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Mass Effect 3 has one of the best endings of all time


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#151
OnlyMrChill

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JamesFaith wrote...

@ 3DandBeyond

I spoke about OP being accused from trolling and spamming because of his different opinion, nothing more.

All points were just examples, not my opinions.


So I'm trolling because I loved the ending? Because I see nothing wrong with the Extended Cut Destroy Ending? Just because I'm not whiniing about a synthesis theme that YOU COULD HAVE IGNORED COMPLETELY I am a troll now? Lol, this forum really is funny.

Other than Return of the King, name another series or trilogy or franchise that had a satisfying ending?

I killed the reapers, they showed how the crew got on the Normandy, I saved humanity, and Shepard lived. What more can I ask for?

It's just amazing how most of you take those whole synthesis crap so seriously to the point where it ruins this fantastic franchise for you. Get out of your shell, what could they have possibly done different? The indoctrination thery? Give me a break. This game has achieved many aspects that other games haven't even seen and I am tnakful to have played a GOAT trilogy.


"Your choices never mattered because in the end you had 3 choices that had nothing to do with your past choices"

Again, choosing to kill wrex or not would really have no affect in a war with gods. There's many more Krogan out there. Your choices matetred for other points in the game, it's just that in the end you had to come into terms with reality and the cards that have been handed to you.

Modifié par OnlyMrChill, 05 août 2013 - 07:26 .


#152
AlanC9

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shingara wrote...

AlanC9 wrote...

shingara, is this an argument that Shepard shouldn't have believed in Control working?

How is the evidence for Destroy any better? Except that Shepard really, really wants Destroy to be true, they're about the same. You seem to be flip-flopping between unrelated ideas.


 Its evidence for the fact that all the endings are hash. Ill thought through and illogical to the entire trilogy as they stand.  God knows what happened but someone at bioware lost the plot. The whole trilogy is shepard beating the reapers in one form or another to platform onto the next trilogy.


Oh, so this is just about you thinking the endings are bad because Control is, what, thematically inconsistent? You're not making any argument about what happens in the endings, or what Shepard should be thinking when he gets to the final choice, or any of that? OK. Wish you'd made that clear earlier.

But Shepard does beat the Reapers, so you're still not making much of a case.

 Its simply, ME1 go through take choices kill the boss, make another choice the end. ME2 make choices kill the boss make some more choices, the end. ME3 makes some choices, none of them mean anything and commite suicide in one form or another because bioware dont want you to play shepard in another game.


Except for the Sheps who don't die. But what do you mean by "not mean anything"? What's your standard for meaning something?

#153
IntelligentME3Fanboy

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Agreed.Te ME3 ending is awesome and almost as good as RDR

#154
AlanC9

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3DandBeyond wrote...
And it does matter when the devs themselves said all your choices would have consequences.  And then they don't.  Even big huge things don't matter at all. I can play ME3 alone and right after Mars have enough assets to get all 3 choices.  I still have to play the story to progress it, but I can pretty much do random things throughout the whole game and none of it matters.


None of it matters?  Last time I checked if you get the quarians killed at Rannoch they're still dead no matter what you do with the Crucible, just to pick the most glaring example.

Saying that choices should have consequences is one thing. Saying that choices should affect the final choice is quite another.

#155
OnlyMrChill

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Its simply, ME1 go through take choices kill the boss, make another choice the end. ME2 make choices kill the boss make some more choices, the end. ME3 makes some choices, none of them mean anything and commite suicide in one form or another because bioware dont want you to play shepard in another game.


How do your choices not mean anything? You can choose if you want to save the Krogan or not. You can choose if you want to be friendly with the Geth or not. You can choose to be an a-hole to everyone and slap a reporter in the face or not. Explain how every choice in ME1 affects the ending? Because no matter what you do, you end up beating Saren and it is only in the end where you get a choice to kill the council or not.

#156
Son of Shepherd

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3DandBeyond wrote...

Son of Shepherd wrote...

OnlyMrChill wrote...



They say it's because "not all my choices affected the ending". Well, what choices? How would punching or not punching the reporter have any affect in the ending of a war for all living species?


You must have heard these arguments and gone into ME3 with the knowledge that your choices meant nothing and the ending sucked, therefore had zero expectation? 




I believe some people would do well to read Ray Bradbury's "A Sound of Thunder" that shows even minutiae can lead to very big consequences.  Someone somewhere on Earth can interpret one word as an insult and start a world war.  The reality of life is that even our simplest smallest actions can lead to huge consequences.  I've known people that can suddenly decide they are your sworn enemy because you raised an eyebrow when they said something.

