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On the offensive use of Biotic Orbs... and even more proof for the Venom's awesomeness


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#1
Salarian Jesus

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Yes, I know that most people utilise BOs only for their (significant) recharge speed bonus, but I thought of something else...

What if I use Biotic Orbs offensively?

This is the build I use currently, and it works alright (I never could make Volus "dance", so to say).


I use Incendiary ammo so I can set up constant Fire explosions, but I can see a Tech Burst build working as well.

Edit:
The Venom can prime multiple enemies for quick tech/fire explosions. This is the bread and butter of this build.

What do you think, is it worth using Orbs in an offensive way?
How would you change the build and why?

I'm trying to find a unique Volus build that works nicely against most enemies.

Modifié par kaxas92, 06 août 2013 - 12:56 .


#2
cato potato

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Hmm, not a bad idea kaxas. I might give it a try since I rarely use the Volus Adept anyway. Pretty host dependent though, what with the Venom being projectile and orbs being badly affected by lag.

I believe the Venom can setup multiple explosions. However, a primed enemy will be de-primed if it's caught in the radius of another explosion.
I think that made sense......................

#3
Pearl (rip bioware)

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Orbs offer the most powerful debuff in the game, iirc. So yes, offensive orbs are extremely viable.

Modifié par FatherOfPearl, 06 août 2013 - 09:24 .


#4
Salarian Jesus

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cato_84 wrote...

Hmm, not a bad idea kaxas. I might give it a try since I rarely use the Volus Adept anyway. Pretty host dependent though, what with the Venom being projectile and orbs being badly affected by lag.

I believe the Venom can setup multiple explosions. However, a primed enemy will be de-primed if it's caught in the radius of another explosion.
I think that made sense......................


Yup, I see what you mean. Hmm, maybe a tech burster build would be more effective (no cooldown for setting up tech bursts).

#5
cato potato

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FatherOfPearl wrote...

Orbs offer the most powerful debuff in the game, iirc. So yes, offensive orbs are extremely viable.


They do - a 45% debuff but unfortunately it can only last for a very short time - maybe 2 or 3 seconds at the most. Kaxas seems to be using them purely as detonators though, hence choosing extra orb over the debuff.

Edit: So a charged Venom shot with Disruptor 4 followed by a biotic orb to get the tech burst should do somewhere between 4000-4500 damage to shields I think. Not bad I guess, I'll certainly give it a shot.

Modifié par cato_84, 06 août 2013 - 09:47 .


#6
Deerber

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cato_84 wrote...

I believe the Venom can setup multiple explosions. However, a primed enemy will be de-primed if it's caught in the radius of another explosion.


Just jumping on this to say that, as far as I know, enemies are not un-primed when hit by an explosion. They are only un-primed when hit by a detonator power that hits more than one of them. If that makes any sense :?

#7
Turian Master Race

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Why not the engineer or the vanguard? Then you can detonate with proxy mine/ BC.

#8
Leland Gaunt

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Vemom primes multiple tech-explosions.
I use the Venom on him too, my usual pattern is Stasis, Double Tap, Orb for BE, Orb for FE, rinse and repeat. Non-stasisable targets get shot and then I throw Orbs.

This is my build: http://kalence.drupa...!!13N53364!DGGG

#9
Arctican

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That's funny. I've been testing out an offensive Biotic Orb build recently as well. It still does decently off host, but definitely shines better on host. I suggest going for radius on Biotic Orbs as a lot of enemies will still try to dodge Biotic Orbs and the radius will almost be guaranteed to hit them every time.

#10
NuclearTech76

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I prefer the Arc Pistol on him personally. Headshot the stasis enemies, shot armored target with incendiary then orb for FEs.

#11
Salarian Jesus

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RTK2Lional wrote...

Why not the engineer or the vanguard? Then you can detonate with proxy mine/ BC.


Just to try something new out. I specifically use Biotic Orbs as detonators, plus the Adept has a power that is "skippable" for me (Stasis makes little sense on this build I think).

Arctican wrote...

That's funny. I've been testing out an
offensive Biotic Orb build recently as well. It still does decently off
host, but definitely shines better on host. I suggest going for radius
on Biotic Orbs as a lot of enemies will still try to dodge Biotic Orbs
and the radius will almost be guaranteed to hit them every time.


Hmm, I'll check that out. I never really liked the Volus Adept, and I thought I'll give him a new chance.

Modifié par kaxas92, 06 août 2013 - 12:58 .


#12
Belahzur

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orbs are 1 target per application debuff. Sure they might be helpful, but the volus lacks the passive skill to do serious damage. The engineer is a better option, but GI will always overrule them all.

inb4 onlyusemegi

Modifié par Belahzur, 06 août 2013 - 12:59 .


