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Game Informer's September cover is DA: Inquisition! (Multiple player races, horseback, video+more)


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#1
shinobi602

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Get ready to read all the juicy goods guys!

August 6th: 

September cover revealed! Bioware's fantasy RPG comes roaring back


August 7th update:

A look inside the development of Dragon Age: Inquisition

Watch the video preview below to learn more about the story of the game, the odds of your old save carrying over, and how Bioware is developing five different versions of the game.

http://www.gameinfor...evelopment.aspx



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The third installment of the Dragon Age franchise casts players as the head of the Inquisition, a recently resurrected organization charged with rooting out corruption and evil in the land of Thedas. As the game begins, the Inquisition has plenty to investigate. War, scheming, and political strife have left the major power groups in the Dragon Age universe unable to operate effectively, which is a problem when a hole opens in the sky and demons begin pouring out. Players must fight back against the demonic threat while exploring a vast world and consolidating power for the growing Inquisition. Large and varied environments, customizable armor, and the return of multiple player races are just a few of the ways BioWare is addressing feedback from previous titles in order to shape a new future for the franchise.

Dragon Age: Inquisition is coming to PlayStation 4, Xbox One, PlayStation 3, Xbox 360, and PC. The E3 trailer provided more questions than answers for fans, and we have a whole month of exclusive features lined up covering everything from combat to character creation. To see what's in store, watch the coverage trailer below.


I typed up a summary:

  • Wants to make the action less frantic and more deliberate, returning to more tactics-oriented approach to encounters. Big return to party-based tactics
  • Part of that is slowing down speed of attacks, more important is designing enemies that force you to examine the battlefield and choose actions carefully
  • Battles veer away from button mashing toward a structure where observation and reaction take precedence
  • Instead of swarming enemies, your foes have specialized roles; work together and force you to size up the battlefield
  • You won’t regularly see waves of new bad guys appearing out of nowhere to extend encounters
  • PC gamers getting an optimized version; “PC actually is different, especially from a controls standpoint”, trying to “recapture the very tailored experience of DA:O on PC”
  • Going from Eastern Ferelden to Western Orlais; repetitive environments are nowhere to be found in DAI like in DA2.
  • Players aren’t just funneled down narrow corridors, the demo showed a bog, desert, a mountain range, all enormous and freely explored in third person.
  • Lots of hidden things to find, caves, dungeons, corpses, etc that create other unique sidequests
  • “Trying to drive exploration- something that frankly, Bioware hasn’t done in a while.” “In a way like Baldur’s Gate, areas that existed in part just to spaces that you went to, but they had a story of their own.”
  • Want to make sure there a sufficient number of caves in the game that are each unique, and optional. If you have a mage in your group, you can use a spell to reassemble a crumbled bridge to reach a new area.
  • Can also restore a ruined desert outpost into an Inquisition stronghold
  • So much ground to cover that mounted creatures are implemented
  • Monsters, and dragons for example, do not level up with you. Some are vastly more powerful, forcing you to come back later with proper experience
  • Some environmental destructibility
  • Warrior class has grappling chain that can pull enemies in close
  • Enemy scenario: Fighting a massive, armored dragon, you can target a leg, send warrior into melee range to bash off armor, rogue can sneak up and poison the exposed limb, dragon stumbles around allowing others to unleash spells etc
  • Weather effects can impact exploration, ex. Rainfall, desert sandstorms
  • Rainy weather can make areas muddy, slowing down your traversal/agility in combat, while sandstorms can inflict damage causing you to seek shelter
  • A new mage joins your party, Vivienne
  • Both Varric and Cassandra also join you
  • Working hard to make large areas interesting; slopes, rocks, elevations and your character has tailored animations for overcoming each. Ease of movement key.
  • Morrigan is not a party member; not a cameo role though
  • Collect resources/materials and craft armor for you and all your party members; heavy emphasis on customization
  • Each armor retains a certain iconic look, but looks different on each character. They want the squadmates to each have an iconic look, but customize armor to tailor to each while retaining elements of that iconic look
  • 3 classes to choose from of course: Warrior, rogue, and mage
  • At least 3 races to choose from; when asked about Qunari, Mike Laidlaw says “Do we go to four? I don’t know. Definitely these are the safe bet”.
  • Your racial choice colors your interactions with others; for example elves may be persecuted in some parts, but an enclave of elves is more likely to open up to one of their own.
  • Chantry/Templars don’t respect your Inquisition, you have “persuade” them through your own means. You can come across a fortress and if refused entry, you can lay siege to it and break down the doors. What you do from there is your choice.
  • Hinting that you have a base of operations, maybe a castle to call your own
  • Dialogue wheel returns, but the team has focused a lot on making the selections accurate to what your character says. They’ve now added an optional addition to the wheel that gives you better idea of what to expect
  • A lot of loose ends will be resolved in the story; expect full resolutions to things like Red Lyrium, the activities of the Grey Wardens, and Flemeth, and also Morrigan
  • Working very hard to ensure your saves/decisions will carry over to next-gen consoles


Modifié par shinobi602, 07 août 2013 - 08:26 .


#2
David Gaider

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Volus Warlord wrote...
What are they actually going to write about it? Do they have any more info than we do?


Yes, they do. They visited our offices and took a look at the game (a really early version, obviously), and interviewed the team.

I'd check it out, if you're interested in new DAI info.

Modifié par David Gaider, 06 août 2013 - 04:13 .


#3
David Gaider

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dragondreamer wrote...
Also

" the return of multiple player races"

Am I reading this wrong or should I start rejoicing in the streets? :wub:


You are not reading that incorrectly.