Contrary to one of the laws of physics not every action has an equal but opposite reaction.  Sometimes, the reaction is far greater.

And it does matter when the devs themselves said all your choices would have consequences.  And then they don't.  Even big huge things don't matter at all. I can play ME3 alone and right after Mars have enough assets to get all 3 choices.  I still have to play the story to progress it, but I can pretty much do random things throughout the whole game and none of it matters.


Sounds a bit like the scientific theory (or is it fact, I forget) that wind caused by a butterfly flapping it's wings can amplify into a tornado. It was logical to believe there should have been an effect of each choice (a pro/con of each maybe) and I couldn't wait to see how they played out in ME3,  I assumed the devs would have a plan when they wrote the choices in and believed them when they said that.

But it's all relevant to expectation. If I'd played ME3 after listening to people telling me my choices were irrelevant and the ending sucked, I'd have enjoyed it a lot more than I did. Come to think of it that might be the way to go from now on :)

#157
3DandBeyond

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N7 Shadow 90 wrote...


Victory through sacrifice. It has been the main theme since the very beginning of ME1, IMO.
It is open to interpretation in several ways. Was Shepard's sacrifice enough to achieve peace? Was more sacrificed than what appears to be at face value? I.E. Shepard's control (IT).

On a separate note:
ME3's has the best ending that I've ever experienced, because:
- HUGE emotional pay-off
- Everything gets wrapped up well
- But leaves plenty of room for interpretation
- Very tough, morally challenging final decision
- Revelations that may alter the way certain things in the whole trilogy are perceived
- INCREDIBLE music
- Fantastic speeches (especially EDI's Synthesis)


Sacrifice implies real choice and a clearly defined good.  HUGE emotional pay off, where?  See we were set up to care primarily about Shepard, not the galaxy, and not anyone else.  Without Shepard none of that mattered and we cared about it as an extension of Shepard.  There is no emotional pay off unless you believe the cutscenes and slides are the pay off.  The slides are well juvenile and meant to make you think you did a really good cool thing but those choices are not good.

What gets wrapped up well?  What will happen now?  What kind of a galaxy did you leave behind?  Nothing in the description of those choices rings as authentic or could lead one to conclude everything is just wonderful now or else there would be no supposed morally challening final decision as you put it.  The decision would be easy if things worked out well and were wrapped up well.  We have no idea just what Shepard did to the galaxy.

I see nothing as morally challenging because I won't make one of those repugnant decisions.  I won't fate the galaxy to live in what most likely will be a fate worse than death or that will be obtained over the corpses or cares of those who just are in the way.  I won't force people to accept the reapers as overseers when they ate several worlds and trillions of people.  I won't force people to be augmented by some tech from somewhere to do something first because I have no right to put foreign objects into their bodies and second because I have no freaking knowledge of what it will do or what it is. 

And in doing that synthetics somehow get full knowledge of organics--from who?  And of what type?  Ridiculous.  And oh what conflict did this stop anyway?  It may have kept synthetics from killing organics but only because organics no longer exist, for now.  But EDI's speech about transcending life.  That's great with immortal Krogan and Rachni having lots of babies-no problem there, no conflict certainly.  Except the galaxy will have to find a place to live due to over-population.  But green eyes are cool and now EDI's alive. Only EDI already became alive before and thanked my Shepard for helping her to become so.  Great to know that was not true.

Revelations may alter the way the trilogy is perceived?  This is otherwise known as retconning to make people think the ending written after ME1 and 2 sorta kinda fits with ME1 and 2 or the need to ignore those two minor games in favor of this awesome ending and its story that's disconnected from the prior story.  I don't need my perceptions of the story altered at all and this ending certainly does not change anything in the rest of the story or how I perceive any of it.  It seems to have been written by someone who had no idea what stories were in the previous games at all and it abandoned them.  If the kid existed then ME1's events should never have happened as they did.  If the kid existed then Sovereign and Harbinger were liars or idiots, but since the endings turned them into mindless drones I have no idea what they were at all.  They clearly wanted us dead but the kid says "unh unh, no they didn't".  Yes, they did.

I'm glad you are happy with what you got.  It works for you.  I don't think it does any of those things you think it does but if you do, oh well.  And yes, I did like the music.  But the music tries too hard to create emotion where none exists or where no appropriate emotion does.

