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80 Dollars US?


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#1
Osena109

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 This game better be every thing one can want in game no cut content no nickle and dimeing us ever few weeks if its gonna be that much i want every thing  or i will not get it after dragon age II you guys got alot to make up for

#2
Allan Schumacher

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Dave of Canada wrote...

garrusfan1 wrote...

uh do you people realize that games are getting more and more expensive. when things get more expensive to make they get more expensive to buy


And when the market stops buying due to increased price, they're left with less money than they'd have gotten from cheaper prices. Selling something for more doesn't guarantee you'll make more money.


While this thread is news to me (I have ZERO clue what games will cost on next gen platforms), the thing about this is that it comes across pretty quickly if people aren't buying the game.

Still, if the market isn't buying and the game quickly drops down to $60, has much changed for you?

Modifié par Allan Schumacher, 06 août 2013 - 11:31 .


#3
Allan Schumacher

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$80 is that all? Given that video games prices have not keep up with inflation $80 is a steal. As Sylvius stated we were paying $79.95 for Ultima 7 and $59.95 for Might and Magic III back in 1992. That is 21 years ago. One of the reasons that prices have remained stagant is because developers have been cutting items out.like real paper manuals, DVD cases that cannot hold a good manual or other freebies that used to come with the standard edition. Those little goodies now only come with collector's editions or up.


Economies of scale are also a large factor as well. Gaming is much more popular. Also, optical media (and now digital) reduced the costs of development as well.

But yeah, ironically the economies of scale do affect things like manuals.

#4
Allan Schumacher

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Dave of Canada wrote...

Ultimately, I'd feel--although I have no market research and mostly doing this armchair--it would hinder the market more than help. Game release is usually when you want to ship as many copies of a game as possible, the buzz and word of mouth gets people to splurge more quickly and the number of sales diminish over time.

A lower price would help those who'd be on the fence but will a window shopper who briefly saw adverts and reviews a month or two when the game launched at 80$ still feel the hype which might've made them impulse buy beforehand? After all, we're constantly told that the hardcore fans of a series aren't the ones which marketing is trying to target.

With the rise of microtransactions, indie developers offering titles on a budget and mobile gaming, we're being drawn into an age where people are more finicky about what game they'll throw money at and how much they'd be willing to throw. Increasing the price might just make them pass up on buying the new title and buy something else.


I could see this being the case.  I don't actually know either.

On a personal level I consider what I feel a game will be "worth" (as best as one can without playing it) and pick it up at that particular price point.  Or in the case of a F2P game like League of Legends, I say "I feel this game is worth X."  (I capped myself at $20 for LOL a long time ago, and still haven't paid any more than that).