote...
He's basically a god.
Name a type of species that can control almost-near-invincible squid looking aliens and not be considered god-tier level.
Mass Effect 3 has one of the best endings of all time
#26
Posté 05 août 2013 - 08:36
#27
Posté 05 août 2013 - 08:38
OnlyMrChill wrote...
Name a type of species that can control almost-near-invincible squid looking aliens and not be considered god-tier level.
Not sure if you realize this, but the godboy and Reapers are machines, A.I., etc.
#28
Posté 05 août 2013 - 08:42
There always was much effort put in Me3 except the original ending.
People are stuck in the original ending and they refuse to accept the EC. IF ec was in-game all along things would not be the same.
There are tons of other games out there with endings way way worse than Me3 with Ec, but no.
Me3 endings are nonsensical...
sigh...
#29
Posté 05 août 2013 - 08:43
Podge 90
wrote...
Well at least OP is saying Destroy is the best ending, I suppose.
And the "hate" you speak of got you the Extended Cut, but don't worry, no need to say thank you.
So I should thank the haters for what they call a polished turd? I dont think that makes sense. If they stopped whinging after it came out then i would have thanked them.
Modifié par Cobalt2113, 05 août 2013 - 08:45 .
#30
Posté 05 août 2013 - 08:43
Cobalt2113 wrote...
TheKingg wrote...
Say you had Liara as your LI and you had her with you on the ground team. You think she would just leave you there even if the odds weren't in her favor? What if Garrus was with Shep. Would he just leave Shep? Totally out of character to for them to just leave Shepard even if there was only a slim chance he was alive. Really doesn't mesh at all with their characterizations throughout the games.
If they were badly injured and would be nothing but a burden to the mission, yes, I think both liara and garrus would do that.
And you know this is the case how? I don't really need them spouting off about how awesome Shepard is. Felt like a kick in the stomach to have my LI and best friend abandon me there. It really needed to be explained why they would do that, and its not enough to see, well ya know they probably though he was dead. Well, I think probably wouldn't be enough for them to leave him.
#31
Posté 05 août 2013 - 08:44
Podge 90 wrote...
And therein lies the problem. Bioware introduced a previously unmentioned God in the last 3 minutes of the game.OnlyMrChill wrote...
If they were badly injured and would be nothing but a burden to the mission, yes, I think both liara and garrus would do that.
The thing is, maybe they wouldn't. What if one deiced to reject Liara and treat her like sh*t? What if Garrus died in ME2's suicide mission? The ending played out well for me, so in a way I do have to take what you guys say into context but I just don't understand all the hate for a game that has delivered you so many great moments.Bionuts wrote...
OnlyMrChill wrote...
He's basically a god.
Name a type of species that can control almost-near-invincible squid looking aliens and not be considered god-tier level.
To be honest, if the kid wasn't there, what would have happened differently? You still would have had to choose to either destroy the reapers or control them because the Illusive Man made some sense. The god kid basically just introduced a synthesis option. If there is an article, blog or something that could explain how much different it could have been without the god kid I would love to read it because you would still just have a couple choices to make: destroy or not destroy.
Not sure if you realize this, but the godboy and Reapers are machines, A.I., etc.
Gods can be anything. A human, a sun, a cow, a stick, a machine, etc...
#32
Posté 05 août 2013 - 08:48
Yes, you should thank them for getting better than what we initially got. Like I said though, don't worry, I've already assumed your thanks.Cobalt2113 wrote...
Podge 90
wrote...
Well at least OP is saying Destroy is the best ending, I suppose.
And the "hate" you speak of got you the Extended Cut, but don't worry, no need to say thank you.
So I should thank the haters for what they call a polished turd? I dont think that makes sense. If they stopped whinging after it came out then i would have thanked them.
#33
Posté 05 août 2013 - 08:51
I should first state that I thought Bioware did an amazing job with the franchise in general and the ending, even if the ending was a rude shock. But the fact that I found the ending so challenging, and finding myself having to process my feelings and figure out why I felt how I felt, is a testament to their great work. Even the fact that after more than a year from release this game is still being talked about actively says great things about what they did.
Now, I dislike it for these several reasons. These are personal reasons and I do not expect everyone to share the same sentiments.
- A thematic shift at the very end. Throughout ME1 and ME2, you're told a lot that you'd be going on suicide missions, and that you probably will not make it. The final missions of ME1 and ME2 suggested that it was probably a one-way trip, but yet you made it out of it alive in heroic fashion, and even keeping everyone (well almost in ME1) alive to tell the tale. I see this as sort of a no matter what happens, humanity/Shepard will find a way sort of idea. But in ME3 this did not happen.