And I can't take away anything from the acting in the cutscene VOs, but the best was Shepard's in refuse.  That was who Shepard was not this idiot that blindly agrees to moronic "logic" based upon the Leviathans and their baby boy.

#158
JamesFaith

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OnlyMrChill wrote...

JamesFaith wrote...

@ 3DandBeyond

I spoke about OP being accused from trolling and spamming because of his different opinion, nothing more.

All points were just examples, not my opinions.


So I'm trolling because I loved the ending? Because I see nothing wrong with the Extended Cut Destroy Ending? Just because I'm not whiniing about a synthesis theme that YOU COULD HAVE IGNORED COMPLETELY I am a troll now? Lol, this forum really is funny.

Other than Return of the King, name another series or trilogy or franchise that had a satisfying ending?

I killed the reapers, they showed how the crew got on the Normandy, I saved humanity, and Shepard lived. What more can I ask for?

It's just amazing how most of you take those whole synthesis crap so seriously to the point where it ruins this fantastic franchise for you. Get out of your shell, what could they have possibly done different? The indoctrination thery? Give me a break. This game has achieved many aspects that other games haven't even seen and I am tnakful to have played a GOAT trilogy.


"Your choices never mattered because in the end you had 3 choices that had nothing to do with your past choices"

Again, choosing to kill wrex or not would really have no affect in a war with gods. There's many more Krogan out there. Your choices matetred for other points in the game, it's just that in the end you had to come into terms with reality and the cards that have been handed to you.


Hey, I'm the one who defended you, accusator is few page back. ;)

#159
3DandBeyond

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Son of Shepherd wrote...

3DandBeyond wrote...



I believe some people would do well to read Ray Bradbury's "A Sound of Thunder" that shows even minutiae can lead to very big consequences.  Someone somewhere on Earth can interpret one word as an insult and start a world war.  The reality of life is that even our simplest smallest actions can lead to huge consequences.  I've known people that can suddenly decide they are your sworn enemy because you raised an eyebrow when they said something.

Contrary to one of the laws of physics not every action has an equal but opposite reaction.  Sometimes, the reaction is far greater.

And it does matter when the devs themselves said all your choices would have consequences.  And then they don't.  Even big huge things don't matter at all. I can play ME3 alone and right after Mars have enough assets to get all 3 choices.  I still have to play the story to progress it, but I can pretty much do random things throughout the whole game and none of it matters.


Sounds a bit like the scientific theory (or is it fact, I forget) that wind caused by a butterfly flapping it's wings can amplify into a tornado. It was logical to believe there should have been an effect of each choice (a pro/con of each maybe) and I couldn't wait to see how they played out in ME3,  I assumed the devs would have a plan when they wrote the choices in and believed them when they said that.

But it's all relevant to expectation. If I'd played ME3 after listening to people telling me my choices were irrelevant and the ending sucked, I'd have enjoyed it a lot more than I did. Come to think of it that might be the way to go from now on :)


I look at it like this.  World War II and the Blitz.  One of the most uplifting things that happened was the Queen Mum and her presence.  It wasn't the only thing and maybe not the biggest thing but she and others helped to keep people's spirits up long enough to survive the attacks.  So in a time of war morale can be a huge thing and can help decide if you win or lose.  It can buy you time.  Small things can have big effects.  And so slugging a reporter might make her really dislike you and try to sway others to hate you too and not support you.  And so on, you get it.  It can undermine you and if you need that respect that gets others to follow you into hell without question, this can destroy that.

Now maybe that was too much to expect in a game that could only take advantage of so many decisions but in the end none of the decisions really mattered.  It isn't that some were cast aside but that they all could be.  As long as you met the EMS requirements it didn't matter and I did that through MP alone.  The story could add more in assets but didn't give me some better ending or choices.  Forget about the slug.

#160
3DandBeyond

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JamesFaith wrote...

OnlyMrChill wrote...

JamesFaith wrote...

@ 3DandBeyond

I spoke about OP being accused from trolling and spamming because of his different opinion, nothing more.

All points were just examples, not my opinions.


So I'm trolling because I loved the ending? Because I see nothing wrong with the Extended Cut Destroy Ending? Just because I'm not whiniing about a synthesis theme that YOU COULD HAVE IGNORED COMPLETELY I am a troll now? Lol, this forum really is funny.

Other than Return of the King, name another series or trilogy or franchise that had a satisfying ending?

I killed the reapers, they showed how the crew got on the Normandy, I saved humanity, and Shepard lived. What more can I ask for?

