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Mass Effect 3 has one of the best endings of all time


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#51
OnlyMrChill

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TheKingg wrote...

The theme was always about how to destroy the reapers/stop them from killing everyone. Instead the game introduces a new main theme of organic/synthetic conflict. Ridiculous. You cannot say you have a good ending when you completely change the main theme in the last few minutes.

Sidenote: Attempting to control the reapers/ controlling reaper tech always lead to bad things happening. Not too mention Shepard just got done lecturing Illusive Man about the idiocy of trying to control the reapers before the ending. Then all of a sudden it is a viable option? Okay...


You can CHOOSE if you want to dwelve into an organic/synthetic conflict. I never wanted to change themes so I sticked with my original plan: destroy the reapers.

In the heat of the moment, we all say say things without thinking. And when the ghost boy told him that he could not only control the reapers, but use them as guardians to the ones he loved if he wanted to, it HAD to make Shepard think about the pros of controlling them. Even if it was just for a second.

All that power, in the palm of his hands. Who wouldn't take a second to think about that?

Modifié par OnlyMrChill, 05 août 2013 - 09:30 .


#52
Cobalt2113

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adayaday wrote...

Cobalt2113 wrote...

Podge 90 wrote...

Well at least OP is saying Destroy is the best ending, I suppose.

And the "hate" you speak of got you the Extended Cut, but don't worry, no need to say thank you.


So I should thank the haters for what they call a polished turd? I dont think that makes sense. If they stopped whinging after it came out then i would have thanked them.

the Whining gave you a few changes in Levaithan to make starbart abit more legit and it probably also gave you the Citadel DLC.


Leviathan? Oh you mean "that crappy dlc where bioware forces you to give them money for foreshadowing that should have been in the game to begin with"? Once again, the haters have never made that sound like something i should be thankful for.

Citadel as far as i know has never been attributed to complainers. That's a pretty big stretch to say the least.

#53
Zeroth Angel

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OnlyMrChill wrote...

All the good and memorable moments you had in Mass Effect 1, 2, and 3 (before the ending) don't mean anything to you just because you didn't like the ending? Damn, we defintely need more true Mass Effect fans that cherish the whole trilogy for everything it gave us.

> Implying that the endings were the only problem with mass effect 3 for some people

#54
Kataphrut94

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Cobalt2113 wrote...

adayaday wrote...

Cobalt2113 wrote...

Podge 90 wrote...

Well at least OP is saying Destroy is the best ending, I suppose.

And the "hate" you speak of got you the Extended Cut, but don't worry, no need to say thank you.


So I should thank the haters for what they call a polished turd? I dont think that makes sense. If they stopped whinging after it came out then i would have thanked them.

the Whining gave you a few changes in Levaithan to make starbart abit more legit and it probably also gave you the Citadel DLC.


Leviathan? Oh you mean "that crappy dlc where bioware forces you to give them money for foreshadowing that should have been in the game to begin with"? Once again, the haters have never made that sound like something i should be thankful for.

Citadel as far as i know has never been attributed to complainers. That's a pretty big stretch to say the least.


Nobody forced you to do anything. Don't write crap you can't back up.

#55
Cobalt2113

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You seem confused kataphrut. That's not my personal opinion, I'm just quoting what many haters have said before.

Modifié par Cobalt2113, 05 août 2013 - 09:59 .


#56
Guest_ZacTB_*

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I like all the endings except Refuse in Extended Cut, the only thing I wish they'd change was the Catalyst. I think they should have foreshadowed it more, and also having EDI and the Geth survive Destroy would be good. Or at least one or the other.

#57
BaladasDemnevanni

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OnlyMrChill wrote...

I'm a bit late on the Mass Effect trilogy but I've been playing it these past few months and I just beat the last game (ME3 extended cut) and I got an ending that I believe might just be one of the best ending I have ever experienced in a video game. It was the Destroy Ending.