- Leading on from the last point, I play games to suspend my disbelief. IRL, Shepard and his team probably could have, and would have failed in one of the missions leading up to the finale. But this is a game, and obviously this did not happen. As mentioned in the first point, I was expecting Shepard and his team to pull through once again through the final moments of ME3. Granted, Shepard is possibly alive in the red ending (which just isn't good enough for me, to be honest), but they all come at huge prices, to me anyway. I was really expecting a happy ending, precisely because I had suspended my disbelief. If I had approached the game from a totally realistic perspective then I might not have been as affected as I am, and neither would I have enjoyed the series as much as I did.
- One thing I really liked about ME2 was that at the end of the game you could travel around the galaxy completing quests you missed, or just visiting the cities and areas that you've checked in at during the course of your mission. I LOVE this about games. This obviously wasn't possible in ME3.
- Lastly, Shepard did not reunite with his love interest. LOL
There are a couple more reasons, and these reasons took a bit of figuring out. When I first completed the game I couldn't understand why I felt the way I did, and it took a bit of processing and reading posts on this forum to be able to articulate why I had been so affected. Like I said earlier, you don't have to agree with my reasons, but those are the reasons why I dislike the ending of ME3.
#34
Posté 05 août 2013 - 08:53
Well that was a problem ME3 made for itself, I guess. The entire game was about building this thing that nobody had any idea about how to use, so how do you then convey the Crucible's actual function? It was the only way out of a dead end, to all of a sudden introduce the only thing in the universe that understands it's purpose.OnlyMrChill wrote...
Podge 90 wrote...
And therein lies the problem. Bioware introduced a previously unmentioned God in the last 3 minutes of the game.
To be honest, if the kid wasn't there, what would have happened differently? You still would have had to choose to either destroy the reapers or control them because the Illusive Man made some sense. The god kid basically just introduced a synthesis option. If there is an article, blog or something that could explain how much different it could have been without the god kid I would love to read it because you would still just have a couple choices to make: destroy or not destroy.
It also riled a lot of people that the Catalyst took the form of the kid that Bioware was so intent that players had FEELS for. There is no logical reason why it should take the form of that particular child, and personally, the voice acting grated horribly.
#35
Posté 05 août 2013 - 08:53
Podge 90 wrote...
Yes, you should thank them for getting better than what we initially got. Like I said though, don't worry, I've already assumed your thanks.Cobalt2113 wrote...
Podge 90
wrote...
Well at least OP is saying Destroy is the best ending, I suppose.
And the "hate" you speak of got you the Extended Cut, but don't worry, no need to say thank you.
So I should thank the haters for what they call a polished turd? I dont think that makes sense. If they stopped whinging after it came out then i would have thanked them.
Then unassume it. It makez zero sense to claim that the EC is crap while also claiming i should thank you for it. Pick one or the other.
#36
Posté 05 août 2013 - 08:55
the Whining gave you a few changes in Levaithan to make starbart abit more legit and it probably also gave you the Citadel DLC.Cobalt2113 wrote...
Podge 90
wrote...
Well at least OP is saying Destroy is the best ending, I suppose.
And the "hate" you speak of got you the Extended Cut, but don't worry, no need to say thank you.
So I should thank the haters for what they call a polished turd? I dont think that makes sense. If they stopped whinging after it came out then i would have thanked them.
#37
Posté 05 août 2013 - 08:57
You don't even realise how thankful you are yet. Just remember that you don't have to come back here and make a "thank you h8rz" post. I already know. We already know. You're very welcome.Cobalt2113 wrote...
Podge 90 wrote...
Yes, you should thank them for getting better than what we initially got. Like I said though, don't worry, I've already assumed your thanks.Cobalt2113 wrote...
Podge 90
wrote...
Well at least OP is saying Destroy is the best ending, I suppose.
And the "hate" you speak of got you the Extended Cut, but don't worry, no need to say thank you.
So I should thank the haters for what they call a polished turd? I dont think that makes sense. If they stopped whinging after it came out then i would have thanked them.
Then unassume it. It makez zero sense to claim that the EC is crap while also claiming i should thank you for it. Pick one or the other.
#38
Posté 05 août 2013 - 09:01
I made a topic about my feelings about the franchise and the ending the other day, but I couldn't say that I hated the ending. But I disliked it. For a number of reasons.
I should first state that I thought Bioware did an amazing job with the franchise in general and the ending, even if the ending was a rude shock. But the fact that I found the ending so challenging, and finding myself having to process my feelings and figure out why I felt how I felt, is a testament to their great work. Even the fact that after more than a year from release this game is still being talked about actively says great things about what they did.[/quote]
Of course. which is another reason for me to ponder why so many people "hate" this franchise just because they didn't get a happy ending. The franchise is GOAT, and most of these haters are going to buy the next Mass Effect because it's a guilty pleasure. No other game has accomplished what Mass Effect has.