It's just amazing how most of you take those whole synthesis crap so seriously to the point where it ruins this fantastic franchise for you. Get out of your shell, what could they have possibly done different? The indoctrination thery? Give me a break. This game has achieved many aspects that other games haven't even seen and I am tnakful to have played a GOAT trilogy.


"Your choices never mattered because in the end you had 3 choices that had nothing to do with your past choices"

Again, choosing to kill wrex or not would really have no affect in a war with gods. There's many more Krogan out there. Your choices matetred for other points in the game, it's just that in the end you had to come into terms with reality and the cards that have been handed to you.


Hey, I'm the one who defended you, accusator is few page back. ;)


Yeah uh JamesFaith said people shouldn't be calling others trolls because they like the endings.

But again you are now saying killing Wrex would have no effect in a war with gods.  What gods?  They're mindless drones that Shepard should have told their daddy (the star kid) to turn the power off for.

Choosing Wrex should have had more of an efffect on the Krogan support and ability to rally together and help.  People are more than mere cogs in a wheel and it is often their determination to do smaller  good things that can lead to success at higher levels.  The decision on the Collector base should have mattered to how powerful Cerberus became but it doesn't even matter at all.

And again, it wasn't fans that said "hey, our choices will matter."  Bioware said this repeatedly and they used that as a way to claim replayability.  If played again a different way we'd get something else because we made different choices.  Bioware said this is what would happen.  They said this repeatedly.  In fact it was used in trailers.  Good luck with that.

Modifié par 3DandBeyond, 05 août 2013 - 07:52 .


#161
OnlyMrChill

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Sacrifice implies real choice and a clearly defined good.  HUGE emotional pay off, where?  See we were set up to care primarily about Shepard, not the galaxy, and not anyone else.  Without Shepard none of that mattered and we cared about it as an extension of Shepard.  There is no emotional pay off unless you believe the cutscenes and slides are the pay off.  The slides are well juvenile and meant to make you think you did a really good cool thing but those choices are not good.


Lol, so you speak for everybody when it comes to just how emotional the ending was? People feel different things, like if a baby dog would have gotten ran over in front of me I wouldnt' cry but maybe somebody else would. I felt like the ending was emotional because throughout this long journey of fighting the reapers Shepard has finally accomplished his goal and saved many species in the galaxy along with his crew and himself. That is, if you chose the Destroy Ending.


What gets wrapped up well?  What will happen now?  What kind of a galaxy did you leave behind?  Nothing in the description of those choices rings as authentic or could lead one to conclude everything is just wonderful now or else there would be no supposed morally challening final decision as you put it.  The decision would be easy if things worked out well and were wrapped up well.  We have no idea just what Shepard did to the galaxy.


What will happen now? I don't know, what will happen in the galaxy after Luke kills Darth Vader? Will another Vader arise? Will everybody be peaceful? Who the hell knows. Almost all endings to great franchises have open-ended endings to allow speculation. Stop acting like Bioware should give you every little detail for every little species. The slidehow showed the Krogan giving birth to new life, the Asari's reforming, London rebuilt, etc.. If the reapers were destroyed what else do you think happened after that? Peace...for the moment.


I see nothing as morally challenging because I won't make one of those repugnant decisions.  I won't fate the galaxy to live in what most likely will be a fate worse than death or that will be obtained over the corpses or cares of those who just are in the way.  I won't force people to accept the reapers as overseers when they ate several worlds and trillions of people.  I won't force people to be augmented by some tech from somewhere to do something first because I have no right to put foreign objects into their bodies and second because I have no freaking knowledge of what it will do or what it is. 


Well it's YOUR CHOICE if you want to go down that route or just destroy the Reapers like Shepard intended do do. If you have no idea what will happen if you try to control the reapers or fure with synthesis then why choose those routes? The game gives you 4 choices, each with their on consequence.

And in doing that synthetics somehow get full knowledge of organics--from who?  And of what type?  Ridiculous.  And oh what conflict did this stop anyway?  It may have kept synthetics from killing organics but only because organics no longer exist, for now.  But EDI's speech about transcending life.  That's great with immortal Krogan and Rachni having lots of babies-no problem there, no conflict certainly.  Except the galaxy will have to find a place to live due to over-population.  But green eyes are cool and now EDI's alive. Only EDI already became alive before and thanked my Shepard for helping her to become so.  Great to know that was not true.


