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Game Informer's September cover is DA: Inquisition! (Multiple player races, horseback, video+more)


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#1
shinobi602

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Get ready to read all the juicy goods guys!

August 6th: 

September cover revealed! Bioware's fantasy RPG comes roaring back


August 7th update:

A look inside the development of Dragon Age: Inquisition

Watch the video preview below to learn more about the story of the game, the odds of your old save carrying over, and how Bioware is developing five different versions of the game.

http://www.gameinfor...evelopment.aspx



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The third installment of the Dragon Age franchise casts players as the head of the Inquisition, a recently resurrected organization charged with rooting out corruption and evil in the land of Thedas. As the game begins, the Inquisition has plenty to investigate. War, scheming, and political strife have left the major power groups in the Dragon Age universe unable to operate effectively, which is a problem when a hole opens in the sky and demons begin pouring out. Players must fight back against the demonic threat while exploring a vast world and consolidating power for the growing Inquisition. Large and varied environments, customizable armor, and the return of multiple player races are just a few of the ways BioWare is addressing feedback from previous titles in order to shape a new future for the franchise.

Dragon Age: Inquisition is coming to PlayStation 4, Xbox One, PlayStation 3, Xbox 360, and PC. The E3 trailer provided more questions than answers for fans, and we have a whole month of exclusive features lined up covering everything from combat to character creation. To see what's in store, watch the coverage trailer below.


I typed up a summary:

  • Wants to make the action less frantic and more deliberate, returning to more tactics-oriented approach to encounters. Big return to party-based tactics
  • Part of that is slowing down speed of attacks, more important is designing enemies that force you to examine the battlefield and choose actions carefully
  • Battles veer away from button mashing toward a structure where observation and reaction take precedence
  • Instead of swarming enemies, your foes have specialized roles; work together and force you to size up the battlefield
  • You won’t regularly see waves of new bad guys appearing out of nowhere to extend encounters
  • PC gamers getting an optimized version; “PC actually is different, especially from a controls standpoint”, trying to “recapture the very tailored experience of DA:O on PC”
  • Going from Eastern Ferelden to Western Orlais; repetitive environments are nowhere to be found in DAI like in DA2.
  • Players aren’t just funneled down narrow corridors, the demo showed a bog, desert, a mountain range, all enormous and freely explored in third person.
  • Lots of hidden things to find, caves, dungeons, corpses, etc that create other unique sidequests
  • “Trying to drive exploration- something that frankly, Bioware hasn’t done in a while.” “In a way like Baldur’s Gate, areas that existed in part just to spaces that you went to, but they had a story of their own.”
  • Want to make sure there a sufficient number of caves in the game that are each unique, and optional. If you have a mage in your group, you can use a spell to reassemble a crumbled bridge to reach a new area.
  • Can also restore a ruined desert outpost into an Inquisition stronghold
  • So much ground to cover that mounted creatures are implemented
  • Monsters, and dragons for example, do not level up with you. Some are vastly more powerful, forcing you to come back later with proper experience
  • Some environmental destructibility
  • Warrior class has grappling chain that can pull enemies in close
  • Enemy scenario: Fighting a massive, armored dragon, you can target a leg, send warrior into melee range to bash off armor, rogue can sneak up and poison the exposed limb, dragon stumbles around allowing others to unleash spells etc
  • Weather effects can impact exploration, ex. Rainfall, desert sandstorms
  • Rainy weather can make areas muddy, slowing down your traversal/agility in combat, while sandstorms can inflict damage causing you to seek shelter
  • A new mage joins your party, Vivienne
  • Both Varric and Cassandra also join you
  • Working hard to make large areas interesting; slopes, rocks, elevations and your character has tailored animations for overcoming each. Ease of movement key.
  • Morrigan is not a party member; not a cameo role though
  • Collect resources/materials and craft armor for you and all your party members; heavy emphasis on customization
  • Each armor retains a certain iconic look, but looks different on each character. They want the squadmates to each have an iconic look, but customize armor to tailor to each while retaining elements of that iconic look
  • 3 classes to choose from of course: Warrior, rogue, and mage
  • At least 3 races to choose from; when asked about Qunari, Mike Laidlaw says “Do we go to four? I don’t know. Definitely these are the safe bet”.
  • Your racial choice colors your interactions with others; for example elves may be persecuted in some parts, but an enclave of elves is more likely to open up to one of their own.
  • Chantry/Templars don’t respect your Inquisition, you have “persuade” them through your own means. You can come across a fortress and if refused entry, you can lay siege to it and break down the doors. What you do from there is your choice.
  • Hinting that you have a base of operations, maybe a castle to call your own
  • Dialogue wheel returns, but the team has focused a lot on making the selections accurate to what your character says. They’ve now added an optional addition to the wheel that gives you better idea of what to expect
  • A lot of loose ends will be resolved in the story; expect full resolutions to things like Red Lyrium, the activities of the Grey Wardens, and Flemeth, and also Morrigan
  • Working very hard to ensure your saves/decisions will carry over to next-gen consoles


Modifié par shinobi602, 07 août 2013 - 08:26 .