 I maxed out my readiness by playing multiplayer, had all the war assets and went all out.
I:
Killed the Reapers
My Crew survived (except for edi, didn't care for her tho)
Shep survived
Life is back to normal, they just got to repair the mass relays

I also didn't care for the Geth or Tali and her species dying. I only cared about me, Miranda, ensuring humanities survival and killing those damn reapers.



So why all the hate towards the ending(s) of this game?


It could have something to do with the half-assed logic employed by the Catalyst, the lack of sufficient exposition regarding the Organic-Synthetic Conflict, among other things.

Still, even ignoring all the logistical issues with the ending, nothing about what you listed puts it even remotely near "best endings of all time". It meets the bare minimum of what any ending is supposed to do, as in ends the story.

#58
OnlyMrChill

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BaladasDemnevanni wrote...

OnlyMrChill wrote...

I'm a bit late on the Mass Effect trilogy but I've been playing it these past few months and I just beat the last game (ME3 extended cut) and I got an ending that I believe might just be one of the best ending I have ever experienced in a video game. It was the Destroy Ending.

 I maxed out my readiness by playing multiplayer, had all the war assets and went all out.
I:
Killed the Reapers
My Crew survived (except for edi, didn't care for her tho)
Shep survived
Life is back to normal, they just got to repair the mass relays

I also didn't care for the Geth or Tali and her species dying. I only cared about me, Miranda, ensuring humanities survival and killing those damn reapers.



So why all the hate towards the ending(s) of this game?


It could have something to do with the half-assed logic employed by the Catalyst, the lack of sufficient exposition regarding the Organic-Synthetic Conflict, among other things.

Still, even ignoring all the logistical issues with the ending, nothing about what you listed puts it even remotely near "best endings of all time". It meets the bare minimum of what any ending is supposed to do, as in ends the story.


a good ending to one of the best trilogies of all time and soon to be one of the best franchises of all time as soon as the next Mass Effect games get released.

The insufficient exposition regarding the organic-synthetic conflict is a whole nother theme that could have been ignored. I have no idea why you guys paid so much attention to that. My mission in ME1, 2, & 3 was sto stop the reapers and save as many lives as I can and I did just that. I don't care who that little ghost boy was, I ignored that side of the story because it does lack all kinds of things and I never wanted to dwelve into another theme. I helped finish the crucible, ignored the kid, and destroyed the reapers as well as ensuring the survival of humanity, my crew, and myself and that's really all I can ask for.

#59
Arcian

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OnlyMrChill wrote...

Refara wrote...

Introducing a new, major character in the last 5 minutes of the story is not good writing.


He's not necessarily a new character. He's basically a god.

I.e, he's a deus ex machina, widely considered one of the worst type of plot devices in storytelling.

#60
essarr71

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So the ending is great if you ignore the bad parts?

Cant disagree with you there, OP. Dont think it strengthens your position tho.

#61
Cobalt2113

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essarr71 wrote...

So the ending is great if you ignore the bad parts?

Cant disagree with you there, OP. Dont think it strengthens your position tho.


I'd say it's more like, the ending is great as long as you have an imagination with which to fill in the blanks. Otherwise, no, you probably won't like it.

#62
Gorguz

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ioannisdenton wrote...

OP good luck. Me3 hating is a cult here.
There always was much effort put in Me3 except the original ending.
People are stuck in the original ending and they refuse to accept the EC. IF ec was in-game all along things would not be the same.
There are tons of other games out there with endings way way worse than Me3 with Ec, but no.
Me3 endings are nonsensical...
sigh...

In the extended cut the child is still there, the crucible is still there, and others cheap plot exploits are still there. EC didn't fix anything, in some cases it made things worse.
And do you realize this is a mass effect forum, yes? Why should we speak about other games here? If you go around the web, you will find many critics about other games.
You ending lovers are such special people.

Omg they have brought the "happy ending" argument again. They are very very very special.