Again, if you had no idea what the synthetic approach would do then why choose it? it'll just leave you dissapointed and craving for more. I guess maybe I was one of the few that didn't care about control or synthesizing myself with others, I just wanted to kill the damnr eapers and save my own ass. And the galaxy is infinite, don't say that the Krogan and Rachni will have have over-population because at the point in time they have the ability to build bases and homes on practically any planet with a small desnity of mass.


Revelations may alter the way the trilogy is perceived?  This is otherwise known as retconning to make people think the ending written after ME1 and 2 sorta kinda fits with ME1 and 2 or the need to ignore those two minor games in favor of this awesome ending and its story that's disconnected from the prior story.  I don't need my perceptions of the story altered at all and this ending certainly does not change anything in the rest of the story or how I perceive any of it.  It seems to have been written by someone who had no idea what stories were in the previous games at all and it abandoned them.  If the kid existed then ME1's events should never have happened as they did.  If the kid existed then Sovereign and Harbinger were liars or idiots, but since the endings turned them into mindless drones I have no idea what they were at all.  They clearly wanted us dead but the kid says "unh unh, no they didn't".  Yes, they did.


Again, why so much thought into this ghost kid? Who cares what he intended and did not intended to do? I guess I'm hard headed as well, because when Sovereign was giving his speech I just didn't care what his intentions were I just wanted to destroy him for trying to destroy me. Ruthless, one might say.

I'm glad you are happy with what you got.  It works for you.  I don't think it does any of those things you think it does but if you do, oh well.


Well to each their own.

And I can't take away anything from the acting in the cutscene VOs, but the best was Shepard's in refuse.  That was who Shepard was not this idiot that blindly agrees to moronic "logic" based upon the Leviathans and their baby boy.


Then choose the refusal ending. Simple as that.


Yeah uh JamesFaith said people shouldn't be calling others trolls because they like the endings.

But
again you are now saying killing Wrex would have no effect in a war
with gods.  What gods?  They're mindless drones that Shepard should have
told their daddy (the star kid) to turn the power off for.

Choosing
Wrex should have had more of an efffect on the Krogan support and
ability to rally together and help.  People are more than mere cogs in a
wheel and it is often their determination to do smaller  good things
that can lead to success at higher levels.  The decision on the
Collector base should have mattered to how powerful Cerberus became but
it doesn't even matter at all.

And again, it wasn't fans that
said "hey, our choices will matter."  Bioware said this repeatedly and
they used that as a way to claim replayability.  If played again a
different way we'd get something else because we made different
choices.  Bioware said this is what would happen.  They said this
repeatedly.  In fact it was used in trailers.  Good luck with that.


What effect can Wrex have on the Krogan that a Krogan like Grunt won't have? I always preferred Grunt over Wrex which is why I did my best to keep Grunt alive. Not every little thing will have a big impact in the end. Maybe it will, but at the same time maybe it won't. Again, it all comes down to what you believe in and what you want. Some like Tali, others prefer Legion, some like Jack, others prefer Miranda. Some think Wrex is useless, others think he can have a huge purpose in this universe.

And I guess you guys really examined every little word Bioware said. I didn't to be honest. I just paid attention to the part where they said the game would have different endings depending on what you choose on the end. I can't really see a video game where every little choice you make has an effect on the end. That would mean that Bioware would have had to make about 10 different endings to satisfy everyone or just a plain old boring happy ending. Everybody has their own opinions though and I was satisfied with the EC Destroy ending.

Modifié par OnlyMrChill, 05 août 2013 - 07:59 .


#162
CronoDragoon

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iakus wrote...

And still better than ME3's.  IMO at least.


Better in some ways, worse in others. If you want a game that tells you your choices matter and then gives you the opposite, Dragon Age II is the pinnacle of this, not ME3. After ME3, player universes are vastly different depending on how you played. In DA2, whether you choose mages or templars makes no difference on the game world, and you can only decide the fates of some of the characters.

#163
N7 Shadow 90

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3DandBeyond wrote...

N7 Shadow 90 wrote...


Victory through sacrifice. It has been the main theme since the very beginning of ME1, IMO.
It is open to interpretation in several ways. Was Shepard's sacrifice enough to achieve peace? Was more sacrificed than what appears to be at face value? I.E. Shepard's control (IT).