[quote]Now, I dislike it for these several reasons. These are personal reasons and I do not expect everyone to share the same sentiments.
- A thematic shift at the very end. Throughout ME1 and ME2, you're told a lot that you'd be going on suicide missions, and that you probably will not make it. The final missions of ME1 and ME2 suggested that it was probably a one-way trip, but yet you made it out of it alive in heroic fashion, and even keeping everyone (well almost in ME1) alive to tell the tale. I see this as sort of a no matter what happens, humanity/Shepard will find a way sort of idea. But in ME3 this did not happen.[/quote]
This is obviously a personal opinion of yours because I think the very opposite of what you said. I think that if you're going into a war against god sthen you should defintely expect a lot of death and sad outcomes. The chance of survival would be minimal, but it would still be there. I thought my whole crew was going to die along with me and humanity was doomed. But guess what? I saved humanity, my crew mad eit out alive, and Shepard was still alive!
[quote]- Leading on from the last point, I play games to suspend my disbelief. IRL, Shepard and his team probably could have, and would have failed in one of the missions leading up to the finale. But this is a game, and obviously this did not happen. As mentioned in the first point, I was expecting Shepard and his team to pull through once again through the final moments of ME3. Granted, Shepard is possibly alive in the red ending (which just isn't good enough for me, to be honest), but they all come at huge prices, to me anyway. I was really expecting a happy ending, precisely because I had suspended my disbelief. If I had approached the game from a totally realistic perspective then I might not have been as affected as I am, and neither would I have enjoyed the series as much as I did.[/quote]
The realism is what makes this game exciting. Why would you want to play a linear-styled game? That's an old- over-used genre of games. This is a game where anything can happen depending on what you do and how you act upon it. If I'm playing a spider-man game, I know spidey's never going to die no matter what villain he goe sup against. That's boring in my opinion. Then Mass Effect came out with so many new aspects, and aspects that they evolved, and it just blew up to the point where it had everyone talking about it. The realism is a big reason as to why this game is successful. The choices, the romances, and the outcomes.
[quote]- One thing I really liked about ME2 was that at the end of the game you could travel around the galaxy completing quests you missed, or just visiting the cities and areas that you've checked in at during the course of your mission. I LOVE this about games. This obviously wasn't possible in ME3.[/quote]
Yeah this was one thing I didn't like about ME3.
[quote]- Lastly, Shepard did not reunite with his love interest. LOL[/quote]
This was also a problem for me but it was mostly not getting more time to spend with Miranda since I picked her to be my love interest. Citadel DLC did make up for it a lot but it could have been better to have an epic goodbye scene with your lover. But that's just a little "could have", it shouldn't affect your WHOLE perspective of the ending.
[/quote]
#39
Posté 05 août 2013 - 09:03
But i dont share this opinion about best ending, more liley the worst ending.
#40
Posté 05 août 2013 - 09:05
dsl08002 wrote...
Everyone has the right for their own opinion,
But i dont share this opinion about best ending, more liley the worst ending.
Saving humanity from an impossible war, having your crew make it out alive, and having the possibility of the main protagonist still being alive is the worst ending to a game about a war in space? Okay.
#41
Posté 05 août 2013 - 09:08
The problem is within the details,something you don't seem to care for.OnlyMrChill wrote...
dsl08002 wrote...
Everyone has the right for their own opinion,
But i dont share this opinion about best ending, more liley the worst ending.
Saving humanity from an impossible war, having your crew make it out alive, and having the possibility of the main protagonist still being alive is the worst ending to a game about a war in space? Okay.
#42
Posté 05 août 2013 - 09:09
OnlyMrChill wrote...
dsl08002 wrote...
Everyone has the right for their own opinion,
But i dont share this opinion about best ending, more liley the worst ending.
Saving humanity from an impossible war, having your crew make it out alive, and having the possibility of the main protagonist still being alive is the worst ending to a game about a war in space? Okay.
One of the best endings of all time doesn't introduce a new character and new main theme in the last few minutes of the story.
#43
Guest_StreetMagic_*
Posté 05 août 2013 - 09:10
Guest_StreetMagic_*
OnlyMrChill wrote...
dsl08002 wrote...
Everyone has the right for their own opinion,
But i dont share this opinion about best ending, more liley the worst ending.
Saving humanity from an impossible war, having your crew make it out alive, and having the possibility of the main protagonist still being alive is the worst ending to a game about a war in space? Okay.
The idea is cool. Not so much in how it was executed.
I'd prefer a well executed ending where Shepard dies than a shoddy one where he lives. I almost want to try out low EMS destroy now, but not sure I can pull it off with the multiplayer assets I've racked up.
#44
Posté 05 août 2013 - 09:12
ioannisdenton wrote...