Modifié par Gorguz, 05 août 2013 - 11:39 .


#63
Slayer299

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Best endings of all time?? Sorry, OP, I can think of about 10 other games that actually had a better ending than the nonsensical crap we got for the last 15 minutes. A good ending doesn't have me going "wtf is this??" for 15 minutes (and that is *not* in a good way).

Games with odd endings are fine as long as they are written/done correctly and don't throw the baby out with the bath water and the player under the bus.

#64
Mcfly616

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Refara wrote...

Introducing a new, major character in the last 5 minutes of the story is not good writing.

that's not necessarily true. Nor is it anything new...ME3 is not the first to do it.

#65
KaiserShep

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OnlyMrChill wrote...

TheKingg wrote...

Say you had Liara as your LI and you had her with you on the ground team. You think she would just leave you there even if the odds weren't in her favor? What if Garrus was with Shep. Would he just leave Shep? Totally out of character to for them to just leave Shepard even if there was only a slim chance he was alive. Really doesn't mesh at all with their characterizations throughout the games.


Shepard was a dead man. He was at a point of no return and they all knew it. Why would anyone die with someone who is for sure dead when they can go on and live and spread the word of how great Shepard was. I doubt Shepard would have wanted them to die just because he's dying. Maybe Garrus would have stayed or Wrex, but they both died for me before Mass Effect 3 so that couldn't have happened in my ending.


This is false. Aside from the evac scene being necessary to explain the events that happened later (which cannot be altered significantly), whoever you bring with you on the beam run actually doesn't want to leave Shepard. If you brought the LI, that character insists on staying. It's Shepard that forces them to go. So really, if Shepard didn't call the Normandy, they would've all been willing to die right then and there. This should be especially true for Javik, who basically says that his life is dedicated to the destruction of the reapers. The one that makes the least sense is EDI, because the Eva Core platform is basically disposable. She even says this herself.

That said, their motivation was defined by Anderson's description of the run to the Citadel beam. It was supposed to be the last push in the battle with turning back not being an option. Anyone on Shepard's squad at that point was basically agreeing to an all or nothing mission.

Modifié par KaiserShep, 05 août 2013 - 11:49 .


#66
Wayning_Star

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the actual gruesome part of all that is that Shepard isn't in control of events or even his/her own fate after hit by that beam(near miss). This is where the game/story gets really strange. All pretty much intellectual and basically symbolic, all invoked by the head of technology in the MEU, the catalyst.

The crucible, designed by others, invoked by current MEU citizens and utilized by Shepard has assumed direct control over the situation in the MEU, even the catalyst is subject to those choices awarded by the crucible. All Shepard can do is pick one, but they're still someone elses choice menu. Shepard is a puppet.

It is strange that everyone in the MEU, including Shepard/Humanity "choose" to be used by ancient technology. Basically, they really have NO choice... they cannot even dismiss the tech and start again with their own, as they're totally dependent upon their supposed enemy to exist in the MEU.

uh oh...

#67
jstme

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Cobalt2113 wrote...

essarr71 wrote...

So the ending is great if you ignore the bad parts?

Cant disagree with you there, OP. Dont think it strengthens your position tho.


I'd say it's more like, the ending is great as long as you have an imagination with which to fill in the blanks. Otherwise, no, you probably won't like it.

Why did you play the game et all? You surely can imagine things much better then hardware ,software and budget limited video game. Close your eyes and imagine marvelous story of your own. It will save you lots of money,too. 
By the way, i most certainly do not try to say that stories in which you have to fill the blanks are bad ones by default, far from that.
But for a story,not to mention a trilogy, in which you never had to fill blanks to be part of it - suddenly to have an ending that forces you to start filling numerous blanks - this is a bad writing and an unprofessional way to finish the trilogy. Horses for courses....

#68
sharkboy421

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ioannisdenton wrote...