On a separate note:
ME3's has the best ending that I've ever experienced, because:
- HUGE emotional pay-off
- Everything gets wrapped up well
- But leaves plenty of room for interpretation
- Very tough, morally challenging final decision
- Revelations that may alter the way certain things in the whole trilogy are perceived
- INCREDIBLE music
- Fantastic speeches (especially EDI's Synthesis)


Sacrifice implies real choice and a clearly defined good.  HUGE emotional pay off, where?  See we were set up to care primarily about Shepard, not the galaxy, and not anyone else.  Without Shepard none of that mattered and we cared about it as an extension of Shepard.  There is no emotional pay off unless you believe the cutscenes and slides are the pay off.  The slides are well juvenile and meant to make you think you did a really good cool thing but those choices are not good.

What gets wrapped up well?  What will happen now?  What kind of a galaxy did you leave behind?  Nothing in the description of those choices rings as authentic or could lead one to conclude everything is just wonderful now or else there would be no supposed morally challening final decision as you put it.  The decision would be easy if things worked out well and were wrapped up well.  We have no idea just what Shepard did to the galaxy.

I see nothing as morally challenging because I won't make one of those repugnant decisions.  I won't fate the galaxy to live in what most likely will be a fate worse than death or that will be obtained over the corpses or cares of those who just are in the way.  I won't force people to accept the reapers as overseers when they ate several worlds and trillions of people.  I won't force people to be augmented by some tech from somewhere to do something first because I have no right to put foreign objects into their bodies and second because I have no freaking knowledge of what it will do or what it is. 

And in doing that synthetics somehow get full knowledge of organics--from who?  And of what type?  Ridiculous.  And oh what conflict did this stop anyway?  It may have kept synthetics from killing organics but only because organics no longer exist, for now.  But EDI's speech about transcending life.  That's great with immortal Krogan and Rachni having lots of babies-no problem there, no conflict certainly.  Except the galaxy will have to find a place to live due to over-population.  But green eyes are cool and now EDI's alive. Only EDI already became alive before and thanked my Shepard for helping her to become so.  Great to know that was not true.

Revelations may alter the way the trilogy is perceived?  This is otherwise known as retconning to make people think the ending written after ME1 and 2 sorta kinda fits with ME1 and 2 or the need to ignore those two minor games in favor of this awesome ending and its story that's disconnected from the prior story.  I don't need my perceptions of the story altered at all and this ending certainly does not change anything in the rest of the story or how I perceive any of it.  It seems to have been written by someone who had no idea what stories were in the previous games at all and it abandoned them.  If the kid existed then ME1's events should never have happened as they did.  If the kid existed then Sovereign and Harbinger were liars or idiots, but since the endings turned them into mindless drones I have no idea what they were at all.  They clearly wanted us dead but the kid says "unh unh, no they didn't".  Yes, they did.

I'm glad you are happy with what you got.  It works for you.  I don't think it does any of those things you think it does but if you do, oh well.  And yes, I did like the music.  But the music tries too hard to create emotion where none exists or where no appropriate emotion does.

And I can't take away anything from the acting in the cutscene VOs, but the best was Shepard's in refuse.  That was who Shepard was not this idiot that blindly agrees to moronic "logic" based upon the Leviathans and their baby boy.

I'm sorry that you feel that way. I would have been absolutely heartbroken if I did.
And, about EDI being alive. Notice the choice of words:
'Only now do I truly FEEL alive.'
'I AM alive, and I am not alone.'

#164
jontepwn

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....

Modifié par jontepwn, 06 août 2013 - 12:13 .


#165
Wynterdust

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Just to point the flaw in the "choices don't matter, the war assets do" argument. Your choices are what determine how many war assets you get.
People are quick to say that Walters and Hudson doomed the series but completely fail to realise it's thanks to them the series even exists in the first place.
There are also several varieties to each ending. Yes, they follow the same idea but in the end they vary. High EMS destroy and low EMS destroy for example. Same ending, different consequences.

The thing I like about the ending in particular is how it is left open for interpretation. Like good storytelling is done. You might see something in the game and interpret it a totally different way to someone else, neither is wrong. For example, the star child. Some may see him as trying to indoctrinate you, trying to make you believe him, the final boss fight and that he is actually nothing more than Harbinger trying a last resort to stop you (since star child starts talking in the reaper voice in the refuse ending). Others may see it in a completely different way. (Sadly a lot will reply with smart mouthed three word comments thinking they're hillarious for typing it rather than actually discuss their interpretation though)
There is only one major problem with the ending- the fact that some people need to be told everything and don't like using their imagination.

Modifié par Wynterdust, 05 août 2013 - 08:32 .


#166
Son of Shepherd

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OnlyMrChill wrote...