OP good luck. Me3 hating is a cult here.
There always was much effort put in Me3 except the original ending.
People are stuck in the original ending and they refuse to accept the EC. IF ec was in-game all along things would not be the same.
There are tons of other games out there with endings way way worse than Me3 with Ec, but no.
Me3 endings are nonsensical...
sigh...
perhaps it's my own fault i was expecting something as equally amazing and epic as the rest of the series. next time i'll expect less.
#45
Posté 05 août 2013 - 09:12
adayaday wrote...
The problem is within the details,something you don't seem to care for.OnlyMrChill wrote...
dsl08002 wrote...
Everyone has the right for their own opinion,
But i dont share this opinion about best ending, more liley the worst ending.
Saving humanity from an impossible war, having your crew make it out alive, and having the possibility of the main protagonist still being alive is the worst ending to a game about a war in space? Okay.
Or you mean the little ghost boy, which most of you that hated the ending cared so much for?
The extended ending gave out some good details and made the ending one of the longest endings in a video game. This isn't God of War where you kill the boss and then a small 2 minute cut-scene shows and then the credits roll. The problem is that people came in with too many expectations.
One of the best endings of all time doesn't introduce a new character and new main theme in the last few minutes of the story.
The theme has always been about the Reapers and whether to destroy them or control them, what exactly has changed?
ioannisdenton wrote...
OP good luck. Me3 hating is a cult here.
There always was much effort put in Me3 except the original ending.
People
are stuck in the original ending and they refuse to accept the EC. IF
ec was in-game all along things would not be the same.
There are tons of other games out there with endings way way worse than Me3 with Ec, but no.
Me3 endings are nonsensical...
sigh...
Thanks for the wishes but it won't do any good since these people are hardheaded as hell. I appreciate what Bioware gave us and expected an ending like the one I got. The thing is, many of these people came into ME3 expecting TOO MUCH. They ignore the great explanations done in the Extended Cut but still compain about the ghost boy who where the outcomes would still be the same had he not been in the game in the first place.
Modifié par OnlyMrChill, 05 août 2013 - 09:17 .
#46
Posté 05 août 2013 - 09:17
I take it you don't play many RPGs...
#47
Posté 05 août 2013 - 09:21
OnlyMrChill wrote...
adayaday wrote...
The problem is within the details,something you don't seem to care for.OnlyMrChill wrote...
dsl08002 wrote...
Everyone has the right for their own opinion,
But i dont share this opinion about best ending, more liley the worst ending.
Saving humanity from an impossible war, having your crew make it out alive, and having the possibility of the main protagonist still being alive is the worst ending to a game about a war in space? Okay.
Or you mean the little ghost boy, which most of you that hated the ending cared so much for?
The extended ending gave out some good details and made the ending one of the longest endings in a video game. This isn't God of War where you kill the boss and then a small 2 minute cut-scene shows and then the credits roll. The problem is that people came in with too many expectations.One of the best endings of all time doesn't introduce a new character and new main theme in the last few minutes of the story.
The theme has always been about the Reapers and whether to destroy them or control them, what exactly has changed?
the lack of knowing what happened to my crew is what upset me the most. they addressed that a little bit in EC but not much. it doesnt bother you that they dont even speak? no voice acting from the crew whatsoever. all we get is hackett narrating and a lame slideshow. bleh.
OnlyMrChill wrote...
The thing is, many of these people came into ME3 expecting TOO MUCH. They ignore the great explanations done in the Extended Cut but still compain about the ghost boy who where the outcomes would still be the same had he not been in the game in the first place.
you're right. i did expect too much. next time i will just expect alot less.
Modifié par noobcannon, 05 août 2013 - 09:25 .
#48
Posté 05 août 2013 - 09:21
adayaday wrote...
@OnlyMrChill
I take it you don't play many RPGs...
I don't really playe video games at all and the fact that I got so warped up into the Mass Effect franchise is still surprising to me. I find magic and powers boring but what Mass Effect does is bring things to a whole nother level. Never seen anything like this before. Not dragon age, not fallout, no they don't compare to this,
A galactic war game with an RPG element, with choices and different outcomes that tries to implement a sense of realism in it. Genius.
#49
Posté 05 août 2013 - 09:22
It simply does not fit the trilogy. Ideas it carries are fine, vagueness and symbolism are fine - but not when they do not follow the rules and themes established by previous narrative.
But it is awesome that it worked for you.
#50
Posté 05 août 2013 - 09:24
Sidenote: Attempting to control the reapers/ controlling reaper tech always lead to bad things happening. Not too mention Shepard just got done lecturing Illusive Man about the idiocy of trying to control the reapers before the ending. Then all of a sudden it is a viable option? Okay...






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