OP good luck. Me3 hating is a cult here.
There always was much effort put in Me3 except the original ending.
People are stuck in the original ending and they refuse to accept the EC. IF ec was in-game all along things would not be the same.
There are tons of other games out there with endings way way worse than Me3 with Ec, but no.
Me3 endings are nonsensical...
sigh...


I am inclined to disagree.  Though perhaps it would not have been such a stinging and abrupt backlash but the EC is not very different from the original endings.  It adds some details and a whole lot of polish but at its core, the endings are the same as they've always been.  Almost nothing changed in the EC.

I can only speak for myself but the problem with the endings (including the EC) is the massive disconnect and lac of narrative coherence between the main story and the finale.  The ending elevated a secondary story element into the primary focus only within the last 15 minutes in addition to making other errors in basic story telling.  It creates a very unstatisfying mess and a very poor ending.

And I wouldn't call the endings nonsensical.  Its some really cool sci-fi and I would actually like to see those things explored further in a different game.  But it is not appropriate for the ending of ME.

And finally, OP I am glad you were able to enjoy the game and the endings.  But as others have pointed out, you seemed to only be focused on the very big picture and are ignoring all the small details and presentation.  That is where most people have a problem with the ending.  Focuding purely on the results and ignoring the context, presentation and execution of the endings is not how I saw the endings and between you and I at least, is perhaps the biggest reason why we see the ending differently.

#69
shingara

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personaly i love the game but hate the ending or lack of. I spent the whole of 1-3 expecting to go toe to toe with harbringer and what did i end up doing, being talked to by a holographic kid who has been bugging me since i left earth and an ending that made no sense at all as in 1 and 2 its stated the reapers created the citidel yet in 3 we are suppossed to believe that the citidel created the reapers. Plot holes much ?

#70
Wayning_Star

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shingara wrote...

personaly i love the game but hate the ending or lack of. I spent the whole of 1-3 expecting to go toe to toe with harbringer and what did i end up doing, being talked to by a holographic kid who has been bugging me since i left earth and an ending that made no sense at all as in 1 and 2 its stated the reapers created the citidel yet in 3 we are suppossed to believe that the citidel created the reapers. Plot holes much ?


the leviathan created the intelligence who in turn went sapient and independent of levy to harvest them, making reaperships out of their society. The reaps are really recordings of all the races within their matrix. Technology as a living entity has pluses and minus's . Especially if they're designed by a super apex race....etc.

#71
shingara

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Wayning_Star wrote...

shingara wrote...

personaly i love the game but hate the ending or lack of. I spent the whole of 1-3 expecting to go toe to toe with harbringer and what did i end up doing, being talked to by a holographic kid who has been bugging me since i left earth and an ending that made no sense at all as in 1 and 2 its stated the reapers created the citidel yet in 3 we are suppossed to believe that the citidel created the reapers. Plot holes much ?


the leviathan created the intelligence who in turn went sapient and independent of levy to harvest them, making reaperships out of their society. The reaps are really recordings of all the races within their matrix. Technology as a living entity has pluses and minus's . Especially if they're designed by a super apex race....etc.


 Ye thats just another of those plot holes, All reapers are based on harbringer it states, BAAA wrong, remember the proto reaper in ME2, they also state that evolution was taking too long so they created all the mass relays and the citidel to speed up evoultion, and ow look bang, now the citidel created the reapers. I mean seriously they have to make up there minds whats going on.

 And another plot hole, if they are a super Apex race who control the thrall races how in the name of bejesus did it let them keep on creating synthetics who kept destroying them and then this super inteligent apex race thought oo i know, lets create our own synthetics to stop the thralls who create synthetics getting there faces smashed in by the synthetics they create....


 Ow nuts our synthetics now are kicking our heads in, we never saw that coming. And this super computer then spins around and thinks right, how do we stop synthetics destroying organics, I have an idea !!!!! lets kill all the organics who can create synthetics with synthetics of our own so there synthetics cant do it.