What effect can Wrex have on the Krogan that a Krogan like Grunt won't have? I always preferred Grunt over Wrex which is why I did my best to keep Grunt alive. Not every little thing will have a big impact in the end. Maybe it will, but at the same time maybe it won't. Again, it all comes down to what you believe in and what you want. Some like Tali, others prefer Legion, some like Jack, others prefer Miranda. Some think Wrex is useless, others think he can have a huge purpose in this universe.

And I guess you guys really examined every little word Bioware said. I didn't to be honest. I just paid attention to the part where they said the game would have different endings depending on what you choose on the end. I can't really see a video game where every little choice you make has an effect on the end. That would mean that Bioware would have had to make about 10 different endings to satisfy everyone or just a plain old boring happy ending. Everybody has their own opinions though and I was satisfied with the EC Destroy ending.



One is a clan leader and one is a barely respected baby born from a tank? That could have impacted on Krogan leadership which could have impacted on how they resonded to Shepard and how many of them followed him in ME3. But there are far bigger choices in the trilogy than saving Wrex or punching a reporter so those maybe aren't the best to give. 

With regards difference in the ending it would depend on how they executed it. At the end of ME2 you could say evryone that got Shepard through the Collector base got exactly the same ending, or you could say there were many different endings depending on who survived. The final mission factored in your choices throughout the game, so why wouldn't something similiar have been possible in ME3?

#167
OnlyMrChill

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jontepwn wrote...

Number 1 reason why the ending is bad: Your choices don't matter. If you play through the entire trilogy, everything that really matters is how many war assets you gather in Mass Effect 3. All your choices and sacrifices through ALL three games, in the end don't mean anything.


How exactly would ALL of your choices have made a difference in a war with "gods"? That would mean that there would have to be at least 10 different endings to please everyone. You DID have a choice in the end, as a matter of fact you had 4 choices. Killer the Reapers, contorl the Reapers, synthesis, or reufuse all this crap. The choices you made along the way mattered in other aspects other than the ending. Choosing Ashley or Kaiden mattered when it came to having a squad that you wanted. Doing the side quests in ME2 for your character mattered if you wanted those people to still be alive or not for the other missions to come in ME3. Saving the Krogan or destroying the cure mattered if you wanted to have the Krogan on your good side or not. But in the end, you're going up against Reapers and those choices have little effects on these beings.

Number 2: Deus Ex Machina literally everywhere. The Crucible is introduced as a sort of super weapon that will defeat all Reapers. That's not something you introduce in the last installment. Bioware clearly had no idea what to do, and made it up as they went along. In the last 10 minutes, this genie kid from a magic lamp conjures up the three choices and *lets* you win.


Well where else would they introduce this super-weapon? There had to be some plot in ME3, they had to introduce something so why not the super weapon? The kid is part of the Citadel and part of the gods that control the reapers so in fact all he does is give you the choice to control the reapers or synthesis if you want, but you can always ignore him and go for your original goal: Destroy the Reapers.


Let's also not forget that when it was released, it was absolutely FILLED with plot holes, contradictions, illogical assertions and ungratifying conclusions to every character, plot and crew-member in the entire series.

The ending, without the Extended Cut, is so laden with incompetence, it's just mindboggling. The Extended Cut is a major band-aid and a much needed fix to a bad ending. It fixes so many things that I'm inclined to believe that Mac Walters and Casey Hudson had nothing to do with it. In fact, they were probably there to anchor themselves to their "artistic integrity" and bog the Extended Cut down because of their own selfish views.


I'm talking about the Exntended Cut. I find it funny how some of you are still stuck on the first endings and complain about them even though the extended cut got released. Maybe I'm just lucky I played this game after the EC was released.

Also the fact that it feels like a stand-alone game with those three linear endings. They completely forgot or refused to integrate the fact that Mass Effect 3 had two games behind it and that it was supposed to conclude a trilogy. They even said themselves that our choices would matter. No A, B, C endings. What a bunch of liars.


So you wanted A, B, C, D, E, F, & G endings? Or just one happy ending? I'm glad we were able to choose how we wanted to end the war.

And the post-credits scene is like the final nail in the coffin. So it's the same planet that the Normandy crashes on? Is it Joker or his descendants? What is this, what's the purpose behind this? Are we supposed to believe that Shepard's story throughout the trilogy is some senile rambling of a 90-year old man? What the hell, Bioware?


It was just a little scene to show that Shepard became a legend. Damn, did that really rustle your jimmies? Lol.