#4
David Gaider

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fchopin wrote...
Are you saying we can play an elf or a dwarf in DAI for single player?


Yes.

#5
Cameron Lee

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Hope you all enjoy this little nugget of news :)

#6
Allan Schumacher

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I liked this part:

health doesn’t automatically regenerate after encounters, so managing your risk and resources is important



Also:

Bioware lied to us like Rockstar did with regards to certain features that were(n't) supposed to be in game.

I ain't even mad.


Player races is a direct result of our time extension. If we were still releasing this year or early next year, they wouldn't be in.

#7
Cameron Lee

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DragonRacer wrote...

Cameron Lee wrote...

Hope you all enjoy this little nugget of news :)


Dude, I haven't even gotten my issue yet (will be excitedly checking my mailbox after work today)... but just reading the confirmations in this thread has already made me beyond excited for next year!!!

Is it STILL too early to preorder at GameStop? I keep asking, and they keep saying "too early". LOL


I'm not sure when the preorder's will be up, but it makes me happy you're excited :)

#8
Allan Schumacher

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I'm surprised and impressed. From what they'd said earlier, I was under the impression that including multiple race choices was a non-trivial amount of work.


It is a non-trivial amount of work, haha.

#9
Allan Schumacher

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Annie_Dear wrote...

Allan Schumacher wrote...

Bioware lied to us like Rockstar did with regards to certain features that were(n't) supposed to be in game.

I ain't even mad.


Player races is a direct result of our time extension. If we were still releasing this year or early next year, they wouldn't be in.


Will the PC be voiced?



We still plan to have the PC voiced.

#10
Allan Schumacher

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Was that in the video they posted? I didn't catch that bit.


I have a wealth of info open, and evidently that is from the article itself... Whoops haha.

#11
Allan Schumacher

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Cheylus wrote...
Will the "backgrounds" disappear? We were told we would have to choose backgrounds instead of races for our character.
I'm really interested in playing a dwarf, an elf or a human, but I hope we'll be able to choose his/her... well "origin".



I don't *think* they are going away.  But someone like David would be better equipped for a more definite answer.

(I hope they don't go away).

Modifié par Allan Schumacher, 06 août 2013 - 05:12 .


#12
David Gaider

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King Cousland wrote...
This makes me wonder whether there've been any changes to the the origins also - will they be playable now, will there be more to allow variety for different races?


The race/class selection replaces the plans for different backgrounds we'd mentioned earlier. There's slightly more nuance to it, but it's not quite the same thing.

#13
David Gaider

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BasilKarlo wrote...
I'm not sure I'm reading this right. It sounds like the race selection is replacing background selection, but it also sounds like background selection is being replaced by something more nuanced.
Are selectable backgrounds out entirely?


Yes, selectable backgrounds are out entirely. Seeing as we never went into detail as to what that entailed, it shouldn't be a hardship-- what exists now is race/class choice, and reactivity to that, with some added nuance I mentioned but won't get into (but which also provides reactivity).

#14
David Gaider

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LindsayLohan wrote...
@DavidGaider any word on how reactive the game will be and the specialization system?


We're only talking about things that are directly covered in the GI article, sorry.

#15
David Gaider

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dheer wrote...
Thank you to whoever gave you guys the extension on your release window.


That would be EA.

#16
David Gaider

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Fast Jimmy wrote...
That being said, apparently the article talks about how they have possibly shifted their stance on not showing the full text response beforehand at all... which is a possible circumvention of ninja paraphrases.


We are not showing the full text of responses. That would be an inaccurate interpretation of what the article says.

#17
Allan Schumacher

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Just a note to refrain from linking to images that are intended to be for the subscribers to read, at least for the short while.

It's kind of in poor taste for us to have a relationship with Game Informer, only to allow the links and scans/images make their way on, so I'm feeling some level of obligation to remove it as a result.  Please do not create work for me! :)

Thanks guys.

Modifié par Allan Schumacher, 06 août 2013 - 09:46 .


#18
David Gaider

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Ragabul the Ontarah wrote...
So long as he leaves the writing up to David Gaider and team (the whole team!), I'm good. 


Casey is not part of the DA team. Try not to be a jerk about that, please-- he was just kind enough to lend his thoughts to the interviewers.

Modifié par David Gaider, 07 août 2013 - 01:11 .


#19
David Gaider

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JediHealerCosmin wrote...
Just a minor concern, if I may. I understand that this is pre-alpha and there is a long way to go before anything considered finished even reaches our eyes, but I really hope you guys are considering changing the distance of the character's point of view.


The camera's in a constant state of change. I expect it'll continue to change as they tweak it to find the sweet spot.

#20
David Gaider

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Malanek999 wrote...
Can you imagine how emotional it would be if your horse was riddled with arrows while carrying you to safety before dying?


So people would feel bad if their horse died, huh?

Interesting.

#21
Allan Schumacher

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I'm sure Mr. Hudson was just there for moral support and to emphasize the solidarity of BioWare as a company. I think he is busy working on a super secret new IP or something, isn't he?


Yes.

#22
Allan Schumacher

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David Gaider wrote...

Malanek999 wrote...
Can you imagine how emotional it would be if your horse was riddled with arrows while carrying you to safety before dying?


So people would feel bad if their horse died, huh?

Interesting.


Excellent.

This saves me the trouble of emailing you this post at work tomorrow!

#23
Allan Schumacher

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kinderschlager wrote...

k177sh0t wrote...

What's with errbody stabbing maps lately?


thereuputic stress release 


It's what I do.

#24
Allan Schumacher

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Poor maps


It's maps or horses.

The chosen one must choose! What do you choose!?