 I mean seriously, who wrote this stuff.

Modifié par shingara, 05 août 2013 - 01:03 .


#72
Cornughon

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Not the best ending, but ever since EC, not the worst either. But I get the critisism.

#73
Wayning_Star

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shingara wrote...

Wayning_Star wrote...

shingara wrote...

personaly i love the game but hate the ending or lack of. I spent the whole of 1-3 expecting to go toe to toe with harbringer and what did i end up doing, being talked to by a holographic kid who has been bugging me since i left earth and an ending that made no sense at all as in 1 and 2 its stated the reapers created the citidel yet in 3 we are suppossed to believe that the citidel created the reapers. Plot holes much ?


the leviathan created the intelligence who in turn went sapient and independent of levy to harvest them, making reaperships out of their society. The reaps are really recordings of all the races within their matrix. Technology as a living entity has pluses and minus's . Especially if they're designed by a super apex race....etc.


 Ye thats just another of those plot holes, All reapers are based on harbringer it states, BAAA wrong, remember the proto reaper in ME2, they also state that evolution was taking too long so they created all the mass relays and the citidel to speed up evoultion, and ow look bang, now the citidel created the reapers. I mean seriously they have to make up there minds whats going on.

 And another plot hole, if they are a super Apex race who control the thrall races how in the name of bejesus did it let them keep on creating synthetics who kept destroying them and then this super inteligent apex race thought oo i know, lets create our own synthetics to stop the thralls who create synthetics getting there faces smashed in by the synthetics they create....


 Ow nuts our synthetics now are kicking our heads in, we never saw that coming.


The idea of the apex race creating a being and marking their own destruction/harvest is complementary of the NEED of all races in the MEU to utilize tools/technology to accomplish goals, or even exist at all in the MEU. The idea of speeding evolution is to accomplish a goal, that being finding a clue to the catalyst problem of chaos, that what it calls competition between races. In this case it happens to be organic sentience vs synthetic. The fighting doesn't seem to break out until one attacks the other, usually the organics strike first, for some reason, fear probably. Why would organics fear synthetics life forms. That what they need to exist in the MEU? The proto reaper is an independent idea of what the humanity requires to interact with the pure ideal of technology. A human reapership. But it was not finished nor reached full operation, as Shepard takes it out of service completely. The story hints that it is a contraption of the collectors and their controlling reapership.

That what is usually called plot holes are not holes, but clues to the plot. The actual "plot" isn't exposed until the endgame. The only left out agenda is that the crucible was devised by an unknown race and the choices were not made by those who invoke them. Shep merely gets to mouth the perspective. Leaving the crucible as unexplained and thus a kind of plot hole.

#74
3DandBeyond

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OnlyMrChill wrote...

I'm a bit late on the Mass Effect trilogy but I've been playing it these past few months and I just beat the last game (ME3 extended cut) and I got an ending that I believe might just be one of the best ending I have ever experienced in a video game. It was the Destroy Ending.

 I maxed out my readiness by playing multiplayer, had all the war assets and went all out.
I:
Killed the Reapers
My Crew survived (except for edi, didn't care for her tho)
Shep survived
Life is back to normal, they just got to repair the mass relays

I also didn't care for the Geth or Tali and her species dying. I only cared about me, Miranda, ensuring humanities survival and killing those damn reapers.



So why all the hate towards the ending(s) of this game?


Gee so glad that everything fit it with what you wanted, who gives a rat's behind about anyone else.  See the problem here is those who are not so happy with it all had a different view of things than you and the game let them down.  It was just as valid to care about EDI, the geth, Tali, hell anyone alive on the Citadel.  But as long as you got Shepard alive (sure makes complete sense based on what Destroy says, not shows, should happen) and Miranda and ensured some type of survival for humanity right now.  Of course, who cares about tech being damaged-you know the stuff implanted in just about everyone.  Kind of like tech of a pacemaker or a prosthetic but on a more profound level-that stuff is damaged which should effect people fairly negatively.  Good luck on that survival of all humanities thing.