#13
Salarian Jesus

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Belahzur wrote...

orbs are 1 target per application debuff. Sure they might be helpful, but the volus lacks the passive skill to do serious damage. The engineer is a better option, but GI will always overrule them all.

inb4 onlyusemegi


1. My build goes for damage instead of debuff, actually.

2. Multiple tech explosions very quickly.

Overall, it's a fun build, and it can do serious damage I think.

#14
lightswitch

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1. dat cooldown
2. much better on-host than off

#15
Salarian Jesus

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lightswitch wrote...

1. dat cooldown
2. much better on-host than off


Ayup, it's true. But again, cooldown is not everything. Plus, I don't think that any other weapon can prime multiple targets with one (charged) shot.

#16
lightswitch

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kaxas92 wrote...

lightswitch wrote...

1. dat cooldown
2. much better on-host than off


Ayup, it's true. But again, cooldown is not everything. Plus, I don't think that any other weapon can prime multiple targets with one (charged) shot.


I thought the Falcon could. And it's lighter.

#17
Salarian Jesus

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^^I'm not sure about that, but if it can, it could be a better option.

Just checked the cooldowns of BOs:

-11.43 sec with a Venom X,
-9,6 sec with a Falcon X,


2 seconds is not a significant difference I think.

Modifié par kaxas92, 06 août 2013 - 01:20 .


#18
Deerber

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kaxas92 wrote...

^^I'm not sure about that, but if it can, it could be a better option.


Both the acolyte and the falcon can, I believe.

#19
NuclearTech76

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Deerber wrote...

kaxas92 wrote...

^^I'm not sure about that, but if it can, it could be a better option.


Both the acolyte and the falcon can, I believe.

Yes. You have to bounce the Acolyte shot to get splash damage though I believe.

Console scrub disclaimer though, I maybe mistaken. God knows I don't want Dunvi locking me in her dungeon for inproper interpretation of game mechanics. :)

#20
Beerfish

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I've always used the orbs for offense on the adept. You can cast them quick and the damage is not bad.. Really good situation if you have another biotic in the group.

#21
sedaleare

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kaxas92 wrote...

What do you think, is it worth using Orbs in an offensive way?

Indeed its well worth it, I wouldn't use them any other way ^_^

kaxas92 wrote...

(+1 Can the Venom set up multiple tech/fire explosions? I think in its charged state, it can.)

It can, however the area in which enemies will be primed is rather small, so any detonator with radius will most likely deprime all targets after the initial FE.
The Falcon and especially the Acolyte would do a much better job, they are lighter and of course there is the Power Magnifier. The Venom as area primer is great if the detonation power you use has a short cool down, like Chain Overload for example.

kaxas92 wrote...

This is the build I use currently, and it works alright (I never could make Volus "dance", so to say).
...
How would you change the build and why?

The Venom is a great gun, but it kills the Volus Adept's skill set completely. It's way to heavy for him, especially if you plan to make good use of Biotic Orbs.
11.43 sec cool down on Biotic Orbs, 5.71 sec cool down on Shield Boost, no Stasis and a lot of downtime while you charge the Venom... that sounds like the ingredients for a very painful game to me.

Personally I think the best weapon for him is the Arc Pistol, it's is light, doesn't suffer from weight penalties, has the Power Magnifier, is insanely accurate and most importantly charged shots deal loads of damage, even on non weapon platforms.
Charged shot -> orb, charged shot -> orb, charged shot -> orb, recast orbs (if the targed survives that long that is).
With a good cool down you won't have to wait for cool down, also application like this mitigates the problem of off host orb lag.

The build I'd suggest would be something like this.
(I left the Pistol Heavy Barrel off just so you see the real cool down times for the powers, use it!)
How to use the remaining 15 skillpoints is a matter of taste. Either you go full barriers or Stasis Bubble.
Radius on Orbs is maybe a matter of taste too, personally I like to be able to stagger groups of mooks and I'm pretty sure it does apply the debuff to every target that takes area damage from an Orb.

Modifié par sedaleare, 06 août 2013 - 02:22 .


#22
cato potato

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Deerber wrote...

cato_84 wrote...

I believe the Venom can setup multiple explosions. However, a primed enemy will be de-primed if it's caught in the radius of another explosion.


Just jumping on this to say that, as far as I know, enemies are not un-primed when hit by an explosion. They are only un-primed when hit by a detonator power that hits more than one of them. If that makes any sense :?


Oh yeah, thanks Deerber. I knew there was something about priming and de-priming but I was kinda mixed up, thanks for the clarification.