The Extended Cut is alright though. Still, it's like polishing a turd. Yeah, it's a lot shinier. But it's still a turd, but now the turd is more round and doesn't have as much corn in it. You always get the same three choices. The magic genie kid is still there. But at least there is some form of closure in it. Even if it's a lazy slideshow, it's still better than what we got.


The Extended Cut explained everything that needed to be explained in my opinion and I GUARANTEE that if the EC was included in the original Mass Effect ending when the game was first released we would NOT have all this backlash and bandwagoning haters going around acting like 5 minutes can destroy a wonderful franchise.



and

One is a clan leader and one is a barely respected baby born from a
tank? That could have impacted on Krogan leadership which could have
impacted on how they resonded to Shepard and how many of them followed
him in ME3. But there are far bigger choices in the trilogy than saving
Wrex or punching a reporter so those maybe aren't the best to give. 

With
regards difference in the ending it would depend on how they executed
it. At the end of ME2 you could say evryone that got Shepard through the
Collector base got exactly the same ending, or you could say there were
many different endings depending on who survived. The final mission
factored in your choices throughout the game, so why wouldn't something
similiar have been possible in ME3?


Maybe because there would have to be many more different endings added into the game which int urn would make this a 3 Disc game rather than a 2-disc and I'm sure Bioware didn't want to add all that extra effort to please every single person, it's just too much work for the time frame that they had. Remember, we're using PS3's and Xbox360's; games don't have that much storage capacity in them which is why this game was released on 2 discs. If they really wanted every single choice you made to have somehow affected the ending then there would be a need to make an additional 5+ endings.

Modifié par OnlyMrChill, 05 août 2013 - 08:34 .


#168
jontepwn

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MrChill, you're missing the point in my post. I was just expressing how misleading their pre-release PR was and how many broken promises they managed to make with that ending. And yes you were lucky to play with the EC installed.

They promised us that our choices would matter, that the endings wouldn't be A, B or C. Can't you see how disappointing that is for fans to find out that's exactly what they did?

#169
CronoDragoon

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jontepwn wrote...

Number 1 reason why the ending is bad: Your choices don't matter. If you play through the entire trilogy, everything that really matters is how many war assets you gather in Mass Effect 3.


That's probably true, if you don't give a crap about the story and only play to min-max.

Modifié par CronoDragoon, 05 août 2013 - 08:39 .


#170
jontepwn

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CronoDragoon wrote...

jontepwn wrote...

Number 1 reason why the ending is bad: Your choices don't matter. If you play through the entire trilogy, everything that really matters is how many war assets you gather in Mass Effect 3.


That's probably true, if you don't give a crap about the story and only play to min-max.


Uh huh. Yes the story matters. But none of the choices do.

#171
CronoDragoon

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jontepwn wrote...

Uh huh. Yes the story matters. But none of the choices do.


Yes, they do. Do you mean they don't factor into the final choice?

#172
AlanC9

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This must be one of those odd definitions of "don't matter" again.

Or is it just attempted rhetoric?

Modifié par AlanC9, 05 août 2013 - 08:48 .


#173
OnlyMrChill

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jontepwn wrote...

MrChill, you're missing the point in my post. I was just expressing how misleading their pre-release PR was and how many broken promises they managed to make with that ending. And yes you were lucky to play with the EC installed.

They promised us that our choices would matter, that the endings wouldn't be A, B or C. Can't you see how disappointing that is for fans to find out that's exactly what they did?


Okay, maybe the reason why it's hard for me to wrap my head around all this disappointment is because I went into ME3 without reading any of the pre-realse statements or any theories of how the game was going to end. I went into the game not knowing just what hell will happen and I think that is why I was able to feel not only satisfied, but grateful for the EC Destroy Ending. I felt like it was perfect.

Now, judging from your point of view I can see how it can be a little disapointing but in a choice-based game how else would things end? With one ending? No. There has to be multiple endings which is seen as A, B or C. Is it how they presented the choices to you that made you mad? Would have preferred something like ME2 where the choices aren't just flat out given to you and instead you have to go along the ride to see what happens? If that's what I think you wanted, then I can see your point and would have also loved it to be that way.

But I'm happy with what I got. Spectacular franchise, can't wait for the next one.

Modifié par OnlyMrChill, 05 août 2013 - 08:46 .


#174
ShepnTali

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ME1 and 2 are choice based games with one ending.

#175
jontepwn

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.

Modifié par jontepwn, 05 août 2013 - 09:07 .