Variety of endings didn't just say that you'd get what you wanted-it implied that there'd be variety.  It could set people up to actually care about the things you didn't.  But who cares, right?  The thing is how would you have liked it if in every ending Miranda had to always die, Shepard kills her to save everyone else, the geth live and rule the galaxy, EDI becomes Shepard's new love interest, and humanity is squashed like a bug. How about if there was no ending you liked?  Who cares right?

Think beyond your own wishes and consider that other people that saw things differently were treated to, maybe at best, Shepard seen as probably alive (but the whole explanation for destroy and that blast indicate something different should have happened)-just say it's a given Shepard is alive.  But Shepard did see the geth and EDI as real people.  Heck the geth are the only ones that actually always believed the reapers existed.  They also totally disprove the main focus of the problem at the end. 

The kid was programmed to solve a problem that the geth and Shepard can prove can be solved by alternate methods.  The geth conflict with the quarians was not solved by the reapers saving organics, but by the geth deciding to NOT kill them.  The whole ending is dispelled, the existence of the reapers given what the kid says their existence is for is not required because the geth, the created that did not rebel but were attacked, retreated, didn't destroy the quarians, and had remorse. This was an amazing story but one that BW chose to ignore at the end.  They had Shepard ignore it even as Shepard may be deciding to kill the very things that prove the kid was not needed.  The geth could be a model of what went wrong but how synthetics could decide to work with organics instead of just inevitably killing all organic life, even puppies.

The whole story at the end, comes down to idiotic large organics who wanted to be worshipped and enthralled people (controlled them) created an uncontrolled AI to keep synthetics that their thrall races created and all synthetics from killing all organics.  In order to solve the problem of organics creating synthetics that kill organics, organics created a synthetic that kills organics.  And Shepard says, "ok, makes sense to me" and kills synthetics that have proven synthetics won't necessarily kill all organics.

The whole focus of the story shifts from being about large arrogant intelligent monsters in space who need no reason to kill or whose reason they feel is beyond our ability to comprehend to large arrogant stupid monsters who used to be somewhere but now are hiding in an ocean.  And these other large now totally dumb monsters are controlled by an idiotic AI created by relatives of those hiding in the ocean.  Sharks turned into lap dogs.  Arrogant intelligent creatures turned into controlled mindless drones.  And everyone is stupid.  The Leviathans, the kid, the reapers, and Shepard.  In fact, it is true that TIM comes out as the most brilliant if misguided of all.  The reapers could be controlled.  What was needed was to get rid of the idiot controlling them.  Someone needed to shut off his blue box or AI core.  Still doesn't make me like reapers any better because they're made of people goo.  And no I wouldn't want them left alive after all that.

#75
rashie

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OnlyMrChill wrote...

So I saw the first vid that Dubozz posted. I'll see the other ones later.

1) Joker escaping with the crew to survive is a "plot-hole"? ANY logical person would get the hell out of there before being turned into a crisp. Just because Shepard said "this is the end" doesn't mean one has to accept it. He and the whole crew decided to escape to try and SURVIVE. Who is Shepard to say that they should just stay there and die? Almost everyone in Shepard's crew KNEW Shepard was going to die, so why just stay there and die with him? In real life, we would all get the hell out of there to try and live to tell the tale.

It is a plothole because the Normandy was not anywhere near the beam when the assualt took place, yet it managed to arrive in seconds as well as Harbinger and the reapers not firing on the Normandy even once when it landed, its like he completely ignored they where there and just "let" them escape yet he almost completely obliterated the forces trying to reach the beam. And that's not even mentioning that the whole crew was groundside with you before the battle, not actually being on the Normandy in flight.

Modifié par rashie, 05 août 2013 - 01:24 .