#2
dragondreamer

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Aaagh, my copy isn't here yet. *flails*

#3
Cheylus

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Awesome, thank you.

edit: there will be a lot of "nianiania" around Cassandra's haircut. I can feel it already.

Modifié par Cheylus, 06 août 2013 - 04:08 .


#4
LinksOcarina

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Horseback...Varric and Cassandra, multiple player races...hmm

A lot has changed it seems.

Modifié par LinksOcarina, 06 août 2013 - 04:06 .


#5
Volus Warlord

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Not to be a buzzkill but..

What are they actually going to write about it? Do they have any more info than we do? Because we know about 5 really vague, ambiguous things about the game itself.

I guess they could do a lore and marketing recap.

#6
bondari reloads.

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Thank you! Can't say I expected this. Multiple player races can't be though. Can it?

#7
LinksOcarina

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Volus Warlord wrote...

Not to be a buzzkill but..

What are they actually going to write about it? Do they have any more info than we do? Because we know about 5 really vague, ambiguous things about the game itself.

I guess they could do a lore and marketing recap.


In the article, its likely going to be mostly marketing and setup. We might get companion reveals and some early story elements at best though.

#8
David Gaider

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Volus Warlord wrote...
What are they actually going to write about it? Do they have any more info than we do?


Yes, they do. They visited our offices and took a look at the game (a really early version, obviously), and interviewed the team.

I'd check it out, if you're interested in new DAI info.

Modifié par David Gaider, 06 août 2013 - 04:13 .


#9
dragondreamer

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 AWESOME :o

Also

" the return of multiple player races"

Am I reading this wrong or should I start rejoicing in the streets? :wub:

#10
Reznore57

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I read multiple race for the player ? Oo ...
I'm excited , news finally!
One thing is bothering me , from the few videos , it looks so plastic ...

#11
David Gaider

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dragondreamer wrote...
Also

" the return of multiple player races"

Am I reading this wrong or should I start rejoicing in the streets? :wub:


You are not reading that incorrectly.

#12
Beerfish

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Has that clip been shown before? A lot of interesting stuff that is for sure. Horses!?!?

#13
dragondreamer

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David Gaider wrote...

dragondreamer wrote...
Also

" the return of multiple player races"

Am I reading this wrong or should I start rejoicing in the streets? :wub:


You are not reading that incorrectly.


I love you all. :wub:

*goes to rejoice in the streets*

#14
shinobi602

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Horses! :D

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#15
Face of Evil

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Between the trailer and this stuff, I think it's pretty clear now that Varric and Cassandra are going to be companions.

Volus Warlord wrote...

What are they actually going to write about it? Do they have any more info than we do? Because we know about 5 really vague, ambiguous things about the game itself.


As this was likely planned in conjunction with BW's marketing, it probably will have a few things.

#16
Legion 2.5

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So glad I'm a subscriber

#17
Cheylus

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ALSO CONFIRMED

BIGGER BEARDS.

#18
LinksOcarina

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David Gaider wrote...

dragondreamer wrote...
Also

" the return of multiple player races"

Am I reading this wrong or should I start rejoicing in the streets? :wub:


You are not reading that incorrectly.


Multiplayer or singleplayer? 

Or both? Or multiplayer doesn't exist?

Now I am curious to be honest.

#19
Nethalf

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Holy Guacamole, they put horses into the game!

#20
Ieldra

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David Gaider wrote...

dragondreamer wrote...
Also

" the return of multiple player races"

Am I reading this wrong or should I start rejoicing in the streets? :wub:


You are not reading that incorrectly.

That was unexpected. Great. Being restricted to human in DA2 was never was that big of an issue for me, but the race-specific backgrounds in DAO added quite a bit replay value and made games feel different far beyond the little content that changed in the main game. So....great!

#21
R2s Muse

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Horses!!!! OMG!!

#22
fchopin

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David Gaider wrote...

dragondreamer wrote...
Also

" the return of multiple player races"

Am I reading this wrong or should I start rejoicing in the streets? :wub:


You are not reading that incorrectly.



Are you saying we can play an elf and a dwarf in DAI for single player?

Modifié par fchopin, 06 août 2013 - 04:19 .


#23
St. Victorious

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New looks for Varric and Cassandra. Looks great.

#24
Merkit91

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So, when this "preview" (or whatever it's called) will be released?

Modifié par Merkit91, 06 août 2013 - 04:19 .


#25
dekkerd

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Torches and horses oh my.
The cynic in me reminds everyone that playable races could still refer to multiplayer.